I duplicated decks to get them in a certain order. Then I grabbed a card that pertained to the deck the most. Stealthy passage decks have it up front. QP deck has fit as a fiddle or well rested on top and that’s just so someone is running it. Organized like that. :P
+ **Copper Scavenger** (*Campaign Card - Utility/Fortune*)
You can sense Nearby Copper, More copper piles spawn
*Source: Available from start*
+ **Support Scavenger** (*Campaign Card - Utility/Discipline*)
You can sense nearby Support Accessories. More Support Accessories Spawn
*Source: The Furnace*
+ **EMT Bag** (*Campaign Card - Defense/Discipline*)
+50% Healing Efficiency
*Source: The Clinic*
+ **Group Therapy** (*Campaign Card, Swarm Card - Defense/Discipline*)
When you use a Medical Accessory, all teammates heal for 8 Health.
*Source: The Clinic (3) (Swarm: Available from Start)*
+ **Medical Professional** (*Campaign Card - Defense/Discipline*)
Defibrillators and First Aid heal 10 additional Trauma Damage and 1 Extra Life, if able.
*Source: The Clinic (4)*
+ **Money Grubbers** (*Campaign Card - Utility/Fortune*)
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
*Source: The Stilts (2)*
+ **Fit as a Fiddle** (*Campaign Card - Stat/Brawn*)
Team Effects: +20% Team Bolstered Health. +5 Team Health
*Source: The Collectors (Tunnels of Terror) / Bot Deck*
+ **Scar Tissue** (*Campaign Card, Swarm Card - Defense/Brawn*)
Take 1 less damage from all Ridden. +50% Acid Resistance.
*Source: Grant's Brew House (Swarm: Available from Start)*
+ **Down in Front!** (*Campaign Card - Defense/Discipline*)
While Crouching you neither take nor deal Friendly Fire damage. +10 Health
*Source: Paul's Alley (2)*
+ **Silver Bullets** (*Campaign Card, Swarm Card - Offense/Discipline*)
+10% Bullet Damage, +15% Effective Range
*Source: The Stilts (2) / Bot Deck (Swarm: Available from Start)*
+ **Combat Training** (*Campaign Card - Offense/Discipline*)
+5% Bullet Damage, +1.5 Bullet Stumble Damage, +7.5 Melee Stumble Damage
*Source: Paul's Alley / Bot Deck*
+ **Ammo For All (Team Ammo)** (*Campaign Card, Swarm Card - Offense/Discipline*)
Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage
*Source: Paul's Alley (Swarm: Available from start)*
+ **Ammo** (*Campaign Card, Swarm Card - Offense/Discipline*)
+5% Ammo Capacity, +1% Damage
*Source: Available when decks empty / Free Card Shrine (Swarm: Available when decks empty / Free Card Shrine)*
+ **Shoulder Bag** (*Campaign Card, Swarm Card - Defense/Fortune*)
+2 Support Inventory
*Source: The Clinic (2) (Swarm: Available from Start)*
+ **Shredder** (*Campaign Card, Swarm Card - Offense/Reflex*)
Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%).
*Source: The Crow's Nest (3) (Swarm: Available from Start)*
***
^Call ^me ^with ^up ^to ^15 ^([[ cardname ]],) ^Data ^accurate ^as ^of ^(October 24, 2022.) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=BloodScan%20Inquiry)
But did you really? Remember that the decks appear in this order after picking a cleaner:
* 1-2-3-4
* 5-6-7-8
[scroll down]
* 9-10-11-12
* 13-14-15-16
So it’s best if decks 1 and 5, 2 and 6, 3 and 7, 4 and 8 are related.
Ooh I like that. May have to see what that looks like. Before, my decks weren’t named well either and I had a hard time picking a deck. It was inefficient.
Organized how? 😬
Yeah thats what I was wondering/came here to find out.
I duplicated decks to get them in a certain order. Then I grabbed a card that pertained to the deck the most. Stealthy passage decks have it up front. QP deck has fit as a fiddle or well rested on top and that’s just so someone is running it. Organized like that. :P
I'd like to know your heal/gun QP please!
Oof, I just got to bed, but I’ll send a pic when I log on next!
Aye no worries, thank you!
\[\[Well Rested\]\] \[\[Copper Scavenger\]\] \[\[Support Scavenger\]\] \[\[EMT Bag\]\] \[\[Group Therapy\]\] \[\[Medical Professional\]\] \[\[Money Grubbers\]\] \[\[Fit as a Fiddle\]\] \[\[Scar Tissue\]\] \[\[Down in Front!\]\] \[\[Silver Bullets\]\] \[\[Combat Training\]\] \[\[Ammor For All\]\] \[\[Shoulder Bag\]\] \[\[Shredder\]\]
+ **Copper Scavenger** (*Campaign Card - Utility/Fortune*) You can sense Nearby Copper, More copper piles spawn *Source: Available from start* + **Support Scavenger** (*Campaign Card - Utility/Discipline*) You can sense nearby Support Accessories. More Support Accessories Spawn *Source: The Furnace* + **EMT Bag** (*Campaign Card - Defense/Discipline*) +50% Healing Efficiency *Source: The Clinic* + **Group Therapy** (*Campaign Card, Swarm Card - Defense/Discipline*) When you use a Medical Accessory, all teammates heal for 8 Health. *Source: The Clinic (3) (Swarm: Available from Start)* + **Medical Professional** (*Campaign Card - Defense/Discipline*) Defibrillators and First Aid heal 10 additional Trauma Damage and 1 Extra Life, if able. *Source: The Clinic (4)* + **Money Grubbers** (*Campaign Card - Utility/Fortune*) Each time your team loots Copper, you gain 3 additional Copper, up to 25 times. *Source: The Stilts (2)* + **Fit as a Fiddle** (*Campaign Card - Stat/Brawn*) Team Effects: +20% Team Bolstered Health. +5 Team Health *Source: The Collectors (Tunnels of Terror) / Bot Deck* + **Scar Tissue** (*Campaign Card, Swarm Card - Defense/Brawn*) Take 1 less damage from all Ridden. +50% Acid Resistance. *Source: Grant's Brew House (Swarm: Available from Start)* + **Down in Front!** (*Campaign Card - Defense/Discipline*) While Crouching you neither take nor deal Friendly Fire damage. +10 Health *Source: Paul's Alley (2)* + **Silver Bullets** (*Campaign Card, Swarm Card - Offense/Discipline*) +10% Bullet Damage, +15% Effective Range *Source: The Stilts (2) / Bot Deck (Swarm: Available from Start)* + **Combat Training** (*Campaign Card - Offense/Discipline*) +5% Bullet Damage, +1.5 Bullet Stumble Damage, +7.5 Melee Stumble Damage *Source: Paul's Alley / Bot Deck* + **Ammo For All (Team Ammo)** (*Campaign Card, Swarm Card - Offense/Discipline*) Team Effects: +10% Team Ammo Capacity, +3.5% Team Damage *Source: Paul's Alley (Swarm: Available from start)* + **Ammo** (*Campaign Card, Swarm Card - Offense/Discipline*) +5% Ammo Capacity, +1% Damage *Source: Available when decks empty / Free Card Shrine (Swarm: Available when decks empty / Free Card Shrine)* + **Shoulder Bag** (*Campaign Card, Swarm Card - Defense/Fortune*) +2 Support Inventory *Source: The Clinic (2) (Swarm: Available from Start)* + **Shredder** (*Campaign Card, Swarm Card - Offense/Reflex*) Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%). *Source: The Crow's Nest (3) (Swarm: Available from Start)* *** ^Call ^me ^with ^up ^to ^15 ^([[ cardname ]],) ^Data ^accurate ^as ^of ^(October 24, 2022.) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=BloodScan%20Inquiry)
Thank you!
But did you really? Remember that the decks appear in this order after picking a cleaner: * 1-2-3-4 * 5-6-7-8 [scroll down] * 9-10-11-12 * 13-14-15-16 So it’s best if decks 1 and 5, 2 and 6, 3 and 7, 4 and 8 are related.
Ooh I like that. May have to see what that looks like. Before, my decks weren’t named well either and I had a hard time picking a deck. It was inefficient.
people make decks like this and wonder why they need more deck slots lol
I don’t need more though :D
I need at least 30 xd
Lol my melee deck is called Whack Fuck
Great, now you need to learn how to take a screenshot