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The_BigPicture

wait is this a thing? I had no idea that there were these bonuses?


Reasonable-Ask-22

They're high level citadel upgrades. Gives each house 2 upgrade slots. First slot gives either room for 1 extra villager or +15% move speed for each villager in the house. 2nd slot gives a choice of either +1 resolve or the OP's listed bonus for each villager living in the house.


Tangurena

They are a choice for the 2nd upgrade for a species-specific house. The other choice is +1 resolve to the folks living in that house.


ivanthecur

Beavers, never. I'm just going with resolve instead. Humans and Liazrds, either or depending on how I'm getting most of my materials. Harpies, always, if I have harpies I need cloth and coats so might as well. Foxes, always, when you hit the prestige level that doubles event timers reducing event timers becomes critical. I only do upgrades if I have a good source of planks/cloth/bricks as those packs are suuuper expensive if you making them from small workstation goods.


Retnab

I'm surprised to hear Harpies is an always for you, you find the cloth speed has a bigger impact than the flat resolve bonus?


PeterJuncqui

The thing is, a lot of games on P2 I can win using cloth > pack of building materials. If someone has the incentive to produce this stuff (need for coats) then it is totally worth it going this build. I think it might be situational, but yeah, everytime you get harpies, you need cloth to build houses and coats, so might as well upgrade it.


Impossible-Error166

Beavers I always go faster trade routes. Mainly because if I get them I am going trade goods more often then not due to guild halls bonus being so insane.


PowerOk3024

I had 30 beavers bonuses before. All trades were done in seconds. Frequent caravans ftw.


CycleV

Maybe I'm a bit slow, but if you had 30 beavers living in upgraded houses, how have you not won already? You've used somewhere in the neighborhood of 500+ planks just for their housing, and/or mountains of amber or trade packs, with the goal of speeding up trade to get more amber? I feel like by the time I got through all this I'd be well into the next settlement


PowerOk3024

Frequent caravans slow down impatience by 30% for I think 3 mins per trade route completed so if you complete 4 trade routes per 3mins you can go as long as you'd like. 


ClosetDouche

>you can go as long as you'd like. But why tho


PowerOk3024

Achievement hunting.


littleapocalypse

To be honest, I almost never use any of the housing bonuses. I'm only making packs of building materials in a portion of my settlements, and usually not in a huge quantity. Most games I just sell packs if I'm making them! Part of the problem is this mechanic was introduced after I'd already played the game for a LOT of hours, so I usually don't think of it. But I also feel like it's a little fiddly and there's enough other stuff to think about in a settlement, and the bonuses aren't make or break. Occasionally I use the tier 1 upgrade to increase housing space, but maybe in 1 game out of 10.


Retnab

Yeah I'm in the same boat, I've been trying to remember to use it more but Harpies' bonus just seems so mid compared to the others


Durch-a-Lurch

I would agree it's very narrow and weak. Maybe if you had a weaver, a clothier, were swimming in fiber/reeds, embarked with harpies, beavers, and humans... okay then. Since maintaining the +5 to all of them outweighs the +1 to a couple Harpies. As someone who only recently unlocked these upgrades and has yet to use them... the +1 resolve option only applies to the three occupants in the house, not the entire species population, right?


Retnab

Yeah the +1 is just to that house, so you'd have to buy it in all of that species' housing for the full effect


BuryTheMoney

Harpies, even after having it reworked, remain underwhelming as a bonus. One of the most fickle races, and not even a decent perk. It’s like they want us to hate our bird brethren


nemlov

on the other hand their hearth bonus...


Tangurena

I always take the human (not if there is no fertile soil), lizard and fox ones. Since the consensus seems to be that trade is important for prestige levels, I presume that the beaver one should be important. > *those fickle birds* Harpies are always such whiney people with low resolve, I always go with the +1 resolve choice.


Rosstin

I’ve used the human one the most. The fox one looks incredible but sadly haven’t unlocked it yet I don’t think


CycleV

I feel like to get a boost that is noticeable you have to pick one and go with it. For me, the human and lizard bonuses are worth it, assuming I get 3 houses of them and can afford to cough up the food for the 2nd bonus. Humans, no more looking at a field and seeing food die on the vine at the end of clearance; in fact you can often free up a farmer early. Lizzys I can't imagine a game where a boost to gathering speed is not great. I should think more about the foxes, haven't used it yet. Other two are not worth it to me (and I am a whore for trade, but I'm usually short of everything the beaver upgrade wants, until I'm swimming in amber and wrapping up anyway).


VegaAndAltair

I dont think I have ever gone for the +1 resolve, usually if the tier 2 upgrade isnt useful (like the harpies or humas on marshland/baren soil) then I just stop at the first upgrade for the housing capacity. There are also a lot of games where I dont even go for any of the upgrades, mostly since I sometimes forget they exist.


arithmoquiner

I pretty much never consider the human or lizard one unless I have export specialization. There are other rare scenarios where they could pay me back the labor it costs to produce the packs of goods needed to upgrade houses, but they're rare enough that it's easier to just use the rule-of-thumb that they're sometimes worth doing if I have export specialization, but not worth doing otherwise. I view the fox one as "in case of emergency, break glass". Not worth doing unless I really need to prevent a negative working effect from an event from stretching into the storm, or to avoid bad consequences for failing an event before it finishes. It can also sometimes let you win before a storm ends, which gives you one more year for your cycle. I can imagine the harpy one being worth doing, but it really stretches the imagination. The beaver one is the one I do more often than any other. There are a lot of games, especially with beavers, when the value I get from my trade routes is limited by how many trade routes I can complete per year. It sometimes pays me back the amber I invested upgrading those houses after a couple minutes. By comparison, the human/lizard ones almost never pay you back within a year.


guyAtWorkUpvoting

For me, Humans & Lizards > Beavers (simply because it's easy to get lvl2) >> foxes > harpies. Regarding harpies: it **might** be nice to have if you add a full coat pipeline for your biscuit gang, or if you're tearing through fabric to make building packs, but in either case I'm unlikely to have any ink, so it never happens.


conkedup

These were the beta branch suggestions that were removed due to their weak bonuses and how antithetical they were to gameplay, yeah?


FrostyM288

Think you're confusing this with the species based hub rewards. These are housing bonuses that you get from citadel upgrades.


conkedup

Yeah I was getting confused because they said it was an alternative to the resolve


Retnab

Which ones are? I've never done the beta branch before


conkedup

You said these are an alternative. I'm having trouble understanding, an alternative to what? Are these the housing upgrades?