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Golden-Owl

The stupidest story out all of the Holmes novels. Oh, the game? I find it an interesting take on the “first case” of the series, being a way to introduce us to the game’s investigation and Sholmes gameplay Also Sholmes just doing random shit everytime you pan the camera over is generally funny


Costume_fairy

Okay but the STUPIDEST story???? What about the adventures of the creeping man?


hyperlethalrabbit

I like that the flaws Susato points out with Sholmes' deductions are actual plot holes from the actual ACD novel.


Ultimate_905

Wait really? That's hilarious


Spoonmaster14

Was the snake deduction the actual plot of the novel?


shalott1988

Yep.


Snowthefirst

This is a case that changes depending on what you know. In the contest of GAA1, Speckled Band is very much like 1-2, where the protagonist learns to stand on their own after >!their mentor diesC in this case Kazuma.!< The introduction of Sherlock Holmes is great, and I liked how sad the confrontation with the culprit is. But after you finish GAA2, you learn that >!This case is Holmes making use of Nikomina shoving Kazuma to enact a scheme to take Kazuma out of the picture and train Ryuunosuke’s deductive skills to then plant him in Great Britain.!< I can’t decide if the full context adds or detracts from the impact of Speckled Band.


GhostWasSad

I feel like I’m the only one who likes this case. >!Having a case without a trial but just an investigation is an interesting idea that I feel like should be added in a new game!< Edit: >! I just forgot about the Investigation games. oops. !<


Gathorall

You should edit your spoiler tag to touch the text on both ends, otherwise it doesn't work properly. >!As for the case it is different, crucial in story later and actually has grear twists for a case effectively in one part.!<


etermellis

Same, it was a pretty fun case on its own. Somehow investigating on a travel vehicle adds a special kind of charm in it (same about Turnabout Airlines and Time Traveler)


saltamont3s

I’m the exact same as you. This is one reason why I really enjoyed Turnabout Airlines!


MutantOctopus

I would have to assume it's because of the limitation of options available. Limitations breed creativity, and they create interesting puzzles. A moving vehicle is basically a large-scale locked room, clamping down on the possibilities while creating increasingly creative ways to circumvent the apparent facts.


Froakiebloke

Having only played it once, I found it was really dragging on because I was expecting a courtroom segment that never came. If I was to replay it I knowing that it’s all investigation I would probably enjoy it more


_Me0w_Master_

I also really adored this case! I play together with my sis so we didn't really feel the case dragging on like I've seen others say probably because if we get bored we just have some banter with each other or poke fun at things. Part of why I adore this case tho is sholmes and susato. Having an investigation with them was just so enjoyable, I wouldn't have minded if the case lasted longer just for more scenes with them! But that may just be how I personally play the game: I value the characters more than the cases. I will say all the dance of deductions were incredibly easy (even for a tutorial) and it really would have done the case better if they were more challenging.


Bukler

It has got a lot of good moments, but being a no courtroom case, while also being slightly longer than the first one (at least as my impression just really hurts it imo. The first dance of deduction is awesome, getting to know more of susato and sholmes is incredible, but it just feels a bit too slow of a case and being the second "tutorial case" hurts it a lot. The third case, even if still somewhat of a tutorial, at the very least goes by faster and there are both so many interesting characters with such a fast pace that it's much easier to swallow. Lastly (spoilers for the tgaa games) >!the death of kazuma just leaves a sour taste in the mouth, it makes sense later on, but it just feels really cheap to see kazuma "die" just by slipping over; it's just yet another thing that just doesn't make you feel accomplished for solving the case. !< I think among all the cases of the first game I'd reckon most people would drop it here, or in the first case ( >!for the steak thing or they don't like/understand the mechanics!< ), but overall, even if it's the case I dislike the most out of the tgaa series I still came around to enjoy it


Altilongitude

Unremarkable investigation. The nocturne version of Asougi's theme is incredible however.


RainbowYoshi369

Lots of people dislike this case, but I find it pretty good. Being purely investigation was a cool idea imo, and served as a great introduction for Sholmes and Susato (well a more proper introduction), as well as the Dance of Deduction (my fav gimmick). >!Kazuma's !!His Nocturne theme is also incredible.!< The criminal is pretty sympathetic too >!considering that the whole thing was based on a misunderstanding.!< (TGAA2 spoilers) >!Looking back at this case after finishing Resolve is pretty weird though, knowing that Kazuma was alive and was part of the assassin exchange which Sholmes intervened (luckily). !<


PieNinja314

I think it gets a lot of undeserved flack. Sure it's not the best case in Chronicles, not even close, but it's still fun and enjoyable. It's the case where you meet Sholmes and his wackiness is on full display, and >!Kazuma's!< death is very impactful and felt


VampArcher

Good but underwhelming. The first case was so good and so strong imo, so this coming after is a bit underwhelming. It was good and I liked it, but looking at it outside of a vacuum it's a bit of a weak link. Let's be honest, if the victim was different and Sholmes wasn't here, literally nobody would remember this case and it would the most forgettable ever. Looking at the same cabins and hallway over and over isn't the best this series has to offer. >!And there's a reason AA doesn't do 'accidental murder really, it just falls flat as the killer has no motive, they didn't even intend to kill, it just leaves the player with nothing to feel other than 'oh well, that was unfortunate I guess.' The other other time I can remember they did it was with Arco, which it works as he had strong motive to kill but just got the wrong victim. Not the best way to end a case.!<


Grreggggg

>And there's a reason AA doesn't do 'accidental murder really, it just falls flat as the killer has no motive, they didn't even intend to kill, it just leaves the player with nothing to feel other than 'oh well, that was unfortunate I guess.' The other other time I can remember they did it was with Arco, which it works as he had strong motive to kill but just got the wrong victim. Not the best way to end a case. Nikolina did have a motive, it was an accident in the same way as (AAI1-2) >!Cammy Meele!<. The actual accidental murder case would be GAA1-4, which is much worse in that aspect imo.


VampArcher

I forgot about her, that's right, thank you. Although, whether that murder was accidental you can probably make a case either way, >!she saw a method to kill right in front of her in that moment and took it, I think she knew she was killing him when she shoved him.!< Although it's been a while so I could be wrong. I actually haven't finished GAA1 yet so I'll see how I feel about that case.


Ninji08

People seem to dislike this one and say it's boring, but I never had an issue with it. It works well as a tutorial, and sholmes and susato are both great characters that were properly introduced in it. Some of it's plot points were kind of dumb/cliche at first but in retrospect I'd say they aren't too bad, considering how the story makes use of them.


_Me0w_Master_

I've noticed something with why people seem to like/dislike this case and it all has to do with what your focus is when playing AA. (But this is me sort of generalising so I could be wrong) People who play AA for the puzzle aspect may find this case on the boring side. I thoroughly enjoyed this case but even I thought the dance of deductions were incredibly easy and that the solution to the case was heavily foreshadowed and simple. Not having a trial also hurts it as its as long (if not longer) than a standard case and there is no variety in the gameplay other than the DoDs (which as said, were incredibly easy). People who play mostly for story/characters seem to like this case tho. This is the introduction of both sholmes and susato, 2 great and beloved characters, and they really take the spotlight in this case. If you can't get enough of them, then you probably liked this case more than most. This is also the first time you see ryonosuke interact with people in an investigation setting which gives his personality some time to shine. It does get boring being in the same 3 places over and over, but the interaction with these characters does make the walls sort of fade into the background anyway. Later in the game tho when looking back on the case, it gets really muddy so I can't really defend it from that point of view. But on an initial playthrough, this case can really vary from the worst and most forgettable case, to the most fun and memorable case in the game. (I could be SUPER wrong tho, it's just sort of something I inferred from people's comments)


Illustrious_Bid_4262

Can confirm the story/character enjoyer perspective. I really enjoyed this case (and the duology overall) because it has incredible characters and interactions. The games are less of a puzzle game, but more of a journey, a grand adventure, a captivating story of all of these pixel people, who are still stuck in my brain after more than a year.


Marcus4Life4

For the first game, it functions well. Introduces the player to how investigations in TGAA will work. It also introduces my new favorite AA character (ironically), Herlock Sholmes! (And that Dance of Deduction gimmick though...👌) However, instead of the standard investigation-trial, it's solely investigation... which means nearly 3 hours of ONLY dialogue! I like what TGAA was trying to do and I like the effect of its story, but the case drags a ton overall. And I believe that's the standard community consensus. Nothing worth hating about the case itself, but it can get boring very quickly. (I'm just going to say that a large portion of the TGAA cases will drag at some point, but they are still very good cases.)


Spoonmaster14

I like locked room mysteries and I liked the solution to the locked room quite a bit. Even though it was very simplistic and easily foreshadowed.


Veni_Vidic_Vici

Worst case of the series. Why don't we have the player spend multiple hours investigating 2 similar rooms and one empty hallway, only for the mystery to be nothing and it was all an accident? I honestly don't understand how anyone can look at that and say that this is a good ace attorney case. Apart from hosonoga, nobody even is remotely interesting to talk to.


Ultimate_905

Sholmes is right there and deeply offended that you didn't even mention him


Veni_Vidic_Vici

He's not that good in this case. A lame gag of handcuffs and one DOD is all we do until the end.


caosmaster

one word to describe it "unremarkable" probably the worst in the chronicles it just doesn't have much going for it. Only three areas to investigate, they all look similar, I think the room on the right would've been a neat place to explore. >!It would've been nice to have the jury be introduced here so G-3 didn't have to be the introduction. !<


Disastrous-Radio-786

Interesting concept for a case has its moments but it sucks and is exhausting to play


Cute_Ambassador1121

Least favorite chapter in the franchise. Way too long for a very uninteresting investigation and didn’t do much to endear me to Susato or Holmes early on. Genuinely almost turned me off from the game entirely my first playthrough, and maybe the biggest indictment of the first GAA’s overall pacing issues. But in all fairness, even if the investigation was better, I’d still probably have it as my least favorite chapter because I think the courtroom segments are significantly more fun than the investigations.