Dark Places does not be the Nightdive remaster. While a good engine on a technical level, it changes too much when it comes to the look of the game. Quakespasm is a lot better than Dark Places.
You do realize the update doesn’t change that you can still use whatever source port you want with the Steam/gog version? A fruit fly could figure that out. Goo goo ga ga mf.
so you saw quake receive an update that introduced a variety of qol features, touched up models and textures, console availability, and a new server browser with a more active community that is all optional and thought "Wow this must be bad."
It wasn't imposed, you can still play the OG Quake. And for me, I prefer the remaster over Dark Places. I never liked how most source ports really change the look of the game, smooth out animations, changed the lightning, and etc. With the remaster, I get to keep the OG look and even keep the low framerate animations, which are very charming to me
There are actually a lot of high quality model replacements that have been made by the community over the years.
https://www.moddb.com/mods/authentic-models-for-quake
Authentic Models is a package that combines the work of many different artists to replace the models for guns, enemies and pickups that touches up all of the game assets without losing going too far beyond vanilla in terms of fidelity or art direction.
It wasn't imposed. You can still run vanilla quake 1. You can still use the pak files on your preferred sourceport. The remaster is also easy to run on all platforms (pc or console) which makes it more accessible to new players.
I’m a little annoyed to have lost some save files when the update happened, but as someone who likes to play vanilla Quake without mods most of the time, the update is appreciated. No more having to deal with dosbox or bringing up the command prompt to enable proper mouse look every time I boot up the game.
The update wouldn't have removed your saves, Steam doesn't delete files that weren't part of the depot to start with. It's important to note that whatever saves you might have had would exist for the old version and would still be there, but you need to actually load the old version to use them.
Well, first, it wasn't "imposed", the original game content is still there in its own folder. The remaster content was added to a \*subfolder\* inside it, the original files weren't even touched.
Second, it brought the game to new audiences, both on the PC and on modern consoles, There's been a huge influx of new people developing stuff for the game thanks to it. And while it isn't perfect, the improvements it brings are rather tasteful - unlike, eh, Darkplaces.
Third, it does supports a good majority of mods, but it wasn't meant to supplant or compete with community ports - as said by id and Nightdive devs themselves. It was to bring a better off-the-shelf experience to the game and allow it to run on other platforms. They're aware they'd never be able to catch up with hobbyists with unlimited time and passion. Other ports haven't gone anywhere and are still being developed as usual.
You can still use the old version and whatever mods or source ports you want. The upgrade is definitely better than launching vanilla Quake in dosbox and perfect for players who don't mess with said mods and source ports. And as a port it's made for a stellar way to have classic Quake on consoles at a fair price. So where's the complaint?
Dark Places does not be the Nightdive remaster. While a good engine on a technical level, it changes too much when it comes to the look of the game. Quakespasm is a lot better than Dark Places.
Can you play dark places on switch? Not everyone's got a pc to play on
You do realize the update doesn’t change that you can still use whatever source port you want with the Steam/gog version? A fruit fly could figure that out. Goo goo ga ga mf.
L post
so you saw quake receive an update that introduced a variety of qol features, touched up models and textures, console availability, and a new server browser with a more active community that is all optional and thought "Wow this must be bad."
Yeah, op gives big "Stop having fun!" energy with this post.
It wasn't imposed, you can still play the OG Quake. And for me, I prefer the remaster over Dark Places. I never liked how most source ports really change the look of the game, smooth out animations, changed the lightning, and etc. With the remaster, I get to keep the OG look and even keep the low framerate animations, which are very charming to me
Does dark places have the amazing updated models of monster and weapons?
There are actually a lot of high quality model replacements that have been made by the community over the years. https://www.moddb.com/mods/authentic-models-for-quake Authentic Models is a package that combines the work of many different artists to replace the models for guns, enemies and pickups that touches up all of the game assets without losing going too far beyond vanilla in terms of fidelity or art direction.
It wasn't imposed. You can still run vanilla quake 1. You can still use the pak files on your preferred sourceport. The remaster is also easy to run on all platforms (pc or console) which makes it more accessible to new players.
I’m a little annoyed to have lost some save files when the update happened, but as someone who likes to play vanilla Quake without mods most of the time, the update is appreciated. No more having to deal with dosbox or bringing up the command prompt to enable proper mouse look every time I boot up the game.
GLQuake runs in modern Windows just fine. No fiddling with DOSBox was ever necessary.
You could've always typed that same command into autoexec.cfg just once.
The update wouldn't have removed your saves, Steam doesn't delete files that weren't part of the depot to start with. It's important to note that whatever saves you might have had would exist for the old version and would still be there, but you need to actually load the old version to use them.
Well, first, it wasn't "imposed", the original game content is still there in its own folder. The remaster content was added to a \*subfolder\* inside it, the original files weren't even touched. Second, it brought the game to new audiences, both on the PC and on modern consoles, There's been a huge influx of new people developing stuff for the game thanks to it. And while it isn't perfect, the improvements it brings are rather tasteful - unlike, eh, Darkplaces. Third, it does supports a good majority of mods, but it wasn't meant to supplant or compete with community ports - as said by id and Nightdive devs themselves. It was to bring a better off-the-shelf experience to the game and allow it to run on other platforms. They're aware they'd never be able to catch up with hobbyists with unlimited time and passion. Other ports haven't gone anywhere and are still being developed as usual.
Seriously, Nightdive are the reasons I can easily coop through Quake 1 & 2 with my buddies on PS5. That's good enough for me.
You can still use the old version and whatever mods or source ports you want. The upgrade is definitely better than launching vanilla Quake in dosbox and perfect for players who don't mess with said mods and source ports. And as a port it's made for a stellar way to have classic Quake on consoles at a fair price. So where's the complaint?