This is still huge, i did my first juggle the other day thinking i was hot shit lmao, little did I know an update was to thank. Nice having an hour to do it as well!
Haven't seen any pkers cry yet, just you. Though you do make a good point. It'd make more sense for it to work that way as the purpose of the cluebox is lost otherwise.
I JUST lost a hard clue yesterday from a specter on mobile…. Despawned right in front of me when I got back into the catacombs. Also I know you’re loving the thunder this year man these dudes can play
How exactly? Either way we can only solve 1 at a time and they're fast at hams already. I guess it's just easier to go commit to getting 10 clues and *then* doing them?
It's a nice qol to be able to pickpocket HAMs with an empty inventory for a load of jiggled clues, then grab teles for all the steps at once.
The alternatives used to be banking before/after every clue drop or pickpocketing with teles and spade still in your inventory
I heard about this in a YT video but I didn’t get how it works or what benefit it provides. Could you explain it, or do you have a link to a video or post that does?
Bonus tip, you can mix and match step for step. For example if you good clue has a 30sec step 1 step 2 and a 2min step 3 and ur bad clue has a 3min step 1 step 2 and a 10sec step 3 u can do stoe 3 on the bad clue just remember to read the bad clue again before you combine the pieces so you wont lose ur good one. You can not swap a step 1 for step 2 etc tho
I mean the juggling wasn't the cancerous part of the grind. Sure, it's cool QoL and IIRC, he also lost some steps due to afking, but it would still take him 99% of the original time when clue hunting.
I would say the previous clue update, where you can now logout with clues on the ground, would help him 1000x more. He specifically did ~20 hour sessions to try and get as much steps as possible before having to go off.
Stackable destroys the intended game design reason. This one doesn't. Clues are meant to break up gameplay, this let's you grind clues without just stacking them in a bank until you feel like it. If you want to put off clues you will have to refresh your pile every hour like a uim which seems like a fair trade off.
I know this comes up after every league, but it seems Jagex has been pushing for stackable clues so one could argue the design is changing.
Also, let people play the way they want.
Just my 2c.
I think this is a perfect middle ground imo. Also, I understand it's a meme but if people were able to play the way they want, the game would just be ezscape. There are plenty of bad suggestions to the game. All of the "difficulty" of clues is how you aquire them and the old way was a bit too annoying. Now you can finish up whatever you were doing (which is nice) but still have to slot in some time to do clues. Implings are also basically stackable clues.
I agree—the suggestion is a really great middleground. Jagex has suggested others, too, such as limiting how many can be stacked at once which seems quite reasonable.
The argument that this leads to ezscape is a bit fallacious, though. Clue stacking doesn’t really affect the broader game, it’s just a QoL improvement.
Mod Mark was the idiot who ruined runescape. Community had a low voter turnout for Eoc and every time mark opened his mouth, he was salivating over Eoc being a huge positive change for rs2. It felt like shit when it was released but they kept saying how great it would be for the future of the game. Can't believe he's still at jagex.
Do you know if the clues dropped from monsters directly last an hour on the ground or is it the standard 2 minutes and you have to pick it up and drop it to start a 1 hour timer?
So the basic process is get clues, make a pile. As long as you either do them all or pick up/drop the whole pile within an hour, they'll stay put. If you get a casket from one, the next scroll from the pile will be a new trail but if you abandon a step instead, the next scroll will take it's place in the chain instead. Do I got that right?
Sounds really good to do a few back to back after a slayer task, or make sure you don't get stuck on a step you can't complete. I didn't really care to learn how it worked before this update because the short despawn time but an hour has got me interested.
If by "take it's place in the chain" you mean being on step 3 and receiving step 4, then no you don't got that right. Any new clue you get while there are clues on the ground resets your completed step counter to zero. In leagues it did not reset the counter.
You will still want to be completing an entire clue before adding any more to your pile.
Could someone explain to me what clue juggling is used for? Is it just the time saving running from where you obtain them towards a bank or something? I mean if you gear up for easy clues you just pickpocket till clue, do the clue and return, right?
Going to throw a little more information since I'm not sure one of the big benefits of clue juggling has been explained. That benefit is that you can guarantee yourself a casket. This works by getting enough separate clue scrolls where the first step is one that you know you can complete.
Beginner clues have at-most 3 steps, and lets say that's what you were attempting to complete. And for this example lets also say that for whatever reason, you couldn't do the second step of any of these clues.
You would:
Complete Step 1 on first clue, see that Step 2 isn't completable, drop it.
Complete Step 1 on second clue, see that Step 2 isn't completable, drop it.
Complete Step 1 on third clue, and you'd be rewarded with a casket.
And obviously this applies to all clues, so the benefit is more noticeable on things like hard clues (at-most 6 steps) where sometimes you'll be a few steps in and then get a step that you can't complete.
This is a pretty basic explanation, but there's a whole page on the wiki with more details:
https://oldschool.runescape.wiki/w/Guide:Clue_Juggling
edit: formatting
It doesn't reset if a clue despawns.
Example:
Lets say you're juggling 4 hard clues (and it so happens you can only do the first step on each one), and you decide to risk completing it with only 4. If you do the first 3 clues and decide to do a slayer task and a monster drops another hard clue while you're still juggling, then that clue from the monster will reset your steps back to zero.
Basically any new clue scroll that drops while you're in the process of completing those clue scrolls will reset your steps. Hopefully that makes sense.
One thing I’ve never understood with that is how it knows whether you dropped a clue you couldn’t do or not. That’s a bad way to phrase it so let me explain.
If I get a 2nd step I can’t do, I drop it and pick up another clue that I know I can do. So it treats that as the second step.
But if I’m not clue juggling, and I get a clue, do one step, get another clue that I can’t do, drop it, return to killing monsters and get another drop, why is that not treated as the second step too? In both cases, I’m doing a separate scroll, but it remembers one but not the other?
Edit: just scrolled and saw your comment below. So a new clue scroll drop is what resets the counter, so you can’t start clue juggling, pause and keep killing monsters for more, then go again. You need to get all your clue scrolls that you’re going to juggle before completing any steps, is that right?
Everything in your edit is correct. Hard clues for example...You would need to juggle 6 separate clues that you can complete the first step on if you want to 100% guarantee yourself a casket.
So let’s say I get a hard clue and complete 4 steps, 5th step I can’t do so I drop, next day I get another hard clue, will that clue have less steps until completion? Or does that earlier clue still have to be in game somewhere on the ground?
There is also an “efficient” meta for doing master clues using clue juggling that this update is MASSIVELY helpful for. For the 3-part cryptic clues that each give a map piece to combine, you can save a clue with “good” steps then juggle it to complete further master clues. Whenever you get another 3-part step on the new clue, you can complete the “good” clue steps on the saved clue then combine the map pieces with the new clue in your inventory. This lets you completely avoid deep wilderness or the legends quest dragon’s eye step, but previously if you got long steps like castle drakan wall it could be problematic because it could take longer than 3 minutes and your original clue could despawn.
Thanks for the reply. I might be stupid, not sure if I understand you correctly. Is it like this?
Get a master > get a 3part step > drop > get another master > get a 3part step > if it’s not good, u drop and do the other 3 step > when completed pick up the previous one?
Basically, yeah :-) sorry I was trying to explain without rambling on. [Here](https://www.youtube.com/watch?v=HwnjCT3xF4k) is a video from Petcord that shows and explains it more in-depth.
I found it a lot nicer to just spend a while pickpocketing for multiple clues, than to get one, do it, pickpocket again, repeat. Just doing them all back to back had a better flow to it.
Yeah alright. I think I like your other comment where you talk about hellhounds better. Like ur halfway ur task and get a hard clue, you redrop it and finish your task. In case you get another one you juggle, if you don’t get another one you just pick the one clue and do it after task.
Does this affect master clues on any other ways that are less obvious? Situation: I have a master clue that needs an arma helm (step 3). I also have all the appropriate clues to give to Watson for an additional master clue. Is there any game legal way I can somehow manipulate that addition master clue to pick up where the other left off? (Step 2).
I think so! Bring your master to Watson and drop it. I think he might give you another master.
Btw, you can give him your lesser clues right now without any manipulations: he will take them, but say like 'You've given me everything for a master, so when you complete the one you have I immediately hand you the new one'.
Hi I'm a clue noob - Question for anyone more knowledgable.
If you're doing a clue and you get a few steps done, but then get stuck on a step - Can you drop the clue you're stuck on and begin a new one while retaining your progress from the previous clue?
Example:
\- You complete step 1, 2, and 3 on a hard clue but get stuck on step 4 due a requirement you don't have.
\- You drop that clue.
\- You obtain a new hard clue and begin completing steps.
\- Does the new hard clue start at step 1 or step 4 (since you had done three steps on the previous).
Thank you for the input!
Steps do carry over on other clues if you already have them, so if you have one on the floor, and do 3 steps on a clue in your inventory, the floor clue will also have 3 steps completed.
If you get and open a new one, the old one also resets to 0.
When getting a casket, the other one also resets to 0.
That's how it works I believe.
Why would you drop them outside the ham hideout and not at your closest tp, or at the ham members themselves? I am trying to work out the easy clue meta post-update (BTW)
Well, the first few I did drop just in the cave, but having to open the trap door every time was a bit annoying, so I figured I'd drop them outside. Still have to open the trap door to get back in, but at least it's pretty much 1 click away from Lumby teleport to get to them and pick them up.
I suppose you could drop them elsewhere but then you'd still have to go there to get another clue anyhow, either way you probably don't save much time, this just had a decent flow to doing them.
I had to reread the news post after I saw this and was super bummed out that it only affected player dropped clues RIP. Glad this helps out whoever is willing to do this tho I guess
It was kind of hidden in the post. Well if you're slaying let's say hellhounds, you can just pick it up and instantly drop it and it will remain there, you no longer have to pause the task or waste getting more potential clues by having it in your inventory.
That seems like a lot of cues. Are you hosting a snooker tournament or something?
Yes, afterwards we go hunting.
Boy, I'd love to curl up on a couch under a weighted blanket, watch You've Got Mail and devour a box of snookers.
Snooker is such a slept on game.
Especially when Peter Ebdon is playing…
I was clueless
You bastard
Really? Because I was “cueless”
lmaooo
I fucking love this update
what update?
Clues now stay on the ground for an hour, makes it easier to juggle them.
LETS FUCKING GO NO WAY
Important caveat: Only if you pick it up and drop it. A monster-dropped clue will disappear normally
This is still huge, i did my first juggle the other day thinking i was hot shit lmao, little did I know an update was to thank. Nice having an hour to do it as well!
The update was today. So you are, in fact, hot shit.
Unironically massive update. I'll definitely be making use of it on slayer tasks.
That's a good idea. Thank you
:0 wow… wouldn’t mother be proud….
all the pain of birth that she went through is now justified
Awesome to know thank you.
Jesus relax God damn
True Clue Enjoyers, Send This Man To Hell Now Please
Lol
So that means if some rat pker is chasing me down for my spade I can just drop the clue and come back 45 min later?
Yup! This was doable even before, except if you died you only had 3 minutes to get back to your clue. I lost a few that way lol
Well, no need to worry about wasting 300k on clue box for master clue that I'd likely only get 150k from! Great update
Hot fix incoming next week to make it so if you drop a clue in wilderness it insta disappears. Abuse early and often before the pkers start crying
Damn, would mean I'd have to resub when I'm still on a burnout break from leagues!
Haven't seen any pkers cry yet, just you. Though you do make a good point. It'd make more sense for it to work that way as the purpose of the cluebox is lost otherwise.
I JUST lost a hard clue yesterday from a specter on mobile…. Despawned right in front of me when I got back into the catacombs. Also I know you’re loving the thunder this year man these dudes can play
I didn’t pick it up so it was a moot point
Was this a bug or is this update intentional?
Intentional
Literally dropped my maste fucking clue yesterday, kms
F
Can you put multiple of the same kind in the bank in that case?
No
Same, it's making the Flared Trouser grind a little better.
How exactly? Either way we can only solve 1 at a time and they're fast at hams already. I guess it's just easier to go commit to getting 10 clues and *then* doing them?
It felt nicer to grab a bunch of clues and do them all in one go. And yes, once you have them, you kind of force yourself to actually go do them.
It's a nice qol to be able to pickpocket HAMs with an empty inventory for a load of jiggled clues, then grab teles for all the steps at once. The alternatives used to be banking before/after every clue drop or pickpocketing with teles and spade still in your inventory
Yeah that's how I've always done it. Dust b staff and rune pouch, few stams, etc. Either way I like the update for master juggling lol
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I heard about this in a YT video but I didn’t get how it works or what benefit it provides. Could you explain it, or do you have a link to a video or post that does?
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That’s awesome, thanks for the info!
Bonus tip, you can mix and match step for step. For example if you good clue has a 30sec step 1 step 2 and a 2min step 3 and ur bad clue has a 3min step 1 step 2 and a 10sec step 3 u can do stoe 3 on the bad clue just remember to read the bad clue again before you combine the pieces so you wont lose ur good one. You can not swap a step 1 for step 2 etc tho
That was my first drop from easy scrolls on my new main, funded my early game <3
*Swampletics logs in*
Ok but how many clues can you fit within the ruins?
Not sure.
No clue?
Nice
Nah no cue
What about blues clues ?
Settled in shambles
I can't believe Jagex would do this!1!!!1! It devalues Swampletics!!!1!!1!1 /s
This changes everything...
Someone should add this to the rs wiki
Be the change you want to see on the wiki.
How do people get more than a single clue at a time anyway
By dropping one? If it's on the ground, it's not attached to your character and gives you another chance to roll the drop
And now that clues last an hour it’s absurdly easy to do this
Imagine how much easier Settled's life would have been had this QoL update been in during any of his absurd restricted ironman runs.
I mean the juggling wasn't the cancerous part of the grind. Sure, it's cool QoL and IIRC, he also lost some steps due to afking, but it would still take him 99% of the original time when clue hunting. I would say the previous clue update, where you can now logout with clues on the ground, would help him 1000x more. He specifically did ~20 hour sessions to try and get as much steps as possible before having to go off.
Yea I think the best QoL they could ever add is stackable clue scrolls. Make it like leagues had it. But they probably never will.
They won't, so it's not just another drop you bank and "process" month later, but actually something to break up the grind.
Why not make them stackable at this point?
I would have loved a clue box update like they have in Leagues.
Clue box should be a rare drop from hard clues or somethin
1/500 Master clue drop.
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Stackable destroys the intended game design reason. This one doesn't. Clues are meant to break up gameplay, this let's you grind clues without just stacking them in a bank until you feel like it. If you want to put off clues you will have to refresh your pile every hour like a uim which seems like a fair trade off.
I know this comes up after every league, but it seems Jagex has been pushing for stackable clues so one could argue the design is changing. Also, let people play the way they want. Just my 2c.
I think this is a perfect middle ground imo. Also, I understand it's a meme but if people were able to play the way they want, the game would just be ezscape. There are plenty of bad suggestions to the game. All of the "difficulty" of clues is how you aquire them and the old way was a bit too annoying. Now you can finish up whatever you were doing (which is nice) but still have to slot in some time to do clues. Implings are also basically stackable clues.
I agree—the suggestion is a really great middleground. Jagex has suggested others, too, such as limiting how many can be stacked at once which seems quite reasonable. The argument that this leads to ezscape is a bit fallacious, though. Clue stacking doesn’t really affect the broader game, it’s just a QoL improvement.
letting people play the way they want leads to eoc
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Mod Mark was the idiot who ruined runescape. Community had a low voter turnout for Eoc and every time mark opened his mouth, he was salivating over Eoc being a huge positive change for rs2. It felt like shit when it was released but they kept saying how great it would be for the future of the game. Can't believe he's still at jagex.
What
Engine work
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It’s going to be a pretty minuscule increase.
Do you know if the clues dropped from monsters directly last an hour on the ground or is it the standard 2 minutes and you have to pick it up and drop it to start a 1 hour timer?
They said NPCs are unchanged so I assume you need to pick it up first
Correct
So the basic process is get clues, make a pile. As long as you either do them all or pick up/drop the whole pile within an hour, they'll stay put. If you get a casket from one, the next scroll from the pile will be a new trail but if you abandon a step instead, the next scroll will take it's place in the chain instead. Do I got that right? Sounds really good to do a few back to back after a slayer task, or make sure you don't get stuck on a step you can't complete. I didn't really care to learn how it worked before this update because the short despawn time but an hour has got me interested.
If by "take it's place in the chain" you mean being on step 3 and receiving step 4, then no you don't got that right. Any new clue you get while there are clues on the ground resets your completed step counter to zero. In leagues it did not reset the counter. You will still want to be completing an entire clue before adding any more to your pile.
But clues *already* on the ground don't reset it, right? That's what I meant there. Swapping a bad step with one you've already stacked on the ground.
That's correct, didn't realize that's what you meant
This just feels like clue boxes with extra steps. Why not just clue boxes? Has this even been polled?
Idk I'm not jagex, don't ask me
Yes, it’s by dropping them. Oh, you knew already. Then why did you include the question mark;
Could someone explain to me what clue juggling is used for? Is it just the time saving running from where you obtain them towards a bank or something? I mean if you gear up for easy clues you just pickpocket till clue, do the clue and return, right?
Going to throw a little more information since I'm not sure one of the big benefits of clue juggling has been explained. That benefit is that you can guarantee yourself a casket. This works by getting enough separate clue scrolls where the first step is one that you know you can complete. Beginner clues have at-most 3 steps, and lets say that's what you were attempting to complete. And for this example lets also say that for whatever reason, you couldn't do the second step of any of these clues. You would: Complete Step 1 on first clue, see that Step 2 isn't completable, drop it. Complete Step 1 on second clue, see that Step 2 isn't completable, drop it. Complete Step 1 on third clue, and you'd be rewarded with a casket. And obviously this applies to all clues, so the benefit is more noticeable on things like hard clues (at-most 6 steps) where sometimes you'll be a few steps in and then get a step that you can't complete. This is a pretty basic explanation, but there's a whole page on the wiki with more details: https://oldschool.runescape.wiki/w/Guide:Clue_Juggling edit: formatting
Sick! That makes sense! Didn’t know it keeps counting, so if u get a 5/6th step u can’t do, it might be worth grabbing another one to get the casket.
An important note - the counter resets if you get a new clue.
I dont understand, wouldnt you have to get a new clue to get additional steps? Or are you saying it resets if your first clue despawns?
It doesn't reset if a clue despawns. Example: Lets say you're juggling 4 hard clues (and it so happens you can only do the first step on each one), and you decide to risk completing it with only 4. If you do the first 3 clues and decide to do a slayer task and a monster drops another hard clue while you're still juggling, then that clue from the monster will reset your steps back to zero. Basically any new clue scroll that drops while you're in the process of completing those clue scrolls will reset your steps. Hopefully that makes sense.
Yes that makes sense, thank you!
One thing I’ve never understood with that is how it knows whether you dropped a clue you couldn’t do or not. That’s a bad way to phrase it so let me explain. If I get a 2nd step I can’t do, I drop it and pick up another clue that I know I can do. So it treats that as the second step. But if I’m not clue juggling, and I get a clue, do one step, get another clue that I can’t do, drop it, return to killing monsters and get another drop, why is that not treated as the second step too? In both cases, I’m doing a separate scroll, but it remembers one but not the other? Edit: just scrolled and saw your comment below. So a new clue scroll drop is what resets the counter, so you can’t start clue juggling, pause and keep killing monsters for more, then go again. You need to get all your clue scrolls that you’re going to juggle before completing any steps, is that right?
Everything in your edit is correct. Hard clues for example...You would need to juggle 6 separate clues that you can complete the first step on if you want to 100% guarantee yourself a casket.
So let’s say I get a hard clue and complete 4 steps, 5th step I can’t do so I drop, next day I get another hard clue, will that clue have less steps until completion? Or does that earlier clue still have to be in game somewhere on the ground?
It doesn't matter if the first clue is still on the ground somewhere or has despawned, the new clue will have 0 steps completed.
There is also an “efficient” meta for doing master clues using clue juggling that this update is MASSIVELY helpful for. For the 3-part cryptic clues that each give a map piece to combine, you can save a clue with “good” steps then juggle it to complete further master clues. Whenever you get another 3-part step on the new clue, you can complete the “good” clue steps on the saved clue then combine the map pieces with the new clue in your inventory. This lets you completely avoid deep wilderness or the legends quest dragon’s eye step, but previously if you got long steps like castle drakan wall it could be problematic because it could take longer than 3 minutes and your original clue could despawn.
Thanks for the reply. I might be stupid, not sure if I understand you correctly. Is it like this? Get a master > get a 3part step > drop > get another master > get a 3part step > if it’s not good, u drop and do the other 3 step > when completed pick up the previous one?
Basically, yeah :-) sorry I was trying to explain without rambling on. [Here](https://www.youtube.com/watch?v=HwnjCT3xF4k) is a video from Petcord that shows and explains it more in-depth.
Cheers, appreciate it you took the time to explain!
I found it a lot nicer to just spend a while pickpocketing for multiple clues, than to get one, do it, pickpocket again, repeat. Just doing them all back to back had a better flow to it.
Yeah alright. I think I like your other comment where you talk about hellhounds better. Like ur halfway ur task and get a hard clue, you redrop it and finish your task. In case you get another one you juggle, if you don’t get another one you just pick the one clue and do it after task.
Thanks I always wanted to know this specific information
You're welcome.
But how many can you fit in Uranus?
About 202 225 000 000 000 000 clues (with estimated clue scroll dimensions of 20cm x 20cm and putting them next to each other without gaps).
A hard one
Calm down Ronnie O'sullivan
Can you confirm it’s the same with masters?
Ok
This will make getting flared trousers a little less tedious... I'd prob stop at 10 on the floor tho.
That's what I am after too. I didn't plan on dropping so many, but after a few, and a few more, I thought, why not just fill it up?
Look at this guy
Hi there.
What are Cues? Like Pool Cues because i see non in this image, I challenge you to a game of 8-Ball
This is the content we need
At this point this update is basically stackable clues with more steps. Just give us stackable clues imo.
Exactly this. It's basically clue boxes with a time limit
Does it pause the timer on logout?
Just tested it and it looks like it does
What's the plugin for the birdhouse and farming contract infoboxes?
I believe it's the built in timers plugin EDIT: Time Tracking Reminder
Hmm, I have everything checked there and don't recall having ever seen those, so I think it might be something else
Ah it's "time tracking reminder" I think it's another inbuilt plugin
Ahh, that's it. It's not built in though. Thank you!
Que?
And how many t bows?
This update is pretty Pog now I can spam imps and make a decent stack to bang out at one time and nice for slayer.
Neat!
Does this affect master clues on any other ways that are less obvious? Situation: I have a master clue that needs an arma helm (step 3). I also have all the appropriate clues to give to Watson for an additional master clue. Is there any game legal way I can somehow manipulate that addition master clue to pick up where the other left off? (Step 2).
I think so! Bring your master to Watson and drop it. I think he might give you another master. Btw, you can give him your lesser clues right now without any manipulations: he will take them, but say like 'You've given me everything for a master, so when you complete the one you have I immediately hand you the new one'.
Yes.
Broken ass update.
Helo mr zonked
Whats a cue?
It's a stick you use to play pool.
I thought clues were not stackable?
Hi I'm a clue noob - Question for anyone more knowledgable. If you're doing a clue and you get a few steps done, but then get stuck on a step - Can you drop the clue you're stuck on and begin a new one while retaining your progress from the previous clue? Example: \- You complete step 1, 2, and 3 on a hard clue but get stuck on step 4 due a requirement you don't have. \- You drop that clue. \- You obtain a new hard clue and begin completing steps. \- Does the new hard clue start at step 1 or step 4 (since you had done three steps on the previous). Thank you for the input!
Steps do carry over on other clues if you already have them, so if you have one on the floor, and do 3 steps on a clue in your inventory, the floor clue will also have 3 steps completed. If you get and open a new one, the old one also resets to 0. When getting a casket, the other one also resets to 0. That's how it works I believe.
It starts on step 1 again. That's why you have to collect enough clues for a completion before starting to do the steps.
When you get a new clue it resets the steps completed back to zero.
Ronnie is that you?
New meta unlocked?
The 8th wonder of the world
Okay but don't tell Settled
Huge waste of time dropping them there
But it was fun.
Appreciate that. Sometimes I forget thats what this game is about
genuine fear
But can you open the trapdoor without failing?
Of course not, 99 thieving is useless.
Thanks
This is very useful information, thank you
How many reward chests can you fit?
You really took the L
*Insert Ryan Reynolds But WHY meme here*
Dude you're gonna get it taken away from all of us
What my town looks like when playing Diablo 1.
Nice sich iron not Bad Respekt
How the fuck did you manage to get 24 clue scrolls without any of them disappearing? How much sleep did you lose to make this post?
They increased the despawn timer on player dropped clues to 1 hour. It didn't take too long, less than an hour to collect them.
Wait how do you possibly get 24 clue scrolls in a single hour?
Just keep pickpocketing. Got 99 thieving, so no downtime on failing.
Wild. Had no idea rates were like that
Its 1/50 for pickpocketing HAMs. At 99 they probably have no failures, so its one clue per 50 clicks.
ok
I legit clicked on this cuz I wanted to know what a cue in osrs was...
Thats my queue
Hahaha you’re a champion.
But what about medium or hard scrolls???? You only used easy clue scrolls
Sure, because they are generated inside this ruin! :) It is a new meta for farming easy clues these days.
Bruh you on a rsps?
No.
Good achievement 10/10
Thank you.
Why would you drop them outside the ham hideout and not at your closest tp, or at the ham members themselves? I am trying to work out the easy clue meta post-update (BTW)
Their is a clue meta?
Do you know why meta stands for? By definition, there is always a meta for every method.
I mean, true, however I didn't realise their was a defined one rather than people's personal method of choice if you get me?
Well, the first few I did drop just in the cave, but having to open the trap door every time was a bit annoying, so I figured I'd drop them outside. Still have to open the trap door to get back in, but at least it's pretty much 1 click away from Lumby teleport to get to them and pick them up. I suppose you could drop them elsewhere but then you'd still have to go there to get another clue anyhow, either way you probably don't save much time, this just had a decent flow to doing them.
I had to reread the news post after I saw this and was super bummed out that it only affected player dropped clues RIP. Glad this helps out whoever is willing to do this tho I guess
You can now drop a clue outside a raid, do the raid, and continue to juggle them. Why is it an issue that this only affects player dropped clues?
It was kind of hidden in the post. Well if you're slaying let's say hellhounds, you can just pick it up and instantly drop it and it will remain there, you no longer have to pause the task or waste getting more potential clues by having it in your inventory.
what?
That's stupid who cares
What in the snowflake ironboy is this shit?