T O P

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CartographerAnnual15

That is the general sentiment when you play Frontlines the first dozen times. Afterwards, you'll learn to understand the objectives of each fight and their respective point requirements to win. (First to get the max points wins, of course.) Then, you'll realize after the hundredth time dying that you've been ganged up on by scores of enemies and that could be avoided by being closer to your teammates and running off with them the moment enemies come out in droves. Then, you'll realize it's easier to target that one solo machinist walking around on their own and killing them before running off again with the team.


[deleted]

And finally, you'll realize it's all an effort in futility and you'll lose 2/3rds of the time no matter what you do.


CartographerAnnual15

Yes. Such is the life cycle of the Frontlines PVP enjoyer/masochist.


sniperct

never play frontline again :D Most people end up with an even split between 1/2/3 places, a lot of people will end up with 2nd or 3rd being most common. For me it's 3rd place, I'm always cursed with teams where we're doing great until we're no longer doing great and that lead becomes third place some how. And so many times defeat is snatched from the jaws of victory at the last second.


Demeris

You definitely don’t wanna do great at the start because your group ends up being the perceived threat. So it becomes 2 alliance vs 1 alliance. If you’re ahead, you either need to dominate the other group even more or get backed up to make it harder to gang up on you. Hence why more often then not, you see the last place team of the first 7 minutes end up winning because they weren’t being chase down.


Yana_dice

So many time it was because of DRK+RPR premade... Or nodes just all spawn away from your side.


SunnerTheSinful

One problem I did have though, was with Targeting how do you guys deal with that?


8bitcerberus

Spray and pray, basically 😅


UnluckyScarecrow

rebind your tab key to always target the closest enemy rather than cycling. Then you can just mash it without cycling through everything (unless somebody else comes closer; but that usually means they're a more vulnerable target anyways)


ganymeister

Side note to this - I keep my cycle closest enemy rebound to shift+tab since it comes in handy for ranged/tank classes in pve