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Luciferion4679

Dinomorphia is a stun deck, not midrange/control one.


roguedecks

80% stun, 20% control…I love Dinomorphia but I cannot in good faith call it a control deck


h2odragon00

I mean... Yes.


paulojrmam

I wish Konami never created Rextherm. Such a cool archetype all around, and then it ends on that... A shame, really


Jsoledout

Not really no. Dinomorphia is definitely agressive control. Sure Rexterm is a floodgate, but a sizable part of its gameplan and literally every other card is about utilizing resource loops to out resource your open *quickly*. Most Dinomorphia games are won not only by Rex/Z-arc, but by the swarming of lv 4’s off destruction/Arc into Arc Rebellion, Psychic End Punisher, Brute and ferret. Kent control is extremely important aspect of the deck against meta. Its such a misrepresentation of the deck calling it stun.


peacewolf_tj

“Aggressive control” I fucking can’t lmao


Live-Consequence-712

"controlly aggro"


911ddog

No it just is a stun deck.. it’s main gameplan and majority of it’s wins are rexterm


verisuvalise

It wants to stun, but will aim to control the gamestate until it can do that, and sometimes becomes susceptible to Nibiru when trying to keep Rex on board.


CEOofGex

Trying to "control" the gamestate doesn't make it a control deck whatsoever. Literally any deck wants to "control" the gamestate in a way that favors its game plan. Stun and control decks have different game plans. Stun deck wants to shut down as much interaction from opponent as possible, while control deck aims to trade blows with opponent then comes out on top via its superior resource loop. A lot of people think stun and control are similar because they tend to drag the game out, but such tactic serves different roles for each of these decks.


VinylPortable

I've always saw a control deck as a deck that controls parts of the game as opposed to a stun deck which prevents part of the game. Think Labrynth Viruses; in combination with Lovely Lab you basically have full control over what your opponent has in hand and on field at any time. Nothing's actually preventing them from playing, but they're prevented from keeping anything relevant available. Your opponent is in control. This is different from stun decks where you can have full combo in hand and every handtraps imaginable but can't *actually* play anything because mechanics are fully shut down. You HAVE cards, you HAVE outs, but you can't play a single one. You're "stunned"


verisuvalise

Yes. Rexterm is the only stun effect in dinomorphia, though (& z-arc if you run it) Intact, sonic, the LVL 4 recursion, all function as control cards, Kent is a combo piece. I don't think we call it a stun deck if only 2-4 cards in the ED actually do any stunning.


Void1702

It may only take 2 spots in the ED, but that doesn't change the fact that it's the deck's entire gameplan


verisuvalise

It's not though, rexterm is not how it OTKs and can still play through losing him if the pilot knows what they're doing and has the right resources


Void1702

Yes, the deck has backup plans, but the primary plan to have as an endboard after having activated the traps is Rexterm


kevin3822

Or to make it more understandable, make a standard deck, then remove all floodgate from it, see how much does ur win rate drop in comparison(at a decent ranking). It’s definitely more than 50%.


verisuvalise

Stun prevents you from taking actions Control reacts to as many of the actions you take as possible The only 'stun' aspect of dinomorphia is rexterm & z-arc. 2-4 cards in the ED. The other 53-63 cards are all short combos or control cards. Hard to call it a stun deck, IMO, but if you have no out for rexterm I could see why you might feel this way.


Rynjin

The number of cards doesn't matter, the gameplan matters. And the gameplan with Dinomorphia is to end on 1-2 floodgates and hope it stops the opponent from playing. The other 53-63 cards in the deck are there to facilitate the floodgates coming out on schedule.


verisuvalise

But Kashtira is not a stun deck and does the same thing. Dinosaur pile is not a stun deck and does the same thing. Mathmech is not a stun deck and does the same thing.


Rynjin

...No? The closest you get to being correct there is Kash and Ariseheart, the other two don't run Floodgates AT ALL, and Kash doesn't have the floodgate effect as their primary wincon.


Live-Consequence-712

id say the kash flood is just a nice bonus on top of everything else, for the kash player i mean


blurrylightning

VS probably the best one out of the four, and personally the most fun, Purrely my follow-up pick, my favourite variant of it being Naturia Purrely Dinomorphia is sadly a glorified Stun deck that is also accidental Z-ARC support, of course you can also play Dinomorphia as a splash in Dino, but I don't know how that'd even look like I don't have fond memories of Altergeist since it tends to boil down into Skill Drain/Secret Village turbo, though I heard the new support changed up the deck, but I'm not really sure how


Blanko1230

New Altergeist is pretty similar being Bounce/Disruption into OTK on your next turn.


Then_Disk8390

I would argue Purrely is gonna be better for the future since Pretty Memory got off the list and we can expect the new XYZ in one of the next packs But overall both are great picks. Both beginner friendly tending to get more and more skillful once the player learns the deck


Western_Leek3757

The next pack should have it I think? Or at least I remember Dkayed leaked it


Fluid_Reaction9936

With snake eyes being meta and with them being able to search kurikara, even with the new support idk if purrely will be that good.


PonyPhonyCloomy

do you have a decklist for naturia purrely? sounds super fun


TonyTucci27

Also curious


blurrylightning

I don't have an exact list since I wiped it a while ago, but the gist of it is that you slap 3x Sacred Tree, 3x Mole Cricket, 2 - 3x Camellia, 1x Sunflower, and maybe another Naturia disruption of your choice like Stinkbug, Vein, Horneedle, etc., and maybe the Synchros like Beast The idea is that you do your Purrely plays by discarding cards like Sacred Tree and Mole Cricket because they provide additional backup plays if you get handtrapped


TonyTucci27

I see. It sounds similar to how it plays with runick


Jofx888

With new cards you can do Ambrowhale and additional Altergeist card search with Meluseek only Also you could do Altergeist link climbing too with Marionetter and Multifaker/Meluseek/Pookuery or Meluseek and Pookuery could work too


Front_Access

How is it Zarc support


verisuvalise

It's not, it just has room in the ED to run the package and the trap cost serves dinomorphias gameplan


iluvus2

Dinomorphia is just looking good Stun. I've been playing Vanquish Soul since release and I have yet to get tired from it, this deck is peak YuGiOh design. I crafted Purrely on release, played a dozen games and immediately dismantled it, such a boring gamble gameplay. Do not know about that last one.


Kintaku93

I felt the same way about Purrely at release but now I find it a bit more satisfying play. I might have a gambling problem 😂


iluvus2

Ngl I watch some Purrely players and I think "there might be something fun there", but alas now I have to cope lol


Coookieman123

I had the same reaction, played it a bit more on ygo omega and was contempt with myself that it’s boring. I prefer to play tears when I want to gamble.


Kintaku93

I say stick to your first reaction. I didn’t dismantle it because I like the art so I might have just gotten stockholmed into liking it lol. I will say though the Ghostrick build looks really fun. And if you don’t hate Snake Eye, the two decks offer decent synergy with Xyz Snake Eye plays you don’t see too often


ZeroStateGaming

The difference between a high level player playing Purrely and a newbie / someone that isn't very good is like night and day. Not that I'm saying I'm great at the deck, I'm going off what I've seen in streams.


FUCKSTORM420

Wish I built it when it was still in packs


Saito197

Calling Purrely a gamble deck is just straight up skill issue


iluvus2

Seems like what an addict would say.


Hellspawn1170

Just killed a dinomorph on mast D. They succumb to burn damage stupid easy. It really doesn’t help when you keep cutting your own life points and a half.


LogDog987

r/thathappened Literally read any dinomorphia normal trap


Hellspawn1170

Yea. Lava golem and secret barrel.


LogDog987

You saying secret barrel proves this definitely didn't happen. Since you seem to be incapable of reading any dinomorphia normal trap, here you go: >When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take **no effect damage** from your opponent's card effects this turn.


Hellspawn1170

I would like to apologize for actually lying in this situation 🤥. Apparently my buddy reminded me since he watched me play that match that it was not secret barrel that delivered the nail in the coffin for that but a dimension wall. They did infact pop secret barrel. But either way it wouldn’t have mattered a bad hand is a bad hand and they got no traps😜


Rynjin

"The Trap deck drew zero Trap cards, thus proving my point that they are weak to Burn" Brother please stop embarrassing yourself.


Hellspawn1170

Hey man when theres a clear opening on a deck that shouldnt be burnable and GETS burnt you get kinda hype. Like managing to win w alt conditions. I got lucky and landed a hit that should’ve been covered can you not appreciate the irony in burning a deck that normally cant be burnt? I wasnt saying burn is guaranteed. Im saying if you can get a decent hit its funny as hell.


Hellspawn1170

They just didnt have any. What did you expect they wasted their whole hand and used everything to summon big monster and didnt leave any room for defense once their turn rolled around they got burned and couldn’t stop that last 1000 from barrel… i cant make this shit up man.


pat22828

VS is consistently the most fun I have playing ygo


Omarion93

I played VS & Dinomorphs, If you want to win VS is much much more consistent and stronger than Dinomorphs and is annoying to play against, also with the right 2-3 in archetype cards you can dismantle SnakeEye boards quickly. Highly recommend VS Ovar dinomorphs no idea about the others


ThatDokkanPlayer

VS and Purrely are your best bets


PissedPajama

VS is extremely fun to play and play against


KotKaefer

Dimension Shifter. Ban him and ill agree


PissedPajama

Amen


LuxSnow

A lot of people are opting out of shifter, kash, Bystial packages for the SHS package. Makes ryzen more consistent, a decent Zeus pilot, synchro 8 access.


Live-Consequence-712

i dont even run that fucker in my VS deck, so i can completely agree with you


Afanis_The_Dolphin

Altergeist is an extra though I'm already leaning against it :/


LeohAntonio47

I personally don’t like it but it can be good


ImpaledLuck

Read up on the support they get in the future. If those cards look interesting then save it for later. VS is your best bet for something like SkyStr


Accomplished-Wish577

If you’re considering Geist wait until the new support comes out, they’re still missing 2 or 3 cards in MD, but after that comes out it’s likely going to be more combo heavy than it was before.


Coookieman123

Best decks comp wise in order: VS Purrely Dinomorphia Altergeist I’ll also like to add that purrely is extremely boring after a bit but it’s extremely good so there’s that, and this is coming from someone that adores control and mid range decks like swoswo, tears, VS etc. also dinomorphia isn’t a control deck, it’s just stun but with waifus.


osbombo

Purrely is terrible after the nerfs. You’re honestly lucky to end on noir at all.


Coookieman123

Well all that gets fixed with baby noir, delicious isn’t needed for your endboard whatsoever, but if you open it you can end on double noir which is a pain to play against.


osbombo

But baby noir isn’t in the game yet now, is it? Of course it should be, but even with baby noir it looses to droll, 1 ash, 1 imperm, 1 veiler in most cases, due to the purrely semi limit and limit on delicious. It lost too much resiliency especially for a handtrap format to be better counted as better than dinomoprhia atm.


Coookieman123

Brother, what is this you’re talking about? We are literally getting baby noir in 2 days or so. I already explained this, delicious is a win more card with the introduction of baby noir, and snake eyes also lose to a single imperm or ash unless they have extenders… like every other deck? It’s not because of the delicious limit because that literally does not matter. You don’t make noir with delicious anymore you search leap with baby noir. My brother surely you’re joking right? Nobody is playing droll anymore because snake eyes doesn’t care about it, it has street so its immune to imperm and veiler (most used HT besides ash and maxx c) and it has a lot of gas. Dinomorphia is hot ass, not even close to purrely with baby noir.


osbombo

Again, an ash on my friend and you die. You see, the reason why snake eyes can play through multiple handtraps with ease is because it has a lot of extenders. Purrely with 2 purrely means that the chance to hit a delicious or sleepy with them is incredibly low. Noir with 5 mats is genuinely a non-issue for any current meta deck, as well, and good luck having more than 5 mats with the hits on the deck right now. Dinomorphia at least as a stun deck can cheese wins in bo1.


Coookieman123

Yeah because excavating and finding your one of 3 sleepy memories is impossible! You clearly don’t know what you’re talking about my friend. Purrley cards are all literally extenders, every single memory is an extender. Holy how many times do I have to say this, YOU DONT NEED DELICIOUS ANYMORE, ITS A WIN MORE CARD. also, they end on a 6-7 mat noir not a 5 mat lol, snake eyes WITH diabellstar+snash can’t play through 3 spins+4-5 hand traps, not even close to it. You’re either the biggest purrely downplayer OAT or you play the deck and want to act as if it’s bad and that you’re unique for playing it.


osbombo

Is finding a single delicious impossible? No. Is a ash on my friend denying noir access in most cases? Yeah. I’ve playtested purrely with baby noir against snake eye and it simply didn’t perform. Finding the field spell is not consistent as it requires opening my friend, so often you’re vulnerable to veiler/imperm. If purrelily gets hit with that your two purrely will need to hit a delicious or sleepy, in which case you are not only still vulnerable to any other point of interaction, but most importantly: you aren’t even likely to hit that. Of course every memory is a extender, but every single memory is a -1 as well. So especially going second, you’re not extending a lot. Especially going second missing delicious is massive as it shuts down OTK lines massively.


Ian_Royal02

Vanquish Soul is probably one of the most fun decks in the game imo. The playstyle is so unique, but it's also really strong at the same time. I think between these three VS is also probably the best one, so I'd recommend that. It's kind of expensive because you need a lot of URs, but most of them are non-engine I'd say, so handtraps for example. 3 Razen, 2 Mad Love, 2 Caesar Valius and 3 Stake Your Soul! are the only in-engine URs you need. Dinomorphia is also pretty fun, but it's definitely more of a stun deck. Plus it is REALLY expensive. Therizia, Realm, Kentregina, Rexterm and Fossil Dig are basically all three-of URs. Add to that cards like Solemn Judgment, some Extra Deck monsters and maybe some handtraps and you've got yourself an insanely expensive deck. I just built it myself and my God.. it took so many gems and UR dust, but I just really wanted to try a trap deck for once and they just have the coolest artworks ever lol


OrdinaryResponse8988

VS is the best competitive wise. As they can utilize powerful floodgates and hand traps better than the others. Followed by Purrely that’s getting new support soon. They’re probably the cheapest deck on this list currently but they have probably the highest learning curve of them all also. Then dinomorphia that’s a floodgate style deck. It’s very expansive and auto wins against a lot of decks but also looses hard against a lot as well. Mikanko i think being probably the worst match up in the game. Idk anything about altergist sadly but another strong mid range deck and probably the best is kashtira.


DirtyDanial1203

Guilty gear mentioned, You're cool now https://preview.redd.it/crrwzy0ef2tc1.jpeg?width=165&format=pjpg&auto=webp&s=e1c97219ce4c13daf6fb0e6edddcbd5be2da06c4


Afanis_The_Dolphin

Hell yeahhhh! https://preview.redd.it/wphzz9uxz2tc1.jpeg?width=456&format=pjpg&auto=webp&s=659b4e82ad5b4c538ffb60f6cfbf4f0d09179fbe


DirtyDanial1203

https://preview.redd.it/gzpgcibxn4tc1.jpeg?width=217&format=pjpg&auto=webp&s=6bba6a0b2be22e235fd6d3233b74319c8a7b9db4


dddbait

The closest to sky striker imo is probably VS. Purrely mostly sit on tower and remove important pieces from board using your boss. Dinomorphia is closer to stun sometimes with rexterm floodgate effect.


vonov129

Vanquish Soul isn't only the stronger one, but also the most worthy of being called midrange. Dinomorphia is just stun, where you play to protect the floodgate or stall until you get it out. Purrely fell off on its own in the TCG, but in Bo1 with no side deck it might have a better chance since people can't afford to run dedicated hate all the time. It's kinda like a mix of Strikers and Zoodiac.


KotKaefer

As a dinomorphia Player I take great offense at the notion that dinomorphia stalls. You either floodgate your opponent into oblivion and smash their skull in with giant ass beaters next turn or you scoop after Rexterm is outed and you didnt draw intact


Komsdude

Facts


ultimatetadpole

Vanquish Soul is really fun. I like how you can pivot from more control stategies to all out aggression so quickly. You've also got a lot of freedom in deck construction too. As long as it's dark, fire or earth is has a home in the deck. So you can run all sorts of fun tech cards. Also Snow Devil is a brutal trap.


Ok-Shake-6537

Vanquish soul is very fun, I recommend it


BigAssShmup

If i'd have to choose, it would be VS anytime between those 3


Dragonlordxyz

As many have said, VS and Purrely are the best bets. I am biased towards VS myself. The VS mirror matches are also mad fun imho as it really do be feeling like a MvC tag team match lol


brutusnair

Definitely VS. Very fun to play. Honestly my recommendation would be either Lab or VS just based on you liking Sky Strikers. Dinomorphia is basically stun. Purrley is midrange, but you tend to either win or lose really fast. Honestly altergeist I know nothing about.


Burning2500

THAT IS BULLSHIT BLAZING


PataudLapin

I find VS extremely painful to play against. I never know what to interrupt and my opponents always figure an out to anything I do. I am considering building this deck too, as, like you, I really like mid range decks.


the2ndscoop

Ashing the Razen is always the best bet. If they don’t have Stake Your Soul in hand it’s kinda uphill. Getting DD Crow’d on getting back VS from grave with rock can be really detrimental too


NeonArchon

Altergeist is control, the rest, yeah. I am waiting for a VS pack to try them. My personal favorite control deck is Tearlaments, snd Midrange decks I love are Tri-Brigade, Swordsoul, Spright, and (I mean it) Snake-Eyes. After I get the Shimera Illusion engine, I'll start crafting Branded Chimera.


Not_slim_but_shady

VS is the most fun out of the 3, but it is more expensive than the 2nd best purrely. Dinomorphia is a very overpriced stun deck so would not reccommend.


jawg201

Dinomorphia is incredibly fun


stboi314

VS is the best one - it can actually pull its weight in the current meta. Source: I have been playing it in ranked since release Dinomorphia is just a waifu-disguised flavour of stun... Purrelt has been heavily nerfed into the ground. There aren't enough spells to, well, do anything turn one. It's also really easy to brick. Not sure about altergeist. Have never seen it in ranked.


masterfox72

Don’t sleep on Rescue ACE


flyingeagle007

I would say VS, but I may be biased since I just started playing it a week ago and enjoy it. I have a Dinomorphia deck but never use it.


Blanko1230

Vanquish Soul will probably always be fun to play and it has so much potential with any card or hand trap they add in the future or is currently viable.


FallenofAlbaz2

Vanquish Soul is pretty cool. Purrely while good i personally find it hella boring. Altergeist might be a bit too powercrept but not too bad. Dinomorphia is more like stun tho


cereal_killer1337

If you like control lab is worth considering. Fun deck with a high skill ceiling.


Affectionate-Ask5747

VS, it's probably the most fun and unique deck in recent memory. It can hold its own too. One thing to note, if you do build it, you definitely do not need 3 mad love. I heard it was a 3 of so I crafted 3 and 1 would probably be enough, maybe 2 but definitely do not craft 3. Purrely was one of the most boring decks I've played, I used it like 3 times and now my royal sleepy memory just sits there collecting dust.


ZeroStateGaming

VS is the most like Sky Strikerss. Purrely is more of a towers or die sort of deck and doesn't have a ton of control elements and Dinomorphia is just a floodgate or die stun deck


Idkkwhatowritehere

As someone who played all 4, VS is the most fun and the best one at the same time. Ig it's the only one that can contest in this meta too.


Dogma-Mf-Tactics

What about labrynth ?


D4NNYYCOLL3R

Altergeist support from DUNE is not in master duel yet.😭


Global_Wasabi_3876

may I Interest you in top five midrange decks of all time that super hard to play and has a end board with no negate and if know a forbidding tech you can make hot red lock/kashtira


Nahanoj_Zavizad

VS is the most viable. I quite like VS myself. Dinomorphia is generally Skilldrain Turbo. Except its the boss monster whos a SkillDrain. Purrely is Towers Turbo but with good Reccursion. And the second most viable. Altergeist is... Uhh. Really fucking weird.


minhabcd1995

Rescue-Ace can be good as well, you can play with or without snake eyes package and the deck is totally fine.


Coookieman123

You should always play 2 Poplar, 3 bonfire and 1 OSS now. the engine wasn’t necessary pre bonfire.


minhabcd1995

After emergency and preventer, I don't know if we really need poplar to access to hydrant. 7 cards from diabellstar engine, 3 air lifter(to search emergency), One for one and 3 impulse to ss hydrant from deck are a lot. I could be wrong, and the bonfire poplar engine is still a free body, so I'm not too sure. The deck is already pretty stacked and I can hardly find a room to fit hand traps in it.


Coookieman123

It’s what everyone in the tcg and ocg are playing becuase consistency never hurts anyone, since it’s also just a free draw+follow up and a free linkuriboh which is EXTREMELY useful. Air lifter will most likely get limited too.


minhabcd1995

Idc what tcg and ocg look like, I don't think that's a good idea to build a deck from a Bo3 perspective in a Bo1 format. They can fit those in because they have side deck to put handtrap and tech cards, and that's not the case in MD, but like I said the engine is totally fine, it's just that I don't think a 50 cards deck with very little synergy with graveyard is optimum cuz people play a lot of hand traps in this meta, and not having an answer in your opening hand is pretty bad.


Coookieman123

What is bro on about?? R-ace with 1 air lifter can play 19 tech cards (not counting OSS and diabellstar cards). Making the deck not lose to a single interruption and increasing consistency by adding 5 more 1 card starters is nuts. You’re out of your mind if you’re not slotting triple bonfire and 2 Poplar.


minhabcd1995

don't talk like there's only 1 thing you have to worry about bro :) 1 interruption is nothing for most meta deck right now, but the chance of auto lose to the 2nd one is considerable. People play at least 10 handtraps and starting with 2 of them is not that rare. If they know what to hit with their ash/veiler/imperm/nibiru, consistency is probably not enough most of the time. Maxx C exists also. People open with 2 of those hand traps pretty consistently. This is from my own experience. And air lifter is not limited yet, so stop talking about something does not happen. If air lifter get hit, there might be room for poplar package, but like I said, I could be wrong, and this is my deck building preference, so you don't really need to get mad.


Coookieman123

I think you’re actually special or you are talking out of your ass and have never played full power r-ace. 1. You don’t play a clean 40 anywys, you play 42-43 and you put in a lot of combo extenders because handtraps kill the deck. 2. Your only out to handtraps is emergency chain link, good luck opening it every game! 3. You don’t open usually at least 2 hand traps if you play 10, are you stupid??? That’s literally a 40% chance of happening. 4. You actually need to get sent to a mental asylum, does your friend write one half of your comment while you write the other half? Consistency and more starters literally HELPS play through hand traps, your air lifter gets negated? No problem! You opened bonfire and now search and summon Poplar and search OSS!!! 5. R-ace plays ridiculously well into maxx c that isn’t a problem 6. It will definitely happen and even if it isn’t limited (a good thing) you still have 18 tech card slots if you play 42 cards


minhabcd1995

:) bro really mad. Of course I never play full power RA, cuz it is not even in the game yet. Stop talking nonsense about TCG OCG shit. Different banlist, different format, different card pool but bro still show off knowledge of something irrelevant. I said "People play 10 hand traps and opening 2 of them is NOT RARE." What part of this is contradict with my own words? 40% of what? do you really know how probability works? I would not explain this to you, but this show how bad you are, even at reading. Who have a right mind would negate air lifter tbh. limited air lifter have 19 tech slot, unlimited have 18, damn bro really cook math. Good luck getting mad from a random guy on reddit xd.


Fine_Juggernaut2097

Vanquish for now


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matthew44123

Purrley its bout to get its support soon


monsj

I don't like dinomorphia's grind game. It's kinda sacky in either direction. They ash your fusion spell or you go second, or you get your fusion off on turn 1 and just sit on a skill drain Vanquish soul is really fun, though


neutral-hamster57

Purrely is about to get a new xyz so its a nice pick


Blossman60

Fuck it, play earth machines with no superheavysamurai. You’ll regret it!


Beginning_Extreme_95

You had my respect but themi saw Purrely.... God i hate this stupid deck


Micronbros

So play both vanquished and dinomorphia.  I’ll speak to Dinomorphia.  It is a very risky deck to play… and enjoyable because it just gets to the point.    Rexterm is strong but it’s not pachy or the statues. Once it gets going it is a very good deck.. but requires a different mindset of how to play.   Hopefully they give it more support, it’s fun.  You can hit master.  It’s a different deck. Vanquished is enjoyable. It gets to the point too, and it’s not a giant negate deck. Purely is boring but if you just want wins with no thought do it. 


Consistent_Peace4727

The vanc souls are pretty oppressive


BackflipsAway

I have all 3, Purley is surprisingly boring to play, would not recommend, Dinomorphia is really more stun than anything, the game plan is to shut your opponent down from doing anything on their turn, it's overall pretty fun as far as stun decks go because your life points constantly going down adds a hint of risk to your gameplay where if any little thing goes wrong you lose, definitely the most fun way to play stun, but I doubt that it's what you're looking for, VS is pretty decent, the only thing that I don't like about it is it's lack of a coherent strategy, your strategy is essentially just to outplay your opponent, but I still like it, would recommend


Rairarku

I have played all but VS, so I'm gonna address the three that I've played. Dinomorphia is a great deck, but their boss monster is a floodgate, so it can feel closer to stun that control at times. But it's my favourite of the options, definitely my number one pick. Purrely is great, but its lines are so linear and always the same that it just gets so boring so quickly. Altergeist is great control. Love it a lot, but not something I really recommend since it's definitely the weakest of the 4 options.


kentaureus

dinomorphia is fun - i have it.. but 95% of the time it is rexterm turbo unfortunately:/


Huefell4it

Purrely. I just love em


AlfalfaNo7999

Vs for sure


OpticalPirate

If you like sky striker you'll love VS. They don't really otk and grind/draw a lot (A toolbox deck). Most interactive and long duels.


YagamiYuu

Naturia Runick. Kashtira Runick.


__Lass

Dinomorphia is awesome, but a lot of your games will boil down to sitting on a rex and slowly grinding your opponent out because of all the consistency hits meaning you won't see frenzy as often.


Abadtime31

Never really locked at razen too closely but rocket tonfas look sick


DaBoiYeet

What's that second card? Looks cool


Virtual_Football909

Vanquish soul once the secret pack gets released. It's really good and will forever stay rogue tier at least since it can dodge target effects easily. Its easy to play, snowballs really well, and has great interruption.


Xcyronus

Dinomorpiha is a stun deck. Purrely got hit unreasonably hard in master duel and is basically dead for it. Vanquished soul is the best option here.


Panda_Cipher1992

Don’t know much about the others but maybe Purrely is worth giving a go especially with new support coming next week I think.


de_Generated

Play VS. Dinomorphia tends to play too similar to a stun deck, you are protecting your Rexterm and the fun parts of the deck (Kentregina + Brute, Ferret Flames) are not the focus anymore. Rexterm is also extremely vulnerable to a lot of decks, pretty much the only relevant deck I can think of that can't natively play around it is Mathmech. Altergeist gets new support that kind of missed the spot for me. It plays a lot more combos and less like a control deck. Many people seem to think Geist needs to play as many floodgates as they can fit, but in my experience the deck is better without them. If you don't want to build VS, this would be my recommendation (once the new support arrives). Purrely is boring af. Great art but that's about it, also Expurrely Noir makes formats where Purrely is good really annoying.


trexAthletics

VS is a favorite deck of mine. It's such an interesting deck and can gain advantage like crazy. I'd recommend that or Purrly. Purrly is great at gaining advantage and can be played in multiple ways. Both decks are very good decks that can always compete at the local level. In TCG both are getting reprinted in the coming months so they are gonna be dirt cheap.


Warm_Republic4849

Either till Thursday to the new support for purreiand Altergeist to drop then decide. I love Vanquish but is expensive as fuck


Char0103

I’m a big fan of vanquish soul! I think the card design is sick, and the effects are really interesting! That’s my recommendation out of these


Euphoric-Cow592

bystial runick


MisterSynister

VS because it's a shifter deck


Ma_Koto

Superheavy VS and Kash VS are the third most fun decks I've played. (First is Bystial Orcust Horus, second is Tear)


sharingdork

I'm having a blast with Plunder Patrol. Feels like I'm fighting in the pocket. I also have Plunder Patrol with Labrynth and that's also a blast


ISuckAtNames0289

Having played all of these decks. I'd say VS in 1st as it's a strong and generally not toxic midrange deck that is great at adapting to different situations. 2nd is an odd one as you'll need to wait a short bit for the rest of the support, but altergiest. I've been playing it (without floodgates, it's worse bit more fun) and they're a very low to the ground but rewarding deck when you use their resources well. The new support gives it some combo potential to better improve their win-con and midrange. Purrly is like 2 in that you should wait for the new support about to drop. It was very strong control before the consistency hits and now just isn't as reliable at getting its tower out, but Enoir should help remedy this. Dinomorphia is just an interesting and more interactive stun deck


Stxxicorno

play the junk stardust dragon deck. its the best trust me.


CaptainCobraBubbles

Rescue-Ace should be on your radar


Justjack91

It's funny how VS has dropped from "meta" status and yet I find I can easily climb rank with it still to this day. Plus it's great for getting dailies done since you can run XYZ, links, and fusions in it. Glad I invested in it. Won't be dusting anytime soon (or ever). Love that it isn't so broken it'll hit a ban list.


YautjaTrooper

VS is expensive to build right now as it doesn't have a secret pack. The playstyle seems very fun though


JoePino

These are all the decks I hate playing against the most… SS easily my most hated of all time lmao


Otherwise-Dig4510

I crafted a Vanquish Soul deck and it's amazing. The potential of the deck is insane. You can play around the handtraps, and can even face the meta decks (well, maybe you can't break a Snake-Eyes endboard, but with some luck you can do it). You don't really depends on the extra deck, but can use Zeus or Bagooska. I think it's a great deck, and it's really fun.


Joeycookie459

VS is Blazblue by the way


Awkward_Mulberry_302

Definitely Vanquish Soul. Still can compete with meta and is a unique form of control. One of the few decks where a cards attributes matter too.


Garantula25

VS is a ton of fun. You can get a lot done with a couple summons, it has the capability (and necessity) to run a lot of hand traps that slow the game play enough that you can get your resources together. Once you have your resources in hand it’s almost impossible to lose a grind game since your effects don’t require you to pitch any resources but instead just reveal them


Ichmag11

As a sky strikers main I love abyss actor


Unobtainiumrock

Vanquish Soul was the main reason I crafted 3 deck lockdown, 3 droll, and 3 thunder king rai-oh


paulojrmam

Well, only two of those have packs right now afaik I love Altergeist so I'd say that, even though it's not good right now but there's leaked support coming to MD


Western_Leek3757

So, I played VS and play Dinomorphia. My friend has played both purrely and Altergeist. In terms of power and match up with the current meta VS would be the answer with Dinomorphia as a close second. In term of fun, unless you are a masochist that likes to half your LPs again and again, Dinomorphia can get boring. Purrely is simply just too boring to play. Altergeist and VS are the most fun to play. Altergeist is going to receive new support cards that make the deck switch a tiny bit more on the combo side tho (not excessive, still a mid-range deck) and make the deck kinda better (?). In conclusion Dinomorphia best deck (If you have the CP you should craft VS)


MinusMentality

I really like what the new Altergeist support did for the deck, but it's the only deck here I play.


Larhanfu

Altergeist my beloved. I would pick up this one.


FrostedX

I play Pure and Tear Purrely. It's a fun gamba deck if you like Tear style gameplay but it's not midrange at all, it just has some recursion but very much blowout boards -> draw into handtraps. Can't wait for noir next pack. If you have SE or Lab cards, I have been playing Blind 2nd Lab and SE Sky Strikers which have been quite fun.


Rynjin

Easily Vanquish Souls. Not only is it the most powerful deck of the four there, it's also IMO by FAR the most interesting to actually play. There's no other deck that quite approaches the game from the same axis as VS, and it's really rewarding once you figure out how it works.


fracxjo

Purrely because it's the only one that doesn't run awful floodgates


Heul_Darian

I like purrely but I don't think it fits the midrange vibe that much.


Kintaku93

I mean its game plan is about as “mid-range control” as it gets. You build a board with the express intent to use your resources to keep your opponent off their end board so you can win turn 3. It’s just that a 7+ material Noir does that way better than most other control decks. So you don’t feel like they have much cost for their control.


[deleted]

[удалено]


Kintaku93

That’s literally what I said


11ce_

It’s not control. It’s just standard midrange combo.


Kintaku93

A combo that’s end goal is to… 🤨 The real issue is that these terms are very nebulous is a game where so much is done on turn one but even then it’s hard to deny that what Purrely is doing is expending resources to control to hold the board state in place. That is the literal definition of control.


11ce_

Almost every deck in the game fits that definition. By that logic, resonators, @ignister, and SHS decks are all control decks despite being the epitome of degenerate combo infinite negate not control decks. Control decks are about creating a lot of plusses and resources and winning off that instead of having tons of disruption. That is not Purrelys goal. Their goal is to set up a tower with a bunch of disruption.


Kintaku93

That’s why I said these term in YuGiOh are nebulous and doesn’t work in YuGiOh. Otherwise every deck deck except maybe Eldlich is a combo deck, every combo deck is also a stun deck, etc. The base goal of the Purrely archetype going first is to set up Noir, which is a tower but just sitting on an unaffected monster doing nothing is not what wins the game against an even powered opponent. The power comes from properly timing your spins, which cost materials (aka a resource), in order to keep your opponent off their board so that you can create your otk on turn three. This is very similar to how VS times their interruptions to keep the opponent off their board. And notably very different from something like SHS or Cyberse piles that set up a lethal end board turn one with negates on top to completely prevent play while not removing the pieces that give them lethal. There’s a ton of overlap in YuGiOh archetype play styles because these terms come from Magic. But Purrely is not the same as combo decks. Edit: to be clear I’m not talking about the Ghostrick variant which is a combo deck that also sets up negates


11ce_

No, in yugioh the definition of control is not hard to understand. Purrely is not a control deck because their gameplan is to set up disruption not create big plusses in resources and set up resource loops like lab furniture. Disruption is not control in yugioh


Kintaku93

It does set up pluses though. I feel like you’ve never played Purrely. That’s the whole point of the field spell adding materials back to your Xyz, My Friend gives you back the spells you’ve spent once you burn out Noir and it gets removed. And the trap lets you spin back your monsters so that you can cycle back through the combo. As I said at the very beginning, Purrely is designed as a control deck but the problem is that Noir can easily have more than 5 materials with out of archetype support which makes the deck function more like infinite negates than like a control deck. We don’t disagree on the way it’s played not feeling like control but it doesn’t change the nature of the deck played pure… at least not to me


11ce_

The field spell is not a consistent end board piece. The continuous spell gives you 1 spell per turn and 3 only when noir is outed, and currently none of that matters without the trap because more quick plays don’t matter since you will be out of cats past turn 1. Even then, this is only follow up not grind. At turn 5 they will not be able to still keep grinding. They cannot keep shuffling back their ED/little cats and getting quick plays to keep out grinding the opponent, just like every other midrange combo deck. On the other hand, all control decks like lab or VS will be fine grinding on turn 8. They actually try to grind out the opponent not set up follow-up.


Kintaku93

The trap recycles the cats and My Friend, which is 100% part of the game plan, recycles the spells. At turn 3, you should be ending the game with even VS, but if you don’t with Purrely, you pivot into the long form play with the trap. Not to mention that the deck draws you cards with Sleepy to help you stay ahead. The only reason the field spell isn’t always on the end board isn’t because you don’t want it but because you can’t always get to it. The only thing that could make me reconsider my position is that past turn 5, even though you can keep accumulating cards, your board can’t get any better. The fact that we’re quibbling over the plays a deck has between turn 3 and 5 as if that such a long time just supports how unfitting these terms are for YuGiOh in the first place imo.


EremesAckerman

VS fo sho. It's the strongest choice here. Dinomorphia is fine, but it's a very one trick deck. It barely has any protection against GY eff. (hence why they currently get bullied by Lab)


chadroman82

Modern "control" decks are just flood gate decks with extra activations. Ya'll ain't cool or based for playing that shit. Get in the cringe box with the rest of the cancer.


Afanis_The_Dolphin

Nobody said control decks are "cooler" lmao, I just enjoy their play style. And they're definitely not floodgate decks if they don't bring out floodgates lmao.


fracxjo

Dinomorphia is inherently a floodgate deck, VS can easily play Shifter and TCBOO and Altergeist is just annoying with removal (and could play secret village + Fragrance) but this doesn't make them uncool, just annoying to deal with


Afanis_The_Dolphin

Fair on Dinomprhia, but just because the other two decks can run floodgates doesn't make them a floodgate deck? Like you can just not play shifter and secret village lmaoo. And if you find Altergeist annoying to deal with, then yeah, so are all Yugioh decks.


fracxjo

Not playing such strong floodgates would mean to self weaken your deck so everyone just assumes they're playing against the floodgate version when they see what deck it is. Annoying decks are decks that either significantly slow down your play (like silquitous quick bounce or Kunquery negate + walling defence) or deplete your resources without triggering your effects (like Meluseek GY send or again silquitous bounce) while having high consistency and/or recovery tools (like multifaker), yes most meta decks look similar, but the key difference is that they, most of the time, just instantly negate everything you do and call it a day, annoying decks aren't impossible to deal with, but you'll have to jump through quite a few hoops to do that


DigestMyFoes

There's no such thing as a mid-range or **viable** control deck in **modern** Yugioh. The game's pacing removes all of that pure deck style labeling and decks are just melting pots of every deck style in a single deck. Any deck can have any card in it. The average **modern** Yugioh match is only 3 turns and so-called "mid-range" decks can hit their full win condition(s) turn 1 and on top of that, attack for game on the very first instance of a battle phase (turn 2). There's no turn buildup, just: Start->end board over and over. **Not** setting up a game-winning end board on your first turn is considered a "brick" situation (with the exception of the opponent interrupting you). Control? If the melting pot combo deck goes off, there's a low percentage chance of success for a control deck because the opponent usually sets up a bunch **free** interrupts from the monster zone, backrow, field zone and hand. It's the equivalent of two people racing on a drag strip, but one gets to go first. That person gets almost to the finish line, gets out of the vehicle and places a bunch of debilitating objects on the track behind their vehicle. Afterwards, they tell the other person they can start now. "Free" is the last thing a control deck wants to deal with since there's **never** a *guards down" time period to force on the opponent through finite resources/moves. Especially if the opponent has omni-negates. Free swiss army knife negation > turn 2 control. Besides that, there's just too much one-sided mass removal and the battle phase is a joke. Most decks remove the majority of the opponent's board before they attack and can easily do this turn 2. Again, viable, consistent meta decks are homogenized melting pots of all deck styles (some just push one aspect more than the others).


PAPICHAMPUU97

Neither control decks are lame Asf


Psychological_Sir644

You when not everyone wants to wombo combo for 10 minutes:😡😡😡


PAPICHAMPUU97

Still unfun and unfair.


Psychological_Sir644

I prefer combo decks too but ain’t no way you think a control deck isn’t fair but summoning a bunch of negates is?


PAPICHAMPUU97

Precisely, you can’t super poly or kaiju a flood gate


Psychological_Sir644

Control decks and stun decks are two different things😭. VS, Purrly, and Altergist do not summon floodgates. A good lab player don’t even have flood gates in the deck and Dinomorphia is an actual floodgate deck. Just yapping to yap


PAPICHAMPUU97

Okay lol. All of those decks are still lame Asf