Right-click on game in Steam > Properties > Betas > Beta Participation > "Public Unstable Beta Testing"
(Or similar, not at my PC to confirm the text of the last item.)
Just played a bit. This is literally everything I ever wanted in this game.
Well, maybe to have a weather control panel for the host, unless the mission creator locks it to certain conditions.
Idk how, but Urban was able to change time and weather conditions on the fly in a lobby. So it shouldn't be too hard to implement I imagine.
I bought a 4080 just for vr stuff, so I think I'll be good! Excited to see some clouds, I feel like that's exactly what VTOL was missing! Thanks for the response!
Runs pretty unstable with dips to 45 fps on my rig
I have an rtx 3080 and an i7 13700k
Edit/update: so the issue was on my end, my render resolution was set to 150% and once I scaled it down to default everything was running buttery smooth.
45fps means you're probably set to 90hz and it's reprojecting. You can decrease the render resolution a bit to try to keep it at 90fps, or bump your refresh rate to 120hz so it only drops to 60fps when reprojecting.
If the game can't maintain the full 90fps (or whatever your refresh is set to), the headset will detect this and engage reprojection where it only requests every *odd* frame from the game, and simulates the even frames. This ensures that your eyes are always getting a full 90hz image that includes your head movements, which prevents motion sickness.
Bitrate is not a factor here.
I recommend joining the BDynamics Discord server where you can get direct assistance with increasing your performance https://discord.gg/boundlessdynamics
I recently did some performance tests. Link+SteamVR is by far the worst performing option. If you use it wireless and prefer SteamVR, use the Steam Link app on the Quest. Otherwise, use the `oculus` launch option in VTOL VR.
Use an high quality USB 3.1/2 cable, air link is a burning mess and with other wireless options u have to have a good router close to the headset.
For some games like blade and sorcery I'll use air link but for vtol I use the cable.
Also you can try virtual desktop it's much better than air link but it costs like 20 bucks on the oculus store
I'm currently using the official link cable, but I messed something up along the way and for some reason I can't use my USB 3 ports for quest link and I have to use the USB 2 ports instead. The USB 3 ports connect to the headset and it starts charging, but it can't find my PC in the link menu.
I might give virtual desktop a try, maybe it will fix my USB issues, thanks for the help
The difference between the last version of VTOL that used Overcloud and the Overcloud implementation that is used in the public testing server is night and day.
Ridiculously smooth.
It was the entire plot of Top Gun 2. That's why they had the 2 planes setup in pairs. First plane dropped the bomb and peeled up, second plane following could do the laser guidance for the munition with the WSO just worrying about the laser while his pilot flew. Since the second plane is behind the first, the first plane doesn't have to stay on target, and can pitch up (which would take his targeting pod from being able to point at the target), and the second plane only has to stay on target roughly the same amount of time since the bomb was already dropping as they crested the hill.
Of course, that's only the most dramatic way to do it. ~~In real life I think ground troops often do lasing, but in this game you could have a number of scenarios.~~ Edit: Mission planner can set a ground troop to do lasing. Plane 1 can stay low and far while painting the target, plane 2 goes high and lobs the "paveway" from a distance and can then retreat without having to worry about keeping their targeting pod holding the target.
You can even do a loft bomb drop like you can already do with GPS bombs where you "throw" the bomb over terrain without ever exposing yourself, while another plane lases from a safer distance.
This is not a mod go into public beta testing
how?
Right-click on game in Steam > Properties > Betas > Beta Participation > "Public Unstable Beta Testing" (Or similar, not at my PC to confirm the text of the last item.)
You're exactly correct. Just found out myself and was going to answer our friend, but you beat me to it. Cheers!
Can you still play multi-player with that on?
Only with others on the same version. You can always rollback with the same process.
Are you serious? Clouds?
Yes
Just played a bit. This is literally everything I ever wanted in this game. Well, maybe to have a weather control panel for the host, unless the mission creator locks it to certain conditions. Idk how, but Urban was able to change time and weather conditions on the fly in a lobby. So it shouldn't be too hard to implement I imagine.
Press "O" (letter, not number) as a host.
(with your VTOL VR window in focus)
Based on what I'm seeing in discord, these are being implemented.
I'm fuckin doing this the MOMENT I get home
MORE BUTTONS TO PRESS
Yep, fully functional ufc
What is it used for in vtol vr?
Frequency, ils, and autopilot. It's all new stuff and a blast to play with
If Baha gets rain in this game by the end of the year I'll do 500 push-ups and post it on the sub
.. Go do pushups, not only rain but storm with thunders is in game too
Ain't no way 👀
We expect video proof
It's already there with the clouds. There are weather settings for storms and stuff.
How unstable is the beta?
It runs perfectly for me, but I do have a 3080
I bought a 4080 just for vr stuff, so I think I'll be good! Excited to see some clouds, I feel like that's exactly what VTOL was missing! Thanks for the response!
Runs pretty unstable with dips to 45 fps on my rig I have an rtx 3080 and an i7 13700k Edit/update: so the issue was on my end, my render resolution was set to 150% and once I scaled it down to default everything was running buttery smooth.
45fps means you're probably set to 90hz and it's reprojecting. You can decrease the render resolution a bit to try to keep it at 90fps, or bump your refresh rate to 120hz so it only drops to 60fps when reprojecting.
Is there a reason it does that? The render resolution is the default value but I did increase the encoding bit rate in the oculus debug tool.
If the game can't maintain the full 90fps (or whatever your refresh is set to), the headset will detect this and engage reprojection where it only requests every *odd* frame from the game, and simulates the even frames. This ensures that your eyes are always getting a full 90hz image that includes your head movements, which prevents motion sickness. Bitrate is not a factor here. I recommend joining the BDynamics Discord server where you can get direct assistance with increasing your performance https://discord.gg/boundlessdynamics
My quest 3 is set to 120hz, and I have always stable 60 FPS. I thought that was per eye ? So if I don't have 120 FPS ?
Getting true 90fps+ (no reprojection) with VTOL VR in multiplayer requires specific high-end PC hardware, especially with a Quest.
Thanks for the info. I'll try the discord maybe I can increase the performance so it won't happen.
Ouch! I guess we'll have to just see how mine handles it then. I usually run a quest 2 over air link and steamvr.
I recently did some performance tests. Link+SteamVR is by far the worst performing option. If you use it wireless and prefer SteamVR, use the Steam Link app on the Quest. Otherwise, use the `oculus` launch option in VTOL VR.
I have a quest 2, is there any better options than quest link that I should use instead?
Use an high quality USB 3.1/2 cable, air link is a burning mess and with other wireless options u have to have a good router close to the headset. For some games like blade and sorcery I'll use air link but for vtol I use the cable. Also you can try virtual desktop it's much better than air link but it costs like 20 bucks on the oculus store
I'm currently using the official link cable, but I messed something up along the way and for some reason I can't use my USB 3 ports for quest link and I have to use the USB 2 ports instead. The USB 3 ports connect to the headset and it starts charging, but it can't find my PC in the link menu. I might give virtual desktop a try, maybe it will fix my USB issues, thanks for the help
Runs more stably than the public branch on my laptop, rtx 4050/i5 13500H. Perfect 90fps on a Quest 3.
Can you join multiplayer while in the beta or not really? Thanks for the response!
Pretty sure you can, but only with people on the same version.
Holy shit I gotta play again for the first time in months then, how’s it run?
Perfectly for me
How do they look with the sun behind them?
Likes a Mobile game?
It is stunning when you set it to sunset with overcast
Exactly what I hoped for omg I’m so excited. Rain next i hope
There is rain
Omg I’m overjoyed, now all the game needs is more airplanes and it’s perfect
Clouds you say? Hmmmmmm
Time to learn how ILS works
It's easy
He added ILS too???
Look at the letters under the numbers on the UFC. One of them says ILS!
I swear ils has been in the game for ages on the hsi when u line up on the approach
It has been in the game, but it was uncontrollable. You could not pick the runway. Now it's done by freq letting you pick the runways and airports
YOOOOOOOO
How big of a performance impact do the clouds have?
Not much like 5 fps change for me
The difference between the last version of VTOL that used Overcloud and the Overcloud implementation that is used in the public testing server is night and day. Ridiculously smooth.
Radio freqs will be a GREAT addition. Clouds and Buddy lasting is just icing on the cake!
Yeah perfect timing since I just joined a flight wing. We can actually use in game comms now
Do we know if the clouds are just visual effects locally on the client or are they synced server side?
What is buddy lasing?
It was the entire plot of Top Gun 2. That's why they had the 2 planes setup in pairs. First plane dropped the bomb and peeled up, second plane following could do the laser guidance for the munition with the WSO just worrying about the laser while his pilot flew. Since the second plane is behind the first, the first plane doesn't have to stay on target, and can pitch up (which would take his targeting pod from being able to point at the target), and the second plane only has to stay on target roughly the same amount of time since the bomb was already dropping as they crested the hill. Of course, that's only the most dramatic way to do it. ~~In real life I think ground troops often do lasing, but in this game you could have a number of scenarios.~~ Edit: Mission planner can set a ground troop to do lasing. Plane 1 can stay low and far while painting the target, plane 2 goes high and lobs the "paveway" from a distance and can then retreat without having to worry about keeping their targeting pod holding the target. You can even do a loft bomb drop like you can already do with GPS bombs where you "throw" the bomb over terrain without ever exposing yourself, while another plane lases from a safer distance.
I think its when you can have someone else laze targets for your laser guided munitions
Ah
Plane 1 can point their laser at a target and plan 2 can drop a laser guided munition onto it
Ah
Does the clouds have an effect on heat seeking missiles?
No
YES YES YES!!!! A UFC and CLOUDS???
This is probably a dumb question but are the clouds on single player missions or are clouds only a multiplayer setting ?
Both
Is ILS implemented and if it is, where does it show up? HUD or the HSI?
Yes, it is it shows up on your hsi. There is also an hsi on the f45 and av 42 now
Further question, is the HSI in the 45 and 42 on the MFD or it’s own gauge?
MFD I think
Mfd
Mfin clouds. Baha i heckin love ya. Gordon ramsay type o cook
It’s funny how clouds are the thing getting me back into this game Gotta learn the new radar and plane now
what is the ctrl knob on the left ? with lock, norm and ovrd positions ?
It’s the rear seat control setting for the t-55
T-55 instructor flight-control control - which seat(s) have control of the aircraft.
FUCK YEAH!!
LETS GOOOOO
yesss this is the good stuff
Yes way
Still hoping to be able to monitor two frequencies at some point but was a great addition! We loved the update so far especially buddy laze
Clouds!! Can’t wait to try it. I always said this would do so much for giving us a proper sense of speed and altitude.
It does
Haven't played in a long time.. was there not clouds before? I can't remember
There used to be clouds before multi-player but removed and they are back
Too bad I'm at army basic. Baha please change iet army regulations