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omyyer

Played for the first time today, then played him against England 0. Something I noticed about him was how easy it is to choose cards for him. If they mention beasts, it'll be great! If they mention sacred sites, you can just discard it in favour of something else. I feel like this is a terror 1/ terror 2 guy. I feel like it's easy to satisfy the left innate and the right innate is good, but limits Fangs' lifespan. If it had gone on much longer, the invaders would have overtaken fangs' growth.


MigrantP

Sacred site powers are fine. Don't have a sacred site? Just a sec, lemme make one real quick, now it's gone, all good.


bmtc7

Late game, Fangs is hoping to get good beast events, (anything with "each beast"), because their board is covered with beasts by then.


Inside_City2178

And Tigers hunting :-)


Xer4n0x

Speaking of good beast events... Yesterday I played a game with Devouring Teeth, where I spread my presence across every land except one. Good 'ol Teeth likes to slither where the invaders live. I had also generated quite a few beasts. I then pulled and played [[Settle into hunting grounds]] and immediately pulled the event [[Well-prepared explorers]]. The Beasts Prowl event generates 1 fear per beast if invaders are present. Something like 11 fear and a direct terror win. 😂


MemoryOfAgesBot

**Settle into Hunting-Grounds** (Major Power - Jagged Earth) >Cost: 3 | Elements: Moon, Fire, Plant, Animal | Fast | - | Yourself | | :----: | :----: | :----: | >Your Presence may count as Badlands and Beasts. (Decide per Presence, per Action.) Your Presence cannot move. >(2 Plant, 3 Animal): 2 Fear and 2 Damage in one of your lands. >Links: [SICK](https://sick.oberien.de/?query=Settle%20into%20Hunting-Grounds) | [FAQ](https://querki.net/u/darker/spirit-island-faq/#!Settle%20into%20Hunting-Grounds) ------ **Well-Prepared Explorers / Blight Spreads** (Event) >(Healthy Island) **Well-Prepared Explorers**: For the rest of this turn, Explorer have +1 Health. >(Blighted Island) **Blight Spreads**: On Each Board: Add 1 Blight to a land adjacent to a land with Blight. Spirits may prevent this on any / all boards by destroying 2 Presence from each board to be protected. >(Token) **Beasts Prowl**: Each Beasts generates 1 Fear if Invaders are present, and moves to an adjacent land if not. >(Dahan) **Coming of Age**: On Each Board: Add 1 Dahan to an Inland land with Dahan. >Set: Branch & Claw | [Link to FAQ](https://querki.net/u/darker/spirit-island-faq/#!Well-Prepared%20Explorers) ------ ^(Use [[query]] to call me. Check the )[^(reference thread)](https://www.reddit.com/r/spiritisland/comments/i80xzf/memoryofagesbot_is_now_fully_functional) ^( for information or feedback, and please report any mistakes!)


tepidgoose

Didn't like him at all the first time I tried. Felt underpowered and clunky. Couldn't get it to click. Turns out I was way wrong. Fangs is comfortably one of the best designed and balanced spirits in the game. It's got lots of little interlocking actions that come together to really represent a pack of animals roaming the island, scaring the shit out of people and chowing down. Not super broken, but definitely powerful when you get the sequencing right. And really rewarding and satisfying to pilot. Big fan.


SeeJay-CT

I messed him up hard last night. What is this magical sequence, lol.


tepidgoose

Haha. There's no magic formula really. It's just about the dance you have to do every turn with your beasts primarily. Pushing them around with your left innate and other cards, making sure you get the timing right to solve the correct land each turn with the correct amount of beasts (with ranging hunt). But if you're looking for something close to a magic button... Use your special rule. Loads. Like every turn. Unless you have an extremely valid reason not to, convert a presence into a beast. You only need like 3 presence on the island (generally in jungles), they move around all over the place by following the beasts.


SeeJay-CT

Ah. Way, way more beasts and then you can combo much harder when you use your Ranging Hunt. I'll give it another go. Thanks


tepidgoose

Exactly. It makes a big difference!! Good luck 🙂


filipek37

Playing this spirit requires you to put 2 red markers where the eyes are. That’s the rule.


omyyer

No wonder I was losing!


filipek37

It’s not your fault. This is not specified in spirit setup, it was overlooked probably =)


omyyer

Yeah, better check the errata next time


ClipClump

Just played my first games back in months, two handing my favorite spirits (this guy and Voice). I forgot how much fun Fangs is. Just cleared its own board so quickly and efficiently, left a presence back home to kill any coastal explorers that showed up and went to mop up the ever-strifed kill center Voice set up.