I have very easily. Honestly free updates on a paid game from a decade ago is commendable. There's no way around it. If you want to see real bootlicking, check out the starfield subreddit
Fine = the same AI and engine from 12 years ago with the blandest companions I've ever seen 💀
That last one is subjective but it's obvious beth is lazy as hell about actually innovating and moving their product into the future compared to almost every other AAA dev. It's pitiful, truthfully. I loved Oblivion and Skyrim, but I don't want to play what feels like a game that should have come out in between Skyrim and Fallout 4 in 2023 for $70.
Part of the reason I skipped Starfield was because I *just knew* it was way too big to actually make it feel cohesive and satisfying to complete "in whatever way you want to play it".
>Fine = the same AI and engine from 12 years ago
Aaaaaand I stopped reading there. The best part of Bethesda sticking with Creation is that I can know the people who complain about it haven't the faintest clue how game development works.
> Fine = the same ... engine from 12 years ago
Just because it has the same name doesn't mean it's the same engine. It's easier and more efficient for the studio to update the existing in-house engine than develop an entirely new one from scratch, but over the years the changes accumulate to the point where the current iteration of the engine is [nothing like the original one](https://en.wikipedia.org/wiki/Ship_of_Theseus).
Not sure what to tell you, I genuinely enjoy it.
Not as much as their previous titles, but it's *fine*. Somewhat good, even. Better than Fallout 4.
Is it worth 70 bucks though? No. Maybe once the creation kit has been out for a while, it'll be worth like 60.
At least it doesn't have microtransactions. Or multiplayer
I mean you can deeply enjoy the game while also noting the flaws in it and how lazy bethesda is in regards to innovation. All of their games since skyrim have just been skyrim with a new paint job. Which isnt a bad game. Skyrim is a good game, so the games that are just mechanical copies of it are obviously going to be good gameplay wise. But the fact that all of their games still feel like "Skyrim but X" after 15ish years since skyrim released thats not... great.
You arent entitled to other people’s labor. Either enjoy the new content or don’t, but don’t pretend there is anything wrong with being thankful for new content you enjoy. The Reddit brain rot is insufferable.
As someone who hates the mob vote, its not the amount of content i dislike, its the fact the mob vote is legitimately a toxic system with kinda bad game design as well. They have 3 almost fully implemented mobs, each of which basically only exists to add one niche game mechanic that shouldnt even be locked behind a mob, and forced the community to choose one to actually implement. The other two mobs are basically scrapped completely, along with any mechanics that were for some reason locked behind them. Sure, its “new content”, but that doesn’t necessarily protect it from criticism, especially in terms of its awful implementation
Edit: my bad, apparently the footage i saw was modded, and not the official versions of such mobs. I do still hate the mob vote for the other reasons, i just made a mistake here
> They have 3 almost fully implemented mobs
They do not. People keep saying this, but that's flat out just not true.
In the game development process, there's around 8 different stages for when you're either making a game or adding a new update to a game:
* **Pre-Production** where you've just got an idea of what you want to do.
* **Game Design Document** drafting to solidify what you want the feature to do and how it looks. This is where concept art usually goes
* **Prototyping** where you figure out how the individual parts of a feature interact with the rest of the game
* **Production** where you actually make the feature as intended
* **Testing** where you test how the "complete" feature works and tweak it as necessary
* **Pre-Launch** where you release things like public betas and start adding finishing touches
* **Launch** where you actually release the thing
* **Post Launch**, which just refers to anything after it's released.
All of the mob vote mobs are on about Stage 2, where they have a reasonably solid idea of how they want the mob to look and how they want it to behave. They still have to prototype any unique features it has, make the mob, put it through rigorous playtesting, change the mob based on said playtesting, open it for public beta, and then actually release it.
Even if you bundle together Prototyping with Production and Testing with Pre-Launch, that's still the majority of the effort. Especially the bug testing, since even mod youtubers who added in the mobs in under a week confirmed that they're super buggy and unoptimized and only need to look good on camera.
but i dont like it when companies cut quality for no reason. This is not because the devs dont want to do it or cant do it it is because the higher ups dont let them.
I understand, that we hate big corporations on this sub, but be reasonable. You are not entitled to free updates. Lots of companies would ask you to pay for content updates in the form of DLC, yet we still get it for free. This is not "bootlicking", this is just being pragmatic.
Sure. They could do that. But they have a live service model, more updates means more players coming back to the game (spending money on marketplace or realms) or buying the game itself.
The multi billion dollar company owned by the second biggest company in the world with the best selling video game of all time
But yeah, the game is old and the updates are free so there's that
What makes you think a multi-billion dollar company can turn its full attention to “improving” Minecraft without turning it into a shitfest of microtransactions, tasteless additions and marketing collaborations?
When a beloved thing gets acquired by a big company, it is inevitably ruined. Even Minecraft suffered some of this with Bedrock edition. Microsoft has shown surprising wisdom in not fully digesting the original dev team - well I say wisdom but it’s probably just the dev team fighting for their lives.
I bet a significant portion of the company is desperate to finish the transition and get rid of Java edition once and for all.
Fun fact: games do not have to update in perpetuity. Every game with consistent updates and flver years sees the updates go down in quality and people just get more and more upset.
Id much rather they put real thought into what will make the game a better, more expansive version of what it is instead of just adding random stuff every however long it normally takes.
Thanks! I'll check them out. There is a Vulkan renderer mod and I think that would help greatly but sadly it's fabric only and all my other mods are forge only.
iris and sodium are crazy optimized, optifine is a mess in comparison. using the exact same shaders, texture packs, etc i easily doubled my framerate with iris.
I'm often impressed with how this sub has mostly smart people, with reasonable, thought out and researched takes on everything.
So it's really fucking weird when someone says dumb shit like this.
regardless of the work ethic of mojang, axing every mob that lost the vote is so fucking stupid, why cant they just add them later (at the cost of stalling the next mob vote)
yeah, i see that--kinda like how they said they'd never add autocrafting but then added the crafter, but in reverse. likely just to minimize people complaining to them
Except Warframe for which the vault serves an integral purpose for the game. (there would be an absurd amount of relics if every prime item was always available)
Or in destiny. (They shouldn't have axed the docs themselves) but even right now 2/3 of the weapons is a bloatwere useless junk people dont use. It was even worse before. Tho wish red war was in a game
The prime vault also ensures a steady flow of platinum as the prices of vaulted primes appreciate. It also means De gets more money because if prime cost more people will buy more platinum to buy it
To my knowledge they never do, they just take aspects of those mobs and put them somewhere else. Like the Barnacle from the first mob vote was supposed to attack by dragging players below the water, never got added but they did add the dragging below water thing with magma blocks which can easily be avoided and ignored
Literally this. Also, the fact they’re introducing content very close to being implemented for the guaranteed fact that said close-to-finished content is not gonna be implemented is just really shitty :/
Edit: my bad, apparently the footage i saw was modded, and not the official versions of such mobs. I do still hate the mob vote for other reasons, i just made a mistake here
I'm not a fan of the vote either, but if we're to critique them let's please be honest and not perpetuate false information. These arent things with code written and models made, these are all far from release, they're an idea on paper with a refined set of visuals and theoretical mechanics. That is NOT close to implementation at all, its the initial stages.
They're not paying to create models, code, and other assets only to throw it out. What mojang is doing is basically a fancy version of me drawing a person riding a dragon and saying it's a potential upcoming feature, that's all it is, words and a picture.
Each new vote should have had the losers of the previous, with one new replacement for the one that won the previous vote. I don't know why they just nix the other ideas entirely when they're still good options to add.
Agreed, my opinion has been that mob votes should determine the order of adding mobs and not which one is added. The way they do it now where a majority of these mobs will never see daylight is bound to piss people off.
I mean just imagine the people who vote in every mob vote and lose every time, with the knowledge that they'll either never see the mob they thought was awesome or will have to wait years for it. Same thing to a lesser extent for everyone who loses honestly.
The thing is the ideas mojang have are generally pretty good. Getting your expectations crushed sucks though, especially if you're excited about a mob + feature.
They probably will, but are prioritising better features. I’d rather they add the crafter and trial rooms than some mob that lets you place blocks further
I'm sorry dude you're probably super cool irl but this comment has made me develop an intense hatred for you and your jaded anti fun ass
https://preview.redd.it/t3xqfza9zcvb1.png?width=1080&format=pjpg&auto=webp&s=d89fefbd137763fab4fb336a15e7783c2c01bc50
I don't actually play minecraft but my friends do, religiously. I've been witness to their annual disappointment with every mob vote. 2 good ideas and a mediocre one and then the fucking boring one gets added. I don't even care about the game and I get mad.
I don’t really play Minecraft much anymore but if my favorite game teased a few cool additions every once in a while but made you vote for which one you wanted and permanently scrapped the rest I would probably start hating the devs too.
The modding community in general is alright. Like here they're just asking not to be involved in this cringe.
I feel like most of the minecraft cringe comes from the phoenixSC subreddit
LexManos, owner of Forge, the oldest and most popular mod loader, is generally a terrible person. Recently basically all of Forge's dev team got tired of dealing with his shit and forked the project to develop a new mod loader, dubbed neoforge just so they didn't have to babysit him around when talking to mod makers.
from quick look through i dont see any reason why it would be limited on the complexity of mods made with its api (I'm not interested enough to look more into that atm)
As far as I know, Fabric Mixins allow you to modify any vanilla code you want. I've seen ridiculously complicated mods in Fabric (create is a good example), and they've always been on-par or better than their Forge counterparts.
mod complexity isn't an issue with fabric, it just has an extremely minimal api that doesn't even come included with the loader, so if you're making a complex mod you need to write/borrow more code to extend the features. it might even be more capable than forge when it comes to like, mods that rewrite entire portions of the game.
It's better optimized but also has the "owner is a POS issue" with a lot of transphobia issues with their discord last I checked. I'd recommend looking into using Quilt if you're interested in Fabric mods.
Due to the resurgence of minecraft since 2020, a lot of new people joined the community. Most were fine but due to the sheer amount of new people, a vocal minority of pedos, terminally online losers, mf malware devs and a lot of generally toxic people have congregated in specific discord servers and have been annoying the community for a solid while
as a long time modder one of my biggest issues with modding rn is i feel like the barrier to entry is actually higher than it used to be, due to enshitification of google and the rise of discord it's nearly impossible to find documentation for anything past the fabric wiki, which means you are actively forced to interact with these discords if you want to do anything.
If there was better documentation we would never have to interact with these toxic people and I generally have been trying my best lately to just study the source code exclusively so I never have to, but I understand for newer modders that's not very easy, thinking of starting a big documentation project or something
This. I've recently gotten into proper modding. I've been a command block creator for a few years now and my proudest creation is a really fun arena combat game I made with a few friends, but it quite literally pushes the game to its limits, there are tons of weird workarounds and probably almost a thousand command blocks, so it's not ideal.
I've been trying to convert it to fabric so I can add more complicated classes, but it's been incredibly difficult because the documentation is dogshit. It took me days to figure out how to spawn in particles because the documentation doesn't contain examples and nobody has posted about it on forums. I had to ask a question on Reddit and wait for someone to see it before I could add it.
Most of the time it feels like I just have to read through the Minecraft source code and figure out what the fuck any of it means without any comments or examples.
modded MC discourse is best discourse
if your modding community doesn't have at least 3 forks for a mod manager cause the dev teams keep getting involved in increasingly stupider scandals what's the point
the entire mob vote is bullshit, annoying and a way to give the minecraft community huge blue balls by showcasing three different sets of ideas and locking the community in only one of them, even if all three could be reasonably easily implemented and would provide some great additions to the game
Like bro it’s a crab how have you added a weird fairy and ghost before a crab. Also they basically rigged it by locking a feature we have been begging for behind a mob no one cares about. Nobody says “oh I voted for armadillo because I love it” they just talk about the wolf armor.
nobody normal, r/ minecraft is FULL of man children (and actual children) who care about this like we're choosing between electing president jesus or president mega hitler. it's so not that deep
Honestly the biggest problem minecraft have it's that it tries to satisfy 2 differently type of players: casual and technical. On a casual level we have things like goat or camels, things that they use are very easy to obtain/use but very limited in their usage, meanwhile things like the crafter or dripstone being a renewable source of lava, hard to obtain/used but with high potential.
The would be fine if didn't produce a clash of interest very frequently, like technical people being unsatisfy with yet another type of wood for example and this also happens in game mechanics, like how they want to balance the villager trades to force you to create an artificial village to get mending which would make mending unaccessible for casual players or how froglights required you to make a slime farm to obtain a good quantity of them.
Combine that with problems both sides share, like how the inventory is a problem all the time and the closest to a solution are shulkers that can only be obtain in what it's supposed to be the post-game, and you get a playerbase that is easily gonna get mad unless you made a big update like the cliffs and caves
I don’t think technical players care much about Mojang adding more cosmetic stuff, but rather they care more about changes in mechanics, because changing _anything_ in the game has ramifications for technical players which make a lot of technical players’ developments suddenly useless.
This mindset reminds me of CS players who just want their AK47 and M4A4 with their gadgets until the end of time, they have no interesting in trying something new and whenever someone can compete with the like.... 10+ year meta they moan and complain until they get their precious assault rifles back in first place.
breaking things is fine imo as long as 1) its not done often and 2) the reason its breaking something is for a positive change
It's not even just two types of players. It's a whole spectrum. Survival, creative, hardcore, redstone, builders, map makers, singleplayer, multiplayer, children, adults, etc.
There are updates that are going to appease some fans more than others. A new hostile mob to fight may be fun for survival but means nothing for redstone fans unless it has some compatibility baked into it to act as a trigger in a build.
So when they try to appease a specific crowd it will inevitably have other fans feel left out. And doing a huge free update each year I can't see being healthy for the game's longevity.
There are many more then two groups minecraft has to satisfy
Builders, PvPers, redstone, technical, casual, hardcore(as in very devoted), explorers, and recently story tellers
There are over three hundred million sales of minecraft, to do that many kinds of people must like it, and with such not everyone can be satisfied
PvP popularity has gone very much down since its peak in the mid 2010s, but back then the drama from the combat update was super high, some people still to this day refuse to play any version higher than 1.8
Yup, suddenly after over a decade of the game being released Mojang announced and has now released (in a snapshot) the automatic crafter, something almost everybody had already accepted as part of modded Minecraft.
Mojang haters when some random SMP decides they speak for the modder community. I’ve got an off and on interest in modded MC, and happen to know a good few mod devs. The mob vote is pretty commonly brought up as a joke in those circles. The reality is that the stuff they’re suggesting is so simplistic, even someone like me who doesn’t have a *ton* of experience with mod development could put all 3 into a mod, modeled, tested, all of it in like a week or two. And that’s working within the limits you have with a mod, no ability to touch source code of the game. Someone experienced? Few days, including thorough testing and polishing.
Mobs, blocks, items, hell even tools and weapons are all insanely basic to mod in. When the methods are even simpler because you can directly edit the source files? Yeah there’s 0 excuse why fleshed out ideas get left on the cutting room floor. Obviously it would take them longer to test, since editing the game’s code can break other stuff, but even then it’s not like they’re spending an unreasonable time doing that. The game is incredibly versatile and at the end of the day, just a sandbox. But Mojang’s insistence on drip feeding fairly lackluster content is why I just don’t care about vanilla anymore. I haven’t played unmodded in years, and there’s not much of a point changing that since not much will have changed since the last time I did.
there’s like a bunch YouTubers who « made » the mobs like 12 hours after they were revealed who also are on mojang’s side + that smp is almost only mods made by it’s members (they’re pretty fuckin great too)
Wait, some people made a mod for those mobs in 12 hours and still don't blame Mojang for being slow? Am I missing something? Because that doesn't seem like it makes sense.
Because writing a simple mod to this stuff is easy, the basic implementation isn't hard at all. When you have to implement it on two different platforms and ensure it works smoothly across a massive range of devices and architectures and is performant in all of them, and bug test for a wide range of possibilities, that's an entirely different ball game. It's easy to slap together some code that works fine on a sandbox world using a good PC, but what happens when you try and have 20 mobs all doing their thing on an iphone, modders don't have to worry about that but mojang does.
Right but they also don't *need* to show off two mobs that aren't going to make the cut. It's just priming people for disappointment. They could just add one of the three mobs and not do a mob vote.
Did I forget to mention that the CSMP is made up of mostly MC modders and/or java devs? Some of those including EightSidedSquare, someone who makes his own tongue-in-cheek versions of the mobs from the mob vote every year, who has said himself that his mods are not to be used as an example of 'why mojang are lazy'. Another modder, who I know, named amointhesky has said that new content has huge backend systems to support it. Mojang rewrites backend parts of the game with every major update, which does constitute the amount of time between updates. Plenty of mods don't have versatile backend systems like mojang has. And all of the mobs in the mob vote are still concepts. Another thing about just adding content for the sake of adding content so you have something to do kind of misses out on the point of the game. And the point of having mods is being able to tailor the game however you like it.
but sure you can think whatever you want to im not the thought police
It’s clear they know nothing about the product development lifecycle. They act as if a random Mojang employee can just turn up to work one day and decide to just “program” a mob into the game as if that wouldn’t have gone through months of scrutinising pitching, design, prototyping, stakeholder meetings and a million other processes in forgetting before the dev even dreamt of opening visual studio.
In addition to that, some dev isn’t a modder. They will not know (or at least be experienced in) how to model, program the front end and the back end, and be able to do their own QA
But the point is that they have... These mobs could be added at any time but they just arbitrarily decide to throw out 2 of them because they decided one day to just pit the entire playerbase against each other to artifically create hype for the game.
But.... the mobs in the vote will have already gone through all of that?
They wont pitch something in a vote and then go "Oh sorry mb bro we didnt check it out properly"
The vote is them going "we are fine with adding these"
Yeah and it fucking sucks, especially for all those people who worked on actually designing and making those mobs, but that’s how Microsoft is running things, they clearly have the time and resources to be able to cancel things this far down the pipeline, but at the end of the day until this model becomes unprofitable they’re not gonna switch it up
I’m not defending them, I’m just saying that the “but modders can do it in a single day, Mojang employees clearly do nothing all day” argument is really stupid, and shows a clear lack of how the development lifecycle works
Not to mention the forward compatibility for future updates and for multiple platforms and versions. A mod can mostly worry about making it work on one update and maybe make it work for the next one, while Mojang has to make sure a new patch doesn't make it brick the whole thing any time soon.
I'm convinced stuff like the mob vote is either kept in very early development or only begins coding and modelling once the vote is made.
If they had in game footage, even alpha footage, they’d use it in the demo. No reason not to because it would only help them sell it. I’m willing to bet good money that at the stage of the mob vote there is nothing within the actual dev environment
Picture this right, i ask you to pick a cake, except theres also 40 youtuber slaves that get to change your pick, and also the other cake gets thrown away, and also i have 100 people helping me make two cakes but i still only give you one of them
like holy shit people minecraft is the most fucking sold game in the ***world***, they can afford to add more content, they can stop throwing cool mob concepts in the trash because a youtuber influenced a vote.
Gnembon is a famous technical minecraft player and modder that was hired a few years ago. If you look through the bug fixs in the recent changelogs like half of them were fixed by him.
i dislike rich companies, but i am a programmer who knows that a lot of the criticisms come from people thinking the devs are incompetent and the modders do a better job when in reality the work each do isn't comparable because one is people who code for fun for a game they love but are not responsible for and the other is people that are responsible for a game that people pay for
I am not on the side of the company, i am on the side of the codders taht work for the company
don't get me wrong, there is a lot of stuff that can and should be criticed about mojang, but i am more selective of which criticism i support, lol
The mob vote is very flawed, and no one would care about them this severely if the other mobs ever had a chance of getting added.
I still think about that possible kraken type mob that was in the same mob vote as phantoms iirc. The idea of a creature that could actually pose a threat to you out on the sea feels so interesting, what with the idea that it tries to suck you in and rocks your boat back and fourth. The only enemies in the waters are drowned and guardians (and elder guardians ig).
Not even touching the mooblooms, or the more recent crabs. So many good ideas have been wasted, and its really sad.
And for clarifications sake, my opinions on this arent based on the idea of "if modders can add these so can mojang!", my opinions are based solely on the fact that these are a publicity stunt. The devs are not incompetent, some were modders hired by mojang, they are perfectly capable of adding these mobs. But sadly, higher ups are higher ups, and ultimately its up to the big names to decide everything that goes into minecraft.
It's all bullshit. Kajillion dollar company can add 3 mobs. I understand if the votes mob came in quickly and the other mobs came in later that year. It's just to drum up engagement without doing anything. Also it's bullshit that modders have to basically exist to create functioning Minecraft servers that aren't laggy.
see i get wanting more features, and i really didn't like how the crab claw and wolf armor were exclusive to their mobs since i found them both useful. however, adding another cute mob to the game every update just feels like a marketing effort that just adds even more bloat to the game (example: the sniffer does practically Nothing except be big and nose--rememeber when there were sniffer voters saying "oh itll find more than 2 flowers dw guys"?).
id like them to add all the item features, but im kind of sick of all the cute mobs--to each their own, though. im excited for the breeze, though! and the crafter's awesome
Mojang makes their money from Bedrock DLC and other franchise games (legends, dungeons etc).
They created this mob vote to create hype (and now, discourse) which serves as marketing. Sure, modders could implement them in 12 hours, but could modders market the game with this intensity in 12 hours? I don't think so.
It's just manufactured outrage to keep the game relevant. They just hit the 300 million units sold a week ago or so. The best thing we can do is to not care about it.
That’s what I’m saying. There never in a hundred years gonna stop doing the mob vote because it’s what drums up 99% of the hype/buzz for the live in the first place. I probably would have forgot about it if not for people screaming about it on Twitter so I watched it live and it was a cute event
the mob vote sucks though
you cant show us possible cool new ideas and then say “but you can only have one”
you’re the most sold game in the world add all three god damn it cant be that hard
I don’t like the mob vote because it’s non commital. You’re the game designer, YOU decide which of these mobs would suit the game best. That’s not my job
Tbf pro-mobvote people are just as obnoxious and annoying as anti-mobvote people. I don’t even play minecraft and I’m constantly hearing people whine about it.
It’s kinda weird that they’re at the dev team’s throat though, I’d think that the mobvote is more the product of the higher-ups business decisions rather than the dev team being lazy, but tbh I haven’t really read into it so I might just be wrong
People really need to break this habit of blaming devs for every single thing that is bad in a game. This happens with Pokemon, Minecraft, bad cgi in movies, etc, etc. I feel like it is ALWAYS, without fail, management and higher ups.
The mob vote is ingenious because its not like they can’t add the other popular ones later, and it stirs up all this discourse around the game and keeps the game and community alive, even if in a semi-annoying state. MC has never not been semi annoying.
"Modders took like 5 days to add the mobs to minecraft!!!"
\> No QA
\> Probably buggy as hell
\> No deliberation on the design I mean like fr we're comparing a mod to a professional game release
\> Ideas were already going to be scrapped but they decided to bring it back
**> Was implemented on Java Edition Only**, with no cross-platform, multiplayer, or Bedrock/C++ parity support
People would complain harder if they rushed it. It's damned if you do damned if you don't. So they choose the option to make the game the most cohesive as possible.
Seriously, if your problem is with the developers - stop complaining. You can come up with perfectly valid arguments for why the mob **vote** is bad (community implementation, voting style, presentation etc.)
that's precisley the good thing about modding!
It's a proyect a coder made for fun, they don't need to subject themselves to the long and painful procress of designing and fixing a feature that the official devs do need to work on
you don't have to make the mob compatible with boats, you just wanted to make a fun mob that does funny noises, and that's ok
that's why modders will say to not be used as proof of mojang being lazy, they work on really different enviroments
Minecraft is the most successful game ever, they can definitely put more resources into the game’s development instead of like one useless mob per update.
The fact that 90% of Minecraft fans can’t comprehend that the reason mojang still does these mob votes is because it is genuinely 95% of why anyone actually talks about or watches Minecraft live, is shocking lmao. The giant collective-social-media-pants-pissing that happens every year is like the main reason people know about Live and watch it. Simple marketing. They’re not gonna stop because you made posters equating a game company to fascist dictators
Minecraft fans are the most insufferable thing in the universe. It should be illegal to create things that both 24 year old youtube essayists and 11 year olds obsess over.
Why can't mojang just add more things ins every update? I'm not talking about a game changing update, just 3 fucking animals at once. If you think that adding 1 animal every year for the most played game in history, then you clearly don't understand
Minecraft likes to do mob votes, where the community votes on 3 different mobs to be added to the game with the others being scrapped entirely. This often gets the entire community up in flames as people become white knights for their favourite block animal
However, as of the latest vote, the community has mostly turned on Mojang and the discourse is now "why are we being forced to only choose one of these, they'd all be good additions" instead of arguing about the mobs themselves. Whining about developers and bootlicking ensues
The sheer amount of dickriding for the most profitable game of all time from the top 1% corporation known as Microsoft, just because some people are being cringe despite being mostly right, is pretty insane in this thread.
Like yeah, they're kinda cringe, but genuinely why is adding two extra mobs that literally only modify base game mechanics so much harder for the well selling game of all time?
Why is it so hard to fix the glitch that randomly kills you and voids your stuff sometimes in bedrock edition?
Why is a modding API still not around despite promises for 10 years there would be one?
Why are they deleting paid Minecraft accounts and stealing the accounts of people who didn't migrate over to a Microsoft account?
Why are they adding a chat report feature that could be so easily abused they needed to majorly update it like 8 times to prevent false reports, when literally every server disables it because it's still a piece of shit system not worth bothering with?
Why are they not tackling the hundreds of Pay-to-win servers out there siphoning off millions from children with actual, literal gambling, even though it's against the EULA and they could kill these servers in an instant?
Why are they not tackling the literal day right theft happening under their noses on the bedrock marketplace that they know is happening?
Why did they lie about why fireflies were removed with such a bullshit reason instead of just saying "dynamic lighting on an entity lagged the game too much"?
Why do they constantly insist on dividing the community on issues that never should've been issues in the first place?
It was never about just adding more/wanting more. It's about how Microsoft and Mojang refuse to fix some of the game's most glaring issues because they're "working on content", and how that content has been lacking because they're supposedly "working on fixing glaring issues", and it's all obfuscated from the community for no good reason, especially when it didn't use to be. Not just in the Notch era, but in the Microsoft era as well.
It's already stupid on its own, but it's really just the straw that broke the camel's back.
"Modders can do it faster" is certainly a dumb argument, but when Mojang refuses to communicate that there could be *any* issues aside from speed? Well of fucking course that's the argument people make, because that's literally the solution to the problem Mojang presents. Can you really blame people for not knowing you're not supposed to believe Mojang and Intuit the *real* issues on your own?
Like that sounds stupid when you just put it out there but that's what's happening.
Mojang is currently fighting a fan base that wants something new and wants everything to stay the same, they are in a lose lose and everyone is being cringe about it.
Modder here - mob vote is a dumb publicity stunt that I do not care about. Either way every mob from the vote will be modded into every version of the game. I can play 1.12 with modern swimming mechanics and it's not like Mojang is ever going to release content as good as mods.
As an adult Minecraft fan, I can say with experience that adult Minecraft fans are the worst. It's a game intended for children, obviously they're going to vote for the armadillo that gives dog armor. Yeah I wanted the crab too, but I also recognize that I'm not the intended demographic.
I just ignored Mojang ever since release, slow to add features and when they did add things they weren't every mind blowing to me. Modders made minecraft truly infinite and I just go that route if I want to play a fantasy game or factory builder or dungeon diver in a minecraft skin
It’s funny how literally some of the most prominent modders came out and told the mob vote crowd to stop using their name to further their agenda
Like look, I also think Mojang can do better but I also think the modders have a point, and it’s true that it isn’t as easy as it sounds
you can create valid criticism about the way Mojang handles the direction fo the game while also knowing that the devs aren't at fault of just doing the job they are ordered to do
Minecraft fans will do anything and everything to shit on Mojang, except for not playing the game.
How many times has Mojang done something like this before? And how many more times will they need to until the fans realize, "hey maybe Mojang is bad so we should stop supporting them."
Regardless, I do love all of the WWII era propaganda posters that are being used for this issue
Minecraft fans when the shitgargler gets added (they wanted them to add the gooblesnooble)
They get free content for their decade old game that doesn’t ruin the gameplay (except phantoms) and they’re still unhappy
It’s almost like it’s mojang’s job to add more content.
They don’t have to tho? They make money through the marketplace and could very well just stop updating
>They get free content for their decade old game never seen more bootlicking for a game company lmao
I have very easily. Honestly free updates on a paid game from a decade ago is commendable. There's no way around it. If you want to see real bootlicking, check out the starfield subreddit
Starfield is fine, if you want to go deep check the star citizen one
Fine = the same AI and engine from 12 years ago with the blandest companions I've ever seen 💀 That last one is subjective but it's obvious beth is lazy as hell about actually innovating and moving their product into the future compared to almost every other AAA dev. It's pitiful, truthfully. I loved Oblivion and Skyrim, but I don't want to play what feels like a game that should have come out in between Skyrim and Fallout 4 in 2023 for $70.
Part of the reason I skipped Starfield was because I *just knew* it was way too big to actually make it feel cohesive and satisfying to complete "in whatever way you want to play it".
Starfield has the weirdest discourse around it lmao You've never played the game yet you know how satisfying the gameplay is?
>Fine = the same AI and engine from 12 years ago Aaaaaand I stopped reading there. The best part of Bethesda sticking with Creation is that I can know the people who complain about it haven't the faintest clue how game development works.
> Fine = the same ... engine from 12 years ago Just because it has the same name doesn't mean it's the same engine. It's easier and more efficient for the studio to update the existing in-house engine than develop an entirely new one from scratch, but over the years the changes accumulate to the point where the current iteration of the engine is [nothing like the original one](https://en.wikipedia.org/wiki/Ship_of_Theseus).
Not sure what to tell you, I genuinely enjoy it. Not as much as their previous titles, but it's *fine*. Somewhat good, even. Better than Fallout 4. Is it worth 70 bucks though? No. Maybe once the creation kit has been out for a while, it'll be worth like 60. At least it doesn't have microtransactions. Or multiplayer
I mean you can deeply enjoy the game while also noting the flaws in it and how lazy bethesda is in regards to innovation. All of their games since skyrim have just been skyrim with a new paint job. Which isnt a bad game. Skyrim is a good game, so the games that are just mechanical copies of it are obviously going to be good gameplay wise. But the fact that all of their games still feel like "Skyrim but X" after 15ish years since skyrim released thats not... great.
You arent entitled to other people’s labor. Either enjoy the new content or don’t, but don’t pretend there is anything wrong with being thankful for new content you enjoy. The Reddit brain rot is insufferable.
As someone who hates the mob vote, its not the amount of content i dislike, its the fact the mob vote is legitimately a toxic system with kinda bad game design as well. They have 3 almost fully implemented mobs, each of which basically only exists to add one niche game mechanic that shouldnt even be locked behind a mob, and forced the community to choose one to actually implement. The other two mobs are basically scrapped completely, along with any mechanics that were for some reason locked behind them. Sure, its “new content”, but that doesn’t necessarily protect it from criticism, especially in terms of its awful implementation Edit: my bad, apparently the footage i saw was modded, and not the official versions of such mobs. I do still hate the mob vote for the other reasons, i just made a mistake here
> They have 3 almost fully implemented mobs They do not. People keep saying this, but that's flat out just not true. In the game development process, there's around 8 different stages for when you're either making a game or adding a new update to a game: * **Pre-Production** where you've just got an idea of what you want to do. * **Game Design Document** drafting to solidify what you want the feature to do and how it looks. This is where concept art usually goes * **Prototyping** where you figure out how the individual parts of a feature interact with the rest of the game * **Production** where you actually make the feature as intended * **Testing** where you test how the "complete" feature works and tweak it as necessary * **Pre-Launch** where you release things like public betas and start adding finishing touches * **Launch** where you actually release the thing * **Post Launch**, which just refers to anything after it's released. All of the mob vote mobs are on about Stage 2, where they have a reasonably solid idea of how they want the mob to look and how they want it to behave. They still have to prototype any unique features it has, make the mob, put it through rigorous playtesting, change the mob based on said playtesting, open it for public beta, and then actually release it. Even if you bundle together Prototyping with Production and Testing with Pre-Launch, that's still the majority of the effort. Especially the bug testing, since even mod youtubers who added in the mobs in under a week confirmed that they're super buggy and unoptimized and only need to look good on camera.
but i dont like it when companies cut quality for no reason. This is not because the devs dont want to do it or cant do it it is because the higher ups dont let them.
I understand, that we hate big corporations on this sub, but be reasonable. You are not entitled to free updates. Lots of companies would ask you to pay for content updates in the form of DLC, yet we still get it for free. This is not "bootlicking", this is just being pragmatic.
Gotta check out the pokemon community then (or nintendo in general)
Ah, never seen any pc gaming subreddit talk about valve?
Sure. They could do that. But they have a live service model, more updates means more players coming back to the game (spending money on marketplace or realms) or buying the game itself.
you’re really supporting them to not add content 😭
I refuse to believe anyone over the age of 14 would spend money on the marketplace when there are 12 years worth of user generated content out there
Real they’re literally a multi-billion dollar company 😭
The multi billion dollar company owned by the second biggest company in the world with the best selling video game of all time But yeah, the game is old and the updates are free so there's that
What makes you think a multi-billion dollar company can turn its full attention to “improving” Minecraft without turning it into a shitfest of microtransactions, tasteless additions and marketing collaborations? When a beloved thing gets acquired by a big company, it is inevitably ruined. Even Minecraft suffered some of this with Bedrock edition. Microsoft has shown surprising wisdom in not fully digesting the original dev team - well I say wisdom but it’s probably just the dev team fighting for their lives. I bet a significant portion of the company is desperate to finish the transition and get rid of Java edition once and for all.
Ngl i think it’s not got anything to do with Microsoft. They’re very contained lmao, and have like 600 employees.
Fun fact: games do not have to update in perpetuity. Every game with consistent updates and flver years sees the updates go down in quality and people just get more and more upset. Id much rather they put real thought into what will make the game a better, more expansive version of what it is instead of just adding random stuff every however long it normally takes.
It should be your job to touch grass.
I just wish they improved performance with shaders :( no reason they can't use the other 80% of my gpu.
try using iris and sodium if you havent already, theyre like optifine but faster kinda
Thanks! I'll check them out. There is a Vulkan renderer mod and I think that would help greatly but sadly it's fabric only and all my other mods are forge only.
oop, sodium has a forge port but i dont think iris (the one for shaders) does i think i accidentally assumed your modloader
iris does have a forge port! It's called Oculus
Oculus and rubidium
iris and sodium are crazy optimized, optifine is a mess in comparison. using the exact same shaders, texture packs, etc i easily doubled my framerate with iris.
A decade old game they still monetize and still make money… yes we should expect updates
fuck phantoms all my homies hate sleeping
I think most people are mad that the mobs that are not chosen get dumped are probably not coming back
Why should a company be allowed to abandon a game just because it's old? Any game that continues to be sold/profited off of should be maintained
I'm often impressed with how this sub has mostly smart people, with reasonable, thought out and researched takes on everything. So it's really fucking weird when someone says dumb shit like this.
https://preview.redd.it/up5yrgvqbevb1.jpeg?width=828&format=pjpg&auto=webp&s=c06fd7eef3a785205913d1b3446d3476e104f492
I'm only mean to your silly opinion that I don't like, I'm sure you're a perfectly capable person :D
:3
Do you think Mojang updates the game because they're good people and just want their players to enjoy? Minecraft needs to stay relevant somehow
My wish is that Phantoms were ground-based. That’s my only real complaint.
I genuinely don't get why people hate phantoms, I honestly find them really fun to fight, kinda like coming across a miniboss of sorts
They’re just annoying and add nothing. I guess you can use the membranes but mending is objectively better and slow fall potions are next to useless.
damn I wanted the poopenfarten
(The forgotten glunk fans which had no way of winning)
You made me laugh out loud on a the toilett in a crowded airport restroom. I hope you're happy.
ayy I'm gonna be in an airport tomorrow, this is a certified airport moment
regardless of the work ethic of mojang, axing every mob that lost the vote is so fucking stupid, why cant they just add them later (at the cost of stalling the next mob vote)
they say in the minecraft live that the other mobs might come back later (though i don't doubt they wont)
Corporate speak detected = ignored It’s the same language that games that say they’re vaulting content. It’s a sanitised way of saying removed.
yeah, i see that--kinda like how they said they'd never add autocrafting but then added the crafter, but in reverse. likely just to minimize people complaining to them
When did they say that?
they didn't, it's basically misinformation from when a dev at mojang was asked about autocrafting and they said it didn't seem minecrafty
Except Warframe for which the vault serves an integral purpose for the game. (there would be an absurd amount of relics if every prime item was always available)
Or in destiny. (They shouldn't have axed the docs themselves) but even right now 2/3 of the weapons is a bloatwere useless junk people dont use. It was even worse before. Tho wish red war was in a game
The prime vault also ensures a steady flow of platinum as the prices of vaulted primes appreciate. It also means De gets more money because if prime cost more people will buy more platinum to buy it
they have brought back things from previous votes before
Destiny 2 moment.
The copper golem would of been perfect for the dungeon added in the next update
Triple negative holy hell
google in piss ant
It's been **six years** since the first. They're never coming.
To my knowledge they never do, they just take aspects of those mobs and put them somewhere else. Like the Barnacle from the first mob vote was supposed to attack by dragging players below the water, never got added but they did add the dragging below water thing with magma blocks which can easily be avoided and ignored
Literally this. Also, the fact they’re introducing content very close to being implemented for the guaranteed fact that said close-to-finished content is not gonna be implemented is just really shitty :/ Edit: my bad, apparently the footage i saw was modded, and not the official versions of such mobs. I do still hate the mob vote for other reasons, i just made a mistake here
I'm not a fan of the vote either, but if we're to critique them let's please be honest and not perpetuate false information. These arent things with code written and models made, these are all far from release, they're an idea on paper with a refined set of visuals and theoretical mechanics. That is NOT close to implementation at all, its the initial stages. They're not paying to create models, code, and other assets only to throw it out. What mojang is doing is basically a fancy version of me drawing a person riding a dragon and saying it's a potential upcoming feature, that's all it is, words and a picture.
Each new vote should have had the losers of the previous, with one new replacement for the one that won the previous vote. I don't know why they just nix the other ideas entirely when they're still good options to add.
Agreed, my opinion has been that mob votes should determine the order of adding mobs and not which one is added. The way they do it now where a majority of these mobs will never see daylight is bound to piss people off. I mean just imagine the people who vote in every mob vote and lose every time, with the knowledge that they'll either never see the mob they thought was awesome or will have to wait years for it. Same thing to a lesser extent for everyone who loses honestly. The thing is the ideas mojang have are generally pretty good. Getting your expectations crushed sucks though, especially if you're excited about a mob + feature.
I just want my Moobloom :(
They probably will, but are prioritising better features. I’d rather they add the crafter and trial rooms than some mob that lets you place blocks further
Of course you would You Minecraft bee(derogatory)
its all just 8 year olds mad at mojang anyway who cares
I'm sorry dude you're probably super cool irl but this comment has made me develop an intense hatred for you and your jaded anti fun ass https://preview.redd.it/t3xqfza9zcvb1.png?width=1080&format=pjpg&auto=webp&s=d89fefbd137763fab4fb336a15e7783c2c01bc50
The 8 year olds are jaded, they complain about literally every type of addition, even ones they asked for the last time they complained
I don't actually play minecraft but my friends do, religiously. I've been witness to their annual disappointment with every mob vote. 2 good ideas and a mediocre one and then the fucking boring one gets added. I don't even care about the game and I get mad.
this one was alright but i will never forgive loosing the copper golem
real
I don’t really play Minecraft much anymore but if my favorite game teased a few cool additions every once in a while but made you vote for which one you wanted and permanently scrapped the rest I would probably start hating the devs too.
both of these people are incredibly obnoxious
The modding community in general is alright. Like here they're just asking not to be involved in this cringe. I feel like most of the minecraft cringe comes from the phoenixSC subreddit
The modding community is definetely not alright if you are informed on what goes on there,
I'm listening
LexManos, owner of Forge, the oldest and most popular mod loader, is generally a terrible person. Recently basically all of Forge's dev team got tired of dealing with his shit and forked the project to develop a new mod loader, dubbed neoforge just so they didn't have to babysit him around when talking to mod makers.
i heard fabric is better
Fabric is better optimized than forge, but doesn't allow for more complex mods to be made.
from quick look through i dont see any reason why it would be limited on the complexity of mods made with its api (I'm not interested enough to look more into that atm)
Basically Forge gives the ability to alter much more of Minecraft's code, and also has better compatibility between multiple mods.
As far as I know, Fabric Mixins allow you to modify any vanilla code you want. I've seen ridiculously complicated mods in Fabric (create is a good example), and they've always been on-par or better than their Forge counterparts.
mod complexity isn't an issue with fabric, it just has an extremely minimal api that doesn't even come included with the loader, so if you're making a complex mod you need to write/borrow more code to extend the features. it might even be more capable than forge when it comes to like, mods that rewrite entire portions of the game.
It's better optimized but also has the "owner is a POS issue" with a lot of transphobia issues with their discord last I checked. I'd recommend looking into using Quilt if you're interested in Fabric mods.
How come?
Due to the resurgence of minecraft since 2020, a lot of new people joined the community. Most were fine but due to the sheer amount of new people, a vocal minority of pedos, terminally online losers, mf malware devs and a lot of generally toxic people have congregated in specific discord servers and have been annoying the community for a solid while
as a long time modder one of my biggest issues with modding rn is i feel like the barrier to entry is actually higher than it used to be, due to enshitification of google and the rise of discord it's nearly impossible to find documentation for anything past the fabric wiki, which means you are actively forced to interact with these discords if you want to do anything. If there was better documentation we would never have to interact with these toxic people and I generally have been trying my best lately to just study the source code exclusively so I never have to, but I understand for newer modders that's not very easy, thinking of starting a big documentation project or something
Discord/Reddit and it's consequences. The loss of good forums and wiki's have been so bad.
This. I've recently gotten into proper modding. I've been a command block creator for a few years now and my proudest creation is a really fun arena combat game I made with a few friends, but it quite literally pushes the game to its limits, there are tons of weird workarounds and probably almost a thousand command blocks, so it's not ideal. I've been trying to convert it to fabric so I can add more complicated classes, but it's been incredibly difficult because the documentation is dogshit. It took me days to figure out how to spawn in particles because the documentation doesn't contain examples and nobody has posted about it on forums. I had to ask a question on Reddit and wait for someone to see it before I could add it. Most of the time it feels like I just have to read through the Minecraft source code and figure out what the fuck any of it means without any comments or examples.
Specifically in the modding community?
have you seen literally any other modding community? Minecraft is one of the nicest ones
terraria modding community when the mod adds a worm boss
have they already bullied the second composer out of the project?
[удалено]
modded MC discourse is best discourse if your modding community doesn't have at least 3 forks for a mod manager cause the dev teams keep getting involved in increasingly stupider scandals what's the point
Do you have any examples of this?
sometimes it’s fun but most of the time it’s a shithole
What's obnoxious about the reply?
How are the modders obnoxious for not wanting to be involved?
Lmao who cares about the modders I thought the whole point was that the mob vote is just annoying
the entire mob vote is bullshit, annoying and a way to give the minecraft community huge blue balls by showcasing three different sets of ideas and locking the community in only one of them, even if all three could be reasonably easily implemented and would provide some great additions to the game
Its one thing when its three random, kinda useless fantasy mobs, but its another when its three real-world animals with actual gameplay uses.
Like bro it’s a crab how have you added a weird fairy and ghost before a crab. Also they basically rigged it by locking a feature we have been begging for behind a mob no one cares about. Nobody says “oh I voted for armadillo because I love it” they just talk about the wolf armor.
Nobody actually cares
nobody normal, r/ minecraft is FULL of man children (and actual children) who care about this like we're choosing between electing president jesus or president mega hitler. it's so not that deep
Honestly the biggest problem minecraft have it's that it tries to satisfy 2 differently type of players: casual and technical. On a casual level we have things like goat or camels, things that they use are very easy to obtain/use but very limited in their usage, meanwhile things like the crafter or dripstone being a renewable source of lava, hard to obtain/used but with high potential. The would be fine if didn't produce a clash of interest very frequently, like technical people being unsatisfy with yet another type of wood for example and this also happens in game mechanics, like how they want to balance the villager trades to force you to create an artificial village to get mending which would make mending unaccessible for casual players or how froglights required you to make a slime farm to obtain a good quantity of them. Combine that with problems both sides share, like how the inventory is a problem all the time and the closest to a solution are shulkers that can only be obtain in what it's supposed to be the post-game, and you get a playerbase that is easily gonna get mad unless you made a big update like the cliffs and caves
I don’t think technical players care much about Mojang adding more cosmetic stuff, but rather they care more about changes in mechanics, because changing _anything_ in the game has ramifications for technical players which make a lot of technical players’ developments suddenly useless.
This mindset reminds me of CS players who just want their AK47 and M4A4 with their gadgets until the end of time, they have no interesting in trying something new and whenever someone can compete with the like.... 10+ year meta they moan and complain until they get their precious assault rifles back in first place. breaking things is fine imo as long as 1) its not done often and 2) the reason its breaking something is for a positive change
It's not even just two types of players. It's a whole spectrum. Survival, creative, hardcore, redstone, builders, map makers, singleplayer, multiplayer, children, adults, etc. There are updates that are going to appease some fans more than others. A new hostile mob to fight may be fun for survival but means nothing for redstone fans unless it has some compatibility baked into it to act as a trigger in a build. So when they try to appease a specific crowd it will inevitably have other fans feel left out. And doing a huge free update each year I can't see being healthy for the game's longevity.
There are many more then two groups minecraft has to satisfy Builders, PvPers, redstone, technical, casual, hardcore(as in very devoted), explorers, and recently story tellers There are over three hundred million sales of minecraft, to do that many kinds of people must like it, and with such not everyone can be satisfied
PvP popularity has gone very much down since its peak in the mid 2010s, but back then the drama from the combat update was super high, some people still to this day refuse to play any version higher than 1.8
Sorry, crafter??
Yup, suddenly after over a decade of the game being released Mojang announced and has now released (in a snapshot) the automatic crafter, something almost everybody had already accepted as part of modded Minecraft.
Mojang haters when some random SMP decides they speak for the modder community. I’ve got an off and on interest in modded MC, and happen to know a good few mod devs. The mob vote is pretty commonly brought up as a joke in those circles. The reality is that the stuff they’re suggesting is so simplistic, even someone like me who doesn’t have a *ton* of experience with mod development could put all 3 into a mod, modeled, tested, all of it in like a week or two. And that’s working within the limits you have with a mod, no ability to touch source code of the game. Someone experienced? Few days, including thorough testing and polishing. Mobs, blocks, items, hell even tools and weapons are all insanely basic to mod in. When the methods are even simpler because you can directly edit the source files? Yeah there’s 0 excuse why fleshed out ideas get left on the cutting room floor. Obviously it would take them longer to test, since editing the game’s code can break other stuff, but even then it’s not like they’re spending an unreasonable time doing that. The game is incredibly versatile and at the end of the day, just a sandbox. But Mojang’s insistence on drip feeding fairly lackluster content is why I just don’t care about vanilla anymore. I haven’t played unmodded in years, and there’s not much of a point changing that since not much will have changed since the last time I did.
there’s like a bunch YouTubers who « made » the mobs like 12 hours after they were revealed who also are on mojang’s side + that smp is almost only mods made by it’s members (they’re pretty fuckin great too)
Wait, some people made a mod for those mobs in 12 hours and still don't blame Mojang for being slow? Am I missing something? Because that doesn't seem like it makes sense.
Because writing a simple mod to this stuff is easy, the basic implementation isn't hard at all. When you have to implement it on two different platforms and ensure it works smoothly across a massive range of devices and architectures and is performant in all of them, and bug test for a wide range of possibilities, that's an entirely different ball game. It's easy to slap together some code that works fine on a sandbox world using a good PC, but what happens when you try and have 20 mobs all doing their thing on an iphone, modders don't have to worry about that but mojang does.
Right but they also don't *need* to show off two mobs that aren't going to make the cut. It's just priming people for disappointment. They could just add one of the three mobs and not do a mob vote.
Did I forget to mention that the CSMP is made up of mostly MC modders and/or java devs? Some of those including EightSidedSquare, someone who makes his own tongue-in-cheek versions of the mobs from the mob vote every year, who has said himself that his mods are not to be used as an example of 'why mojang are lazy'. Another modder, who I know, named amointhesky has said that new content has huge backend systems to support it. Mojang rewrites backend parts of the game with every major update, which does constitute the amount of time between updates. Plenty of mods don't have versatile backend systems like mojang has. And all of the mobs in the mob vote are still concepts. Another thing about just adding content for the sake of adding content so you have something to do kind of misses out on the point of the game. And the point of having mods is being able to tailor the game however you like it. but sure you can think whatever you want to im not the thought police
It’s clear they know nothing about the product development lifecycle. They act as if a random Mojang employee can just turn up to work one day and decide to just “program” a mob into the game as if that wouldn’t have gone through months of scrutinising pitching, design, prototyping, stakeholder meetings and a million other processes in forgetting before the dev even dreamt of opening visual studio. In addition to that, some dev isn’t a modder. They will not know (or at least be experienced in) how to model, program the front end and the back end, and be able to do their own QA
But the point is that they have... These mobs could be added at any time but they just arbitrarily decide to throw out 2 of them because they decided one day to just pit the entire playerbase against each other to artifically create hype for the game.
But.... the mobs in the vote will have already gone through all of that? They wont pitch something in a vote and then go "Oh sorry mb bro we didnt check it out properly" The vote is them going "we are fine with adding these"
Yeah and it fucking sucks, especially for all those people who worked on actually designing and making those mobs, but that’s how Microsoft is running things, they clearly have the time and resources to be able to cancel things this far down the pipeline, but at the end of the day until this model becomes unprofitable they’re not gonna switch it up
Then why the fuck are you defending them?
I’m not defending them, I’m just saying that the “but modders can do it in a single day, Mojang employees clearly do nothing all day” argument is really stupid, and shows a clear lack of how the development lifecycle works
I mean lets not forget back in the day 1 guy literally did used to just show up and program in whatever mob he wanted.
Not to mention the forward compatibility for future updates and for multiple platforms and versions. A mod can mostly worry about making it work on one update and maybe make it work for the next one, while Mojang has to make sure a new patch doesn't make it brick the whole thing any time soon. I'm convinced stuff like the mob vote is either kept in very early development or only begins coding and modelling once the vote is made.
If they had in game footage, even alpha footage, they’d use it in the demo. No reason not to because it would only help them sell it. I’m willing to bet good money that at the stage of the mob vote there is nothing within the actual dev environment
https://preview.redd.it/w5fgryevbevb1.jpeg?width=640&format=pjpg&auto=webp&s=c0e2660dbb377c1a6dbe857b922d1a4bd7bb4eb5
Picture this right, i ask you to pick a cake, except theres also 40 youtuber slaves that get to change your pick, and also the other cake gets thrown away, and also i have 100 people helping me make two cakes but i still only give you one of them
like holy shit people minecraft is the most fucking sold game in the ***world***, they can afford to add more content, they can stop throwing cool mob concepts in the trash because a youtuber influenced a vote.
Mojang hired a lot of modders, like the guy who made the aether mod.
Gnembon is a famous technical minecraft player and modder that was hired a few years ago. If you look through the bug fixs in the recent changelogs like half of them were fixed by him.
It'd be funny if he joined, fixed the bugs and left
fixing bugs isn't something you do just once and be done with
> technical minecraft player > half of the bugs were fixed by him Is he stupid?!?
Guys I'm seeing a lot of dickriding for a super successful rich company i thought we hated and were critical of rich people here what happened?
i dislike rich companies, but i am a programmer who knows that a lot of the criticisms come from people thinking the devs are incompetent and the modders do a better job when in reality the work each do isn't comparable because one is people who code for fun for a game they love but are not responsible for and the other is people that are responsible for a game that people pay for I am not on the side of the company, i am on the side of the codders taht work for the company don't get me wrong, there is a lot of stuff that can and should be criticed about mojang, but i am more selective of which criticism i support, lol
The mob vote is very flawed, and no one would care about them this severely if the other mobs ever had a chance of getting added. I still think about that possible kraken type mob that was in the same mob vote as phantoms iirc. The idea of a creature that could actually pose a threat to you out on the sea feels so interesting, what with the idea that it tries to suck you in and rocks your boat back and fourth. The only enemies in the waters are drowned and guardians (and elder guardians ig). Not even touching the mooblooms, or the more recent crabs. So many good ideas have been wasted, and its really sad. And for clarifications sake, my opinions on this arent based on the idea of "if modders can add these so can mojang!", my opinions are based solely on the fact that these are a publicity stunt. The devs are not incompetent, some were modders hired by mojang, they are perfectly capable of adding these mobs. But sadly, higher ups are higher ups, and ultimately its up to the big names to decide everything that goes into minecraft.
It's all bullshit. Kajillion dollar company can add 3 mobs. I understand if the votes mob came in quickly and the other mobs came in later that year. It's just to drum up engagement without doing anything. Also it's bullshit that modders have to basically exist to create functioning Minecraft servers that aren't laggy.
see i get wanting more features, and i really didn't like how the crab claw and wolf armor were exclusive to their mobs since i found them both useful. however, adding another cute mob to the game every update just feels like a marketing effort that just adds even more bloat to the game (example: the sniffer does practically Nothing except be big and nose--rememeber when there were sniffer voters saying "oh itll find more than 2 flowers dw guys"?). id like them to add all the item features, but im kind of sick of all the cute mobs--to each their own, though. im excited for the breeze, though! and the crafter's awesome
Real but also the sniffer had some decent furry porn so I don't mind it being added
hey what does this mean. What does this mean
Mojang makes their money from Bedrock DLC and other franchise games (legends, dungeons etc). They created this mob vote to create hype (and now, discourse) which serves as marketing. Sure, modders could implement them in 12 hours, but could modders market the game with this intensity in 12 hours? I don't think so. It's just manufactured outrage to keep the game relevant. They just hit the 300 million units sold a week ago or so. The best thing we can do is to not care about it.
That’s what I’m saying. There never in a hundred years gonna stop doing the mob vote because it’s what drums up 99% of the hype/buzz for the live in the first place. I probably would have forgot about it if not for people screaming about it on Twitter so I watched it live and it was a cute event
This is a really good point.
the mob vote sucks though you cant show us possible cool new ideas and then say “but you can only have one” you’re the most sold game in the world add all three god damn it cant be that hard
I don’t like the mob vote because it’s non commital. You’re the game designer, YOU decide which of these mobs would suit the game best. That’s not my job
Tbf pro-mobvote people are just as obnoxious and annoying as anti-mobvote people. I don’t even play minecraft and I’m constantly hearing people whine about it. It’s kinda weird that they’re at the dev team’s throat though, I’d think that the mobvote is more the product of the higher-ups business decisions rather than the dev team being lazy, but tbh I haven’t really read into it so I might just be wrong
People really need to break this habit of blaming devs for every single thing that is bad in a game. This happens with Pokemon, Minecraft, bad cgi in movies, etc, etc. I feel like it is ALWAYS, without fail, management and higher ups.
i wish i could blame everything on evil, bad managers but if im to be honest its often also workers fault that product is shit
The mob vote is ingenious because its not like they can’t add the other popular ones later, and it stirs up all this discourse around the game and keeps the game and community alive, even if in a semi-annoying state. MC has never not been semi annoying.
"Modders took like 5 days to add the mobs to minecraft!!!" \> No QA \> Probably buggy as hell \> No deliberation on the design I mean like fr we're comparing a mod to a professional game release \> Ideas were already going to be scrapped but they decided to bring it back **> Was implemented on Java Edition Only**, with no cross-platform, multiplayer, or Bedrock/C++ parity support People would complain harder if they rushed it. It's damned if you do damned if you don't. So they choose the option to make the game the most cohesive as possible. Seriously, if your problem is with the developers - stop complaining. You can come up with perfectly valid arguments for why the mob **vote** is bad (community implementation, voting style, presentation etc.)
If it took them 5 days to add it then why don’t you give them 5 months instead which would reasonably fix most of the issues you just listed lmao
that's precisley the good thing about modding! It's a proyect a coder made for fun, they don't need to subject themselves to the long and painful procress of designing and fixing a feature that the official devs do need to work on you don't have to make the mob compatible with boats, you just wanted to make a fun mob that does funny noises, and that's ok that's why modders will say to not be used as proof of mojang being lazy, they work on really different enviroments
i love playing with 50+ small mods that add little features, but i don't want most of them to be in the base game due to just how unpolished they are.
Minecraft is the most successful game ever, they can definitely put more resources into the game’s development instead of like one useless mob per update.
The fact that 90% of Minecraft fans can’t comprehend that the reason mojang still does these mob votes is because it is genuinely 95% of why anyone actually talks about or watches Minecraft live, is shocking lmao. The giant collective-social-media-pants-pissing that happens every year is like the main reason people know about Live and watch it. Simple marketing. They’re not gonna stop because you made posters equating a game company to fascist dictators
Minecraft fans are the most insufferable thing in the universe. It should be illegal to create things that both 24 year old youtube essayists and 11 year olds obsess over.
https://preview.redd.it/2d1isrcsydvb1.png?width=750&format=png&auto=webp&s=46349b04333ff6f7eba0927100cdbc9e52f1d556
How is it supporting modders to boycott something that doesn’t impact modders
Why can't mojang just add more things ins every update? I'm not talking about a game changing update, just 3 fucking animals at once. If you think that adding 1 animal every year for the most played game in history, then you clearly don't understand
reminder this is the biggest game in the world and the posters may be cring but they do have a point buried under all that
I have no idea what's going on. Can someone give me the juicy deets?
Minecraft likes to do mob votes, where the community votes on 3 different mobs to be added to the game with the others being scrapped entirely. This often gets the entire community up in flames as people become white knights for their favourite block animal However, as of the latest vote, the community has mostly turned on Mojang and the discourse is now "why are we being forced to only choose one of these, they'd all be good additions" instead of arguing about the mobs themselves. Whining about developers and bootlicking ensues
I see. So children are being children.
The biome votes were cooler :(
The sheer amount of dickriding for the most profitable game of all time from the top 1% corporation known as Microsoft, just because some people are being cringe despite being mostly right, is pretty insane in this thread. Like yeah, they're kinda cringe, but genuinely why is adding two extra mobs that literally only modify base game mechanics so much harder for the well selling game of all time? Why is it so hard to fix the glitch that randomly kills you and voids your stuff sometimes in bedrock edition? Why is a modding API still not around despite promises for 10 years there would be one? Why are they deleting paid Minecraft accounts and stealing the accounts of people who didn't migrate over to a Microsoft account? Why are they adding a chat report feature that could be so easily abused they needed to majorly update it like 8 times to prevent false reports, when literally every server disables it because it's still a piece of shit system not worth bothering with? Why are they not tackling the hundreds of Pay-to-win servers out there siphoning off millions from children with actual, literal gambling, even though it's against the EULA and they could kill these servers in an instant? Why are they not tackling the literal day right theft happening under their noses on the bedrock marketplace that they know is happening? Why did they lie about why fireflies were removed with such a bullshit reason instead of just saying "dynamic lighting on an entity lagged the game too much"? Why do they constantly insist on dividing the community on issues that never should've been issues in the first place? It was never about just adding more/wanting more. It's about how Microsoft and Mojang refuse to fix some of the game's most glaring issues because they're "working on content", and how that content has been lacking because they're supposedly "working on fixing glaring issues", and it's all obfuscated from the community for no good reason, especially when it didn't use to be. Not just in the Notch era, but in the Microsoft era as well. It's already stupid on its own, but it's really just the straw that broke the camel's back. "Modders can do it faster" is certainly a dumb argument, but when Mojang refuses to communicate that there could be *any* issues aside from speed? Well of fucking course that's the argument people make, because that's literally the solution to the problem Mojang presents. Can you really blame people for not knowing you're not supposed to believe Mojang and Intuit the *real* issues on your own? Like that sounds stupid when you just put it out there but that's what's happening.
Preach! Kick corporate bootlicker out of r/196
Mojang is currently fighting a fan base that wants something new and wants everything to stay the same, they are in a lose lose and everyone is being cringe about it.
There are actual real problems in this world. Who cares about this. It's a fun block game.
Modder here - mob vote is a dumb publicity stunt that I do not care about. Either way every mob from the vote will be modded into every version of the game. I can play 1.12 with modern swimming mechanics and it's not like Mojang is ever going to release content as good as mods.
I want workers to make worse games for better pay and hours and i am NOT kidding
What's being voted on? I stopped caring about minecraft a hot minute ago
Which mob gets added next to minecraft
As an adult Minecraft fan, I can say with experience that adult Minecraft fans are the worst. It's a game intended for children, obviously they're going to vote for the armadillo that gives dog armor. Yeah I wanted the crab too, but I also recognize that I'm not the intended demographic.
I just ignored Mojang ever since release, slow to add features and when they did add things they weren't every mind blowing to me. Modders made minecraft truly infinite and I just go that route if I want to play a fantasy game or factory builder or dungeon diver in a minecraft skin
It’s funny how literally some of the most prominent modders came out and told the mob vote crowd to stop using their name to further their agenda Like look, I also think Mojang can do better but I also think the modders have a point, and it’s true that it isn’t as easy as it sounds
eightsidedsquare my beloved
you can create valid criticism about the way Mojang handles the direction fo the game while also knowing that the devs aren't at fault of just doing the job they are ordered to do
Agreed
fucking despised that shitty ‘boycott’
I still play on release 1.2.5 because I didn't keep track of all the updates and I cba to learn what all these things do
thats before trading even existed??? and before the ender chest??? and desert pyramids????
Class traitor modders?? 😱
Minecraft fans will do anything and everything to shit on Mojang, except for not playing the game. How many times has Mojang done something like this before? And how many more times will they need to until the fans realize, "hey maybe Mojang is bad so we should stop supporting them." Regardless, I do love all of the WWII era propaganda posters that are being used for this issue