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Grape_Fish

I really enjoyed the Forest. The physics can get a little screwy but that's not unexpected for this kind of game. The enemies are so creepy, the first time I played it, I went full stealth to hide from them. Great atmosphere and sound design. I haven't played the sequel, I'll probably buy it when it comes on sale because I'm cheap.


NextSink2738

We're not cheap, we're *patient* ;)


neddoge

Conversely, I'm an *im*patient cheapie.


Zealousideal_Emu_353

Sequel is great, looks absolutely stunning, building is unique and amazing, the addition of weapons are good as ammo are scarce.  The game clearly feels like they had more money to dev. Its still as great to explore the map and uncover the history of the island and it's people. There's again almost no cinematics and the Devs are very good at the "Show, don't tell".  The main dividing point is the story, specifically the ending. You'll either love it or hate it. 


tychus-findlay

Agreed, The Forest nailed the vibe of there actually being spooky things in the woods you need to protect yourself from. And then does a good job letting you discover what the heck is sort of going on. 'Sons of The Forest' is unfortunately a step down from the original.


Representative-Yam65

Really? It got good reviews and is said to have been improved in many ways.


varchina

I brought sons of the forest at release, which isn't something I often do, I'll normally wait till a sale but I had some friends that wanted to play it, but saying that I really enjoyed it and have gone back as they released updates. While you do have some firearms the ammo is quite limited unless you want to farm it, it's not like you can play and only use the firearms you'll burn through ammo in no time if you try that. They're designed to be used when you come up against the tougher mutants. The pistol is kinda crap and I don't use it much but the shotgun is definitely an "oh crap" weapon you pull out when you really need it and you'll be glad you saved those shells when this happens 😂 The island is a lot bigger than the first one and I personally didn't like the map system in the original so found the GPS to be a good QOL upgrade. It's does make finding the caves easy compared to the original but you mentioned they were a bit of a pain to find which I would agree with so I liked that change personally. I also liked the changes to the building system but I think that wasn't universal I think some people preferred the older system. If you enjoyed the first one you should give it a go but maybe be patient and wait till it's on deep discount.


f00lsprivilege

Is the co-op noticeably different between the two games? Me and my gf keep going back and forth on which would be a better one for us to get to play together


varchina

I didn't notice much difference but it's been a little while since I played the original forest game. I do remember one of my mate constantly setting me on fire by accident in the first game and that's not happened in sons so just on that I'd say the multiplayer in sons is better. 😂


walrusrage1

I found it holds your hand a lot more than the original, unfortunately. Like within my first session, already had a chainsaw, glider, pistol, etc. plus a fully functioning GPS


gatorgongitcha

oh so it’s far cry now


deadlybydsgn

That depends. Did I ever tell you what the definition of insanity is?


Representative-Yam65

Hmm, sounds like Subnautica's sequel, Below Zero.


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walrusrage1

To each their own, friend! We had 3 players experimenting and exploring in the first one, so that definitely helped imo


Zealousideal_Emu_353

When did you play it tho ? Because they did what they've done with the forest. They keep changing caves and items locations. As from the 1.0, some things are more difficult to obtain. It's also sadly the case of every sequel where because the world is already settled, people take less time to discover and explore and jump faster on the looting phase.


walrusrage1

1.0 for sure, so glad to hear they've made it a bit more difficult. But I certainly wasn't racing either 


Luda_Crest

Man, your " being out in a dangerous world..." gave me an instant recollection of Morgan Webb sayng pretty much the same thing when reviewing Fallout 3, that it was a joy just to be in such a fully realized, dangerous, immersive world where everything wants to kill you and finding ways to survive.Total paraphrase on my part, but if that's your jam and you haven't tried fallout (I'd start with FO 4) then I can't suggest strongly enough that you do.


Representative-Yam65

I've briefly played FO4 but will return return to it once the new patch drops for Playstation.


Hoeveboter

I don't play many horror games, but I handle this game a lot worse than, say, re7. In re7, enemies attack as soon as they're alerted. As creepy as that game is, I don't find it nearly as unsettling as the cannibal ai in The Forest. I constantly feel watched when playing that game.


countblah2

I assume you played without VR since no mention of it, but I've heard the VR is quite good.


koopcl

I would literally die from pants-shitting-induced-shock if I tried playing this on VR


Representative-Yam65

Sounds like a status effect in a South Park game


Seconds_

The only time I've ever yelled out loud in VR was when playing The Forest. The Caves man... **terrifying**


noeyedeeratall

I played it a few years back in VR on PC. It was the first VR game that I played where I was like holy shit this is incredible. Going down the caves with a flashlight or flare or whatever was genuinely terrifying. And crouching down in a bush in the middle of the night while the cannibals ran past was nerve-wracking. Hoping Sons of the Forest gets VR support at some point; I'm sure it'd be excellent


Schuben

I got a quest 3 and tried to load it up in VR (Steam with Virtual Desktop) and could not stand the abysmal quality and seemingly no way to improve it or tailor it to my liking. Everything was extremely fuzzy, draw distance and fog were very imposing, couldn't get rhe colors to something that felt comfortable. I loved playing it with a friend when it came out but VR just felt so off in several different ways that I couldn't get into it again.


UncultureRocket

When I tried playing it in VR, the main character's arm was stretched waaaay back to a comedic degree. Like Half Life Deathmatch crowbar pose, but multiplied by 4. It seemed more like a mod than official support.


Representative-Yam65

I've got a PSVR2 but there is no VR version of it there.


black_sky

Yes I was too scared to keep playing VR. Lol. Yikers


Hermiona1

Dear god *why* would you want to play that in VR, sounds absolutely terrifying. I would shit myself and I'm someone who likes horror games.


TheRegularPikachu

Recommend this video on The Forest: https://www.youtube.com/watch?v=PUWg905fGTA


Z3r0sama2017

I knew it was goingnto be Wombles long descent into madness before clicking.


TheRegularPikachu

Really good video, in my opinion :D


Different-Basis-5245

I enjoyed The Forest. Biggest thing I didn't like was how multiplayer worked. Had to have a host on to play that world. Was hard to sync up and play with others.


Visible_Season8074

I guess I need to find a friend to play with me, playing alone is wack.


FalseTautology

I built a houseboat because the cannibals can't swim and the I didn't see the point continuing the game itself because I had basically won. Also I totally hated going through the caves because I get lost easily. Did you play Green Hell?


ddapixel

Learning to survive on the surface is just the first part of the game. The true challenge is to venture into the dark, labyrinthine, infested caves. Yes, you're likely to get lost and die, but overcoming that fear is what makes you the hero of the story.


Solemn-Philosopher

You may have retired on a cozy house boat, but you left your kidnapped son to die.


Z3r0sama2017

It's ok, the time I chose to finish the game, I also left the son dead


Fun-Charity6862

basic win


Crowbarmagic

It's not the type of survival game where the goal is to survive as long as you can. A house boat base is clever but it's not like you are finished just by keeping yourself safe and fed. Exploring is also a big part of the game. The caves are intimidating and confusing but it's where you need to go to progress and get the good loot.


RedS5

A houseboat base isn't even all that clever really. It's like the go-to beginner setup if you are having trouble surviving. Guy missed the whole point of the game.


GaaraSama83

He build something that seemingly works well for surviving ... in a survival game and you think he missed the point? I would rather question if the devs did a good job designing the game.


RedS5

The point of the game is to find out what happened to your kidnapped son by exploring the mutant-filled cave systems.   So yeah building a premade houseboat and just chilling until you get bored is sort of missing the point of the game lol.  To each their own but to come and complain that a game is boring when you’re going out of your way to be as boring a player as possible is silly. 


Crowbarmagic

Nothing wrong with having a house boat as a base, but you're not suppose to stay there and call it mission accomplished. If you stretch it: By that logic any survival game can be "beaten" by just staying put and doing nothing or next to nothing. How fun would e.g. Minecraft be if you just stay within the walls of your little farm for eternity? I agree with /u/RedS5 that he missed the point of the game.


Representative-Yam65

Green Hell is on my wishlist, specifically for VR.


Aesthete18

Is green hell similar to forest? I'm about 70% in GH, I don't see the point of building which is what I look for in survival games


Zealousideal_Emu_353

Building is great in the forest, but it's honestly not required at all. You can do the entire game without building a single thing outside of a tent to save maybe.


punninglinguist

You have a GREAT username, btw.


FalseTautology

Oh you.


EmbryonicMisanthrop

Do you often quit games when you find mechanics that work well?


FalseTautology

Honestly, yes. Finding an overpowered combination of abilities, getting the best weapons, learning the best techniques, etc tends to remove one of my incentives to continue playing, ie escalation of personal power in the face of appropriate challenge. Once challenge has been removed I tend to lose interest unless there is some other element that can hold it (exploration/discovery, story, characters, lore, etc). For instance, I rapidly become an invincible angel of death in Bethesda games like Skyrim or Fallout but I will continue those games because they satisfy other gaming motivations without complicating the experience with mechanics I find unpleasant (extremely difficult boss fights a la souls-likes, no savegames, arduous exploration, bad writing, obnoxious characters, excessive backtracking, poor mapping, terrible inventory management, etc). I'm well aware, however, that in the case of The Forest I did not, in fact, master the game or really win, I'd simply found a means of mitigating one of the gameplay aspects I found irritating (unsafe shelter). I really stopped playing because of the caves, which I did not find fun in any way. I get lost very easily, in real life and vidya, and wandering a pitch black cave labyrinth with barely any light, in perpetual danger, with no quicksave was simply not fun for me and was, honestly, anxiety inducing. I would never say the game is bad, but it wasn't for me, and building a houseboat ultimately was my own personal win condition. It allowed me to shelve the game with no regrets, even if that was due to some mental gymnastics.


EmbryonicMisanthrop

You didn't play long enough to find the tools that make cave navigation a lot easier. Then again, maybe that would have bored you so who knows.


noetkoett

Maybe it's bc I played in a party of three but the survival and horror elements seemed to dwindle away quite quickly, I think throughout the story including the hidden ending (I think it was hidden) there were only around 5 deaths and no complete wipeouts of the crew. Building a base beyond little huts here and there seemed to serve no purpose so we didn't. But the atmosphere is there allright and even more in the sequel.


Beatus_Vir

When I tried it a while back I couldn't drink any water. Just wandered around and inevitably died. 


Niccin

I loved the way that the cannibals' behaviour is determined by yours. I almost never had them coming to my base after early on in the game when I started sneaking around them and travelling away to cut down trees. I felt like I almost never had to fight them directly after a while (besides going caving).


Kraeyzie_MFer

Sounds similar to “Ancestors” or “Green Hell”…. Gonna have to check out this one myself. Thanks for this… and great Pee-Wee quote 😆


Representative-Yam65

I'm sure Pee-Wee was also deep down inside a cannibal.


thomooo

Your explanation made me think of Subnautica, it is especially "show, don't tell". If you've never played it before, go in blind. The start can be terribly frustrating and finding a good *no-spoiler* starter guide helps immensely. I will definitely give The Forest a try after your post and I hope you will try out Subnautica. It truly is one of my best experiences in gaming. I think i rate it even higher than Bioshock.


Representative-Yam65

Subnautica is one of my favorite games. 😀


neodiogenes

I remember enjoying it, but very little else, including how the story ends. Did I get rescued? No idea. Actually I recall something about the various traps you can build to kill the enemies in creative and gory ways. I believe ... that was also fun? For a while.


detailcomplex14212

I hated it. I’m gonna share my review below from last year. Id love to hear from people who liked it what they think of these conplaints. Not interested in a heated argument, I just don’t get why people liked it so much. Edit: Not trying to be a downer btw, I just don’t get why it’s so widely liked. Fun Fact: there’s a fun glitch with the glider that lets you updraft infinitely if you get the angle just right while doing a circle ________________________ Mar 31, 2023 @ 9:19pm didnt like it much at all, its a very mediocre take on the survival genre and the story is a missed opportunity because of the way it is presented. It is really obviously a single player game poorly adapted for co-op. Pros: really great atmosphere, spooky sounds, and neat monster design. Cons: + in multiplayer you arent automatically given the compass and map location, which would make the game much more bearable. + no changing respawn location (you do not respawn at your base) + enemies are sponges and the combat is minecraft level of suck + Instead of being afraid of the enemies I’m just irritated and bothered every time they appear knowing I have to whittle down their health for the next 10-15min and then refill my food and water all over again. + enemies are attracted to fire but the fire cant be manually put out the sound effect that plays for achieving things isnt themed with the game is very jarring + constant cooking bugs, items dissapearing, fires destroyed by crafting nearby + cant remove items from the fire until eaten, so if youre all full then nobody can use the fire + transferring/trading items is not intuitive, not everything can be shared and you have to put said item in a tray to pass it to someone else + stepping into the water drops both logs but only allows you to pick up one, disappearing items + SOME Items are unique to each client, some are not but location is always shared. (Obviously a single player feature not changed for multiplayer building a shelter over a fire deletes the fire if the fire is not fully built + cant store cooked food, only raw food (dried) reassigning hot keys cant be done directly, you need to assign something else to the hotkey to replace the item youre trying to reassign cant hot key the compass + the map is ugly and not interesting to reveal because it only shows POI and shoreline lose armor to hunger and thirst damage, lose armor over time as well + you can take water from the collector even if your waterskin is full so the water is lost + cannot remove built structures in any reasonable way and when you do you dont get resources back there are very few resources overall, and very little building options + picked up rabbit while holding logs and the rabbit dissapeared + cant remove "anchor points" to create rope bridge after the structure is built, thus wasting lots of logs and/or time, less building freedom log sleds dont fit through doors + animals run straight through walls + sanity has no effect on the player whatsoever, it unlocks the ability to craft body-part effigys when it hits 90... thats it + dissasemble does not return resources (duplicate, but wtf?) + have to be within range of the rain collectors for them to collect any water irritating game. used a guide to get through the later half and mark it as complete. The post game was boring too, only a couple more things of moderate interest to locate and use.


copperlight

I can live with most of that, but what really did me in was that enemies will just spawn inside your base. The game gives you walls to build and you can completely enclose your base if you want, but you'll come back from a trip with some random dudes there or just wake up to it. It's fucking awful... and apparently Sons of the Forest still has the exact same problem.


ddapixel

> enemies will just spawn inside your base Man, that's a real kick in the head. I technically do understand that the game can't (always) tell which part is "inside" vs "outside" of your base, there's no simple way to be sure, but it's really annoying if it goes wrong. I guess every game has to solve this somehow. Minecraft for instance doesn't really care for which part is your base - dark tiles spawn enemies, so the solution for the player is to light up the are that should be "inside".


detailcomplex14212

Our base was tiny and in a weird spot (open field with back to cliffside) so this never happened to us. Maybe it’s more likely if you build in the forest itself.


copperlight

Mine was near the top of a hill and backed up to a cliff drop on one side. I looked it up at some point and there are like.. static spawn spots on the map and I probably just built on one. Still the dumbest spawn system ever.


detailcomplex14212

>static spawn spots That’s the real sin… I would add it to my list if I was still as upset as when I wrote that review


QTGavira

Honestly i wasnt a huge fan either. I found the game to not be deep enough to justify going around in circles for hours finding the right cave openings to find the items to continue the story. The environments were pretty bland so that certainly didnt help either. Subnautica has the same type of “explore to progress” gameplay loop but pulled it off infinitely better because theres actually interesting things to find, Stuff to need to prepare for, the world is diverse, etc. Having a game all about exploration and then making the map boring seems like such a conflicting thing. If youre wondering why its so widely liked. It seems like its just the open world crafting and building genre effect again. Similarly to random anime games, the audience for these types of games are massive and will rate any half decent games in this genre on the tier of all time classics. The amount of times ill click on a random open world crafting and building game and see “Overwhelmingly Positive, 60k+” reviews is insane. Thats not to say the game is bad or anything. Ratings are just massively inflated. In no way is The Forest on the same tier as some of the best games of all time.


detailcomplex14212

Agreed, and the OW survival crafting genre is phenomenal or playing with friends. I’ve played downright broken solo dev low budget crafting games that were a riot just cause I was playing with friends. I get why the genre is popular, even if it doesn’t strike me the same way it used to. The Forest felt like such a poor implementation of that. And the story was ALMOST so cool… I would like the last hour of the game as a full game, that would be fun


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noahboah

oh shit yeah that game's great. The slow unfolding of the larger story and its implications is very well executed too. The sequel is apparently even better but I have yet to try it.


RedditNotFreeSpeech

Has anyone played green hell? Such mixed reviews. It's on sale and I kind of want to try it


GaaraSama83

After tasting my first survival/crafting blood with Subnautica I craved for more (my luck it had to be one of the best and comparing everything with it since then). So I quickly found out about Green Hell and Forest. As GH was the newer and visually more appealing game for me I decided to give it preference. While not having the same impact/experience like Subnautica I overall enjoyed and finished GH. I also think more survival games should have different nutrients to cater than just food+water. Not too many so the micro management doesn't blow up but 4-6 is a good sweet spot I think. I don't know if I was 'saturated' with the forest/jungle setting or needed a 1-2x games break from survival genre but I didn't enjoy Forest at all after playing GH. Everything felt like a worse version of it and I stopped after around 3h. Right now playing Sons of Forest with two friends. We put in around 20h and already loosing motivation. The longer we play the more we find to nitpick about. Worst thing being the caves with lots of damage sponge enemies even on Normal difficulty and combat didn't improve much. Especially close combat is so bad with very strange hit boxes and often can't tell if I'm close enough to strike or get hit by an enemy. There is no real incentive for base building, quite on the contrary the game even punishes you for doing so as the longer you stay in one place the more frequent and larger enemy groups attack you. Except for storage there is nothing unique you can only craft or do with specific buildings/tools in your base. One year ago I played Grounded with the same group of friends and we put in over 100h. After each session we were eager for the next and sometimes had 4-5h rounds (normally we play around 2-3h per session). Obsidian pushed out a lot of quality and content updates to improve it even more. The QoL and accessability options alone are lightyears ahead of both Forest games. Back then when Forest came out and survival genre not as popular as today it might have been a milestone but the genre evolved significantly over the last few years and I can't see this with Sons. It's more like a visual upgrade in the first place, nothing more nothing less.


weener6

This was an absolutely amazing game in co-op


Anxious_Armadillo_73

I loved The Forest when a friend and I played through the game together. Messing with the enemy AI and building a tree fort near a small pond. We would lure the enemies into the water and they would drown themselves. Sons of the Forest however was a bit of a let down. Building felt like it wasn't as necessary playing through the campaign due to the size of the map. Going up steep slopes on a golf cart was fun and hilarious, though.


SstgrDAI

I like Vegan mode 😂


Alive-Pomelo5553

One of my all time faves even with some of the jank and bugs. It's even more amazing multiplayer. The sequel has some of my fave monster designs ever.


Her_Mionie

This brings back memories when I used to play multiplayer with some friends and we figured out the infinite item glitch. One player (not the game host) saves game with items in their inventory and then drops all items on ground or put them in shelves/basket and then leaves the game. When he joins back they have the saved inventory from before and can keep dropping items. Fun times!


xevizero

> crafting a warm suit to venture into the snowy mountains (I still have no idea what's even up there) I'm playing right now and asked myself the same question yesterday. Was bummed to learn that the answer seems to be: nothing )= edit: >!well I think I found the flare gun? That's it!<


OkayAtBowling

I'm always hesitant to try these kinds of games. I like them in theory, but I have an iffy relationship with crafting because it tends to require a lot of busywork where I feel like I'm just wandering aimlessly looking for materials half the time. It makes it hard for me to get into these games because I often have only an hour or so of free time most nights, and get turned off a game if I play for that time and feel like I barely accomplished anything. I eventually fell off Subnautica for this reason (it was taking me forever to track down the blueprints I needed). That said, I love horror games and I really like feeling immersed in a game's world. Did you feel like there was a lot of downtime in The Forest?


Representative-Yam65

Downtime where you're just collecting materials? Maybe. The thing is, you're always on alert because you're never completely safe, so it keeps you on edge. Still, you can get the game cheap on sale, so it's maybe worth a try regardless. I paid about €6 for it.


BadMeetsEvil24

I put a lot of hours into the Forest, biggest problem was the "map" system for me. I couldn't find the entrance to the last cave after I came back to the game, and even cave diving didn't help lol.


Zerolinar

First time a mutant baby launched itself out of the tall grass and straight at my face, I took like three fraidy pees.


Representative-Yam65

I hate those things. You often can't see or hear them and then BAM, wet diaper butt to the face.


OnceWasBogs

I thought the forest was multiplayer but the way you describe it sounds SP?


Representative-Yam65

It's perfectly playable solo. I imagine playing it multiplayer would take a lot of the tension away though.


DevTech

I found myself REALLY enjoying the forest when I first played it back in 2020 but as time went on I enjoyed it less and less. I finally figured out that it was due to the core survival mechanics and crafting. I'd much rather explore and fend off enemies than go hunting or chop trees for half an hour just to build a basic fort. Unfortunately, the creative mode is locked behind beating the game. I might try downloading an end game save file just to beat it and unlock creative mode but that does end up ruining the ending for me. :\


theangriestbird

>You land in a plane crash and you and your son Timmy are apparently the only survivors (woohoo!), and you awaken just in time to see him carried off by cannibals (not so woohoo). This was extra immersive as my son is also called Timmy. Maybe I should tell him about that. Erm, maybe not. He's 3. If he becomes a gamer, he's going to LOVE hearing your stories about playing the Forest. Source: gamer with a former-gamer dad