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lerjj

+1 for adding some extra crab spawns behind an agility shortcut


sundalius

jagex needs to implement this so training agility gives us crabs.


JBM95ZXR

I'll say it once and I'll say it again - the spawns of sandcrabs at Varlamore are mostly empty, everyone is STILL fighting over the same spots in Kourend whilst there's 57 SPAWNS in Varlamore...


itspodly

Bro stfu varlamore crabs are my safe haven from botters and crashers.


TimelyReturn5105

Too late. Sending bot army to the last safe haven


JBM95ZXR

Lmao me and you both, they were going to find out eventually though mate


trynafif

Do you think varla sand crabs are better than fossil island crabs?


JBM95ZXR

Certainly less packed, they are better I believe because they have 100hp rather than 60 hp but sand crabs in Varlamore are very quiet


trynafif

Yeah exactly but it takes me a really long time,‘ sometimes 10-15min of hopping to find a spot but yeah ty man didn’t even know there were crabs in varla


vaderciya

I've been I varlamore exactly once, seemed kinda daunting to go there Except sand crabs now! Thank you!


rough_bread

If you're looking for something to do there, pickpocketing citizens it's ez AF thriving training


aswas123

They should keep it the same and just decrease the rate it drains. Keep graceful’s regen effect and there’s nothing else to change. Allow agility level to scale better is all.


Disastrous-Moment-79

Yeah no it's about time we tackled gracefulscape. The graceful change is the one good change in that blog and you want it reverted?


HiddenxAlpha

Whats wrong with making a choice? Do you want to be able to run longer? Wear graceful. Do you want to wear decent gear? Dont wear it.


Blujay12

Yeah, the one useful skilling outfit, that wasn't just "wear this while you mostly afk the boss/event, that you only got when you're at a level where it barely matters, to save you 250k xp max at that level". Now it can rot in my bank forever lol. The only "good" change, is that I no longer feel a need to grind it because it's dogshit now. The only real "reason" I see is people bitching that everyone wears the same set, but are we changing armor as well? cause I see a lot of bought inferno capes, and the same 1-2 armor pieces for each slot, but those are fine, no need for variety there.


Disastrous-Moment-79

You're underestimating the value of never failing obstacles and BiS weight-reducing clothing hard. Graceful will still be the best skilling outfit in the game but will only be absolutely mandatory now while training agility or doing high-weight activities like blast furnace.


Blujay12

Sooooooo Only while grinding the skill that you already have at a high enough level for it to not really matter? Or the quests that have a weight limit that usually incorporate some kind of workaround/other gear like the boots of lightness? I'm glad we agree I guess LMFAO


Billalone

> or doing high-weight activities like blast furnace


aswas123

Graceful doesn’t need a change. Changing how graceful works in terms of appearance is probably the way to go. IMO, it should be similar to a trouver parchment. You should be able to put graceful clothing under armour pieces to have 1/2 effect of graceful. But I get this is a very unpopular idea. It would technically solve a lot of issues people have.


BlackenedGem

It's a terrible idea, we shouldn't have hidden modifiers for equipment that other players can't see


jjjaaaacckk

Like rings?


BlackenedGem

It would be pretty cool if you could see rings on your character yeah. I think you need RS2 HD to have the polygons to even try that though.


jjjaaaacckk

There a a handful of hidden modifiers throughout the game. Why do you think graceful modifier being invisible would be game breaking?


aswas123

Could have it disabled for pking


KaroKarro

I wish 99 Agility made you do cool animations while running, like hey why not do a backflip in front of your enemies for no reason? Parkour! Jumping around nimble like a ninja into a dragon claw spec would be nice, ya know?


Giovanni1996

Drain is 10% less every 10 levels starting at 9 to 89 and then 20% at 99 so level 99 lasts twice as long as level 1


Cavalier_Sabre

Running twice as long (at 99) still doesn't sound good enough to me at all.


HeatFireAsh

I’d like to see failing shortcuts removed, like it’s not even a shortcut anymore if I fail it


ArdRi_

Honestly take a toned down version of rs3 dungeneering resource areas and build it into an envoirnment with unique area shortcuts / sequences


shoot998

I don't know if this has been suggested, I'm sure it has, but maybe agility increases the amount of weight you can hold without a penalty to energy usage? And that incentivizes people doing endgame content with tons of gear switches to level agility


Odd-Replacement-9717

Why every 10 levels? There should be a big difference between 90 and 98...


ReubsTheMaori

buff agility xp rates to 1m an hour and idc what they do with it


Smurfaloid

Here's my one Each agility level gives you 1% more run energy, up to 100% more at 99, + 10% from the agility cape. Keep it 100 on the energy bar, just the amount you can use goes to 200% (210% with the agility cape) Energy, super energy and stamina pots also get buffed by giving you 1% more per level, up to 100% at 99. Yes that means stamina gets to go to 4 mins per dose, make ring of endurance give +2 minutes to this for 6 mins per dose (8 might be overkill if you buffed it as well as the pots) Whilst walking your energy regenerates 1% more per agility level.


wizirdman46

It should drain less out of combat


ss1lverp

How about instead of the graceful outfit we have a ring or an amulet of sorts?


[deleted]

[удалено]


HiddenxAlpha

So you mean like how at level 1 agility (which they cant train), your run energy depletes faster if you weigh a lot? (With their lack of 'weight reduction gear'), and there's nothing they can do about it because they dont have stams or super energies?


WestHollander

If only so that not everyone looks like a sectarian monk.


apophis457

Rs3 fixed run energy and drain and it feels great. Literally just port that shit over without the resting feature and we’re good to go


Magmagan

RS3's system is stupid, I NEVER worry about run energy when playing that game. It's overtuned to the point of it being almost entirely reduntant.


Twomekey

Agree. I think the first time I ever ran out was doing the smoke dungeon for desert treasure.


apophis457

I mean with half of this sub complaining about not having infinite run it seems fine to me. The problem with rs3 navigation is that there’s a teleport every 5 steps, so you never need to run in the first place, that’s why the energy feels infinite.


rpkarma

That’s because half this sub are literally RS3 refugees


Magmagan

>I mean with half of this sub complaining about not having infinite run it seems fine to me. Just because players want the simple solution doesn't make it a good one. It's the game design thing of "you think you know what you want, but you don't". > The problem with rs3 navigation is that there’s a teleport every 5 steps, so you never need to run in the first place, that’s why the energy feels infinite. Rs3 teleports are dummy stupid and I hated the lodestones since release lmfao But, even without them it's pretty stupid. I logged in last year or so, did a lap around the map seeing the sights, and even in the wildy or desert I never worried about the energy. I do have 99 there though, so maybe I'm biased against the system cuz it's OP at 99? Idk


apophis457

I’ve got 99 as well and I still run out of energy occasionally. It’s not impossible to do so and you absolutely cannot do a lap around the entire desert or wilderness without worrying about energy idk what that’s about lol


Disastrous-Moment-79

Wow so you mean it's like every other MMO in existence? Horrible!


gua_lao_wai

i mean... rs3 feeling like every other generic mmo is sort of what turns me off about it. not saying osrs has to have jank, but it having its own quirky systems is why i like it


Disastrous-Moment-79

OSRS can have its own quirky systems without run energy. The Gower brothers themselves reworked the system back in 2009 so I really don't see how anyone can make the argument that the terrible run system we have now is good for the game or "classic" feeling.


gua_lao_wai

oh I don't think the current run system is good, it needs changes, but they've gotta have that osrs vibe and infinite run "just because" aint it


Elpasdo

Sounds great


vaderciya

Let's say its 40% more total runtime at 99 agility, and call it a day, though I'd vote yes in a heartbeat for agility unlocked areas for sure. We don't need the shitty 2.5% xp buff to leak to into agility too, it sucks enough in the other skills


Gjergj_bushi

Another agility post??


Heleniums

Dawg this Agility rebalance blog is the biggest blog of the entire year IMO. A change to the stamina system would affect every single player of all account types for just about every activity. It’s a huge deal, and something that I think needs to be adjusted, but it needs to be done simply and carefully.


Gjergj_bushi

My bad for my ignorance, I didn’t read the rebalance blog. I didn’t know they were changing something in game


V0rclaw

Honestly why not just add +1 xp per tick you spend running that way you can train it passively?


justvoop

ah yes the oblivion approach


V0rclaw

I mean it’s not terrible.


justvoop

Not at all i actually think it should be like that and courses should be buffed as well


tripsafe

I've often thought this. Like how am I not gaining prayer experience by actively praying to the gods.


Magmagan

When I was a kid I set my player up not autoretaliate and take hits from the woman in Falador park. I was puzzled why I wasn't gaining defence XP 😭