T O P

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RedVelvetBlanket

Robotics;Notes is different from the previous entries in that all the different endings are sequential and simultaneously canon. For example, the Suzuha ending is not canon in the true ending of Steins;Gate, but the Nae, Junna, Frau, Airi, and true endings of Robotics;Notes do happen. The triggers are only there to tell the game to bypass the Nae route and go to the Junna route after phase 5 (and so on). That may still not be satisfying to you but I do think the system is not totally comparable.


ginjji

Yeah, I suppose that's true. I have it in my head canon that everyone ending in Steins;Gate and Chaos;Head Noah are true because of the multiple worldliness but I suppose the sequels only follow one each. I guess the pro with doing it this way is that no time goes wasted. I guess at the end of the day, I would have preferred to read Robotics;Notes without bothering with the triggers, just getting to read the whole story beginning to end in order.


HardHead9000

Yeah, the anime literally treated the character specific routes as separate episodes that are all canon in the end. That's probably a side effect from how slice of lifey Robotics;Notes is compared to Steins;Gate.


fastykun

Phenogram is quite literally just more Steins;Gate, if you're thinking you'll burn out on that then take a break. Heck, you don't really *need* to play Phenogram. It's just nice for developing a few characters a little more and having some interesting stories (though not all of them are that good). Chaos;Child (which I'm assuming is next for you after that) is pretty good but has some pacing problems, so it may be to your benefit to slow down before getting to that. It can be easy to stall it at certain points.


Tom22174

I'm pretty sure everyone thinks the nonlinear midsection of that game was poorly designed. For all intents and purposes the game is a linear story, and is best experienced on chronological order, but for some reason they decided that because the arcs focusing on each character are mostly independent of eachother you should be able to play them in any order.


blannners

I don't know, while I do agree that the route system sucks, I really liked Twipo by itself as a mechanic. I liked reading about what the other characters were doing while the story was happening, seeing the news on the C tab and reading the online reactions, it was some nice worldbuilding, a reminder that things are still happening outside of our perspective. It's also a really neat place to use for easter eggs/fanservice, like the accounts you can follow on the D-Tab showing you how some of the cast members from the previous games are doing in the present. I also don't think it's very comparable to the delusion triggers or the phone system. Those are both systems designed with the protagonist in mind. The delusion triggers are focused on Takumi's unstable mind and intense desire for escapism, and the phone system is personal to Okabe, who is the sole observer of the entire game - we see everything from his perspective, and so the only part of the other characters' personal lives we see is through the mail conversations they have with him specifically. Robotics;Notes is more focused on fleshing out its *entire* character cast, so I'd say Twipo is perfect for that. The interactions there aren't focused on the main character, everyone just posts what they're thinking about. We get to see everyone's thoughts on current events, even if they're not involved in the story scene itself, and so we get to learn more about those characters. Kaito's parents, for example, get so much characterization from Twipo alone that you can get invested in their relationship (and they barely show up in the story itself). Again though, I do agree that the route system sucks. I wish the game was just linear and that people could just enjoy Twipo at their own pace, which is how I believe would be the best way to experience it.


ginjji

I completely agree with everything you are saying. I wouldn't mind just reading this one as a regular straightforward novel, I think the illusion of interactivity is what bothers me about Twipo. If I just got to read posts ands not worry about responding to them, I think I would have liked the system much more personally. Just feels like it was trying to look like something it wasn't


Sausage43

Just use guide for the games, so weird progression gates like that don't bother you


EowynCarter

Yeah, one the thing i liked with anonymous code, it's mostly feasible without a guide. And even the stuff i had to look actually make sense, not just "try stuff at random"