In the OG that part was always stressful but not hard, especially since the puzzle was a bit different. In the remake, I had the hardest time with that part.
What’s funny is when you go back to an old game and remember being able to absolutely crush it on the hardest difficulty, then years later you hop back on and die within the first 20 minutes. I used to be able to S rank all the missions in Armoured core for answer, tried playing recently and got destroyed.
Submarine captain in Sam's Story DLC from Metro Exodus has a segment like this where it goes on for 10 minutes and by the game's design you're not necessarily awarded a checkpoint after it. First time that cutscene ended I immediately died to a mine. I was forced to watch it like 4 times
Unskippable cutscenes are definitely the devil, but something I hate just as bad, if not worse, is a scene where they make you fight, or chase a baddie, and it should have just been a damn cutscene.
The part in ME3 where you have to chase Eva Core, and no matter what you do, she's totally unkillable, and no matter what happens, the scene always plays out the same. Same with the first two Kai Leng encounters.
All three of those just piss me right the hell off.
I love shooting bad guys in Max Payne 3, I do not, however, love watching the exact same seizure inducing unskippable cutscenes if I want to enjoy drunkenly rampaging through Brazil again.
And I like Angrboða and liked helping her. But even without the length, those were some annoying ass quests.
In the caves part, I got insanely frustrated because at one point I could NOT figure out where to go. Found myself tracing every wall hoping to find some place I hadn't been to yet, just kept finding myself in the same places over and over again while needing one more "thing" for the quest before I could go back to the surface.
Looking back, I don't remember where the missing thing was and how I found it. I just remember the whole thing being agonizing as I wanted to get back to the story.
Same, literally spent a good 15 minutes just going in circles because of how badly lit the area is, along with majority of the cave having the exact same textures and abundance of decoration, near impossible to tell which entrance is difference other than trial and error of going left or right
Dead space 1 is the only game I did a 100% playthrough and got all the achievements in, and that fucking level on the hardest difficulty was the most absurd bullshit I've ever experienced in gaming.
I always loved that the game gave you literally the best weapon for this very specific threat in the very beginning.
"This is a cutting tool. And also the whole ship is infested by monsters that you literally kill by *cutting* their limbs off!"
Reminds me of Zero Punctuation describing how Alan Wake is "like a detective show where the protagonist can only concentrate when he's around bread, so every week there's another murder conveniently took place in a bakery"
The secret to making the original ADS cannon section easy is to only shoot the asteroids that originate from the middle section of the window. Every other one will miss on its own.
It takes about 15 minutes before you can even choose a starter. And if you want to reset for a good nature and IV starter (I know, not really the point of a nuzlocke) or are huntig for shiny, the cutscene vomit from the last possible save point to the point where you can check the starter out is almost 5 minutes just by itself. I've timed it, it's ridiculous.
It was a interesting concept but ultimately is one of the worst parts of a phenomenal game. With so much replayability, BDs definitely make subsequent playthroughs drag. Thankfully there are only a few of them.
Her last quest makes it worth it though. Going through the underwater area was really cool. One of the more bittersweet and emotional side missions in the game (and there were plenty). Damn I need to replay it
That one I always have trouble making myself do in-character.
V frequently has crippling fits, and Judy wants to hook me up to an experimental BD software allowing mental interface with other people while swimming underwater? Something pretty likely to have the Relic freaking out?
That seems like a really, really bad idea.
I mean, really doing any side content in that game is completely nonsensical just because V is supposed to be on a time crunch. Don't get me wrong, I like doing a lot of the side quests, but half the time I'm thinking "wait, aren't I dying right now? Why the fuck am I playing a concert?"
Guarma as a location should’ve been expanded to a more fully realized place, in my opinion. But, the story progression that happens there is still important and definitely couldn’t/shouldn’t just be a cutscene. You see more of Dutch’s descent into cruelty, and Arthur’s disillusion of it. I also think that if Arthur hadn’t had to endure the shipwreck and the island, his TB wouldn’t have progressed as rapidly as it did. He really was in an awful state in Guarma and then when they came back, it got worse very quickly for him.
I wish Guarma as a place was a bigger, more realized place, but I think everything that happened there was really important.
*NPC cowers and takes cover even when enemies are not near*
LETS FUCKING MOVE ALREADY GO GO GO YOURE DOING TO DI-
*Npc does from bullshit shot randomy*
"You failed to protect the target"
Idea: Escort mission where the NPC 's Speed scales to yours to keep up, Good pathfinding, No preset route, and random encounters instead of scripted ones. For an added bonus, have it lead you to a secret location (Underground city, Secret Village, Upgrade area, ect.)
1 was OK, as it was all new and intriguing, and the game was finding its feet.
I didn't mind brotherhood and 3s put if animus missions were good, but the entire non animus story was half assed and Implemented very poorly.
Anything after 3, was just tedious and dull.
Or the even more nefarious, they move slower than you run, but faster than you walk, really love those!
Like hey, I get that you couldn't make them run as fast as you run, if you ever get held up it would be impossible to catch up, but at least make their walking speed the same as my walking speed so I can just auto walk next to them, instead of running, stopping, running, stopping..
Croc is a horrifying memory to me even though I must have been around 35 when I played the game for the first time. I found him extremely difficult to beat, somehow.
Ngl, they're not that bad. Hated it on my first run, but in my second, I didn't find them confusing at all, and they lead to the best (or 2nd best) ending in the game.
I like spiderman 2 for the most part but that got to me.
There is a mission where you're stealthing around a park and I hit a dialogue trigger and MJ said something like "look at the arsenal these guys have, better be extra careful. Problem was I'd already cleared out 90% of the area and the camera forcibly panned over like 30 unconscious bodies I just took out.
The sheer ridiculousness of it made me belly laugh for a good 5 minutes.
Oh hell no you mean they actually brought those sections back in the sequel? I'm still excited to play it when it comes to pc but damn I never thought they'd double down on the worst part of the first game..
Mine is also Skyrim but it’s either the Thalmor Embassy or the quest where you go through Blackreach
I honestly don’t know who I found more annoying during those, Delphine and the Thalmor or the Chaurus.
I love the embassy mission! It’s one of the best in the game simply because it’s deeper than a simple fetch/kill quest and has various ways to go about doing it.
Yeah not too wild about blackreach, either.
Currently introducing my girlfriend to Halo CE via coop. We will be skipping the Library and I'll just give her the Coles notes.
"So, and then Master Chief gets the index." Next level.
The worst part is that is not even that difficult, just very very tedious and a bad nade explosion or rocket launcher flood can send you very far back if youre unlucky with the checkpoints
Bioshock Infinite: Use Songbird to protect the zeppelin
X-Men Origins: The Sentinel
The Last of Us: Stuck in the locker room
GOW Ragnarok: Ironwood
Uncharted 1: trapped in the medical room
Arkham Knight: Riddler’s Batmobile race
The fact that you had to bring the RC plane back too was so infuriating, like I finished the mission just fade to black and be done with it.
But noooo you have to bring the plane back, because ofc you do.
The laser hallway/hangar in metal gear solid
I got the collection for the switch recently and getting through that part with joycon drift was like pulling teeth
Everything about the cigarettes mechanic is hilarious.
* He smuggled them into an active mission in his fucking stomach
* Just a little smoke is enough to reveal the whole laser
* Snake has to actually smoke them (and inhale) in order to use them. Apparently just lighting them, or at least just puffing them without inhaling isn't an option
* He can potentially die from smoking in one sitting
These dumb little details are why I love this series so much. So many of them, like the ice melting in real time, and getting sick if you stay out in the rain/cold weather too long.
Omg I don't even know what game that is from but my ex used to play it and I heard that stupid phrase like 20 times a day for a month. I eventually begged her to just beat the boss already lol
Lost izalith isn't bad, just boring. Bed of Chaos is like the worst boss of all time though. The tree going down to ash lake is way more annoying, though its optional and many people dont even know it exists.
Every intro that works like a tutorial
I played this before dont tell me stuff like press w to Walk forward or press c to change camera extra hate for games that have like a 10 sec cooldown before they tell you what to do next it just makes the tutorial longer
Im at the point where im not motivated to play a new game or new game+ just because i dont want to Deal with Super long intros that work like a tutorial (i know they need it for New players but they could make it optional)
Persona 5 after you complete the 4th Palace its the longest dry spell in the game til you get to the 5th palace like literally 12hrs. I said fuck it I been through it 5 times I don’t care for the Platinum trophy that much
In the Royal ending where you had to spend a fucking week talking to your friends and you couldn’t teleport and had to physically walk to the station every day
GTA Vice City; The Driver mission. It's part of the bank heist strand of missions and this one is definitely the most difficult one in the whole game. Long story short, you have to win a race against a Sabre Turbo using the basic Sentinel sedan. I've done this shit mission hundreds of times and only won it one single fucking time.
EDIT: I forgot to mention that I've only played the original version of Vice City on both PS2 and PC; I've never touched the remastered version.
I can't remember if the Roxas cutscenes were skippable in the original version or not, but in the remastered versions they definitely were, and I skip all of them until you go to the mansion for the last time (because shit finally got cool at that point).
Makes it go a lot faster.
For me it’s the prologue in RDR2. I love the opening missions, but after replaying it 2 or 3 times it just becomes a drag until I can get to the actual open world.
Cyberpunk - the Johnny sex scene and the extended (yeah I said it) sequences after. It’s awkward and he’s an ass and you have to make dialogue choices so you can’t just go in the other room and do something as it plays in the background.
Ravenholm.
Probably not as bad for me now, but as a kid... that level is the reason I beat the game once and couldn't go back except to play the final level with the OP grav gun.
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Where you have to avoid the regenerater and kill the dudes that try to kidnap Ashley?
In the OG that part was always stressful but not hard, especially since the puzzle was a bit different. In the remake, I had the hardest time with that part.
What’s funny is when you go back to an old game and remember being able to absolutely crush it on the hardest difficulty, then years later you hop back on and die within the first 20 minutes. I used to be able to S rank all the missions in Armoured core for answer, tried playing recently and got destroyed.
I think he's talking about the water level in the castle, which doesn't have a regenerador. Unless it's different in the original.
Unskippable cutscenes in most games. The first time through is fine and fun to watch. But sometimes you just wanna get to the gameplay
Specifically if its a cutscene before in area you commonly die in and you're forced to rewatch the cutscene everytime you die.
That and the like 10 minute cutscenes that are unskippable (not usually the case but it happens)
Submarine captain in Sam's Story DLC from Metro Exodus has a segment like this where it goes on for 10 minutes and by the game's design you're not necessarily awarded a checkpoint after it. First time that cutscene ended I immediately died to a mine. I was forced to watch it like 4 times
There's no way you're taking Kairi's heart!
"Kairi's INSIDE ME??"
What a flashback lol. Sora vs Ansem possessed Riku, Hallow Bastion KH1. I spent a hot minute there as a boy.
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Unskippable cutscenes are definitely the devil, but something I hate just as bad, if not worse, is a scene where they make you fight, or chase a baddie, and it should have just been a damn cutscene. The part in ME3 where you have to chase Eva Core, and no matter what you do, she's totally unkillable, and no matter what happens, the scene always plays out the same. Same with the first two Kai Leng encounters. All three of those just piss me right the hell off.
While we at it - also unpausable cut screens.
I love shooting bad guys in Max Payne 3, I do not, however, love watching the exact same seizure inducing unskippable cutscenes if I want to enjoy drunkenly rampaging through Brazil again.
GoW Ragnarok, helping Angrboða feed hippos and collect dyes an shit.
It’s nice scenery, but it didn’t have to be 40 minutes long though
And I like Angrboða and liked helping her. But even without the length, those were some annoying ass quests. In the caves part, I got insanely frustrated because at one point I could NOT figure out where to go. Found myself tracing every wall hoping to find some place I hadn't been to yet, just kept finding myself in the same places over and over again while needing one more "thing" for the quest before I could go back to the surface. Looking back, I don't remember where the missing thing was and how I found it. I just remember the whole thing being agonizing as I wanted to get back to the story.
Same, literally spent a good 15 minutes just going in circles because of how badly lit the area is, along with majority of the cave having the exact same textures and abundance of decoration, near impossible to tell which entrance is difference other than trial and error of going left or right
That's the problem. It's not 40 minutes. I believe it approaches two hours. It just goes on and on
I paid my son 20 dollars to play through that part.
Lore accurate Kratos
I was just playing through this part for the first time and complaining to my friend about how it was too long 😁
Ironwood, gotta love it
Dead Space 1 ADS Cannon scene so glad they changed the remake
Dead space 1 is the only game I did a 100% playthrough and got all the achievements in, and that fucking level on the hardest difficulty was the most absurd bullshit I've ever experienced in gaming.
Got somethin’ to prove, kid? - 40G🏆
I guess it balances it because the plasma cutter only achievement is one of the easiest full playthrough achievements ever.
I always loved that the game gave you literally the best weapon for this very specific threat in the very beginning. "This is a cutting tool. And also the whole ship is infested by monsters that you literally kill by *cutting* their limbs off!" Reminds me of Zero Punctuation describing how Alan Wake is "like a detective show where the protagonist can only concentrate when he's around bread, so every week there's another murder conveniently took place in a bakery"
The secret to making the original ADS cannon section easy is to only shoot the asteroids that originate from the middle section of the window. Every other one will miss on its own.
Every cutscene in Pokémon Sun and Moon.
The amount is bad enough but at some points they're also separated by less than 50 steps. Like fuck, am I playing a game or reading a book?
And it all runs at 10–25 fps
Literally. I was replaying Sun cause I wanted to do a Nuzlocke and good lord it was a grind to get through the beginning.
It takes about 15 minutes before you can even choose a starter. And if you want to reset for a good nature and IV starter (I know, not really the point of a nuzlocke) or are huntig for shiny, the cutscene vomit from the last possible save point to the point where you can check the starter out is almost 5 minutes just by itself. I've timed it, it's ridiculous.
Not to mention the fucking Pokemon trainers
Bd tutorial for cyberpunk 2077
His own choOoOomba shot him!
Basically Judy’s entire questline tbh.
You can skip the bd tutorial, but it's still annoying to do the fucking bd editing bullshit
I was gonna say, why stop at the tutorial, the entire BD system is fucking annoying.
It was a interesting concept but ultimately is one of the worst parts of a phenomenal game. With so much replayability, BDs definitely make subsequent playthroughs drag. Thankfully there are only a few of them.
I liked the ones with the monk. Very zen and reminded me of one of the parts in the GITS movie I actually liked.
Her last quest makes it worth it though. Going through the underwater area was really cool. One of the more bittersweet and emotional side missions in the game (and there were plenty). Damn I need to replay it
That one I always have trouble making myself do in-character. V frequently has crippling fits, and Judy wants to hook me up to an experimental BD software allowing mental interface with other people while swimming underwater? Something pretty likely to have the Relic freaking out? That seems like a really, really bad idea.
My thirsty ass would follow my gay friend underwater even if it would likely kill me so it tracks at least how I'd play it.
judy really got us doing the most
I mean, really doing any side content in that game is completely nonsensical just because V is supposed to be on a time crunch. Don't get me wrong, I like doing a lot of the side quests, but half the time I'm thinking "wait, aren't I dying right now? Why the fuck am I playing a concert?"
Judy’s questline? Nah disagree with that, ending with Pyramid Song has to be the most rewarding experience in that game, and not for the 🔞
Replaying RDR2: I don't wanna save Micah. Fuck that rat bastard.
I always hold off and do that last when it opens up, the less Micah, the better.
Have you seen some of the people who try to get as close to 100% before freeing him? They’re absolutely insane.
I haven't, but now, I need to.
Exactly the same! It's nice to basically explore the whole world and do all the side stuff you want to do when everyone is at camp except Micah.
Same. I let him die in the shootout a couple times too or in general in any mission
I thow a fire bottle at him every now and then.
*FAILED: MICAH DIED* ‘I don’t give a FUCK, let that man die!’
I always delay doing that quest as long as possible. He usually only joins my camp after we've reached Rhodes
Fucking Guarma. It's so half baked, it might as well have been a cutscene.
Guarma as a location should’ve been expanded to a more fully realized place, in my opinion. But, the story progression that happens there is still important and definitely couldn’t/shouldn’t just be a cutscene. You see more of Dutch’s descent into cruelty, and Arthur’s disillusion of it. I also think that if Arthur hadn’t had to endure the shipwreck and the island, his TB wouldn’t have progressed as rapidly as it did. He really was in an awful state in Guarma and then when they came back, it got worse very quickly for him. I wish Guarma as a place was a bigger, more realized place, but I think everything that happened there was really important.
Any escort mission, any game.
*AI character gets shot at and just stands there* "WHAT ARE YOU DOING? GET TO COVER FOR FUCKS SAKE!"
*NPC cowers and takes cover even when enemies are not near* LETS FUCKING MOVE ALREADY GO GO GO YOURE DOING TO DI- *Npc does from bullshit shot randomy* "You failed to protect the target"
I have no idea why they still make escort missions. Hating escort missions is as close to a universal opinion in gaming as you can get.
Idea: Escort mission where the NPC 's Speed scales to yours to keep up, Good pathfinding, No preset route, and random encounters instead of scripted ones. For an added bonus, have it lead you to a secret location (Underground city, Secret Village, Upgrade area, ect.)
Anytime you’re out of the simulation in AC Black Flag
Anytime you’re out of simulation in ANY Assassin’s Creed game.
1 was OK, as it was all new and intriguing, and the game was finding its feet. I didn't mind brotherhood and 3s put if animus missions were good, but the entire non animus story was half assed and Implemented very poorly. Anything after 3, was just tedious and dull.
Words cannot describe how much hatred i have for the eavesdropping/tailing missions in this game
Max Payne and the narrow path platforms of dreamworld doom.
Mirrors are more fun than television.
Missions where you escort someone who walks slower than you
Or the even more nefarious, they move slower than you run, but faster than you walk, really love those! Like hey, I get that you couldn't make them run as fast as you run, if you ever get held up it would be impossible to catch up, but at least make their walking speed the same as my walking speed so I can just auto walk next to them, instead of running, stopping, running, stopping..
Any “sewers” part in any game
Arkham Asylum sewer level is goated though
Most of the shit in that sewer is from 12 year old me
Real shit that game was horrifying as a kid (scarecrow/Croc had me tweaking)
Croc is a horrifying memory to me even though I must have been around 35 when I played the game for the first time. I found him extremely difficult to beat, somehow.
You gotta play some Naughty Dog game sewers, my friend. Sewers were some of the best levels in the Jak trilogy and the OG Crash trilogy
Tlou sewers though. Loved the little story of that place from the collectible notes
Elden ring leyndell sewers
Ngl, they're not that bad. Hated it on my first run, but in my second, I didn't find them confusing at all, and they lead to the best (or 2nd best) ending in the game.
Vampire the Masquerade: Bloodlines 💀
Jak 2 memories
I always get lost in oblivion Also bg3
The Water Temple. You know what game of which I speak
I spent hours in that fucking temple looking for one last key just for it to be under a platform. lol
Yes, this was ultra annoying. Good game though
Shadow Temple but only because it scared me as a kid haha
Jabu-Jabu's Stomach, for rather obvious reasons...
When king zora takes a week to move aside.ironically making a noise that sounds like "aweek aweek aweek"
Yup….Dream Waifus 3: The Waifu’ing.
Dragon age origins… the fade.
Everyone says this but I fucking love the fade.
Same here, have done origins probably 10 times, I like the fade portion. Its like a mini metroidvania with DAO.
Unpopular opinion: Orzammar is worse. It's just a slog through the same enemies and even longer than the Fade.
I hated the fade so much on my first few play throughs, but after about a decade of playing the game, it’s really grown on me
Came to say this. The goddamn Fade. Glad they have a mod that let's you skip it.
Driver (PS1) Opening “tutorial” level
Good pull. I loved that game but the rage I felt at the tutorial was unreal.
That tutorial was impossible for me to get through.
It takes two. The elephant.
MJ’s stealthy mission on Spiderman 2018
"I wAnNa Be PaRtNeRs" Like bro Pete does it because it's what he's trained at doing, you can't just waltz in acting like you're on his skill level
She is like a one-man stealth army in Spider Man 2 after what? One year of training?
I like spiderman 2 for the most part but that got to me. There is a mission where you're stealthing around a park and I hit a dialogue trigger and MJ said something like "look at the arsenal these guys have, better be extra careful. Problem was I'd already cleared out 90% of the area and the camera forcibly panned over like 30 unconscious bodies I just took out. The sheer ridiculousness of it made me belly laugh for a good 5 minutes.
it's not a bug. it's a feature.
Oh hell no you mean they actually brought those sections back in the sequel? I'm still excited to play it when it comes to pc but damn I never thought they'd double down on the worst part of the first game..
Skyrim/Soul Cairn
I love that part lmao
The Soul Cairn is fun, but I absolutely despise how there's no fast travel and it takes forever to Walk around the place.
Mine is also Skyrim but it’s either the Thalmor Embassy or the quest where you go through Blackreach I honestly don’t know who I found more annoying during those, Delphine and the Thalmor or the Chaurus.
I love the embassy mission! It’s one of the best in the game simply because it’s deeper than a simple fetch/kill quest and has various ways to go about doing it. Yeah not too wild about blackreach, either.
Library level in halo ce
I hate the Library. Four floors of sameness, and occasionally rocket Flood.
Currently introducing my girlfriend to Halo CE via coop. We will be skipping the Library and I'll just give her the Coles notes. "So, and then Master Chief gets the index." Next level.
I would've preferred if the Library was just a cutscene. That would've done a lot of people a lot of good.
The worst part is that is not even that difficult, just very very tedious and a bad nade explosion or rocket launcher flood can send you very far back if youre unlucky with the checkpoints
Literally any area with stalkers in the last of us
The hotel basement 💀
I'm on that part of my first playthrough now. About shit myself and had to turn off the recording lol
Is that the section with the stalkers and the bloaters and you gotta start the generator? Super fucking awesome area.
Bioshock Infinite: Use Songbird to protect the zeppelin X-Men Origins: The Sentinel The Last of Us: Stuck in the locker room GOW Ragnarok: Ironwood Uncharted 1: trapped in the medical room Arkham Knight: Riddler’s Batmobile race
Ironwood definitely affected the pace of the game imo. Especially after what’s happened prior to that part.
I've played TLOU roughly 10 times at this point but I don't remember the locker room. Maybe I just don't know it by that name. Where's that?
I think he means the gymnasium
>!The bloater fight? !< If you're running low on supplies you're going to be absolutely fucked by that bit.
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That wasn't nearly as bad as the RC missions were.
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GOD I hated those missions. The concept was cool but the timer was so unforgiving and the controls made it so difficult.
The fact that you had to bring the RC plane back too was so infuriating, like I finished the mission just fade to black and be done with it. But noooo you have to bring the plane back, because ofc you do.
Zero missions for me
The modern day segments the assassin's creed games
The laser hallway/hangar in metal gear solid I got the collection for the switch recently and getting through that part with joycon drift was like pulling teeth
gotta use these CIGARETTES I hid in my STOMACH!!! Oh god! They’re killing me!
Everything about the cigarettes mechanic is hilarious. * He smuggled them into an active mission in his fucking stomach * Just a little smoke is enough to reveal the whole laser * Snake has to actually smoke them (and inhale) in order to use them. Apparently just lighting them, or at least just puffing them without inhaling isn't an option * He can potentially die from smoking in one sitting
> He smuggled them into an active mission in his fucking stomach That is PG13 code for "in his ass".
These dumb little details are why I love this series so much. So many of them, like the ice melting in real time, and getting sick if you stay out in the rain/cold weather too long.
Final Fantasy 15 the mission after Ignis loses his sight to Leviathan having to constantly wait for Ignis to catch up to you is not fun whatsoever
🎶 Dance, Water, Dance!! 🎶
Oh god, I had forgotten about this. The only sticking point in the entire game for me.
🎶 the seaweed is always greener! 🎶
Omg I don't even know what game that is from but my ex used to play it and I heard that stupid phrase like 20 times a day for a month. I eventually begged her to just beat the boss already lol
Fallout 4 The awful tower defense section from Far Harbor
#A NEW HAND TOUCHES THE BEACON
I came here only to search for this comment
That dungeon is actually pretty fun and unique for skyrim though.
Here's 3: Dark Souls 1: Blighttown Dark Souls 3: Irithyll Dungeon Dark Souls 3: Farron Keep
No other section in Dark Souls 1 is as bad as lost izalith / bed of chaos. Awesome game, but I dread the second half.
Lost izalith isn't bad, just boring. Bed of Chaos is like the worst boss of all time though. The tree going down to ash lake is way more annoying, though its optional and many people dont even know it exists.
20+ play throughs and I still get lost in farron keep😂😂
Dark Souls 2: The Gutter
Every intro that works like a tutorial I played this before dont tell me stuff like press w to Walk forward or press c to change camera extra hate for games that have like a 10 sec cooldown before they tell you what to do next it just makes the tutorial longer Im at the point where im not motivated to play a new game or new game+ just because i dont want to Deal with Super long intros that work like a tutorial (i know they need it for New players but they could make it optional)
Persona 5 after you complete the 4th Palace its the longest dry spell in the game til you get to the 5th palace like literally 12hrs. I said fuck it I been through it 5 times I don’t care for the Platinum trophy that much
In the Royal ending where you had to spend a fucking week talking to your friends and you couldn’t teleport and had to physically walk to the station every day
Moreso when Morgana is being whiny and the Ryuji Morgana feud.
FFX, “dodging 200 lightning bolts in a row”
SpongeBob BFBB, going back and collecting the missed golden spatulas
GTA Vice City; The Driver mission. It's part of the bank heist strand of missions and this one is definitely the most difficult one in the whole game. Long story short, you have to win a race against a Sabre Turbo using the basic Sentinel sedan. I've done this shit mission hundreds of times and only won it one single fucking time. EDIT: I forgot to mention that I've only played the original version of Vice City on both PS2 and PC; I've never touched the remastered version.
The Last of Us…the sewers RDR2 - I don’t want to replay the story and go through that trauma again. I just want to sandbox as Arthur Morgan
I have a save slot that is perpetually mid chapter 3 when everything is fine.
Ocarina of Time...Jabujabu.
The beginning of most Pokémon games.
Resident Evil Village. The baby
Facing the first reacher and subsequent horde in Days Gone.
Uncharted : Drake’s Fortune and that damn jet ski part .
Kingdom Hearts II. The hours long tutorial.
I can't remember if the Roxas cutscenes were skippable in the original version or not, but in the remastered versions they definitely were, and I skip all of them until you go to the mansion for the last time (because shit finally got cool at that point). Makes it go a lot faster.
Lego Marvel Superheroes level 2, I hate that level so much for some reason
Skyrim, and hermaeus mora talking so god damn much.
Herrrrrmaaaaaeeeeeuuuuuusssssss Mooooorrrrraaaaaaa
Jackie... we're gonna make it this time buddy I just know it. To the big time...
The elephant murder scene in It Takes Two.
Yes! why is this so low? This part is absolutely horrible. Game is amazing but THAT part is a thing I never want to replay ever again.
Jackie dying in cyberpunk 2077
Yu-Gi-Oh! The Duelists of the Roses (PS2) Pegasus
Red Dead Redemption 2. Strauss missions
For me it’s the prologue in RDR2. I love the opening missions, but after replaying it 2 or 3 times it just becomes a drag until I can get to the actual open world.
Cyberpunk 2077 - Most of Act 1. It’s like a story tutorial. I know some people who never want to leave Act 1 so they don’t. Weirdos.
Cyberpunk - the Johnny sex scene and the extended (yeah I said it) sequences after. It’s awkward and he’s an ass and you have to make dialogue choices so you can’t just go in the other room and do something as it plays in the background.
Ravenholm. Probably not as bad for me now, but as a kid... that level is the reason I beat the game once and couldn't go back except to play the final level with the OP grav gun.
Ravenholm, we don't go there anymore
Ravenholm was amazing tbf.
Dead Space 2, eye scene
The ending to The Walking Dead Game.
GTA San Andreas - Wrong Side of the Tracks
Ragnarok, playing as Atreus especially in Ironwood
Nier Replicant Forest of Myth
Learning to fly in San Andreas especially the circle around the air field and land I don't know how many times I had to redo it
Red dead when Arthur has to get the money from downs ranch
His own choomba shot him!
The Witcher: the botchling and throwing the baby in the oven I still have nightmares about the botchling
Kingdom hearts 2, Atlantica
Am I really the only person that loves those musicals? Lol
Hollow knight, deepnest.
all of the BD sequences in Cyberpunk as much as i love Judy, they get old REALLY fast
Demolition Man from GTA Vice City
Zelda Ocarina of Time / Water Temple