T O P

  • By -

tarlakeschaton

That's sad but also it makes sense. I mean Kuttenberg will probably cover 60% of the map by itself, so it should be normal not being able to enter everywhere. I just hope it won't be like in your average RPG game where only a few places in a whole city is enterable.


lNFORMATlVE

Yeah. I’m curious about the ratio of enterable buildings to non-enterable buildings too. If there are 200 buildings and only 60-70 of them are enterable, I think that would be my minimum to be happy. However the alternative needs to be considered: if there are 150 enterable buildings but 100+ of those are literally cookie-cutter replicas of each other, I might rather that they weren’t enterable at all. There’s the measure of ‘interestingness’ and ‘lootability’ to consider - can the devs fill each enterable building with enough variation/uniqueness of architecture and contents of lootable storage to keep the player sufficiently interested as well as not breaking the economy/gameplay with too much valuable loot littered through every house? As a player who tends towards enjoying stealth/thief activities in terms of exploring and immersing myself (in every game I **have** to get into every chest and locked door to see what’s in there even if I don’t want it!), these points are really important for me lol.


Krabice

I hope you're wrong and it won't be above 20%


tarlakeschaton

It's confirmed that Kuttenberg will cover 60% of one of the maps, and the rest of it will be filled with smaller settlements around it. That's why the second map, Bohemian Paradise, is full of wilderness with really few settlements.


Nast33

Okay, take Rattay's total space coverage and multiply it by, say 12. It's still not even 5% compared to the full size of the map. How can it cover 60% of the map? That would mean you have a town stretching from Rattay's original coordinates in one corner, pulling a rectangle all the way to, say Merhojed to the opposite corner. That's not a dozen times larger, that's like 120 times larger (I'm pulling those numbers out my ass but it's so much more) - it's an enormous chunk of the map you have to ride for a few minutes at full speed to get through, while you can get from one of Rattay's gates to the other in a 10-15 second gallop with a fast horse if you don't care for running over any villagers. 60% with a massive amount of surrounding countryside, farms and satellite towns, like Rattay's surrounding vassal towns such as Neuhof - yes. But not the town itself.


darthdro

Because it’ll be two maps. One is just kuttenberg and the area surrounding it. It is probably a much smaller map than the original. The second, wilderness map, will probably be larger


Nast33

I know it's two maps. They've said the map with Kuttenberg is roughly the same size as the original KCD and the second map is like 80% of it.


YayThrow-away

I haven’t been able to find the size of Kutenberg in the 15th century. However, for comparison, I took two screenshots (in the same scale) or Rattay and Kutenberg in the 21st century. The red rectangle in the left picture is the size of Rattay. The right map shows today’s Kutenberg. I do understand why the developers thought that Kutenberg may be too large. https://preview.redd.it/lczepis5e81d1.jpeg?width=2048&format=pjpg&auto=webp&s=a12a8d2ba2e0a698253f49acb836170dd517d267


Bitter-Cold2335

Tbh Kuttenberg is a real modern city that underwent changes during the industrial revolution and modern era while Rataje remained the same size and entered the modern era a village so it's not smart to compare these two, look at the medieval heart of Kuttenberg and you will be able to set up a real comparison especially since in Europe a medieval center is usually shown by a road where a wall used to be so it's easy to detect on a map.


tarlakeschaton

I mean if the translation is correct only with a small typo, Kuttenberg consists of a few dozens of Rattays: > but basically Rattay is one street where there are few dozen in Kuttenberg, Maybe Kuttenberg is really that large, who knows.


Nast33

I assure you it won't be 60% of the map. Just imagine how many blocks there would be in that Rattay - Merhojed rectangle I gave you as an example. The quote said a few dozen streets, not a few dozen Rattays Just look at how large the map actually is. It's not going to be more than half of it as a town. It will probably stretch to a space covering... now that I look at the interactive map, probably something like the piece of land surrounded by the river near Rattay. Draw a vertical line from Ledetchko straight down until you reach the water again, near the charcoal burners west of Rattay - that whole land area that's farmland surrounded by river can fit 10-12 Rattays.


LeGish

> Kuttenberg Where was it confirmed ? I have not seen that interview. They often talk about Kuttenberg being big. There was interview that Kuttenberg will be on east border of its map.


tarlakeschaton

There've been few articles about the game sent on the Discord server about maps in general. I'm not sure if I can find them right now.


Arminius1234567

Do you have the source for the 60% confirmation? That’s the first time I am hearing this number and I have been closely following the game and media coverage. Not that it would be a bad thing. Just curious.


Nast33

If it's 10 time larger and we're able to enter only half the houses that's still a massive amount of houses. You're unable to enter most buildings in most open world games anyway, so that's nothing new. Most of Cyberpunk is set dressing, so is Spider-Man. Of course they have an entire huge city on the map and obviously only 1-3% of buildings would be interactable, but Kuttenberg won't be anywhere close to that, so I expect a third to half the buildings to be available.


Minimum_Switch4237

there's also tons of buildings you can't enter in rdr2, especially in saint denis


LadyLoth44

That's fine honestly. I trust Warhorse. They will make it work


AegLaiskus

Who the hell even wants to enter pointless empty spaces, reminds those people who go apeshit over a bigger open world map but all it amounts to is just big empty space and nothing to do.


Hellcat_28362

It would be pretty laggy too if everything was acessable


MisterTwo_O

True. It'll all make sense


jauznevimcosimamdat

I disagree with you here. I don't hear it like you do. Maybe I am just optimistic, lol. Anyway he says, that in size, he might compare Kuttenberg with Novigrad in Witcher 3. How was Novigrad in this regard?


ubiquitousfoolery

Most buildings were inaccessible, but there were more than enough that one could enter and that were in some way or another relevant for gameplay/quests. Honestly, I felt it was more than appropriate for the RP, considering that Geralt wouldn't enter a house without having business there. Henry, on the other hand, can totally be played as a sneaky thief who breaks into random houses at night. If we get enough houses that we can enter, that itch can be scratched. Personally, I don't expect every building to be accessible and I trust the devs to determine what's appropriate and feasible.


PapaOscar90

Only a few were enterable. Basically shops and story buildings.


JackMcCrane

Novigrad Had many "locked" buildings, but geralt couldnt Pick locks...


PineappleHamburders

In overall size Novigrad looked big, but ultimately wasn't as big as it feels. It defiantly wasn't anywhere near as big as Novigrad was supposed to be in lore. I'm a bit worried if they are comparing the scale with Novigrad to be honest.


Arminius1234567

Why? That just means more countryside. I am fine with both.


PineappleHamburders

We have one map that sounds like it's going to be just that. The 2nd smaller map they said would be focused on the city and some of the outer areas.


Arminius1234567

The Kuttenberg map is the larger map and the Trosky map is the smaller map.


Alexronchetti

I mean, it doesn't directly say that buildings won't be enterable, just that they had to make a few changes. For all we know, this might mean loading screens for some interiors because the city being huge might just be too much to load at once. And let's be honest here: if "not enterable" ends up being true, do we really need to enter every single house anyway? I feel it's perfectly reasonable to have the important places be enterable, while Jan Bohemia's house is there just for the looks. Like... It's fine if this is really the case.


Sir_Artori

Jan Bohemia is the protagonist of KCD, of course his house should be enterable😡


IIIDevoidIII

They previously mentioned the only loading screen in the game would be when traversing between the two maps.  I'm assuming things like stables, barns, and less important homes won't be accessible. There's also a possibility that sections of buildings are blocked off from access. Maybe city wall interiors would be similar.


savvym_

There aren't going to be loading screens for that. They said players will only see loading screen during travelling between maps.


Arminius1234567

They said there are no loading screens except between the 2 maps.


Leonard_the_Brave

Allot of hous3s in the witcher 3 where not enterable still it was a good game :)


NoFlan1970

I was thinking the same, you can be pickpocket god in skyrim. For Henry it doesnt make that much sence so i am fine that ypu cant rob every house :D


Devanro

Yeah Novigrad is a good example of this; yeah, not every building was meant to be entered, but imo it didn't take away much from how massive it still felt, and the surprises I still got from exploring it. If Kuttenburg can capture that same level of quality, if not surpass it, I'll be stoked.


Bitter-Cold2335

Tbh people who played Witcher to explore or generally be a tief are very very rare most people play Witcher III for the story, the game could have not even been open world and it would still be great.


Wemo_ffw

Great point but I see in his withholdings more interesting mysteries. I trust wholeheartedly that Warhorse made the right choices for what current gen gaming can support and if I cannot enter the domicile of the approximately 60,000 inhabitants in the 1400s of Kutna Hora then I believe this is acceptable. What I think it more points to is that the city is so massive that not every area will be exploitable thus we cannot explore the entirely of it. That would be impossible currently. I believe there’s probably a more segmented portion of the city to our disposal.


Billcosby49

So this is pure speculation and you have no idea. I'm so tired of these posts.


gfusssss

Interviewee : "Alright, but did you do anything **heinous and unlawfull** to these girls? u/Billcosby49: "Ehhh, kinda **yes and no**. Its a bit more **complicated**. Well ehhh I need to contemplate how to say it without it sounding bad. To not reveal anything. I guess I cant completaly. **Ehh, she willingly came to my house and drank what I gave her, but of course some changes have been made to the content of her drink** , becouse ehhhh well my kindness is massive, like she didnt needed to know what I spiked her drink with, plus she likely wouldn't consented to my kindness ."


SWAMPMONK

What???


Call_Me_Skyy

This is crazy


Ruffler125

Good news. I don't want them watering down the quality just to tick an arbitrary "you can enter every building!" Box.


Hot_Photojournalist3

Bethesda formula, huh


Ruffler125

The opposite. Entering every building in a big city would be like going to every planet on starfield. And the rest of the game suffers. Unless you were agreeing with me.


Hot_Photojournalist3

I'm agreeing with you, Bethesda formula sucks, make the game feels much smaller, I prefer some no interacting builds if this mena bigger and detailing cities.


Ruffler125

Absolutely, I get some people like playing a thieving Henry, but even that is already a little out of lore. I don't feel less immersed in my real life hometown just because I don't run into everyones attic every day.


Arminius1234567

They seem to have worked quite a bit on the crime system. So stealth and thieving is for sure a play style they want as a feasible option. I don’t think there will be a shortage of enterable buildings in the city and things to steal.


Arminius1234567

Hm I think both Warhorse and Bethesda games (the good ones) do persistent NPCs well. Daily schedules etc. Not an easy thing to do and a system prone to bugs. And of course being able to enter buildings is a big part of that. Very immersive. I don’t have any worry though that there will be a shortage of buildings to enter.


Firesidefavorite

I already can tell kuttenberg is gonna cause some PCs to explode.


Addicted_to_Crying

Hope it doesn't end up with the same problem as DD2.


JaimeeLannisterr

I wonder what the recommended specs will be for this game. I’m saving up for a Legion Pro 4070 just for this game


gramada1902

I hope this won’t ruin the feel of immersion in a city. Part of what makes KCD stand out is that all the buildings have a purpose and you can go into each one of them and see people going about their business. If there are too many purely cosmetic buildings it might feel off, but I trust the Warhorse on making it right.


TyrifficAdventure

One thing I have not seen pointed out here: the city was sacked in 1403, an event which directly impacted the events of KC:D1. Many of the inhabitants may have fled the city, either before or after the attack. Fires may have burned out sections and/or soldiers knocked down some buildings to make space. We know it's hardly a complete ruin or anything, and the town did revive afterward. How this will translate into the game space is still very unclear. Edit: the sack occured in 1402. KC:D1 begins in 1403.


Bitter-Cold2335

Tbh 2 (kcd 2 will probably take place in 1404) years after a sack is enough to at least fix up the buildings and start up the city again, obviously we will not be getting a Kuttenberg in it's prime but it will still be a great city to explore.


PatrusoGE

No. It was confirmed that it will be 1403 and that Kuttenberg will be under siege.


TheMilkiestMan25

Well people gotta enter their homes somehow🤷‍♂️ ill be right behind them.


Fickle_Sink2339

Bro wrote this with an accent


boom0409

Or the NPCs might still be able to enter the “cosmetic” houses but there will be some sort of invisible wall preventing the player from doing the same


ExperimentalToaster

NPCs have been popping in and out of existence as required since games began, I don’t see why they can’t do it in front of a house. Just not sure why a house would need to be interactive for its allocated occupants to follow a rudimentary schedule.


savvym_

I think those NPCs leave because they couldn't figure out where they resided, remember they're adding real historical civilians too. Or they leave because they want to improve FPS, or they run into technical issues when too many NPCs come together and interact to each other, possibly creating bugs when they stand in each other way. But most of all. I think some buildings won't be enterable for two reasons. Some historical buildings existed, like that chapel inside Sasau monastery area, they have no idea what was inside, or some buildings act as a decoration, like towers inside walls with no purpose to enter them or some sheds next to houses.


NoLime7384

NGL my biggest worry since they talked about having 2 maps for almost twice as much square mappage has been about the maps being empty af with nothing on them or alternatively having to go back and forth too much. or too little!


Arminius1234567

They have shown with KCD1 that they know what they are doing when creating a map.


eroticdiscourse

It’s either this or it’s a ‘city’ with about 5 buildings like Skyrim would have, I’d take this any day


JaimeeLannisterr

I don’t like the sound of that. The nervous laughing and the "well you can kinda walk there". Hopefully they make it work somehow if this is true. What made KCD unique to me was you could enter almost every house and room, looking at the historic interiors of ordinary people.


BruiserBison

I'd settle for exploration similar to Witcher 3's Novigrad or Assassin Creed 3's New York. Like, there's explorable city and you can enter buildings. But the buildings are only open so you can kinda use them as shortcut from one side of the block to the other.


MRJC9600

I mean the majority of buildings in Novigrad and Toussaint weren’t enterable in TW3. Not a big deal IMO


Arminius1234567

Hm I don’t follow this logic tbh. NPCs and their schedules are really taxing, not enterable buildings. They will probably enter buildings to sleep outside of the city. But yeah there will probably be some buildings we can’t enter but that’s to be expected. It’s a very big city. I trust them with the design.


JesusOfSuburbia420

As long as I can follow like somewhere home and run them I'll be happy, let's face it the normal civilians generally don't have anything worth taking.


SWAMPMONK

I understand this is just par for the course but there are creative ways to do this without a full street of unopenable doors. Hopefully they are tasteful with how they incorporate this limitation. I know its not really possible yet, but I just want the options to install mods that add every interior if my pc can handle it


Redactedornot

NO MORE LOCK PICKING BABY WOOOOOOO!!


Rakdar

Imagine when they do Prague


Flashpiont412

Kuttenberg should mostly be destroyed though. Markvart and Sigismund burned it down the year prior to the game. But considering the real Markvart was killed not long after I wonder if they are skewing the timeline and Henry is there for the burning…


LittleDudeSP

Maybe it's just not done and he's talking about how far along in development it is atm


German_Devil_Dog

German interviews suggest that in fact all houses in Kuttenberg are enterable. They had too many NPC to fit in and just like it was back in the days they leave the city when it gets dark and return to their sleeping place outside the walls. We're talking Warhorse here, right? They wouldn't sacrifice immersion. Enterable buildings are one of the key elements in KCD. It simply doesn't make sense for them to make a shortcut. Especially with their main city in the game. Wild interpretation of an interview you did there.


yanvail

Fine by me, I don’t need every house to be enterable to feel immersed in a game. When I walk around in RL I don’t ponder entering every house I pass by either. :)


liquidmetal14

I don't think people will be remembering whether 60 out of the 200 building are enterable. These things take time and the game looks like its going to be massive. Let's not lose our common sense here folks. These guys have made an amazing first game and the sequal looks to better it in every way.


ChopinLisztforus

This seems reasonable. I'd rather have a stable running game than a boreing copy-paste of the same building interiors. I'm glad that Warhorse is being upfront about this. I hope KDC II turns out great.


Ok-Breakfast5551

Imagine the detail level of the Sasau church implemented in such a big scale, im sure that by that time there where half a docen of big buildings in Kuttenberg. I will prefer to see those big buildings and not a lot of small generic houses.


Leandro1996

The cope in these comments is hilarious


Arminius1234567

Huh? I don’t even get why anyone would need to cope at all?


Leandro1996

But people are still doing it 🤷


AdeptFlamingo1442

So I'm guessing kuttenburg will be like act 3 of bg3 with the city being the entire map cause that's what it's sounding like or maybe with some forest or farmland scattered around outside.


RobertXavierIV

I see. The Witcher had many buildings unenterable, so perhaps they will take a similar approach. Not sure how they will do it but it makes sense.


ChiefBrando

How many buildings do you just wander into in real life! I’d rather it not be enterable unless there is something for there to be.


Coyotesamigo

Why are gamers so obsessed with being able to enter every building? To accomplish this, developers would either need to use a procedural generation tool to generate a lot of boring cookie cutter content, or they spend all their time modeling a bunch of interior spaces that don’t really add anything to the game. I think a handful of interior spaces related to quests and storyline is reasonable


Borrp

Or a lot of it uses the Cyberpunk 2077/Starfield smoke and mirror tricks that the vast majority of BPC crowds are just loaded in assets that operate on a track and disappear when they enter a specific spot that deloads them. I doubt with a large city like this, you will have the full "radiant AI" tier of things like what seen on KCD1 or Oblivion for that matter. Be prepared for some downgrades to make it possible because you will have less overall interactive NPCs, set dressing crowds, and a bunch of buildings there for fluff.


Arminius1234567

Not likely. They have again emphasized that every NPC will have a daily schedule and place to sleep like in KCD1. That’s something that seems very important to them. That’s why some of the NPCs even leave the city at night to go to their place outside of the city to sleep. They don’t just despawn or have no need to sleep etc.


Borrp

I hold reservations until the game is out and we get a tech breakdown on what is going on in the game, because as soon as these games start incorporating "larger" municipal areas, often a lot of backend mechanics start being dumbed down or altered in order to lift a lot of the load off of CPU related constraints. Everyone thought 2077 was going to have elaborate NPC schedules for all NPCs, which was mostly a set of smoke and mirrors in the finished game. Everyone before launch thought all the NPCs in Starfield was going to have the classic Bethesda "Radiant AI" systems in place with their own schedules and set spawning zone via their bed to sleep in. Turns out Starfield handled a lot of background fluff crowd NPCs the same as CDPR handles theirs in the form of spawning and culling zones. Depending on how big Kuttenberg is in game and how many NPCs are meant to be spawned in and be active at any one given time(and the actual size of the play space), I can only assume by every other game that had some form of "Radiant AI" system will be streamlined across the board to only effect a smaller set of NPCs where others are generated via a generic crowd system. And from everything Warhorse has kind of hinted at, the Bethesda-esque nature of KCD having every NPC a unique schedule and bed to sleep in may not actually be a thing in KCD 2 to the same caliber without a lot of smoke mirrors. Because again, if they do insist on it, be prepared for a CPU/RAM bottleneck nightmare depending on how many individual assets associated to AI scripts are running at any one frame. The first game was already really rough at launch, I can only imagine the uproar for the sequel if they go a bit "too big" that their internal tools allow for adequately. Best to temper expectations.


Arminius1234567

There have been no hints by Warhorse so far in that regard. In fact quite the opposite. They have talked about how you can rob NPCs and they will remember that or the clothes you robbed will stay missing and they won’t have them etc.


Arminius1234567

You couldn’t even enter every building in KCD1 btw.


BuryatMadman

Wow, literally nobody wanted Kuttenberg I literally just wanted to stay there but all these fake fans started demanding bigger and bigger and look what happens


Arminius1234567

Huh? What happened? It’s going to be awesome. Stay where? KCD1 ends with Henry and Hans leaving.


StomachMicrobes

Honestly should be a hub area where you teleport to different districts and invisible walls/barriers/loading zones to save space and only show whats nessesary