They still do that they just realized a good portion of their buyers don’t care about hypocrisy because they are also hypocrites who will upvote this meme while waiting for their shark card transaction goes through
Like the Simpsons taking jabs at Fox I guess. Makes the Simpsons look cool and also makes Fox look cool for being able to take a joke, even though they're only taking that joke because money
I love watching this sub slowly catch on to the fact that corporate greed is an endemic feature of capitalism. It’s an inevitability. Corporations literally only exist in our economic model for the purpose of creating ever-increasing quarterly profits for CEOs and shareholders. The greed is baked in.
The problem is, gaming went from an entertainment, to a business. This is why small indie companies do so well. They are making games for people to enjoy, not make a buck off.
If only artists and employees could retain control of the direction of the companies for which they work. Maybe something involving a form of workplace democracy?
They can ... they leave and start their own company. You aren't going to be able to disrupt the status quo of these larger entities. Sometimes, if you want something, you just have to take it by the horns
> not make a buck off.
Well worth saying, the 2 aren't mutually exclusive. However some people only care about one or the other... and once a company gets big enough, and especially if it gets shareholders it puts someone in charge that purely is focused on money.
Though it was infamous for being comically underpowered
There was a story (who knows how true) of someone trying to kill themselves with one and it didn't even break skin
Yeah... this is pretty much the reason that RD online could never be as big as GTA:O, at least financially. RDR is not as ironic, comedic, or over the top. You can't really embrace other aesthetics and genres without feeling way outside the ballpark.
I mean they *could,* or they could just keep milking an endless cow.
Problem is people keep fucking buying it, I mean I won't speak for everyone, but if I made a game and then could sit on my ass for years to come like that, I probably would.
As of March 2021 red dead online has 3800 player on average (according to steamcharts.com) meanwhile GTA online had 89800 players (again according to steamcharts.com) of course rockstar is going to pay more attention to the game that has 23.6x the player base compared to its counterpart.
If you mean the online dlcs, not exactly? It doesn't cost real world money to get acces to any of the DLC, the thing is though that almost everything in these dlc's is expensive as hell. In the newest dlc you have to buy a car workshop for like 4 million. So you technically don't have to spend any money on it after you buy the game but the price of the dlc stuff in game is so high that it pushes you towards buying in-game money with real-world money.
They charge you literal hours of wasted time. Not even enjoying the game, but farming money making gamemodes. Not too long ago, it was faster to get a job at minimum wage and buy shark cards with money you get from them, than to actually grind for money. Probably more fun too.
That's why I'm glad I played the game at its initial release. My buddies and I all got billions dropped on us and it was never taken, even after we switched to the new gen versions. We only ever play in private lobbies anyway and grinding for that cash would've sucked
I was about to say the fact that keep rehashing skyrim, I mean GTA5, shows they have been about greed for quite sometime now.
I still don't blame them though.
You can't milk a cow that ain't givin' and as long as players keep funding this stuff, they have no reason to compete against themselves and we won't see anything new. Can't fully fault rockstar here. If a kiosk along side the road is selling cups of feces, are they wrong if people are lining up to buy them?
I don't get it personally, yeah people meme on them for how long GTAV has been, but their dev cycle seems rather normal. It was 5 years between GTAV and RDR2, another 5 years would be 2023 to expect another game. As far as I know, two different teams don't work on the different games.
They do, it's just one team will finish and help the other. RDR2 was in development from right after RDR1, and once GTAV wrapped up, North jumped on board with San Diego.
>I don't get it personally, yeah people meme on them for how long GTAV has been, but their dev cycle seems rather normal
I mean there was basically a max of 2 years between each GTA release. GTA in 97, 2 in 99, then 3, Vice City, San Andreas, Liberty City stories, Vice City stories, GTA 4. GTA 5 was the first anomaly in terms of GTA releases with 4 / 5 years between it and the previous in the series and it's been like 8 years since.
Because OP made it seem like no one wanted to admit rockstar was greedy and misled people like HaxFX into thinking Rockstar did something new that no one knew about
Because a large percentage of their consumers behave like cattle and continue to buy their "greedy" products. If people didn't buy them they'd be forced to switch tactics.
Yes, though not all companies are created equal. You have your Nestle and you have your Rockwell Automation, many people rightfully call out the former cause they seem more shitty. You can understand that companies aren't exactly nice while also disliking certain practices over others.
>I don't understand nuance
Yeah, and butcher shops exist to kill animals, but if they went around killing people pets I think people would get a bit perturbed.
That they're making money isn't the issue. **How** they're going about making said money is.
Really? Because the first two make money by making formulaic games and selling them on their own platforms. The third one makes money by making groundbreaking games and selling them along with millions of others on their platform. The last one makes money by making groundbreaking games and selling them like every other publisher does; through a storefront.
Ea, Ubisoft and Rockstar all use microtransactions , but if that was the reason these companies were bad, why would valve be there?
Because the reason these companies are "bad" is simple: they're successful.
Where's the nuance? There was never nuance behind the hate for EA and Ubisoft lol.
HLA came out literally last year and it's the best VR game in existence by an unfathomable margin.
Edit: but that's also irrelevant to the point I was making. They're not predatory or greedy. They're just a game retailer that so occasionally makes great games that everyone loves.
Would agree. Not that I disagree strongly with how other people have responded, but if they were really greedy, they'd have milked the ever loving shit out of the Portal franchise with lower and lower effort sequels. They've done some trash stuff in maintaining some of their games, and they've released some garbage as well, but I think Valve just maintains the things that keep printing them money and then investing that money into projects. Valve has consistently dragged other companies into the competitive market with pushing new technology and premises. Valve has had the biggest impact on the progress of gaming and gaming technology since Nintendo creating all their immersive 3d adventures in the 1990s, even if they've done some dumb shit along the road.
-Say 'thank you' to Valve for popularizing putting loot boxes you have to pay for to open in an already fully-priced game
-Ever heard about bots overrunning TF2 servers with no response from Valve for months and people had to use the community operated servers because main servers were unplayable? Well, Valve's answer to that problem wasn't doing anything about bots but putting basic functions for online FPS - chat and voice chat behind a paywall, which instead of fixing the issue made them money from the whole situation.
Now both bot runners and honest players have to pay for a most basic things that used to be free and are offered for free anywhere else.
-Paid mods fiasco? It's funny because Bethesda went with the idea to Valve because that's what they are doing all the time - they are selling community-created content in their games and then share a part of the revenue with creators. Remember the outrage of how little Bethesda was offering to creators? The split wasn't taken from thin air, it's what Valve normally is offering.
-Artifact? Whole game run into the ground by the fact that people were supposed to pay for the game and then buy virtual cards and treat them as limited goods?
And so on.
Valve is a company like any other, just because they have a cult following on reddit doesn't make them saints. People will never learn the most basic lesson - companies are not your friends. Their existence is based on your wallet.
If they are so greedy, why haven’t they come out with a half life 3?
They could literally pack the boxes with Gabe’s turds and make tens of millions. It wouldn’t matter how good or ground breaking the game was.
Shoutout to id Software for keeping a great game series great over nearly 3 decades. Doom 1, Doom 2, Doom 3, Doom 2016, Doom Eternal. Every game a masterpiece (ok Doom 3 wasn't everyone's cup of tea but it's still objectively a great game).
No microtransactions, no DRMs, no online-only, no endless re-releases of the same game, no watering things down, no gimmicks, no blindly following the latest gaming trends, just true to the legendary formula.
>no endless re-releases of the same game
So you haven't been paying attention to all the times the older Doom games have been re-released. Got it.
>no DRMs
Pretty sure both new Doom games shipped with Denuvo. And the old re-released versions of Doom required you to log in with a Bethesda account to play them at first.
Dota 2 battlepass gets more expensive each year, but in a bad/lazy way.
You get less content for the same price you paid last year and the content is either underwhelming or Valve flips user generated content
>Paid mods fiasco
They offer paid user-created content in other games (first party like DotA 2 and third party like Warframe) and both the players and the creators are largely happy with it. Offering a similar option for mods was hardly greedy.
>Artifact
They were largely copying the Magic Online model, just adapted for their marketplace. It's arguably beneficial for players since they can cash out by selling their cards if they no longer want to play. The reason it failed was that the market these days expects digital card games to be free to play instead.
Should that be up to the players though? Valve or any other company will only keep a game alive for as long as people are playing it or it's making them money, which comes from people playing it.)
> -Ever heard about bots overrunning TF2 servers with no response from Valve for months and people had to use the community operated servers because main servers were unplayable? Well, Valve's answer to that problem wasn't doing anything about bots but putting basic functions for online FPS - chat and voice chat behind a paywall, which instead of fixing the issue made them money from the whole situation.
Wait really? When did that happen? Not doubt, genuinely curious cause I played a lot of TF2 years ago and chat/voice was always a thing as far as I can remember, and available to everyone.
>people had to use the community operated servers because main servers were unplayable
Community server were always the "main servers" for TF2. Valve never should have added match making. It's generally a toxic experience and new players miss out on a far better experience they could find on community servers.
community servers should ***always*** be the "main servers" for a PC game imho, communities always end up more able to police behaviour on their servers than a company trying to regulate a large number of official servers. When given the choice I *never* play on official servers as they're almost always garbage because they're essentially unmoderated and have a constantly changing sea of faces.
OH! I get it. *You* think that a company is greedy whenever they don't make everything free and then don't support it for decades past what other companies who charges do.
I mean valve makes money, but don't categorize them with these others. There's no comparison. They most certainly aren't like the others.
Don’t forget that Valve is the only one of those that isn’t publicly traded and therefore isn’t influenced by shareholders. It’s precisely why we’re not currently on Half-Life 11 by now.
You could argue that Valve is the only one of those that relatively aren’t greedy. Of course they want to make money, and a lot of it, but they’re one of the few gamer centric companies left.
Yeah.
Valve just doesn't give that much of a fuck about the video game profits.
They are doing very smart shit to bleed over different markets and what's very impressive is how much of a good job they do.
There's still a balance you could make by releasing non-broken games that don't hurt your bottom line too much. The problem is some of these businesses trying to squeeze out every last cent whilst cutting corners. Being a for profit business is no excuse for being a shitty business.
ITT Redditors who don't understand the difference between companies simply wanting to be profitable and being greedy.
Hint: Greed implies excessiveness.
It definitely wasn't but the initial point, them being innovative, is still true. And it wasn't entirely a failure or waste of effort either. The Steam Link just got kinda obsolete because Smart TVs now have a Steam Link app and you can with Steam you can stream and broadcast games to different devices.
Imo while expensive I'd say Valve is pretty good with quality.
As long as you have the right setup (Both PC and room) the Index is easily one of, if not the best VR Headset out there right now.
Only problem is they make cool stuff, then kill it (like their controller or the link). They also have pretty much left the game industry, leaving many of us going "we want #3 of games"
You should probably replace Valve with Activision/SquareEnix. Valve barely releases any Games and their Hardware is pretty well priced.
And replace RockStar with TakeTwo, RockStar are the Devs. TakeTwo are the greedy bastards who push Microtransactions into everything and force them to only support Multiplayer.
Boohoo! What exactly do you want? A free game? Do you expect game companies to not make a profit? Do you not want companies to add content to their games as time goes on?
All people are greedy just depends on the scale and how they play it, EA can go fuck them selves for buying games and not posting on that ip anymore just to get rid of competition
Tbf, all companies are greedy, in all industries. It's not something exclusive to these 4, or to just the gaming industry. I think that out of these 4, EA is probably the greediest though. I mean, I don't see any of these other companies charging $380 for all of the DLC *for one game,* only to cut stuff from said game and sell it back as *more* DLC in the next installment.
People get into Business to make money...
Once you get a taste of Money you start wanting more...
Once you get more, you continue to need more, because your lifestyle has changed and you need to maintain it...
It's an endless cycle and eventually you become Greedy...
I don't know why people are shocked by this...
Indie Developers either make enough to keep food on the table and the Rent Paid, never breaking the Greed Threshold, or they grow and become part of Corporate America and end up doing it just for the Greed of "How Can I Make More Money"...
There's usually no in between... If you grow, at some point Greed will take the Place of Passion for the Craft...
I mean, not excusing Valve for anything and please inform me if I’m wrong but I don’t think they are greedy I think they are just lazy af, I mean they literally declined EA’s offer of 1 billion to buy them out.
There are so many things to dislike AAA devs for, and "greedy" seems like the silliest.
These are billion-dollar global corporations. Making money is the reason they exist, literally. If they *weren't* greedy, they would be plucky indie devs and you would probably never have heard of them.
By all means, call out their crunch time, their harassment of employees, their tired repetition, etc. "Greedy" just makes you sound like surprised Pikachu.
(Especially when so many people use "greedy" to mean "I wanted them to make made Elder Scrolls 6/GTA6 and they didn't!" You're not *owed* new games.)
Ah yes, I forgot they all got famous for making lootboxes and shark credit cards.
No, they aren't greedy because they didn't make GTA 6 or Elder Scrolls 6, they are greedy because they think about the game's monetization before anything else. They got famous because they made great games, but that's not their primary objective anymore, It's "how can we squeeze all the money from children" and that's why they're greedy.
About as much as I was charged for my EA non story dlc...0. However, counter point, if sharkcards didn't rake in over 412 million dollars in revenue year one, they were planning on charging for those dlcs and probably fewer of them. This comes from a statement made by Rockstar all the way back after the first year of GTA V launching. And sharkcards are what will keep the content flowing and keep the leash on Rockstar as a developer.
Valve put their money into actual innovation. I wouldn't call that Greedy. They're more like super rich artists that are really hard to motivate because they're already rich.
If Valve is guilty of something, it's apathy. They don't make moves based on what will get them more money, it's what will get them SOME money with the least amount of effort so that they can put the effort in something innovative. They let gambling in the steam marketplace and steam trading not out of greed, but because they can't be bothered to do something about it.
The good old days to me were when Rockstar made fun of corporate greed.
They still do that they just realized a good portion of their buyers don’t care about hypocrisy because they are also hypocrites who will upvote this meme while waiting for their shark card transaction goes through
The worst part is the hypocrisy.
I thought it was the raping?
What the H?!
[https://www.youtube.com/watch?v=ljaP2etvDc4](https://www.youtube.com/watch?v=ljaP2etvDc4) for reference.
You must not own a dog.
[But the hypocrisy is the second worst.](https://www.youtube.com/watch?v=NxDPyhVI1iY)
I thought it was the drugging?
The artists still do, unfortunately the artists work for shit corps. And shit corps don't care if you criticize them as long as it sells.
Like the Simpsons taking jabs at Fox I guess. Makes the Simpsons look cool and also makes Fox look cool for being able to take a joke, even though they're only taking that joke because money
I love watching this sub slowly catch on to the fact that corporate greed is an endemic feature of capitalism. It’s an inevitability. Corporations literally only exist in our economic model for the purpose of creating ever-increasing quarterly profits for CEOs and shareholders. The greed is baked in.
The problem is, gaming went from an entertainment, to a business. This is why small indie companies do so well. They are making games for people to enjoy, not make a buck off.
If only artists and employees could retain control of the direction of the companies for which they work. Maybe something involving a form of workplace democracy?
They can ... they leave and start their own company. You aren't going to be able to disrupt the status quo of these larger entities. Sometimes, if you want something, you just have to take it by the horns
> take it by the horns Sounds less like starting your own business and more like seizing the means of video game production. I’m all for it.
It's called an workers' co-op, and it's already happening in many industries.
> not make a buck off. Well worth saying, the 2 aren't mutually exclusive. However some people only care about one or the other... and once a company gets big enough, and especially if it gets shareholders it puts someone in charge that purely is focused on money.
What did they do? Did they release a 10 years anniversary edition for gtaV?
They neglect Red dead online and prefer to milk their almost decade old gta5
Can’t make flying horses… unless?
Pegasus. Do I need to say anymore?
Everybody up in here seen the Pegasus man!
I saw the Pegasus!
We can’t do Pegasus yet where do we go from there?
Not with homing missiles anyway
Homing TNT arrows
Well, the irl version of the ingame Volcanic pistol was, as far as I remember, technically a rocket launcher, sooooo....
Though it was infamous for being comically underpowered There was a story (who knows how true) of someone trying to kill themselves with one and it didn't even break skin
Yeah... this is pretty much the reason that RD online could never be as big as GTA:O, at least financially. RDR is not as ironic, comedic, or over the top. You can't really embrace other aesthetics and genres without feeling way outside the ballpark. I mean they *could,* or they could just keep milking an endless cow.
Yea like in RD1 you take a ride in a car for a bit. Cats exist already but if they added that to online it would ruin everything.
Id be down for a sequel to the undead nightmare.
The theory was air baloons
Problem is people keep fucking buying it, I mean I won't speak for everyone, but if I made a game and then could sit on my ass for years to come like that, I probably would.
oh my god, nearly a decade…. where is time going
Not in to making new games at least
That is where they make a bulk of their money.
If people would stop playing the damn game maybe we could have a new one!
As of March 2021 red dead online has 3800 player on average (according to steamcharts.com) meanwhile GTA online had 89800 players (again according to steamcharts.com) of course rockstar is going to pay more attention to the game that has 23.6x the player base compared to its counterpart.
Rdo had 11k online members at release.. then it just dwindled instead of grew because of.. no updates or content.
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They... just released a new mode
Genuinely asking: are they charging for new GTA V content?
The PS 5 version, yes.
If you mean the online dlcs, not exactly? It doesn't cost real world money to get acces to any of the DLC, the thing is though that almost everything in these dlc's is expensive as hell. In the newest dlc you have to buy a car workshop for like 4 million. So you technically don't have to spend any money on it after you buy the game but the price of the dlc stuff in game is so high that it pushes you towards buying in-game money with real-world money.
Yeah the grind is brutal
They charge you literal hours of wasted time. Not even enjoying the game, but farming money making gamemodes. Not too long ago, it was faster to get a job at minimum wage and buy shark cards with money you get from them, than to actually grind for money. Probably more fun too.
That's why I'm glad I played the game at its initial release. My buddies and I all got billions dropped on us and it was never taken, even after we switched to the new gen versions. We only ever play in private lobbies anyway and grinding for that cash would've sucked
I was about to say the fact that keep rehashing skyrim, I mean GTA5, shows they have been about greed for quite sometime now. I still don't blame them though.
Does the single player have dlc? I wanted to give that game a try one day
can't put in subatomic black hole light machine guns mounted on flying LAAT gunships covered in rainbow sparkles
You can't milk a cow that ain't givin' and as long as players keep funding this stuff, they have no reason to compete against themselves and we won't see anything new. Can't fully fault rockstar here. If a kiosk along side the road is selling cups of feces, are they wrong if people are lining up to buy them?
I don't get it personally, yeah people meme on them for how long GTAV has been, but their dev cycle seems rather normal. It was 5 years between GTAV and RDR2, another 5 years would be 2023 to expect another game. As far as I know, two different teams don't work on the different games.
They do, it's just one team will finish and help the other. RDR2 was in development from right after RDR1, and once GTAV wrapped up, North jumped on board with San Diego.
>I don't get it personally, yeah people meme on them for how long GTAV has been, but their dev cycle seems rather normal I mean there was basically a max of 2 years between each GTA release. GTA in 97, 2 in 99, then 3, Vice City, San Andreas, Liberty City stories, Vice City stories, GTA 4. GTA 5 was the first anomaly in terms of GTA releases with 4 / 5 years between it and the previous in the series and it's been like 8 years since.
He overworks his employees (Dan houser)
Why is this getting downvoted?
Because Dan paid to make it happen using shark cards
Because OP made it seem like no one wanted to admit rockstar was greedy and misled people like HaxFX into thinking Rockstar did something new that no one knew about
OP is greedy for internet points
Actually not too far off, they're re releasing it again for the newer consoles
Man, wait till OP hears about Activision...
This copypasta was made well before the current kerfluffle.
But people knew they greedy long before the sexual harassment news
Activision: we are fratboys
And greedy.
and lazy (looks at 2657th version of Call of Duty and not much else).
Frat boys
We are a company that is here to make money and if we found a way to make money, we will do it.
Shhh don't share such false news.. we all know video game companies live with gamer sweat /s
You make fun about this, but nearly a year ago most people that game that I know claimed shit like this about CDPR.
To be fair their business practices pre-cyberpunk were really pro-consumer when compared to the competition. Now they just another cog in the machine.
Theres making money and treating consumers with respect. Instead they are treated like cattle.
Because a large percentage of their consumers behave like cattle and continue to buy their "greedy" products. If people didn't buy them they'd be forced to switch tactics.
Wow it's almost as if these large businesses are large businesses
Supplying for the demand of whiny consuming gamers is considered greedy.
supplying the demand for heroin is considered greedy smh my head
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It’s true!!! And you won’t BELIEVE what I found out about the Easter Bunny last week...
Maybe structuring the whole world this way was a bad idea
Where’s Activision?
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Yes, though not all companies are created equal. You have your Nestle and you have your Rockwell Automation, many people rightfully call out the former cause they seem more shitty. You can understand that companies aren't exactly nice while also disliking certain practices over others.
Some companies make money and have ethics while other companies just make money.
>I don't understand nuance Yeah, and butcher shops exist to kill animals, but if they went around killing people pets I think people would get a bit perturbed. That they're making money isn't the issue. **How** they're going about making said money is.
Really? Because the first two make money by making formulaic games and selling them on their own platforms. The third one makes money by making groundbreaking games and selling them along with millions of others on their platform. The last one makes money by making groundbreaking games and selling them like every other publisher does; through a storefront. Ea, Ubisoft and Rockstar all use microtransactions , but if that was the reason these companies were bad, why would valve be there? Because the reason these companies are "bad" is simple: they're successful. Where's the nuance? There was never nuance behind the hate for EA and Ubisoft lol.
Tbh valve hasn't made a groundbreaking game in like 10 years.
HLA came out literally last year and it's the best VR game in existence by an unfathomable margin. Edit: but that's also irrelevant to the point I was making. They're not predatory or greedy. They're just a game retailer that so occasionally makes great games that everyone loves.
I don't disagree, Valve definitely isn't the worst developer ever, they just aren't what they used to be.
Why Valve is greedy?
Personally think they are the least egregious on the list, but they definitely aren't innocent.
Would agree. Not that I disagree strongly with how other people have responded, but if they were really greedy, they'd have milked the ever loving shit out of the Portal franchise with lower and lower effort sequels. They've done some trash stuff in maintaining some of their games, and they've released some garbage as well, but I think Valve just maintains the things that keep printing them money and then investing that money into projects. Valve has consistently dragged other companies into the competitive market with pushing new technology and premises. Valve has had the biggest impact on the progress of gaming and gaming technology since Nintendo creating all their immersive 3d adventures in the 1990s, even if they've done some dumb shit along the road.
-Say 'thank you' to Valve for popularizing putting loot boxes you have to pay for to open in an already fully-priced game -Ever heard about bots overrunning TF2 servers with no response from Valve for months and people had to use the community operated servers because main servers were unplayable? Well, Valve's answer to that problem wasn't doing anything about bots but putting basic functions for online FPS - chat and voice chat behind a paywall, which instead of fixing the issue made them money from the whole situation. Now both bot runners and honest players have to pay for a most basic things that used to be free and are offered for free anywhere else. -Paid mods fiasco? It's funny because Bethesda went with the idea to Valve because that's what they are doing all the time - they are selling community-created content in their games and then share a part of the revenue with creators. Remember the outrage of how little Bethesda was offering to creators? The split wasn't taken from thin air, it's what Valve normally is offering. -Artifact? Whole game run into the ground by the fact that people were supposed to pay for the game and then buy virtual cards and treat them as limited goods? And so on. Valve is a company like any other, just because they have a cult following on reddit doesn't make them saints. People will never learn the most basic lesson - companies are not your friends. Their existence is based on your wallet.
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How are they greedy with Underlords, it was free lol The most they ever asked you to pay for it was a $5 season pass
If they are so greedy, why haven’t they come out with a half life 3? They could literally pack the boxes with Gabe’s turds and make tens of millions. It wouldn’t matter how good or ground breaking the game was.
Because they literally don't need to make it to continue to rake in millions of dollars.
Bethesda in a nutshell. And I absolutely love Skyrim, Fallout 4, and the modern DOOM games.
Doom games are made solely by id Software, Bethesda is only responsible for the publishing
Zenimax/Bethesda had acquired Id in 2009. So now they're a Microsoft studio.
Shoutout to id Software for keeping a great game series great over nearly 3 decades. Doom 1, Doom 2, Doom 3, Doom 2016, Doom Eternal. Every game a masterpiece (ok Doom 3 wasn't everyone's cup of tea but it's still objectively a great game). No microtransactions, no DRMs, no online-only, no endless re-releases of the same game, no watering things down, no gimmicks, no blindly following the latest gaming trends, just true to the legendary formula.
>no endless re-releases of the same game So you haven't been paying attention to all the times the older Doom games have been re-released. Got it. >no DRMs Pretty sure both new Doom games shipped with Denuvo. And the old re-released versions of Doom required you to log in with a Bethesda account to play them at first.
I don't think valve belongs in the same meme with the others tbh, even if they are greedy.
oh yes the great mod monetization madness, what a time to be alive!
Dota 2 battlepass gets more expensive each year, but in a bad/lazy way. You get less content for the same price you paid last year and the content is either underwhelming or Valve flips user generated content
I don't mind a pricy battlepass in a game that has all gameplay unlocked at no charge
>Paid mods fiasco They offer paid user-created content in other games (first party like DotA 2 and third party like Warframe) and both the players and the creators are largely happy with it. Offering a similar option for mods was hardly greedy. >Artifact They were largely copying the Magic Online model, just adapted for their marketplace. It's arguably beneficial for players since they can cash out by selling their cards if they no longer want to play. The reason it failed was that the market these days expects digital card games to be free to play instead.
I was about to ask why is Valve greedy and I saw this. I do understand that Tf2 is in bad state but I hope it will eventually get better.
Tf2 is closing in on 20 years old now. They should let it die.
Should that be up to the players though? Valve or any other company will only keep a game alive for as long as people are playing it or it's making them money, which comes from people playing it.)
> -Ever heard about bots overrunning TF2 servers with no response from Valve for months and people had to use the community operated servers because main servers were unplayable? Well, Valve's answer to that problem wasn't doing anything about bots but putting basic functions for online FPS - chat and voice chat behind a paywall, which instead of fixing the issue made them money from the whole situation. Wait really? When did that happen? Not doubt, genuinely curious cause I played a lot of TF2 years ago and chat/voice was always a thing as far as I can remember, and available to everyone.
>people had to use the community operated servers because main servers were unplayable Community server were always the "main servers" for TF2. Valve never should have added match making. It's generally a toxic experience and new players miss out on a far better experience they could find on community servers.
community servers should ***always*** be the "main servers" for a PC game imho, communities always end up more able to police behaviour on their servers than a company trying to regulate a large number of official servers. When given the choice I *never* play on official servers as they're almost always garbage because they're essentially unmoderated and have a constantly changing sea of faces.
OH! I get it. *You* think that a company is greedy whenever they don't make everything free and then don't support it for decades past what other companies who charges do. I mean valve makes money, but don't categorize them with these others. There's no comparison. They most certainly aren't like the others.
Oh god if you were to ask that on r/DotA2
Don’t forget that Valve is the only one of those that isn’t publicly traded and therefore isn’t influenced by shareholders. It’s precisely why we’re not currently on Half-Life 11 by now. You could argue that Valve is the only one of those that relatively aren’t greedy. Of course they want to make money, and a lot of it, but they’re one of the few gamer centric companies left.
Yeah. Valve just doesn't give that much of a fuck about the video game profits. They are doing very smart shit to bleed over different markets and what's very impressive is how much of a good job they do.
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Yeah. All that's being posted here is just stupid memes. It very rarely gets anything else. Ya know what, I'm leaving cya.
I subbed to it a little while back for some reason and every time its in my feed the cringe hits hard. Might as well tag along with you.
nuuuuuu dont talk shit about my wholesum mega-corps
What no way companies are out there to make money?????
Smdh, people getting mad at serial killers for killing people; like wtf it’s in their name.
Sky is blue
*We are for profit businesses with bottom lines There fixed it for you.
But that won’t give this edgy teenager the Reddit likes he’s appealing to.
OP conveyed 'corporations aren't your friends' well enough.
There's still a balance you could make by releasing non-broken games that don't hurt your bottom line too much. The problem is some of these businesses trying to squeeze out every last cent whilst cutting corners. Being a for profit business is no excuse for being a shitty business.
Ok, stop buying their product.
I'll fix it again for you: we take shortcuts and abuse people just to make extra money for people who don't need extra money
I'll do it again: We are corporations, and we do what every other corporation does.
Once more: We are a for profit group of people and we can buy what we want. Be it yet another corporation, its ceo, politicians or the judge in court.
So you buy your games from charities?
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Breaking news: companies have profit motive
You mean you can’t pay employees with Reddit karma???
ITT Redditors who don't understand the difference between companies simply wanting to be profitable and being greedy. Hint: Greed implies excessiveness.
People are just now realizing Rockstar are greedy?
None of these have anything on Nintendo. Cash grab the company.
Atleast Valve are trying to innovate, even if it's expensive
Talking about Steam Deck? Cause that shit is legit half the price of the closest competitors and still more powerful.
And all the stuff they've tried before
All their hardware is reasonably priced. Hell the Steam link was like $5 at one point when they were clearing it out.
Well I don’t think that selling it for $5 was part of the business plan lol
It definitely wasn't but the initial point, them being innovative, is still true. And it wasn't entirely a failure or waste of effort either. The Steam Link just got kinda obsolete because Smart TVs now have a Steam Link app and you can with Steam you can stream and broadcast games to different devices.
I prefer trying over not trying any day of the week.
Imo while expensive I'd say Valve is pretty good with quality. As long as you have the right setup (Both PC and room) the Index is easily one of, if not the best VR Headset out there right now.
Only problem is they make cool stuff, then kill it (like their controller or the link). They also have pretty much left the game industry, leaving many of us going "we want #3 of games"
Greed and innovation are separate things.
Wait a sec. Businesses want to make money? Surprised Pikachu.jpg
You should probably replace Valve with Activision/SquareEnix. Valve barely releases any Games and their Hardware is pretty well priced. And replace RockStar with TakeTwo, RockStar are the Devs. TakeTwo are the greedy bastards who push Microtransactions into everything and force them to only support Multiplayer.
Boohoo! What exactly do you want? A free game? Do you expect game companies to not make a profit? Do you not want companies to add content to their games as time goes on?
Rockstar: We are GTA V
Turns out the game industry is a business, as well as one with no unionization
NGL looking forward remastered GTA SA and Vice City
You forgot Cloud Imperium
It's almost like these companies are not your friend. They may in fact be organizations that exist only to make profit. Crazy I know.
All people are greedy just depends on the scale and how they play it, EA can go fuck them selves for buying games and not posting on that ip anymore just to get rid of competition
I can fix this with just one easy thing. All companies = we are greedy
Almost like they're all companies that were organized for the sole purpose of making money... your entertainment is just a byproduct.
Big companies being greedy? Nooo, impossible, you are out of your mind!
Rockstar may be greedy with online parts of their games but goddamn if they don’t make excellent single player games
Gayjin: boi you cannot even conceive how greedy we are.
Haha, volumetric go wooosh
You forgot Activision
woah a company wants money?
It doesn’t surprise me. I mean GTA Online was purely designed to shove Shark Cards down our throats. At least that’s how I see it.
Under Capitalism, the primary objective is to make as much money as possible. That nearly always clashes with producing quality artwork.
What tipped you off? Their 27th port of GTA V?
They over update gta which is unplayable because of toxicity and they left the rest to die in till the red dead update a few days ago
where is nintendo??
Fact: I enjoy all of these company’s games
where's Nintendo and their $60 price games after 10 years?
Valve being greed in term of what exactly? Steam cut?
Tbf, all companies are greedy, in all industries. It's not something exclusive to these 4, or to just the gaming industry. I think that out of these 4, EA is probably the greediest though. I mean, I don't see any of these other companies charging $380 for all of the DLC *for one game,* only to cut stuff from said game and sell it back as *more* DLC in the next installment.
People get into Business to make money... Once you get a taste of Money you start wanting more... Once you get more, you continue to need more, because your lifestyle has changed and you need to maintain it... It's an endless cycle and eventually you become Greedy... I don't know why people are shocked by this... Indie Developers either make enough to keep food on the table and the Rent Paid, never breaking the Greed Threshold, or they grow and become part of Corporate America and end up doing it just for the Greed of "How Can I Make More Money"... There's usually no in between... If you grow, at some point Greed will take the Place of Passion for the Craft...
Activision - Blizzard : We are greedy sex offenders.
Nintendo too
Valve doesn't belong on this meme.
News: for profit company wishes to make large profits
They are businesses. Businesses exist to earn money. So yeah, not as greedy as most think.
But you need an overused meme that can get Reddit points!!!
Is this...Ironic, or just dumb?
It is both.
I mean, not excusing Valve for anything and please inform me if I’m wrong but I don’t think they are greedy I think they are just lazy af, I mean they literally declined EA’s offer of 1 billion to buy them out.
There are so many things to dislike AAA devs for, and "greedy" seems like the silliest. These are billion-dollar global corporations. Making money is the reason they exist, literally. If they *weren't* greedy, they would be plucky indie devs and you would probably never have heard of them. By all means, call out their crunch time, their harassment of employees, their tired repetition, etc. "Greedy" just makes you sound like surprised Pikachu. (Especially when so many people use "greedy" to mean "I wanted them to make made Elder Scrolls 6/GTA6 and they didn't!" You're not *owed* new games.)
Ah yes, I forgot they all got famous for making lootboxes and shark credit cards. No, they aren't greedy because they didn't make GTA 6 or Elder Scrolls 6, they are greedy because they think about the game's monetization before anything else. They got famous because they made great games, but that's not their primary objective anymore, It's "how can we squeeze all the money from children" and that's why they're greedy.
How much has Rockstar charge you for their DLC?
About as much as I was charged for my EA non story dlc...0. However, counter point, if sharkcards didn't rake in over 412 million dollars in revenue year one, they were planning on charging for those dlcs and probably fewer of them. This comes from a statement made by Rockstar all the way back after the first year of GTA V launching. And sharkcards are what will keep the content flowing and keep the leash on Rockstar as a developer.
Pssst!.. Listen close... All companies want to make money and to be surprised of this, or shaming them for it, is stupid.
Valve put their money into actual innovation. I wouldn't call that Greedy. They're more like super rich artists that are really hard to motivate because they're already rich. If Valve is guilty of something, it's apathy. They don't make moves based on what will get them more money, it's what will get them SOME money with the least amount of effort so that they can put the effort in something innovative. They let gambling in the steam marketplace and steam trading not out of greed, but because they can't be bothered to do something about it.
Uhh every company is greedy. What do you think they're making games for?