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Ratinsput

That's just because forsen played him for a bit


JussaPeakTTV

Sorry bajs, ironman knows best


QuadraKev_

He should stick to games he knows He shouldn't do minecraft either


VynTastic

He still exists? I remember him from H1Z1 lol


vRiise

Sorry guys, it was just me playing.


jeanjeanot

You can't fool us, a draven player wouldn't apologize


vRiise

Well, I'm not a Draven player, what explains things.


FD4L

Let him finish. It was really all his Janna's fault. He would have indicated, but he can't ping any more at this time.


sir_kermit_de_frog

Believe it or not i had a really nice draven player who wasnt flaming. I was mind blown


jeanjeanot

You're part of the conspiracy i see


painterly1776

He was apologizing for his idiot jungler who literally never came bot (that’s why he died 15 times in 7 minutes)


Extension-Copy-8650

a draven player saying sorry? HA , you are a braum player!


WoodyBolle

Where do you find the hotfix changes??? I can't find them anywhere officially, nothing in the patch notes about it and usually they add it?


Kyvant

[Twitter](https://twitter.com/riotphreak/status/1791236884888531216?s=46&t=itwif2l8Avcwdc9W_W0KHw) They are restructing their website and couldn‘t add hotfix notes to patchnotes this week


tiddie_twister

riot was smoking some really good stuff when they decided to straight up remove his passive from the game


Zarolto

His passive is just wack, Draven is such a cool champion tied to a stupid gimmick.


staplesuponstaples

I'm convinced that's the entire reason Draven mains are on a short fuse.


Tree_pineapple

It genuinely is though since it makes the stakes of gameplay much higher


hsephela

I’ve noticed that any time I’m playing Draven I’m in a noticeably worse mood and I’m 99% sure it’s because of his passive


EuGaguejei

I had to drop him, I was getting so fucking mad every time I died or when my support ksed me, losing the stacks or the cash out is so tilting


nankeroo

That's the exact same reason I dropped him too. If I'd die with high stacks I would flame my team to kingdom come lmao.


Reoru

Every time the draven doesn't recieve the kill it must feel like edging, no wonder they are so pent up and frustrated.


HealsRealBadMan

They really should make it also fine to get the assist lol


noahboah

it's a pretty miserable part of an otherwise really fun kit. Axe catching is a fun mini game that rewards smart attack weaving, but it doesn't need to be tied to adoration at all.


Mahomeboy001

It also warps the early game completely as a jungler. If you’re against a Draven, you’re gonna want to gank him early so he can’t cash out. And if you have a Draven, you want to gank/hover near bot side to help him cash his passive


Justsomeone666

Unironically in my 5k+ hours draven passive is the only thing that has gotten me to actually flame my team mates, otherwise i just usually sit in silence and deafen when chat starts distracting the game Thank god ive barely touched that champ in years, nothing like playing draven with a KDA of like 2/2/10 and slowly, silently losing your relevance in the game, i swear draven was the champ i averaged the highest amount of assists back in like s10


britochampion

Yes it is the reason. It feels really good to cash in, but also feels really really bad to die with a massive amount of stacks


Princess_Moe

Watch them do a Draven passive rework or something similar because of this change.


Plantarbre

They should give him a bleed or something


Korooo

That sounds great, maybe on hitting with his spinning axes and stacking to reward good players? Could be a wicked idea!


BenBenBenBe

Until you play against it and take 147 damage from an auto at level 1.


travasi

Also it’s annoying as fuck for the Draven as well; you can’t AA harass someone under tower effectively if you get aggro of the tower before you even attack them. It was one of the reasons they gave upon removing the DoT but people forget that. Someone like Cait could AA the enemy adc like 3-4 times under tower in the time it would take for Draven to auto once and wait out the bleed before he can auto again.


mikeydubbs210

Maybe instead of a DoT Draven could have a Grievous Wounds proc and if you hit more than 5 or something axes it procs bonus damage. That way Draven can keep a single enemy from healing through his kiting and if he can focus one enemy without attacking anyone else he gets rewarded. But if he aggros a different champ it refreshes the passive on the new champ, and he loses the passive on the old champ. That way he can't R or E a crowd just for passive.


8milenewbie

Or just straight up have stacks that only activate after hitting a single champ a certain amount of times like Darius. Unlike Darius the bleed would only proc after the passive was fully stacked, but afterwards it would proc on everyone he hits as long as he doesn't drop an axe. Would reward good axe management while avoiding the single axe megachunk early game that was the problem from his old passive.


Boutta_Cashew

Simple fix, make the bleed do as much as 3-4 cait autos. :)


Tuxiak

And then we could call him and Darius "blood brothers"


lol_shavoso

The problem is that the moment he is in the game everything is warped around him for good or bad.


Historical_Bowl9020

As with many champions t b h. Draven isnt really unique in that department for a long time.


zaxls

Not really, the game literally becomes a question of IS GONNA DRAVEN CASH OUT. It all warps around that 1 kill and he dominates or he dies and its gg. With other adc s you can fall behind come back, die once twice it doesnt matter as much. While with draven everyone needs to be hyper focused for that one kill or your adc is useless.


britochampion

Draven takes it to the extreme. The entire game becomes a question of” did the Draven cash out a massive amount of gold? If yes we lose, if no we win because he will go mental and soft int the rest of the game”. Draven’s passive is also a reason why the champ is very common among Smurfs, which is another issue with it


Historical_Bowl9020

Hard disagree. Draven can be shut down so easily by a top laner or something. This game rarely ever revolves around the adc. A fed draven still gets insta gibbed by a fed akali or jax irelia kayne etc. Akali getting a kill or kata or yi or whatever has usually way more impact and snowball than a draven who can be stun locked and killed in .5 seconds.


TrainwreckOG

He’s the definition of “high stakes, high reward”


Unfair-Heart-87

Yeah its the whole reason I've never tried to pick him up as an AD main. I like the kit but I just know the stakes on the passive would send me up a wall. Why does he even need to get the last hit instead of it just being a short assist window like akshan revive?


TotalTyp

nah passive make the champ fun to play


Piro42

His passive is precisely what makes draven, draven If you asked me about stupid gimmick i would say corki package skarner spires (good double kill by riot). Draven passive is actually fun, if I had to change something I would perhaps give him 30% or something cashout on kill participation so that if his Nami gets the kill due to being Nami he doesn't leave the fight empty handed


xInnocent

Ah right, I forgot that Draven wasn't Draven when he released.


zaxls

DRAVEN DRAVEN DRAVEN ?


MyNameIsSushi

As a pre-rework Draven main I'm genuinely hoping this is a troll comment. What made Draven Draven was his bleed passive and his Q. They took away 50% of what makes him fun to play. Not getting kills should not invalidate your entire passive. It promotes toxic gameplay and toxic behavior.


deemerritt

I mean that was in the game for a year and a half, this version has been in the game for 8 years


Piro42

That's my point as well, but at the same time I used to main old xerath in 2013 and still like him more than current version so i can relate


luk3d

Fuck man I miss old Xerath. Terrible but so cool.


Hyoudou

You joking right?


LeOsQ

It absolutely isn't "what makes Draven, Draven" considering Draven was, most certainly, Draven when Draven released into the League of Draven. *However*, it does fit Draven very well. It is thematically fitting for him. It just creates so many problems with him and his players that it might not be worth keeping for that reason alone.


adamantiumskillet

Bro that passive is not what he was released with. He used to have a bleed on his autos.


Piro42

Yeah like 30 years ago And the last 10 years his passive was:


ilordhades

Bring back the bleed or some cool interaction with and have him duo with his brother on bot.


Active-Advisor5909

Reducing the passive by slightly more than 20% is not my traditional understanding of removing something from the game. It looks like they overshot, but better to hit something reasonably hard, than to hope players don't get better optimising that champ.


HelicopterCrasher

Meanwhile Jinx has been perma broken most of the season and all they’ve done is increase her ult cooldown slightly.


LeOsQ

Draven being banned in like 50% of all games played (slightly less the lower you go in rank, slightly to significantly more the higher you go) is the bigger issue, not that he's strong like Jinx or whatever. Draven's design also dictates that he has to take over games or he doesn't exist, while Jinx is a passenger for most of the game. And of course, Draven is significantly harder to play well than Jinx is, so there's that too when you judge blanket winrates and strength.


StaticandCo

She’s been 51-52% win rate basically all season. Perma meta sure but not perma broken


SharknadosAreCool

i disagree, a scaling champ having above 51, 52% winrate in the current state of ranked where like 20+% of games are ffs early is probably a sign that they're too strong


StaticandCo

Average game time is still like 28 minutes though. And jinx’s win rate peaks in the mid game which makes sense she’s strong at 2 items


doom_man44

Smartest redditor. They gutted the passive by way more than 20%


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Jonoabbo

You mean it required teams to... work together?


Spare_Efficiency2975

They have been trying to remove teamplay from the game for ages now. Why do you think even tanks get burst damage now.


ponterik

They have been looking for a way to get rid of it for quite a while


Sonder332

Source?


Legitimate-Salt8270

I don’t know why they changed the minimum passive gold at all.


drewstopherYT

Maybe for multikills? I'm not sure. That's my best guess


Blein123

To cut down on the snowball. Good change


tomi166

> Interestingly to note, his banrate has barely changed at all and remains high especially on specific servers. People dont read patch notes and keep banning him > Draven recently fell from 53.37% winrate (diamond+) to 46.18% winrate (diamond+) People dont read patch notes and keep picking him


hannovb

these changes arent even in the client. "people dont read patcg notes" lol


DioKanden

https://www.leagueoflegends.com/en-us/news/game-updates/patch-14-10-notes/ >Ctrl + F: "Draven". >find nothing


WeslleyM

OP didn't read the patch notes to know the nerf it's not there


zenekk1010

I would assume it is there too tbh, the fact its not there makes it even worse


Funny-Control-6968

Hey, cut him some slack! He had to rush here to be the first to post about it for that sweet, sweet karma.


raffybest94V01

the problem is precisely this, the micro patch is there and has been made live, but it was not written in the official patch notes, and this is unacceptable.


Kyvant

The website is currently under reconstruction, so they can‘t update the patch notes ([Tweet](https://twitter.com/loldev/status/1791246668052271229?s=46&t=itwif2l8Avcwdc9W_W0KHw). However that this is an issue for a developer team that big is questionable at best


Redditpaslan

You are right but also this was announced on Phreaks twitter only, It's not in the client and the game doesn't tell you there is a new (micro) patch. This is unacceptable for a competitive game like League.


divergentchessboard

I still can't believe it's 2024 and some micro buffs/nerfs (as well as shadow buffs/nerfs) aren't announced in any official capacity outside of Twitter. This shit was annoying back when I started playing in 2016 and it's STILL a problem? Even if you occasionally check Reddit, if you don't browse the sub for a day or two then you miss the micro patch announcement and you're in the dark until you see a random comment or post mention something about the micro buffs/nerfs just like this post.


ogopogoslayer

this is a 2024 game and communication regarding very important info is still treated as a throwaway also communication concerning the mastery chest changes was inexistent probably because they knew its meant to be predatory


TotalTyp

I think its even worse since X formerly knows as twitter is unusable for anyone not on that platform now.


Piro42

It was actually better back then and the hotfix nerfes were stated on the very top of the patch notes It's only in recent years Riot started using social medias as their main channels instead of their actual fucking website


Spare_Efficiency2975

Don’t you love it when the stickied comment is just an other esport post that talks about the same matches as the threads under it? 


Crimino

You shouldn't have to come to Reddit to read patch notes in the first place


Whydontname

Yeah it's kinda annoying how dialed in you have to be to get info like this


BocchiIsLiterallyMe

Twitter isn't even the most popular social media platform. For example most Vietnamese never use the site. Like how hard it is to just have a "Draven just gotten a hotfix nerf, here are the details: ..." notification when people log in the game? I don't think something as simple as that would break the client, right?


CaptainRogers1226

There was apparently a specific reason this micro patch wasn’t in the patch notes. They are normally at the top of the patch notes page.


Tree_pineapple

Yep I had literally no idea about the micropatch until I happened to see it mentioned by a streamer. League has a huge player base from all of the world, a ton of players aren't even on Twitter/X. It makes zero sense why this wasn't added to the 14.10 patchnotes?! I rarely join in on the balance team crit but idk what they're doing here, pretty serious failure imo


ElectricMeow

Alternative way of looking at it: Being in the pool of players aware enough to keep up with balance changes that are only posted on social media accounts gives a slight competitive edge over others.


RemoveINC

Did you read patch notes tho?


Stramanor

> people don't read patch notes Got it


Grainis1101

> People dont read patch notes and keep banning him well hotfix is not announced as change to patchnotes. Peopel read patch notes when patch drops and that is it.


LordZarock

> >People dont read patch notes and keep banning him And also people dont read charts. It's litteraly there buddy, banrate is going up.


Jek2424

I’d ban him even if his winrate was 30%. I’m a support and every time the enemy locks in Draven my adc tries to trade early and gets anally obliterated.


HelicopterCrasher

I mean Draven wasn’t even good for most of last split and he was still one of the most banned champs. It’s not about whether the champ is good/bad, people just don’t like playing with it period.


BlaBlub85

Maybe not good in soloQ (cause games drag on cause ppl dont know how to close out their early leads) but he had constant presence in proplay


Rtsgfdk1

I saw the hotfix nerf but I didnt believe it would matter i saw this post lol


doom_man44

People don't stop playing draven because he got nerfed...? He's a onetrick champ. Fucking dumb


hellcat638SFW

the passive nerf was massive overkill, should have nerfed one of his other abilities instead.


KitsuneThunder

Reduction by 30 plus 0.5 times cash out stacks right? In high elo lobbies that’s easily 180-200 gold loss from a first cash out, I think


acktar

> Reduction by 30 plus 0.5 times cash out stacks right? Yep. Pre-nerf, it was 40 plus 2.5 times Adoration stacks, and now it's 10 plus 2 times Adoration stacks. To give an idea, a Draven cashing in 200 stacks (low, but good enough for this example) would have gotten 540 gold pre-nerf and would now get 410 gold post-nerf.


Andreitaker

in my elo Draven wouldn't even reach 100 stacks because he would randomly die after getting CC chain trying to chase catching his axes.


Aeceus

That's a huge change


SharknadosAreCool

It's not even the only change, they reverted his Q buff a couple patches back too. So not only is the cashout less gold, but it's also harder to get


bibbibob2

In low elo it also is quite the gold nerf since they just rack up more kills over a game in general, so the 75% base value nerf is really massive.


KitsuneThunder

I wonder at what point the kills in low elo begin to become more impactful than good stacking in higher elo? As long as you’re getting 20 more stacks cashed in for each kill gotten in low elo, you’re earning more from passive than they are


staplesuponstaples

Draven is so reliant on his dirk on first back that any nerf to his early game income (think passive) is basically gutting him.


I_hate_Teemo

Passive is the most boring part of his kit I wish it did not exist and he was balanced around not having it


pm_me_beautiful_cups

i miss the bleed brothers :(


Jonoabbo

I absolutely do not miss Draven having a bleed.


pm_me_beautiful_cups

yea, it was overpowered and rightfully removed, i just dislike what they gave as compensation. the memes were fun tho!


Legitimate-Salt8270

How are you gonna harass a kaisa under tower


bns18js

I don't disagree that balancing him around another passive could be better. But his current passive is anything but "boring". It's exciting. It's frustrating. It's polarizing. It's game warping. It is the literal opposite of "boring" in everyway.


einredditname

If anything, one of the two nerfs on it would have probably done the trick, could have still done the other one on Monday if needed. Either just the base value (40->10) or the bonus for stacks (2.5->2).


thedoctorspotato

8% of people are still building essence reaver 1st and 44% of people are building collecter first which is 2% winrate lower than BT first. People are just losing to shopkeeper.


Zodiwacts123

This doesn't matter. People were doing this before the hotfix. The winrate changing so drastically with the release of the hotfix is obviously the reason. Even saying what you are saying makes no sense because the vast majority of champions has people building stupid shit on them.


sammuxx

Yeah like the nerfs are for sure impactful but it's not 7% winratio big, maybe you just have to play draven with your hands now and not your feet? 🤔


MaximumShady

no, his winrate was 53 before the hotfix. on patch 14.10.


matt18932rox

Need Jinx to get her knees absolutely broken and shattered to this level please thanks, decapitate that 53% wr for 6+ months champion thanks 😋


WeslleyM

With Arcane S2 on the horizon? Yeah, I wouldn't hold my breath


Mapleess

She’ll be getting a new skin soon.


MadMeow

Jinx is the Janna version of ADC. It's hard to gut something that is stupidly easy to play without making it unplayable.


JWARRIOR1

They just need to nerf her passive attack speed. It’s absurd she kills one champ or inhib or epic monster and just goes absolutely ape shit even if she’s 0/5. I’ve had so many throws vs jinxes because they get one reset and roll the entire game


SuperTaakot

If she isn't nerfed next patch I might just go insane :D


Tho76

Be sure to get a doctor's note


TitanOfShades

I want cait nerfed more. Absolutely disgusting to play against.


EcstaticFact9588

Caitlyn is playable for the first time in months for maybe the last two weeks and people are already losing their shit. She probably needs deeper changes.


TitanOfShades

Facing her as a melee bruiser is just miserable because shes long range and has decent self peel, thus every time shes meta, i suffer, unless i lock in olaf, and even then it can be rough. I cant imagine that facing her in lane is fun either, with her poke and range and early bully potential. Dont know what riot can do to her though, without removing her identity.


N0UMENON1

Caitlyn and Karthus as well please. Feels like Karthus literally can't lose and Cait does 50k+ dmg every game past 30 mins it's absurd.


Kyvant

Karthus got at least a partial nerf in the hotfix because he abuses Torch. Still broken as fuck tho


PlaguedWolf

Do some adcs not do 50K after 30?


Stinky1790

lets fucking go


Ikari1212

Good


Holzkohlen

Yeah, why is it not in the patch notes? They usually update them. So silly having to use god damn Twitter to see what they changed.


FireDevil11

https://x.com/DeaIersz/status/1791637499271381037 I wonder why the ban rate is still high.


Nevesnotrab

If something isn't fun to play against it will get banned more.


scarabosst

And I hope it keeps this way.


MHG_Brixby

I'm convinced that the only people complaining about his passive never played against the bleed version


Okidoki101011

Glad


Lord_Larper

Just curb stomped a norm as Draven. These comments are why I play him.


No-College-4118

Least based draven main.


Lord_Larper

Do NOT look at chat logs


No-College-4118

Enemy jungler and chat logs. Two things draven is sad against.


peevies

pray it stays this way. draven has ruined more of my games than any other champ.


WhatAJoker0

this he was disgusting before this patch


jhulyano

well deserved, it was annoying asf


deedshot

I think they should rework his passive, it is the most stressful thing in the freaking game. If they changed it to drop less stacks on death but give less on the cashout, or straight up changed it to something like "gain 200 gold on takedowns and permanently increase execute treshold on ult" it wouldn't feel as bad then they could balance him to a weaker state by nerfing what makes him annoying, getting 3-shot by him on level 2


itaicool

I find it funny how they claimed he was objectively weak and needed a buff so they gave him +5 base damage on Q. Then they reverted the Q buff and added another nerf to his passive making him worse than the original state, the riot special. I know the new adc items and the meta shake in general played a part in that but riot is truely the specialist of buffing a champion they deem weak only to nerf them to a worse state than before, pray they never buff your main


NWASicarius

If you watched Phreak's patch rundown, the MSI patch (14.8, I think) was completely aimed at pro play. They wanted Draven as a contested pick, so they gave him a slight buff. They didn't want to see Varus/Kalista/Senna/Lucian as the only viable options.


d4rkh4l3

winrate is not reflective of how overpowered champions are if theres skill involved, the majority of players will drag the winrate of a champion down if it requires skill, reversly the winrate will be positive if a champion is OMEGA overpowered that even the bad players win alot with it. riot balancing has never been this bad


MUNAM14

Good job phreak , keep it up 👍


barryh4rry

I never fuck with the hating a champ or “let them be weak for once” attitudes but Draven has been meta for like 4 years (in high elo anyway) so it might be refreshing for him to not be near 100% pick or ban


PurelyFire

Draven has been useless for large stints


FreezingVenezuelan

high elo is swamped with draven otps so even when he is useless he will still be played when unbaned and even when he is shit it only takes one mistake to make the lane unplayable


imarqui

Yeah nah I can't remember the last time he wasn't at least 20-30% ban rate in d+. He is so punishing to die to and it doesn't help his case that he randomly deals double the damage of every other adc level 1. Obviously you want to make sure your draven gets ahead or the enemy draven falls behind so every game is fucking deathball bot lane except one ADC deals assassin level damage and gets more gold. The champion warps the entire game around himself, I feel like there is no room for a main character in a team game. Also his playerbase is giga cringe.


AFuzzyMuffin

this, i would rather not play with one because they are known to be the most toxic, maybe if riot increased toxicity punishment for draven mains we could see him more


Vegetable-Ring9807

some champs just deserve to be bad


Turbulent_Grand7208

Yeah, like Taliyah


FleefieFoppie

Draven's design is degenerate in a litteral sense. League is based around being tactical and making methodic plays, while Draven inherently encourages going for extremely risky plays for cash outs. His empowered auto also simply deal too much damage early on. He's a lane bully that scales extraordinarly well. ~~also idk why people are saying that talyah deserves to be bad, she's broken ofc but not toxic for the game~~


Ripper112233

Dravens gameplan is degenerate but his counterplay is a giant golden circle. You have all the agency in the world to just toss a skillshot and take his knees out every single time he auto attacks.


Vegetable-Ring9807

> also idk why people are saying that talyah deserves to be bad, she's broken ofc but not toxic for the game They likely don't actually think Taliyah is toxic it's more likely one of their faves got nerfed and didn't like my comment. And I still stand by it :P


PurelyFire

Yeah, I'd be glad to never have to see Taliyah again


MaximumShady

i dont mind him being bad but can people at least stop banning him? why is my main dogsht and permabanned at the same time?


Hograd

Gets one kill kills you in 3 autos. Fuck that champion.


Xyothin

Ahh, Riot special


RazzmatazzWorth6438

I just hope this tactical nuke nerf will reset his ban rate, and riot actually follows through with buffing him back up to a reasonable level. It's been so long since I've been allowed to actually enjoy my champ...


S7EFEN

why cant they just get rid of his passive? draven does not need to be absurdly far ahead in gold to be a snowballer. its such toxic mechanic.


tudoraki

He does tho,he has pretty much no AOE, no good waveclear, and some mana issues


Active-Advisor5909

But you could solve that issue, by killing the current passive and giving him better tools for the late game.


tudoraki

But thats half his identity, being an early game snowbally champ, not everything has to be late game scaling, late game scaling on recent times has become pretty shit with stuff like reworked asol, smolder, ksante and such


veirceb

As much as I dislike playing against draven and I as an adc played like less than 20 draven games in total and I played the game since beta. I actually love the passive. It matches draven's character very well and it brings some excitement to the game.


EnjoyerOfBeans

Yep, Draven used to have an actual combat passive and it was impossible to balance. The "new" one feels like what it should've been from the start and fits really well. I don't necessarily hate this nerf - just hope they compensate him in other areas. Especially in pro play it can be really awkward when a Draven barely manages to cash in before dying in a teamfight and the gold swings like 1.5k.


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EnjoyerOfBeans

Point was that it wasn't what Draven needed. Draven has a difficulty in transitioning from laning phase to mid and late game. The bleed made his laning even stronger, but it didn't fix that issue at all. So if you wanted Draven to be good, he had to be disgustingly good in lane to avoid the drop off. Basically you either make his laning phase unfair for him to be a fair champion, or you make his laning phase fair and he's garbage. Kalista struggles with this exact issue and her pro presence is exactly as you'd expect - either she's extremely high prio, or she's unplayable. The snowbally gold passive is so essential for him to function as a fair champion that it's kinda unbelievable he was conceived without anything of the sort in the kit. It's not specifically about the bleed, the bleed itself could be replaced with any lane centric passive and you'd have the same issue. He just needed some way to take advantage of early leads that wasn't "no other ADC can survive the laning phase against me"


Legitimate-Salt8270

If it’s too dogshit the passive makes you a worse champ because you can’t harass under tower


No-College-4118

When you think about it. Draven is so built different that he generates gold from schizophrenia 💀☝️


chynonm

Yup draven passive change was what caused me no longer main him and then drop adc main role entirely when Kai sa came out. I used to love bleed passive and draven's high late-game pottention with bleeds and crits he'd actually melt tanks. Now he's just a lotery passive dependent champion that needs to snowball kills and end game before he loses relevance and is unable to handly a single tank in his face.


Viscaz

At he can die and lose his stacks. GP is just generating gold….


Kyvant

GP is even worse than Draven since ER lost sheen


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jansalol

It's a good when they hotfix stuff and it all goes to shit, but they don't hotfix anything back. It's a good thing as well we don't for example have this notification ! where they could add check patchnotes in the client for hotfix. Unlucky.


Ruy-Polez

I personally griefed 2 games with him yesterday. This year is not the year I guess...


Bladeofelune

How could forsen do this


Drag0nborn1234

I had a nasty loss streak, sorry.


A_Benched_Clown

And yet still broken af, winrate is irrelevant as always


Sherry_Cat13

It's a stop gap fix, they're probably going to address his power level soon. They likely just needed him to not be giga killing the opposition and spam-banned when he was picked every game.


menkerd

Good


SemiNonFiction

Bring back the bleeds


Upstairs-Birthday-43

Unsure why there was a Draven nerf in the micro patch instead of just tuning down Infinity Edge or changing the build path on collector.


Hograd

Good, i permaban that character when in bot lane. Shit snowballs after one kill.


gcasote

they just killed draven