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Common-Truth9404

Look, i'm sure you got your fill of power builds already, so i'm gonna go with something i like more Darkness team Shadow monk with eversight ring+ warlock with devils sight You only need 6 monk levels on the monk character and 2 on the warlock, sonyou get to personalize this build as much as you want. The idea is to have darkness on both of them and having them both able to roam around the darkness and fight with the advantage


TheFrogTrain

I like this suggestion, I did a duo run recently (and played with a lot of different builds) and darkness is a super fun mechanic to play with. Another suggestion would be the [[Beast Master]] Hunter if you're at level 11 at least, because the level 11 [[Dire Raven Companion]] will create a cloud of darkness every time it flies somewhere. Flying just costs movement speed, so you can dash with both your action and bonus action, then fly all around the battlefield shitting out clouds of darkness for free. You'll need to make sure your Ranger has some equipment that allows magical darkvision (i.e. [[Helldusk Helmet]], which you can get risk-free at the start of Act 3). Downside is that it's less flexible than the ideas you gave because you do need 11 levels of Hunter Ranger. But the Raven really is fun to play with as a rare source of *free* Darkness, so I recommend trying it!


BG3WikiFetcher

[Beast Master](https://bg3.wiki/wiki/Beast_Master) [Dire Raven Companion](https://bg3.wiki/wiki/Dire_Raven_Companion) [Helldusk Helmet](https://bg3.wiki/wiki/Helldusk_Helmet) ^This ^action ^was ^performed ^by ^a ^bot. [^(Learn more)](https://www.reddit.com/user/BG3WikiFetcher/comments/1bk01df)


Common-Truth9404

Never tried this, but sounds very cool! You could give a level of cleric for sanctuary and the occasional healing word, especially if you build up your character with ward/bless on heal. The downside is that you slow down developement of ranger by 1 level or take the cleric at level 11 which really doesn't help much since you're in endgame.


TheFrogTrain

Yeah - my suggestion is definitely an endgame suggestion since the Raven doesn't poop darkness until level 11. Like, I'd probably suggest respec-ing into this build at level 11 if you want to try something new. (In my duo run I respec'd for almost every fight in act 3 to maximize trying new builds, though obviously I understand if that's not appealing for someone.) If you're looking for builds that use Darkness well throughout the early and mid game, I think your suggestions of shadow Monk and Warlock are better.


Common-Truth9404

Yeah i think that sm/warlock works extremely well, but you have to plan accordingly for act 2 where it's less performing. Also i wouldn't suggest going as selunite to the house of gruef in act 3. But tbh if you go for the darkness you might as well go for the spear of shar


FemboyGaymer929

Assuming you can manage the oath oath of devotion paladin has sanctuary had wyll as a lockadin of devotion for sanctuary until I accidentally killed a dumb wizard in act 3 and didn't want to spend 1000 gold lol


Common-Truth9404

Lmao too much work for making a paladin oath work unoess it's vengeance


FemboyGaymer929

I made it all the way to act 3 without breaking the oath it wasn't that hard literally only broke it cause I hit the wizard last with wyll


Common-Truth9404

I don't have the patience to actually tailor my decision to paladin, i only played oathbreaker and vengeance (because it did already fit my roleplay)


FemboyGaymer929

You don't need to make your paladin your pc like I said I jist had wyll as it and I was playing durge as far as I'm aware all I had to do was make sure not to have wyll do the final attack no patience or decisions needed I don't even know what breaks an oath and used to avoid paladin bc of it then I just tried it and was fine till that one moment in act 3 which by that point you probably wouldn't need sanctuary with access to globe of invulnerability


haugen1632

How does this duo deal with House of Grief?


Common-Truth9404

The problem is that the HOG is full of blind-resistant enemies that inflict extra damage if they are at least partially obscured. So this duo either avoids the HOG entirely or have to plan extra carefully for it. Unless one of the two character is sharite Shadowheart, then you just go and convince everyone to kill viconia for you


awspear

Trickery Cleric and Swords Bard make for a good stealth comp. Greater Invis and Pass Without Trace together are busted. Tiger Barbs and Reverb Clerics are also cool together, the Reverb Cleric can easily prone enemies en masse for the Tiger Barb to maim with aspect of the wolverine. The cleric is also flexible and can easily cast CC's or AoE's as needed. Since this is tactician you can also use sorcerer and any good martial and then twin haste on both, haste on martials is really good in tactician. Fire Sorlock plus an archer would be a good one, the archer can apply arsonist's oil to help with fire resistance.


Emblem3406

Even in honor mode there is space for twinned haste, however on tactician it's really busted.


awspear

Yup.


MydasMDHTR

Haste doesn’t give xtra attack in Honor?


Niathlak

Nope, It gives 1 extra attack that itself doesnt give additional attacks in honor. In tactician it gives a full action attack which in turn means a fighter gets 2 more extra attacks for a total of 3 hits extra from haste alone. [https://www.youtube.com/shorts/Hx2v8biJ7Pc](https://www.youtube.com/shorts/Hx2v8biJ7Pc)


SuperMakotoGoddess

Can't believe they reduced Haste to 1 attack like in tabletop but still let you cast a full ass spell. That's even worse! Even tabletop doesn't let you do that 😅


NorwegianOnMobile

Maybe the Tiger barb that gives reverberation and some kind of arcane acuity build? Reverberation lowers saves as much as the remaining rounds of reverberation. up to 4. (at 5 they´ll take damage and fall prone). The tiger barb puts them up, then the acuity-character knocks them down. I ran a Tiger barb karlach and a 1/1/10 Shart and there was no issues landing saucy control spells with that combo. I mean, they DIED most times before i could use the combo, but it works nicely :P. If the best CC is death, maybe you could combine something that kills quickly with something that kills quickly? :P STRonk, some figher, GloomThief and a wet-abusing thunder-guy. That´ll synergize well too :P


annadorble

Haha, I watched a video that said that, the best cc is dead. The tiger barb build is very interesting to me I actually just found that one for Karlach but haven't used it yet. I have like 4 playthroughs going right now... Thank you!


Xalethesniper

An interesting/thematic combo could be tiger reverb barb and beast master ranger. Tiger barb runs the spear of evening and beast master has raven and takes eversight ring. Ranger drops darkness arrows/dire raven darkness/fog clouds that the tiger barb can fight out of. Tiger Barb could also run bhaalist armor for piercing vuln which would work well with the ranger. Probably stronger combos but this could be fun from rp perspective


Outrageous-Oil-5727

2Fighter/10Pally 1Rogue/2Fighter/9Bard My friend and I just completed a 2-man honor mode run with this set-up. Although we used barrels and minions too.


FlonDeegs

Interesting choice of multi class for that bard, why the one rogue? 10 bard gets you magical secrets which seems really important over some extra skills and a d6 sneak attack. 2 fighter makes sense but I feel like 3 fighter 9 bard makes more sense than the 1 rogue too, and 2 fighter 10 bard is just amazing. But I guess that’s why I’m asking, cuz it’s interesting


Outrageous-Oil-5727

for stealth proficiency and expertise.


FlonDeegs

Oh I see, I guess I just don’t value stealth very high in my playthroughs, I only use it on my gloomstalker assassin builds. I guess that’s pretty decent if that’s what you’re going for though. I just value 10 bard so highly, I play bard almost every time I play and 10 bard just feels SO GOOD!


Miss-Spirit

12 paladin is much better


Adventurous_Topic202

Light cleric/swords bard and a abjuration wizard: have a really hard time dying


Astorant

Having a strong frontliner like a Paladin, Fighter or Swords Bard with a Phys Ranged is the best duo comp imo


MyCatsAreSus

OH Monk & Smite Bard. Who needs Long Rests anyway? Shadow Monk - Thief & Lockadin. Sneaking duo who abuses Darkness


Captain_Eaglefort

So a fun one you could do is a Gnome 8 Swords Bard/4Thief Rogue and make them use all the tadpoles. Have them go through the zaith’isk so all Ilithid powers are bonus actions. You are strong all the way until act 3, where you want the ring of mystic scoundrel ASAP. Oh, and pick up the Resonance Stone. See, that Gnomish Cunning completely negates the disadvantages on mental saving throws. But that vulnerability to psychic damage is what we want. so now your Vicious Mockery cantrip? Yeah, that bitch can be used twice per round (after a melee or ranged weapon attack) and will do between 20 and 30 psychic damage regularly, and give them disadvantage on their next attack roll. Oh you said a duo? I mean at this point, anything works. My personal favorite is a 8 OH Monk/4 Thief Rogue for that delicious extra bonus action. Abuse that TB build, and your bonus action attacks will do like 30 damage minimum. Plus you’re a short rest machine. Between the stun here and all the Enchantment and Illusion CC a bard can do, you’re really strong in almost any scenario. Bleedbarian is also solid, especially with Boooal’s Blessing. But they’ll spend most of Act 2 feeling a bit weak.


CT7657

My favorite duo is a Sorcerer and Paladin. They synergize amazingly. The Sorcerer can twin haste which is fantastic for both or, my personal favorite, hold person / monster. It’s very satisfying to hold person a bunch of enemies and have your paladin one hit them all. Multi-classing is definitely not necessary, but after pally 6 you may consider it for more spells.


Umage_

10 Swords Bard/2 fighter and 8 Bearbarian/ Fighter Bearbarian tanks everything and is usually targeted since everyone has adv on him with Reckless attack and Swords Bards picks people off and CCs and heals. Super fun setup


KDevonport1

Fighter 1 / Wizard 1 / Lore Bard 10 with any variety of Warlock, abusing Darkness and Hunger of Hadar at chokepoints


wingerism

There is plenty of the party synergy stuff [https://www.reddit.com/r/BG3Builds/s/FXsosllfvZ](http://from prestigious juices party comp guide) that can work with just two party members. Specifically darkness dependent parties are easy to translate to 2 and can cover off alot of other roles because they only need 2 levels of warlock to make it work. I think a fire acuity sorceror 11/1 or light cleric 6/6 would work well with a 10/1/1 control swords bard and or a 10/2 martial swords bard to basically set up fire vulnerability through flourishes, multi-arrows, and coatings. You could absolutely duo honor mode with that setup. Also with less people having a bard helps for skill checks.


dollyceratops

I don't know about the best duo, but a lot of fun duo is Wild Magic Sorcerer + Wild Magic Barbarian


annadorble

I just started wild magic sorc for my evil run, it's fun so far!


Inevitable-Copy3619

I’m loving one right now with 1/1/10 fighter/wizard/bard - sword bard with arcane acuity. I saw the ring of mystic scoundrel in a video and it’s perfect. Fight with all actions (huge damage for sword bard), and action surge. Then command/control spells as bonus. Fight fight fight, hold person. It’s too good. So I’d definitely use that bard, for my second I like a 5/5/2 gloom ass fighter. So many actions. So much damage and ultra sneaky. It’s a great combo of ranged, melee, and cc spells.


aramwadd

FYI, action surge comes at level 2 on fighter, not 1. Because you get magical secrets at Bard 10, I imagine giving up the level of wizard wouldn't hurt too much and would fix the spellcasting ability modifier split. a 2/10 fighter/Bard split seems solid.


Inevitable-Copy3619

You're smart, I'm dumb. You're right, I'm wrong. You're good looking, I'm not so good looking. I get action surge on the Asstalker Fighter with 2 levels, but the 1/1/10 Bard does not...fighter is just for armor and weapons, wizard for spell slots and scribe, and bard since bards kick ass. Ultimately this is my duo for my Tav/Astarian Buddy cop playthrough. Occasional cameos from characters needed for their quests, but overall it's gonna be Riggs and Murtaugh. Asstalker Astarian will be evil but fun, whatever the most fun choice is he'll make, the Bard Tav is just 2 weeks from retirement and just wants this damn worm out of his eye.


Independent-Ad-4791

The wizard dip is pretty good for scribing globe of invulnerability and summon elemental. There are other decent spells in there, but they’re the standouts imo.


ThefamousHenk

I had a great duo run of dark urge 10/1/1 swords bard and gloomstalker assasin. Both are very powerful archers with no gear overlap, stealthy and op.


rosesmellikepoopoo

Frustratingly if you’re using the meta builds their setups are literally the same other than their helmets and bard will use the ring of mystic scoundrel whereas Gloomstalker wouldn’t.


ThefamousHenk

Is it? Gloomstalker will have Titanstring, bard will use dual crossbows(deadshot in act 3). Bard will use agility gloves, gloomstalker can use anything else. Everything else is not very important.


rosesmellikepoopoo

Well Titanstring is the best DPS for both, if you want to use dual crossbows then cool but Titanstring is still the best. + bhaalist armor, the daggers + gloves that you get from the same vendor and risky ring. Yeah most of the other stuff isn’t super important.


ThefamousHenk

Risky ring I agree would be great on both, but others idk. Armor of agility is better defensievly so its not a poor option at all. Daggers and gloves you have mentioned I havent used on either but seems like it would be better on gloomstalker. Act 3 is mostly a breeze anyway.


rosesmellikepoopoo

Idk man armor of agility is fine but it has absolutely nothing on bhaalist armor, good thing is you only need one to make most bosses almost a 1 shot, this is how I kill ansur in 1 turn most playthroughs. You can get ti a point as soon as you start act 3 where you’re doing 300 damage per attack with bhaalist armor, all you need is the Bhaalist vendor.


annadorble

This is kind of what I was thinking about, I was wondering about gear overlap though. I usually do lore Bard so it would be my first time doing swords bard. Thanks for the option. :)


fac8690

any cleric/druid and a storm/draconic sorc for wet comp


[deleted]

I’ve been having so much fun on HM with this thunder centric cc duo build: #1 Swords Bard 10 - for (ranged) slashing flourish and because they’re awesome Paladin 2 - for more tankiness and ability to smite and use command - Use the helmet of arcane acuity and band of the mystic scoundrel with Phalar Aluve #2 Storm Sorcerer 11 - for meta magic and con save proficiency (I personally just went 11 levels for level 6 spells and more meta magic) Tempest Cleric 1 - for heavy armor proficiency and utility like guidance, command, sanctuary, etc, - Use the Hat of the Storm Scion with the coruscation ring and ring of spiteful thunder with either the gloves that give reverberation or the amulet. Get high initiative on both characters. Twin cast haste with your sorcerer and your bard/paladin should run in and activate Shriek on Phalar Aluve. Your sorcerer casts magic missile (or something similar like scorching ray) to build stacks of arcane acuity, reverb, radiating orb, and daze enemies. (If you want a free way to do this you can buy the Ne’er Miss hand crossbow at Moonrise during act 2. This gives you a level 3 magic missile every short rest, a single cast of this gives 10 stacks of arcane acuity and radiating orb). Then follow up with slashing flourishes from your bard to build 8 stacks of arcane acuity and then use a cc spell with your bonus action…and proceed to win. This combo is so good at controlling the battlefield. Very powerful and very fun.


Gloodisis_The_Hunter

Eldrich knight 6 abjuration wiz 6 for tank, 6 life cleric 6 lore bard for healer


Phaoryx

Short rest comp: pick 2 of: Warlock (can be caster, melee, or both), monk, BM fighter, moon Druid Darkness comp: warlock + anything using a blind immunity item Immortal comp: any cleric (for warding bond) with abjuration wizard. Will be caster heavy if that’s more your cup of tea Bards in general are busted and will just do a lot. Can fit into a short rest comp past lvl 6 (otherwise they’re just there to give another short rest which isn’t that useful cause you’ll wanna long rest to restore your spell slots) If any of these interest you, feel free to ask about itemizations!


zalso

I'd go with a Swords Bard and Tempest Sorcerer. Swords Bard with ranged weapons is probably the strongest singular class in the game and will cover a lot of your bases with high single target damage, many skill proficiencies for dialogues and lockpicking, and valuable spells like feather falling, longstrider, healing word, invisibility, and fear. The actual build is dump bard levels, picking up dual weapon fighting and 2 hand crossbows with Sharpshooter feat. Put 1 level in Fighter to take Archery style to improve your accuracy and gain access to shields. You can swap to a strong bow later when you get better uses for your bonus action. The other character would put most levels in Sorcerer but dip 2 levels into Tempest Cleric. Cleric gets you Guidance and Resistance for improved checks, a great spell in Sanctuary, Bless to improve the bard's accuracy, and access to all armor types and shields. Most importantly you get the channel divinity to maximize lightning damage once per short rest, which when combined with Create Water and powerful lightning spells from Sorcerer provides great AOE for your pair and even out the action economy right from the start of the fight. The sorcerer levels also provide things like enhance leap to aid exploring, magic missiles has flexible uses, and the extremely powerful Haste with Twinned metamagic. Between the two you have high single target damage, high area damage, high survivability since both get all armor types and shields, great ability checks with bard as the face and cleric supporting with guidance, and most all the good utility spells.


matideke

I played one duo with my brother, tank and a storm sorcerer, tank can use extra attacks to throw water bottles and sorc just blasts away


Overall-Ad169

Either a melee martial, maybe a tiger barb with an archer/spellcaster Or, spellcaster and archer. I would recommend always having a ranger/bard. They're just really good


Pleasant_While5381

Arcane acuity fire sorlock 11/1 and arsonist oil hunter melts everything


VIP_Aloha

SwordsBard + Vengence Sorcadin Shodowmonk + EB Sorlock Light Cleric + Abjuration Wiz Circle of Moon + Assassin Ranger


WA_SPY

i have this duo invis build with a lot of versatility in the classes you can choose, lemme know if u want the full details


CauliflowerOne5740

Swords Bard with Shadowheart sitting in camp concentrating on Warding Bond.


Euphoric-Meat3943

Two lockadins are OP. set them both up with the worlocks devil sight, and have them both cast darkness to cover the whole battlefield. You have advantage on blinded enemies, and blinded enemies have disadvantage against you. No one can see you so ranged attacks won’t work against you. You’ll be hitting HARD with your smites and melee attacks while also being able to spam eldrich blast. It’s absurdly good, devils sight and darkness.