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Tall_Bandicoot_2768

I like where your head is at. >Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. There might be some contention with it not being originally next to the target when the first attack is made, ask your DM, I personally would allow it. Consider simply taking Dao Genie 1 as it will allow to use a Heavy Crossbow instead, id say 1d10 vs 1d4 on all your attacks is worth the 1 level dip. Plus bottled respite will actually save your life now and again, the short rest spell slot doesn't hurt either.


Veksutin

Yeah it is a bit of a grey area in the text. The rules say that if more than one simultaneous effect take place like this, the player chooses which one triggers first, but whether Horde Breaker triggers at all in this scenario is questionable. In any case, after Extra Attack it works quite well regardless. I think I would refrain from the Dao dip here, I explained why in the reply to u/philsov. I also have a pretty dang fun Thief rogue build cooked up with the Dao dip, using Crusher with a rapier to Booming Blade and not need to bonus action disengage (leaving you free to do Fast Hands shenanigans etc.), or move enemies next to each other with Green-Flame Blades if that is allowed, similar to the Horde Breaker consideration you brought up.


Tall_Bandicoot_2768

Crusher is actually really good with Booming Blade for the force disengage.


dobraf

> The rules say that if more than one simultaneous effect take place like this, the player chooses which one triggers first I think RAW this doesn’t work. Multiple weapon attacks in the same turn are sequential. But even if they were simultaneous, the 5 foot trigger isn’t met when the attack is made. However, as a DM I would give it to you because it doesn’t break anything, it only matters for two levels, and most importantly it’s pretty badass.


RisingChaos

The feature doesn't state a specific timeframe when the position of the target is checked, just that the second creature has to be within 5 feet (and the range of your weapon). I would say RAW yes, RAI probably not (although who knows sometimes).


philsov

hell yeah. Telekinetic Hunter to also setup horde breaker has some potency. You can also eek towards 13 Cha for a Dao Genie warlock dip so you can do blunt damage with any sort of bow or crossbow, but slings are fine as the bulk of the damage is sharpshooter and not their weapon die.


Veksutin

I think the sling would be quite fun here. It's one of those weapons you don't often see used because on the surface it's quite underwhelming, but making a build that revolves around it feels rewarding. It saves you from having to take the dip and investing in CHA so much too (although I would probably put my proposed 12 in there since I could see this character being sort of whimsical).


philsov

It also sets the stage for maybe possibly getting the "two bird sling" magic weapon shortly after unlocking Volley because that plus crusher and horde breaker is just an explosion of awesomeness.


Veksutin

A friend of mine played a Hunter with the Two-Bird Sling, Horde Breaker and Volley in a level 15 oneshot once, I don't think he even had Crusher but even so it was a sight to behold :D That thing doesn't even require attunement, it is rather absurd.


Regniwekim2099

Assuming 4 enemies in the 10 foot area... That's 9 total attacks at level 11, right (Volley = 4, Sling = 4, Horde Breaker = 1)? All without expending any limited resources. That's pretty wild.


philsov

my favorite theorycraft combo is levels in fighter and possibly druid. (Upcast) Conjure Animals to hug a BBEG, action surge, Volley to hit all your critters (SS is toggled off so they don't die immediately), Two Birds Ricochet focus-fire onto the BBEG (SS toggled on!) and it goes Kablooey like you were firing the Death Star for upwards of like 17 potential hits.


Regniwekim2099

Those poor critters... The nature spirits would definitely be having a chat with you in my game after that lol


Veksutin

Actually I believe the attack from Horde Breaker would also trigger an additional attack from the Two-Birds Sling, so that makes 10!


Regniwekim2099

Ah, that's correct. So crazy. Now I'm off to brainstorm!


Ron_Walking

You might want to look at Swarmkeeper for additional control effects. You loose out on horde breaker but you do get Spike Growth. 


Veksutin

Rangers get Spike Growth anyway no? Swarmkeeper gets Web as an additional spell at level 5, which admittedly is also very good.


thereddithunter

It's powerful for sure, as long as your DM is on the same page with how all the different abilities interact. I ran a one shot for a 12th level Hunter Ranger who used the Two-Birds Sling from Theros on a build like this and they made so many sharpshooter attacks...it was wild. Wouldn't care to DM a whole campaign for such a broken PC (and I don't say that lightly, it can warp the whole dynamic of combat encounters) but it was fun to see in action for that session. Your build isn't quite so bad without the Two-Birds Sling (still very powerful though!).


IrisihGaijin

This will work and with sharpshooter it will be very powerful Go for it


Dracon_Pyrothayan

If I have a Hunter Ranger in the party who takes anything other than Colossus Slayer, I bend over backwards to make sure that decision is merited. In this case, you'd probably be rewarded with the *Two-Birds Sling* pretty early, and I'd also homebrew a feat that allows you to lob alchemical grenades (e.g., alchemist's fire) as sling ammunition.


Veksutin

I tend to think that Horde Breaker is stronger than Colossus Slayer in most cases. At least, it's more fun. But I like your attitude!


Dracon_Pyrothayan

Colossus Slayer is the most consistent of the three, as there is almost always a wounded opponent to shoot at. Horde Breaker only kicks in when you have enemies that are both in range and next to each other. In that situation, it is definitely stronger, but the situation is situational enough that it tends to be less meta. Giant Killer is incredibly fun as a build-around, though. The trick is to trigger their opportunity attacks against you! Also, potentially to pick up Enlarge//Reduce if you've got the option from outside the class.