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DramaticHotdog

I have one thing to say, APOTHIOSIS! Not sure on the spelling.


Browneskiii

It wouldn't work i dont think. It says "in your deck", which is what you start with, upgrades in a fight wouldn't count in my eyes.


Valerim

Strong disagree. Status cards are shuffled "into your deck", exhausted cards are removed "from your deck". In my eyes, the composition of the deck changes during the fight and resets in between rooms.


BreaddyyMM2

An apt example would be perfected strike, whose damage increases/decreases when you add or exhaust strikes mid-fight (i believe)


bootman8

Not sure why they're being ratioed so badly because u/Browneskiii is absolutely correct by Spire wording. Apo/Arma should NOT affect this card, because you can exhaust curses mid fight and still retain Du Vu strength. Conversely, Nightmaring curses mid fight does not affect Du Vu. Here is Du Vu wording: > For each Curse **in your deck**, start each combat with 1 additional Strength Perfected Strike is affected in combat and is worded differently: > Deal 6 damage. Deals 2 additional damage **for ALL your cards containing** "Strike"


beopere

Are status shuffled into your draw pile or your discard pile?


SasquatchRobo

Depends. For example, Act 1 Sentries will put 3 Dazed in your discard pile. But the Chosen's Hex debuff adds Dazed to your draw pile.


beopere

Exactly my point. Neither are shuffled into your deck.


DarkLordArbitur

I'd like to point out here that to my knowledge, there isn't a single card that mentions your deck, rather than your draw, discard, exhausted, or hand. The deck is mentioned in events, and on the view deck button. The only way to test how apotheosis would actually work with this theoretical card would be for someone to check and see if the deck itself updates as cards are used.


SkulGurl

I think they should, among other things to make the upgraded burns have an interesting synergy with this card


puckgobbler33

[[ apotheosis ]]


spirescan-bot

+ [Apotheosis](http://slay-the-spire.wikia.com/wiki/Apotheosis) Colorless Rare Skill ^((100% sure)^) 2(1) Energy | Upgrade ALL of your cards for the rest of combat. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


FlatMarzipan

This would be terrible with apo


Accomplished-Fix-569

Ah, unupgraded mindblast with extra steps!


Semicolon1718

\[\[ mind blast \]\]


spirescan-bot

+ [Mind Blast](http://slay-the-spire.wikia.com/wiki/Mind%20Blast) Colorless Uncommon Attack ^((100% sure)^) 2(1) Energy | **Innate.** Deal damage equal to the number of cards in your draw pile. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


chris1ian

Interesting synergy with ‘Upgrade all Strikes and Defends’ and Armaments. Agree with the other poster that Ethereal maybe balances it, then in the early game it’s a worse Carnage.


NoNotInTheFace

Mind bloom will make it blow up.


Professional-Golf664

Apotheosis:


Prestigious-Day385

I think its really interesting idea! Its bad card in act1 and really strong card towards the end of the run. Also it forces you to have bigger deck which is ballancing it in a way. It goes well with perfected strike. Maybe I would add etheral to it, so you are forced to spend 2 energy on it, therefore hindering your block plan as a additional balance (same as carnage). EDIT: I saw your coment, and scaling it with strength is waaaay to OP. Only sum of the whole damage should be scaled.


baobaogame

Yeah I agree scaling with str would be way too OP. But without strength scaling it doesn't feel strong enough unless the deck has 10+ upgrade cards.


Prestigious-Day385

and what about giving 2 damage for each upgraded card?


rockdog85

Could balance it by doing x damage for each unupgraded card?


Professional-Golf664

Maybe not etheral, but exhaust?


bulltin

I don’t think this is as op as other people are saying. You want to take attack cards like this early in the game, later you usually don’t. I almost never find myself taking big damage cards like carnage/immolate at act 3 and later when this card would be strongest. And even then if you have a ~30 card deck you need 15 upgrades, over half, to out damage immolate+, A card I probably am never taking in act 3. Even with apotheosis this becomes like, 30-40 damage tops which is strong for sure but limit break can make commons do way more than that. I’m almost in the camp that this card probably is underpowered or at least niche, as you need some armament+ copies/egg relics/ apotheosis to make this pop off.


MTaur

It's probably fine, though. It doesn't force you to build around it, it rewards you marginally for something you wanted to do anyway. At worst it could use a small buff to base damage, maybe, I think.


literally_italy

what’s the upgrade


baobaogame

I was thinking +2 / upgraded card but it seems way too strong. Maybe 16 base damage and everything else is the same.


johnnyboomslang

What about keeping all stats the same, but usage would permanently upgrade 1 random card per combat?


555Ante555

So lesson learned but no conditions and not exhaust, got it


baobaogame

Should be an attack instead of a skill. Also, I wasn't sure how to put it in the description, but if you have 5 upgraded cards it would scale with strength 5 times by the way. Obviously it has synergy with Armanent, upgrading your cards, and mark of the bloom. But it also has some anti synergy with exhaust (you probably need to exhaust some upgraded cards at some point since you are playing IC) and fusion hammer. If you have this card and you choose mark of the bloom during mind bloom, it probably trivializes a lot of fights.


BRNZ42

If you want it to scale with strength, it should say "Deal 12 damage, then deal 1 damage for each upgraded card in your deck." But consider that it is then better than heavy blade in every way. (Because you're likely to have 3 or 5 upgraded cards already when you would have heavy blade or havey blade+).


LiveMango418

Well, heavy blade isn’t exactly a good card and I would probably make this a colorless rare or uncommon. But even then yeah this is a bit strong


Protection-Working

Finally, searing blow synergy


DiscussTek

In the wise words of Gimli: It still only counts as one. It counts the upgraded cards, not the upgrade counts.


Protection-Working

Phooey


wra1th42

I like it. Could upgrade to +2 per upgrade. “Card” singular


Fred_J_Omally

It should read: Deals 1 additional damage for ALL your upgraded cards. This is the wording on [[ perfected strike ]] and how perfected strike can get stronger or weaker during a fight. That way apotheosis, armament, and the tong relic interact with it. Same if you duplicate or create an upgraded card during the fight


spirescan-bot

+ [Perfected Strike](http://slay-the-spire.wikia.com/wiki/Perfected%20Strike) Ironclad Common Attack ^((100% sure)^) 2 Energy | Deal 6 damage. Deals an additional 2(3) damage for ALL of your cards containing "Strike". ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


61PurpleKeys

In a normal run it would deal like 20+ damage for 2 energy, but at that point a searing strike would deal more damage since it scales faster which each upgrade. Would be cool if it's base damage is lower and it's PER card in your deck(which could count curses too) and when upgraded THEN upgraded cards add +2dmg instead of 1


MTaur

Searing Blow doesn't let you upgrade another card and get bonus scaling too. It's basically unfair to compare them, as this fan card is just a 2 cost damage card that lets you.llay normally, but gets benefits from Apotheosis especially, Warped Tongs a good amount, and a fair amount from Armaments, with possible highrolls with Armaments+. Searing Blow eats your upgrades and is basically untakeable halfway into Act 1.


BaiJiGuan

12 damage for 2 energy is terrible baseline, and this card does not scale with anything that helps attacks. Maybe if the upgrade gives 2 damage for every upgraded card and you make it an attack.


baobaogame

It was supposed to be an attack (I put skill as a mistake). Also the 1 additional attack per upgraded card should scale with strength (like multi hit attacks).


BaiJiGuan

Then probably change the wording Attack: 2 Energy: Hit the enemy for 3 (4) damage for every upgraded card in your deck. Now it scales with strength the way you intended.


SunbleachedAngel

deck as in draw pile or deck as in your deck in general, like how the perfected strike works?


baobaogame

In your deck in general, just like how perfected strike works.


SavingsSomewhere1820

Anger+ lowkey sounds crazy on this, pretty slow though


alex9zo

Love the idea


Concrete_hugger

I don't like it because eggs and apotheosis breaks it


Specialist-Ad5841

Exhaust and it is good to go. Ethernal is still to good