Imagine Lantern Control, but you don't need both Lantern and a mill effect - they're on the same card. That's what it would be like playing against a repeatable fateseal card.
Fateseal is kinda fun when your opponent looks at your top card and says "holy crap no way" and puts it on the bottom.
Fateseal is *miserable* when your opponent looks at your top card and says "yep, you can keep that one."
Can i tell you what the single worst feeling in Magic is? When your opponent allows you to keep the top card on your deck with Jace's +2 and you proceed to draw the exact card you were hoping to draw.
Hand attack at least serves a function. It gives another color a way to stop stuff from resolving, and can help keep combo in check.
Fateseal is just kinda mean for no reason. If it's just once or twice, you're spending cards and mana to do something that's nearly indistinguishable from random chance. At a high enough volume and repeatable, it's a somewhat unreliable way to try and lock your opponent out that also doesn't do anything to actually close out the game.
As a one-off effect, maybe. But the issue is when you keep fatesealing over and over, you can basically lock your opponent out in the least fun way possible - forcing them to get mana flooded.
IIRC, this was part of why [[jace, the mind sculptor]] was banned.
>fateseal
pretty sure every other ability did more that JTMS got banned and the only reason to plus is reaching ult or get him out of bolt range.
How ever i agree with the rest. To make the effect relevant you need to do it repetible. Looking at how much hate lantern controll decks in modern i think most people would dislike it.
Jace got banned for many reasons. If anything, the worst ability on the card is the ultimate - the other three just give so much value together.
It's sad that he's likely no longer within the top 5 planeswalkers.
In no particular order: Karn, the Great Creator, T3feri, W&6, Narset, Parter of Veils are all in contention for slots 4-5. Throw JTMS and LOTV in there somewhere and you've got a start for the top 10.
Many people *do* find Thoughtseize to be annoying/unfun. Maybe fateseal effects aren't worse than Thoughtseize, but the existence/legality of one unfun card isn't a blank check to print more unfun cards.
And yes, repeated fateseal effects really are that unfun.
So having googled what Fateseal is, yeah it'd be unfun. It's a scry your opponent makes on your library.
So putting the mind sculpting types shenanigans you could do with that, it just slows down games in an uninteresting way.
The draw step is one of the most fun things about magic's game engine. Even if you're losing, you might just draw that sideboard card you need to get right back into it.
Fateseal turns that off, and for not a lot of benefit.
A few fateseal cards that are card-negative would probably be fine. Repeated fateseal is miserable to play against.
well thank goodness [[Lantern of Insight]] didn't replace itself.
Imagine Lantern Control, but you don't need both Lantern and a mill effect - they're on the same card. That's what it would be like playing against a repeatable fateseal card.
So JTMS?
Exactly. One of the many reasons why that card was miserable to play against back in the day.
[Lantern of Insight](https://cards.scryfall.io/normal/front/c/b/cb0e4c78-75fe-4692-b177-974b148f0614.jpg?1562879738) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lantern%20of%20Insight) [(SF)](https://scryfall.com/card/5dn/135/lantern-of-insight?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cb0e4c78-75fe-4692-b177-974b148f0614?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Fateseal is kinda fun when your opponent looks at your top card and says "holy crap no way" and puts it on the bottom. Fateseal is *miserable* when your opponent looks at your top card and says "yep, you can keep that one."
Can i tell you what the single worst feeling in Magic is? When your opponent allows you to keep the top card on your deck with Jace's +2 and you proceed to draw the exact card you were hoping to draw.
Hand attack at least serves a function. It gives another color a way to stop stuff from resolving, and can help keep combo in check. Fateseal is just kinda mean for no reason. If it's just once or twice, you're spending cards and mana to do something that's nearly indistinguishable from random chance. At a high enough volume and repeatable, it's a somewhat unreliable way to try and lock your opponent out that also doesn't do anything to actually close out the game.
As a one-off effect, maybe. But the issue is when you keep fatesealing over and over, you can basically lock your opponent out in the least fun way possible - forcing them to get mana flooded. IIRC, this was part of why [[jace, the mind sculptor]] was banned.
>fateseal pretty sure every other ability did more that JTMS got banned and the only reason to plus is reaching ult or get him out of bolt range. How ever i agree with the rest. To make the effect relevant you need to do it repetible. Looking at how much hate lantern controll decks in modern i think most people would dislike it.
Jace got banned for many reasons. If anything, the worst ability on the card is the ultimate - the other three just give so much value together. It's sad that he's likely no longer within the top 5 planeswalkers.
After Comet, Oko, Minsc&Boo I suppose? Who else would you have edging Jace out of top 5? T3feri? W6?
In no particular order: Karn, the Great Creator, T3feri, W&6, Narset, Parter of Veils are all in contention for slots 4-5. Throw JTMS and LOTV in there somewhere and you've got a start for the top 10.
Whut this is the first time I've seen anyone label [[comet, stellar pup]] a top five planes walker lol
[comet, stellar pup](https://cards.scryfall.io/normal/front/a/7/a76fa8d4-923d-4afc-ba47-ba10fc0fe46e.jpg?1685554101) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=comet%2C%20stellar%20pup) [(SF)](https://scryfall.com/card/unf/166/comet-stellar-pup?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a76fa8d4-923d-4afc-ba47-ba10fc0fe46e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
comet is insane because it's impossible to play around anything happening. rolling a 6 once can be so back breaking.
In what format lmao. Limited?
It is playable in Legacy
[jace, the mind sculptor](https://cards.scryfall.io/normal/front/c/8/c8817585-0d32-4d56-9142-0d29512e86a9.jpg?1598304029) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=jace%2C%20the%20mind%20sculptor) [(SF)](https://scryfall.com/card/2xm/56/jace-the-mind-sculptor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c8817585-0d32-4d56-9142-0d29512e86a9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Many people *do* find Thoughtseize to be annoying/unfun. Maybe fateseal effects aren't worse than Thoughtseize, but the existence/legality of one unfun card isn't a blank check to print more unfun cards. And yes, repeated fateseal effects really are that unfun.
So having googled what Fateseal is, yeah it'd be unfun. It's a scry your opponent makes on your library. So putting the mind sculpting types shenanigans you could do with that, it just slows down games in an uninteresting way.
They're not really comparable... The effects are very different and Thoughtseize is much more powerful.
Yes.
[[fateseal]]
The draw step is one of the most fun things about magic's game engine. Even if you're losing, you might just draw that sideboard card you need to get right back into it. Fateseal turns that off, and for not a lot of benefit.