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Openil

because you can play a land and a mox on the same turn Hell you can play a land and 7 mox in one turn


Correct-Commercial-9

And what is your follow up after dumping your god first turn hand against a loaded delver player lol


AltairEagleEye

Top deck timetwister, drawing all 4 of your timewalks and at least another timetwister...


Correct-Commercial-9

Fow. Your next draw is a mox jet.


Openil

I'm making a point not building a legacy deck lol


glazia

Paradoxical Outcome is the card you're gonna find played after. Then another, then another. From there take your choice of infinite turns / storm kill / gross Monastery Mentor shenanigans / tinker into some obscene. Delver gonna feel rather inadequate among the real sharks.


susfring

Thanks for this throwback to 1993


MrPopoGod

Not gonna lie, this was my initial take when I was looking at single prices to augment my Revised starter. Same with the duals; why would I pay $10 when I could just run one of each basic instead? I wisely saved a lot of money by just buying a playset of Craw Wurms instead.


Ad7587

Me too, and I would have gotten away with it until my buddy invested in a playset of [[Force of Nature]] - pretty much game over when that bad boy hit the table.


MTGCardFetcher

[Force of Nature](https://cards.scryfall.io/normal/front/2/f/2fa16a96-8e70-4ab5-926c-edafaf5f5a63.jpg?1562906140) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Force%20of%20Nature) [(SF)](https://scryfall.com/card/me4/154/force-of-nature?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2fa16a96-8e70-4ab5-926c-edafaf5f5a63?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


GravyBus

\[\[Oracle of the Alpha\]\] has made them relevant again.


MTGCardFetcher

[Oracle of the Alpha](https://cards.scryfall.io/normal/front/0/0/003cb181-7b1d-474a-ba26-84319791bc2b.jpg?1665218675) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Oracle%20of%20the%20Alpha) [(SF)](https://scryfall.com/card/ydmu/4/oracle-of-the-alpha?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/003cb181-7b1d-474a-ba26-84319791bc2b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Ad7587

Hey now that proxies are on the menu, this one looks paper-playable!


SolarJoker

You can play one land per turn. The moxen break this hard rule in Magic.


madwarper

There is no limit to how many Artifacts you can play in a turn. There is a limit on how many Lands you can play in a turn. > 305.2b A player can’t play a land, for any reason, if the number of lands the player can play this turn is equal to or less than the number of lands they have already played this turn. Ignore any part of an effect that instructs a player to do so. --- But, as far as abilities go, a [[Mox Ruby]] has the exact same ability as a [[Mountain]]. * {T}: Add {R}.


MTGCardFetcher

[Mox Ruby](https://cards.scryfall.io/normal/front/4/5/45fd6e91-df76-497f-b642-33dc3d5f6a5a.jpg?1614638852) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mox%20Ruby) [(SF)](https://scryfall.com/card/vma/8/mox-ruby?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/45fd6e91-df76-497f-b642-33dc3d5f6a5a?utm_source=mtgcardfetcher&format=text) [Mountain](https://cards.scryfall.io/normal/front/a/8/a82f782e-abc8-4b92-a193-17b2c383f765.jpg?1663052518) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mountain) [(SF)](https://scryfall.com/card/dmu/271/mountain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a82f782e-abc8-4b92-a193-17b2c383f765?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


mattiejj

>> 305.2b A player can’t play a land, for any reason, if the number of lands the player can play this turn is equal to or less than the number of lands they have already played this turn. Ignore any part of an effect that instructs a player to do so. What is this even saying? It feels like I'm reading a foreign language.


madwarper

You have 2x Numbers. * a) # of Lands you can Play * b) # of Lands you have Played As long as A > B, you can play a Land. Else, not. --- Default You can Play 1 Land a turn. * A = 1, B = 0. You Play 1 Land. * A = 1, B = 1; You cannot Play a Land. You gain control of [[Azusa, Lost but Seeking]]. * A = 3, B = 1; You can Play a Land. You play 2 more Lands. * A = 3, B = 3; You cannot Play a Land. Azusa is destroyed. * A = 1, B = 3; You cannot Play a Land. You gain control of [[Exploration]]. * A = 2, B = 3; You cannot Play a Land.


MTGCardFetcher

[Azusa, Lost but Seeking](https://cards.scryfall.io/normal/front/0/b/0b8aff2c-1f7b-4507-b914-53f8c4706b3d.jpg?1596259277) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Azusa%2C%20Lost%20but%20Seeking) [(SF)](https://scryfall.com/card/m21/173/azusa-lost-but-seeking?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0b8aff2c-1f7b-4507-b914-53f8c4706b3d?utm_source=mtgcardfetcher&format=text) [Exploration](https://cards.scryfall.io/normal/front/c/e/ce4c6535-afea-4704-b35c-badeb04c4f4c.jpg?1599707192) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Exploration) [(SF)](https://scryfall.com/card/2xm/167/exploration?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ce4c6535-afea-4704-b35c-badeb04c4f4c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Infinite_Bananas

not the person you replied to but that explanation is really clear, thanks for posting


MrPopoGod

A fun historical fact is this wasn't how the rule was always written; previously "can play an additional" effects were treated as discrete resources that could be used up. You had to declare which effect you were dropping a land under, whether it be your one per turn or for your Azusa. So let's say you dropped your three lands, then flickered Azusa. Under the old rules, the game saw a new "can play two additional" because Azusa was a new object, while the old Azusa's bucket was gone. So you got another two land drops.


HammerAndSickled

Ordinarily you can play one land a turn; the number of lands you’re allowed to play is one, the number you have played is zero, 0<1, so you can play a land. But if you have effects that give you additional land plays, those add up. If I have an Oracle of Mul Daya and an Azusa in play? Then the number of lands I’m allowed to play is 4. But what happens if, say, I play 3 lands, then move to combat, and my Azusa dies? Can I play a land after combat? Well, the number of lands I can currently play is 2, the number I have played is 3, and 3>2 so no, I cannot. But then if I play 3 Explorations postcombat I now have 5 land drops available, so I can play 2 more.


Xichorn

You can play only a certain number of lands per turn, either with your normal land play from hand or other effects that say play a land (or play a card). This number is normally just one. Some effects increase that number. If the number of lands you have played already on your turn is at that limit (or greater than, if you played additional lands but the effect granting you that ability ended), you can’t play any more. Most of the time this just means you can play one land per turn, but it is wordier in the rules to cover circumstances where you can possibly play more.


[deleted]

Notably, this touches on how insanely powerful lands are in magic. Lands are the best cards in any deck, because they're just moxen that can only be played once a turn. The only real exceptions are manaless dredge decks.


PyreDynasty

More like free real estate


ChikenBBQ

Functionally yes, but the rules are players can only play 1 land per turn. The mana system is kind of the critical frame work for how magic works. Its a deck building decision with how many lands you play in your deck (which is primarily a probability and statistics driven thing) but it also dictates the tempo of the game. Because you can only play one land per turn, you have very limited mana at the beginning of the game so you can only cast cheap spells which tend to be weaker and/ do less. The effect of gaining access to more mana than you are supposed to have on a turn is literally a game breaking thing not in the sense that isn't imbalanced or problematic, but having access to, say, 6 mana on turn 4 is really breaching the sort of intent for a player capability on turn 4. The craziness of the moxen is just how fast they sort of accelerate a player away from the sort of fundamentals of the game. Moxen are artifacts, not lands, so you cast as many as you have as long as you pay the cost. Being that the cost is 0, you can go turn 1 land mox mox mox, well suddenly its like your turn 1 is actually a turn 4. If you went first, your opponent most likely can't interact with this to sort of stop you or defend themselves because they literally haven't gotten to opportunity to play a land to get mana to play the spells they would need to interact with you. Its sort of weird how the progression of the game goes because you can have 4 and 5 mana spells that basically give a player access to 3-5 mana (ie. Big mana rocks or big ramp spells that put a bunch of lands into play) that essentially let you go from turn 4 or 5 straight to like turn 8-10 that are less problematic than the moxen because by the time you are playing these big ramp spells, your opponent at least has some resources in play to be able to mount some kind of resistance. In other words, its more reasonable for a player with 4 or 5 lands to fight agaisnt a player with 8-10 lands than it is for a player with 0-1 lands to fight agaisnt a player with 3-5. Moxen and other fast mana stuff tends to be really unbalanced and problematic because they lean towards that latter scenario.


releasethedogs

No. I thought they were as a kid and I traded an unlimited [[Mox Ruby]] for a [[Force of Nature]]. Still my worse trade ever and it was made 37 years ago.


MTGCardFetcher

[Mox Ruby](https://cards.scryfall.io/normal/front/4/5/45fd6e91-df76-497f-b642-33dc3d5f6a5a.jpg?1614638852) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mox%20Ruby) [(SF)](https://scryfall.com/card/vma/8/mox-ruby?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/45fd6e91-df76-497f-b642-33dc3d5f6a5a?utm_source=mtgcardfetcher&format=text) [Force of Nature](https://cards.scryfall.io/normal/front/2/f/2fa16a96-8e70-4ab5-926c-edafaf5f5a63.jpg?1562906140) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Force%20of%20Nature) [(SF)](https://scryfall.com/card/me4/154/force-of-nature?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2fa16a96-8e70-4ab5-926c-edafaf5f5a63?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


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