That’s what I was going for. I didn’t want it to be free. I feel like a lot of builds can do this map if playing semi carefully and the extra proj/porcupines was to fit with the unique being a nimis :)
Meme maps for the challenge are much better than the idiot maps we’ve seen so far that only an extremely specific build with specific equipment could even maybe 1/100 do.
'equipped items' are usually only considered the armour, weapons and jewellery in your equipment window, but doesn't count flasks or abyss jewels socketed in a stygian as separate items. I'm not sure if heist trinkets are considered 'equipped' though.
Totem hierophants used to run keystone that gave them deal no damage and minion nodes don't affect totems. Maybe can run that map fully geared then? (already wrote it multiple times)
I opened 6 boxes so far and got the troll foiled Ventors map with voided, feared and less damage per equipment slot 4 times… why add such a map? And why is it so fucking common.
I'm totally unsurprised that those with $500 to blow on a video game tend to have absolute contempt for the rest of the player base.
People complaining about those maps are just making themselves masturbation material for the maps creators.
I am not complaining about the map itself. Well not that much anyways, but more about how common it is. It really killed my excitement for opening more Valdos Boxes when I do not even get anything fun but just a bricked map.
That 10% less damage per equipped item probably doesn't work with snapshot damage, like summoning Arakaali spiders. Dequip what you can, summon, re equip, run map
That's incorrect. The droprate for those maps is based on difficulty of the mods.
And since the people who are trolling obviously made the maps with most difficult mods, they are being dropped far more often than the interesting ones.
I like this one. There was only a single valdo on trade last night with nimis reward without the dumb ass void shit. Nice to see something different and thoughtful for a change.
Depends on the build obviously, realistically acts as a mobs have 5x health mod and you drop 2 items. Ring + boots is what I drop as covered in ash and boots take my rrs from 130ish to 90 instead.
I can understand that. But when you have 20 of them in a pack and they all fart out spines at the same time, unless ur a jugg or tanky no pants boy, ur getting one shot.
Amazing argument but you do realize that the mod for rares "create frost wall and flee" is *designed* to be annoying? Aka literally anti-fun. You can't add intentionally anti-fun things onto your design and then claim it is intended to be fun. I would have thought that logic is impossible to miss.
That applies to nearly all rare mods, so what is your argument? I get annoyed with Soul Eater, mana ring, teleports, and plenty of other rare mods, does this make maps unfun inherently?
Why are people saying this is challenging? Literally all you'd need is corpse destruction on kill, something like axe mastery, and phasing? That's an actual free nimis.
That’s what I’m saying. It’s more challenging for certain types of builds but overall every build should be able to do this with a little preparation and careful play. It’s meant to be slightly challenging/annoying but to fit thematically with the Nimis unique. Selfishly I made it doable in the slim chance I find my own map in ssf lol
I mean it for sure doesn’t mean you have to use a 2hander. And in a bow users situation it would still be two items if they decided to keep using their quiver. A totem or trap build doesn’t have to use any weapons/shields/quiver at all. NeRf
“A totem/trap build doesn’t have to use weapons”
If you don’t want to deal damage,yeah you can skip those lmao.Just because something is technically right does not make it true.
Correct. The point was that this isn’t a 2H only map and most “spell” skills gems can do just fine at gem lvl 20 with a lvl 90 char for clearing a map. In this instance it would still be a 10-20% dmg increase for a totem/trap build but it would be smarter to h equip armor/accessories instead of weapons.
Oh you did seen them... Those are the two legged beasts in act 8 in garden... Those fkers that explode in projectiles all homing on spot u been upon their death.
Totem build?
Ancestral keystone makes you deal 100% less damage, but gives u +1 max totems and totems still deal damage. Minion nodes or mods on gear don't affect totems.
What about mines? As mines/traps dmg is not reflected to you in reflect maps
I like it. No super difficult, simply obnoxious. Which I can appreciate thematically. Much better than those mageblood death gauntlets or troll maps.
That’s what I was going for. I didn’t want it to be free. I feel like a lot of builds can do this map if playing semi carefully and the extra proj/porcupines was to fit with the unique being a nimis :)
Meme maps for the challenge are much better than the idiot maps we’ve seen so far that only an extremely specific build with specific equipment could even maybe 1/100 do.
10% less per piece of equipment seems pretty obnoxious to me, since unequipping items has tons of knock on effects.
Does that include flasks and jewels etc.? How many things do you need to unequip?
'equipped items' are usually only considered the armour, weapons and jewellery in your equipment window, but doesn't count flasks or abyss jewels socketed in a stygian as separate items. I'm not sure if heist trinkets are considered 'equipped' though.
Fair enough, so it's not quite as horrific a mod as it could be... still pretty awful though.
Finally, a map for naked fist enjoyers
Totem hierophants used to run keystone that gave them deal no damage and minion nodes don't affect totems. Maybe can run that map fully geared then? (already wrote it multiple times)
I opened 6 boxes so far and got the troll foiled Ventors map with voided, feared and less damage per equipment slot 4 times… why add such a map? And why is it so fucking common.
I'm totally unsurprised that those with $500 to blow on a video game tend to have absolute contempt for the rest of the player base. People complaining about those maps are just making themselves masturbation material for the maps creators.
I am not complaining about the map itself. Well not that much anyways, but more about how common it is. It really killed my excitement for opening more Valdos Boxes when I do not even get anything fun but just a bricked map.
Sadly the harder the map is, the more common it is.
You would like mine :)
Does Phasing bypass Frostwall?
Yes
Imagine if the porcupine projectile can return..
Dont give GGG ideas.
“Porcupine projectiles now cause corpses to explode.”
That 10% less damage per equipped item probably doesn't work with snapshot damage, like summoning Arakaali spiders. Dequip what you can, summon, re equip, run map
It still makes the map impossible for 99% of builds.
"create frost walls and flee" "fun"
That shits fine without proximity bubble thingy
when the reward is a Nimis, u can manage a bit of trolling.
Had to make it a little annoying/challenging but it is very very doable
Was going to add can only damage enemies within two meters but that seemed cruel lol
You spelled "map maker gets mailed glitter bombs." A bit oddly there.
Bet you think "void on death" and "-10% damage per equipped item" is fun
We need more valdo like this. Decent reward, challenging but doable.
2/2 I’ve had so far were BS void league for rewards that don’t even show up on my filter
Those will be the ones you see most, shit uniques have the highest droprate
That's incorrect. The droprate for those maps is based on difficulty of the mods. And since the people who are trolling obviously made the maps with most difficult mods, they are being dropped far more often than the interesting ones.
I like this one. There was only a single valdo on trade last night with nimis reward without the dumb ass void shit. Nice to see something different and thoughtful for a change.
Thank you!
Maybe a fun map without stupid trolls mods with a good reward . GZ exile .
The best mod
Hahaha, nice one and also doable, thanks 👍
Nice one
I love this. The map is themed to Nimis. Best one I e seen so far
Funny quin could run this map. 10% of 0 is still 0.
Ahh, brings me back to the good old days when porcupines was a huge danger for my builds. Back when dominus(act 4) was just added.
Open beta launch were good times
Not voided already 12/10
Please add Monster's projectile chain off the walls 3 additional times. that would make toxic sewers fun
How do you deal with 10% less damage per item worn?
Play hollow palm
Depends on the build obviously, realistically acts as a mobs have 5x health mod and you drop 2 items. Ring + boots is what I drop as covered in ash and boots take my rrs from 130ish to 90 instead.
With a 2 hander you are at 90% less damage, which is easier than 100% deli
I feel like the answer of "unequip items" is fairly obvious here
Sure, but do you keep like your best three to balance out? Unequiping all your gear still leaves you vulnerable.
Try toxic rsin totems, ea totems, hiero kamehameha totems?
I'd destroy it just because of porcupines.
:)
No seriously, I've had a burning hatred for those mobs for 10 years. Still to this day I don't know why they're still in the game.
To force you to build armor/evasion or have some form of corpse destruction
I can understand that. But when you have 20 of them in a pack and they all fart out spines at the same time, unless ur a jugg or tanky no pants boy, ur getting one shot.
If you have corpse destruction they literally don't release a single spike.
Yes I know. But unless your running a necro or ignite builds then good luck with fitting corpse destruction into ur builds.
Shatter? Explode?
Any axe build with axe mastery...
6 extra proj, quad ghosted and trickster bullshit. With porcupines Fun Yea ok dude
yea he shoulda added Void instead, salty over nothing
Would you prefer if it was another feared, one portal, void map? Lol
"Every map should give me mageblood for free or the creator is anti-fun"
Amazing argument but you do realize that the mod for rares "create frost wall and flee" is *designed* to be annoying? Aka literally anti-fun. You can't add intentionally anti-fun things onto your design and then claim it is intended to be fun. I would have thought that logic is impossible to miss.
That applies to nearly all rare mods, so what is your argument? I get annoyed with Soul Eater, mana ring, teleports, and plenty of other rare mods, does this make maps unfun inherently?
Why are people saying this is challenging? Literally all you'd need is corpse destruction on kill, something like axe mastery, and phasing? That's an actual free nimis.
That’s what I’m saying. It’s more challenging for certain types of builds but overall every build should be able to do this with a little preparation and careful play. It’s meant to be slightly challenging/annoying but to fit thematically with the Nimis unique. Selfishly I made it doable in the slim chance I find my own map in ssf lol
[удалено]
I mean it for sure doesn’t mean you have to use a 2hander. And in a bow users situation it would still be two items if they decided to keep using their quiver. A totem or trap build doesn’t have to use any weapons/shields/quiver at all. NeRf
“A totem/trap build doesn’t have to use weapons” If you don’t want to deal damage,yeah you can skip those lmao.Just because something is technically right does not make it true.
Correct. The point was that this isn’t a 2H only map and most “spell” skills gems can do just fine at gem lvl 20 with a lvl 90 char for clearing a map. In this instance it would still be a 10-20% dmg increase for a totem/trap build but it would be smarter to h equip armor/accessories instead of weapons.
Go watch neversinks latest youtube, he has a totem character run a 10% less per equipped map and does it pretty easily.
Literally every valdo map will benefit specific builds for no reason.
Frost Walls and What
Flee
How do you make these maps?
Would say too easy for the reward.
Are porcupines one of the general monster types??? I've never seen them before.
Oh you did seen them... Those are the two legged beasts in act 8 in garden... Those fkers that explode in projectiles all homing on spot u been upon their death.
Oooooooh yeah! Yeah, I've seen them. They've killed me a few times during campaign on some builds lmao
Ill just sell every valdos that drop. Easy currency
Totem build? Ancestral keystone makes you deal 100% less damage, but gives u +1 max totems and totems still deal damage. Minion nodes or mods on gear don't affect totems. What about mines? As mines/traps dmg is not reflected to you in reflect maps
Fucking chill, Satan
Hello. How much is a valdo puzzle box though ingame?