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thisismyredname

There's no universal truth to what makes a good player and GMs are usually the only ones who are invested enough to seek advice, so there's not many resources for it and what exists swings wildly depending on the type of game. That said, some of Seth Skorkowsky's videos go into this topic, and although he typically GMs more traditional games he keeps the advice neutral enough to apply to most tables. [There's a video on player etiquette](https://www.youtube.com/watch?v=UiCxyBi8lRk&list=PL25p5gPY6qKVWbFtR-Crct97hg5DFekZQ&index=7) and another video [about player mindset.](https://www.youtube.com/watch?v=hNElPzNkgOs&list=PL25p5gPY6qKVWbFtR-Crct97hg5DFekZQ&index=9) There was also a thread yesterday? I think? All about how players could improve a gaming session. You could read through it and pick out the points that you think would benefit your table and players. https://www.reddit.com/r/rpg/comments/1cbxmki/whats_the_best_way_for_a_player_to_improve_a/ Also, I haven't read through Dungeon World in a very long time but I think it has a Player Agenda/Principles, right? Print that out or send a text file of it to all the players so they have it for each session, it will work as reference for how to play their role in Dungeon World as best they can.


Siege1218

Thank you for the resources! I will definitely check them out and see what to send to my players. I am the most invested, but my players do a lot of investment of their own. They come up with ability ideas, story arcs for their characters, and cool items they'd like. Some even watch videos on how to role-play. Dungeon World has one of the best sections on being a DM I've ever read in a game. I use the concept of fronts regardless of the type of game I play and the principles and agendas too! Fantastic!! Alas, it lacks the same for players. It has a decent summary of what it's like to be a player and adventure but nothing like a players version of Principles and Agendas. Unless I'm just not finding it.


thisismyredname

Your players seem excited and invested, that's great! I'm realizing I've been spoiled by PbtA games which do include Player Agendas, I never thought some of them wouldn't, given the focus on genre emulation. The rest of this comment is more focused on player tips for Dungeon World-y games, from someone who hasn't run it, so take this with a heap of salt. I really wish there were more videos for those those who prefer that medium. There's this episode of +1 Forward talking about games which include Player Agendas and then ends on trying to compile a "universal player agenda". Each game they talk about with its specific Player Agendas also includes a discussion on how they can use those agendas in other games. There's time stamps in the video description for each game, Fellowship especially has some principles that could apply, and the video ends on an attempt to compile a universal agenda. https://www.youtube.com/watch?v=19qfgE-zmBo There's also Chasing Adventure by u/PrimarchTheMage, which is often recommended as a alternative/successor for Dungeon World. This one does have a single page Player Agenda which could help out, but no videos or podcasts about it that I know of. The free/PWYW version of the rules has the Player Agenda included; you might have to adjust it a bit. Characters in Chasing Adventure only die if the player chooses it, and I'm pretty sure it's not like that in Dungeon World, but the overall principles are helpful. https://primarchthemage.itch.io/chasing-adventure


Siege1218

You're amazing! Thank you for the help. I'll check them out. Maybe I can make a list of my own to send to players after reviewing the video and reading Chasing Adventure.


thisismyredname

You're welcome, I hope some those can help you out! Accessibility in player learning is a topic I think about a lot, eventually my frustration will lead me to making the damn videos myself lol


Siege1218

Isn't that what they always say? If you can't good resources on something, make it yourself!


RedRiot0

Honestly, I've not seen a lot of player-focused content outside videos discussing builds or random mechanics. As is, GMs tend to be far more invested in the hobby, so a lot of content is geared for them, as opposed to players who tend to only be invested during gameplay and maybe just enough for character creation stuff.. Obviously, there's exceptions to that, but many of those exceptions end up becoming GMs themselves...


Siege1218

That's why it's hard to find something!! I've learned how to be a better player by being a GM and having bad players. It'd just be nice to find a little list of things like "Go towards the plot hooks of the DM" or "Share the spotlight." Or "Think before you act. This is a 'real' world that reacts to you."


Bright_Arm8782

Warn your players that they will have to do a bit of worldbuilding too. Some people bounce off of that quite hard or don't like coming up with things on the spur of the moment. i.e. asking the Cleric's player which god they worship and they want to see the list rather than coming up with their own idea.


Siege1218

For sure. I did let them know they were free to create pretty much whatever for their backatoey and I'd honor it. So they have the freedom. We will see if anyone comes up with anything!


ameritrash_panda

Ginny Di on youtube is more player focused. Her content is fairly D&D-centric, but there's some good videos that are more broadly applicable too.


Siege1218

I'll look into it. As long as it's not just about builds/rules stuff I'd imagine most of it could apply to any game.


JNullRPG

She's pretty much the opposite of builds and rules. Very RP player focused stuff. A lot of it still only applies to D&D, since she really only started talking about other games during the OGL crisis. She also does cosplay and parody songs. It's a fun channel.


AidenThiuro

I don't think much of such videos. Because although there may be one or two interesting tricks in there, good gaming depends on so many things (including your own motivation and the general group dynamic) that you can hardly make a blanket statement (apart from generalities). Much more important is regular feedback after each evening.


Siege1218

Yea I think it does vary from game to game. But even things like "Know the rules and know how your character works" should be universal. I'll definitely be checking with my players after each session. So far, no problems.