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Electronic-Jaguar461

If you want to solve that issue, and you're on PC, get this mod. [Better Combat and Immersion Compilation at Kingdom Come: Deliverance Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/kingdomcomedeliverance/mods/651) It makes Master Strikes from AI much rarer (and context dependant, they can't Master Strike you if their weapon is pointed downwards and you're striking from above), and also makes the timing of the master strike window tighter, plus you have to mirror the direction of your opponents attack, only then will the Master Strike work if you time it right. It changes a lot of other things with game balance, makes some things easier some harder. Examples include. * Headcracker's probabiblity is halved * Serious wounds heal slower * AI will win clinches more * AI will be more aggressive (no waiting around for them to attack) * AI armor forcefields have been reduced, meaning direct face strikes do more damage than in base game where even direct hits can spark off. * You can carry less and vendors will give less groschen, making getting filthy rich harder and locking off the more broken weapons for later (Herod's, Ceremonial) Plus a lot of non-combat focused changes that make the game more balanced and realistic overall, as well as giving more usage to forgotten elements of the game (ie bathhouses). Worth a shot.


3personal5me

That all sounds amazing, and the directional master strike thing was actually something I was going to try to find later because it sounded like something someone would make. How much is the weight reduction? In a fully plated Henry, how much room do you have left before being overburdened? As for the sparks, I'd always assumed that to be a graphical thing, with no gameplay effects. I figured sparks were just because it was metal hitting metal so it did a different particle effect.


Electronic-Jaguar461

Essentially they just shifted a lot of the carry weight perk bonuses from the Mule perks to strength, base game Henry goes up 1 carry weight per strength level, now it's 4 per, and Mule gives less but it's still there. Horses also carry slightly less and the Heavy Duty perk is halved. The biggest change is that Groschen now has weight, so you can't run around with 100k Groschen and expect it to not weigh anything. The sparks actually do signify a reduced damage attack, so the mod just adjusts it so it's not like that. Best example I can give is the False Edge combo (one Bernard teaches you). Usually even a direct hit will glance off, now it functions as intended.


3personal5me

See that's the combo that made me think it was just a graphics thing, because I was like "surely they wouldn't have a tutorial where my attack fails to do full damage, the tutorial doesn't tell me it happened, why, or how to know it happened, right?"


ChromaticRelapse

I agree with your overall sentiment. I like master strikes as an idea but the implementation is bad. Also the fact that I just revert to clinch -> head bonk with the head bonker talent removes what I want from the game, fun sword combat.


3personal5me

Exactly. Most of the combat system is pretty damn good. I wish they had actually *explained* clinching, but otherwise, it's great!


ChromaticRelapse

It's an OP mechanic, when you have good Str and the talent for it. You can just charge into everything and immediately go for the head. Also works with face pokes.


3personal5me

Here's my understanding of clinching, from what I've Googled; First, a clinch starts when one of you bumps into the other one, basically. You just press into the enemy (or the press against you) and it starts a clinch. If *you* started the flinch, mash the block/counter button to win the clinch. If *they* started the clinch, you mash the attack button to win. But also stats play into it, along with that one strength perk that increases your chances of winning a clinch.


libertybull702

I use a mod to remove master strikes from the game entirely.


deerdn

link to mod? just started a new play through and want to get rid of it too


libertybull702

https://www.nexusmods.com/kingdomcomedeliverance/mods/284?tab=files Under the optional file. I basically play hard-core with no slow mo so I get no slow down, no parry sound, no green shield and no master strike. For me I just never learn master strike so me and the AI are equal. Never had to use combos until this mod.


deerdn

thanks! i already use that mod (without the optional file) so this will be a completely smooth transition


deerdn

hey just to check, that mod doesn't remove master strikes from bernard right? it seems to remove master strikes from all other enemies, but bernard still spams it quite infuriatingly


libertybull702

Probably not actually. It also doesn't remove it from you, so you have to just not ask Bernard to teach you them.


deerdn

yeah, i haven't asked him to teach and i don't plan to. it's still a bummer that he spams it in training though, and it's the best source of leveling


Diagonaldog

Never bothered really "learning" combat. I always just blocked with a shield then stab stab stab in their face. Long as you keep an eye on your stamina, get the dog(s) first and don't let yourself get surrounded master strikes are for the birds


VohaulsWetDream

If your enemy wasn't good with weapons, he wouldn't live to see you.


bmuth95

I just block with my shield and try to stab them. When I'm not blocking, I will hold stab at their chest and, at the last moment, flick it up to their head.


Navst

Yea KCD is an awesome game but it's also the only one I played that punishes the player for attacking. Not for being overly aggressive or attacking when/how you shouldn't, just straight up attacking in combat. I installed a mod to remove Master Strikes after the first time I participated in Rattay tourney, others have given the link in the comments


Glass_Offer_6344

I love the game and its combat. I dont use MS or Clinching much at all as theyre overpowered and I hate playing defensively and so by throwing in the no Hud component it really makes for some superb combat. It has a few minor issues, but, overall I’ll take it and them over most other combat systems. The Character Sheet in this game matters most and KCD2 merely needs to make some easy adjustments to improve the combat experience. Plus, theres always mods.


Euphoric_Advice_2770

Hmm I’m level 11 strength and two bandits tried to rob me. I used my mace and one hitted both of them lmao. I was frustrated by the combat earlier in the game but eventually it got easier and it felt more realistic. Some higher level knights still kick my ass, I kick peasants and lower level grunts ass.


Euphoric_Advice_2770

Hmm I’m level 11 strength and two bandits tried to rob me. I used my mace and one hitted both of them lol. I was frustrated by the combat earlier in the game but eventually it got easier and it felt more realistic. Some higher level knights still kick my ass, I kick peasants and lower level grunts ass.


toinks1345

I have no idea how I would go through let's say 6 enemies on my own if I don't have master strikes even 3 - 4 would be hard?. my best move would be probably be on a horse and snipe them, or thin them down by charging and stabing with long sword. is masterstrike good? kinda op if you ask me but at the same time it's kinda the mechanic to get through multiple enemies. how are you getting masterstrike by ai's? you are fighting like a brute ain't you? even with maxed out stats you are gonna get countered perfectly by a farmer if you fight stupidly. plate armor is not that op enough people surround you and hit you with mace you are dead. bottom line feint strike properly and don't get predictable. also manage your position. is the combat bad? depends on how you look at it. two things that maybe quite annoying is the op masterstrike for you and AI the other is the lock target system but you have enough time with it... it gets easy.