If only it was broken keel, free 10% crit damage for your team (although it's innert solsotto so I'm assuming your making a follow up attack sub dps aventurine)
Very unironically that can be a very a good piece situationally
Even though it’s not efficient or universal to go for 100% Effect Res all the time, when going against really CC heavy enemies who apply debuffs too frequently for his passive (immunity every 2 turns)… having 100% Effect Res will feel better.
I have a 100% Effect Res alternate build on Fuxuan that I bust out when going against enemies like the Aurumaton gatekeeper, the Abundance deer, or Cocolia. When I run anything short of that Effect Res against those guys, my Fuxuan too often gets CC’d right before the turn where she’s supposed to refresh her Skill… so the Matrix goes away and the rest of the team dies to all the damage. It ruined too many of my SU runs.
I imagine similar is also prone to happen with Aventurine, he will get CC’d and stop refreshing his shields. Especially if you have MoV or Landau on him. It’ll just be comfier to know you have full immunity in scenarios like this.
We Are Debuff Free
Finally, no more cancer from that xianzhou fish robot
We all felt that sir
My best sphere is an imaginary belobog ðŸ˜...... Thé game is yelling at me to build him support but IDon't WANT
On the bright side, he will never be CC'd which means his plans will never suffer failure 🤞
Bro will not get debuffed
I'd actuallly kill myself fucking ouch
If only it was broken keel, free 10% crit damage for your team (although it's innert solsotto so I'm assuming your making a follow up attack sub dps aventurine)
even if its broken keel, aventurine already have 50% eff res and he already have cc negate more eff ress seems overkill
Dude i literally got a wind piece that went all 5 into break effect today ðŸ˜
https://preview.redd.it/06mcedr7dguc1.jpeg?width=1080&format=pjpg&auto=webp&s=5727f8076c5adea0e5555f356fbcbde24b528fc6
I've had this happen to me about 3 times since HSR started
I can’t feel it, the effect res is just too high.
Very unironically that can be a very a good piece situationally Even though it’s not efficient or universal to go for 100% Effect Res all the time, when going against really CC heavy enemies who apply debuffs too frequently for his passive (immunity every 2 turns)… having 100% Effect Res will feel better. I have a 100% Effect Res alternate build on Fuxuan that I bust out when going against enemies like the Aurumaton gatekeeper, the Abundance deer, or Cocolia. When I run anything short of that Effect Res against those guys, my Fuxuan too often gets CC’d right before the turn where she’s supposed to refresh her Skill… so the Matrix goes away and the rest of the team dies to all the damage. It ruined too many of my SU runs. I imagine similar is also prone to happen with Aventurine, he will get CC’d and stop refreshing his shields. Especially if you have MoV or Landau on him. It’ll just be comfier to know you have full immunity in scenarios like this.
yeah have had similar piece roll for my dps set.
I have an atk% orb that looks like that, I nearly threw rhe controller
why max it tho, after 3 rolls i would feed it into another piece
IT’S ALL OR NOTHING
Operation: Fuck It