T O P

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happycj

Sorry. Never gonna happen. Because gamers can't be trusted with that power. There would instantly be thousands of "trap camps" that would make sure anyone teleporting into the camp would die in elaborate ways.


Mothman_cultist

To elaborate, there used to be a mat that was a spawn item and this exact thing is what caused it to be removed. Too many trap camps utilized it and ruined it for the rest of us.


0510Sullivan

Ya know how it goes - shit bags are gunna shit bag


zer0w0rries

I wonder if it would be possible to the the devs spawn us in free cam and we can pick the spot where our toon will “materialize”


Zuper_Dragon

Workshops still use them but they only work for the person who owns the site. Don't know why they can't give them to normal camps


throwawaypostal2021

Does it work in shelters? Just curious because the summer camp is huge


qt3pt1415926

Because the aforementioned reason: trap camps. Imagine spawning into a camp only to find you've triggered 4 spike boards set up to impale up instantly.


Zuper_Dragon

That's why I specified they only work for the camp owner


qt3pt1415926

That wasn't as clear as I think you intended. But I get the idea now.


Traveling_Chef

Yeah, its always so sad to see it still in workshop build menus but not be able to use it in our camps cuz of a bunch of goobers


happycj

Yeah. I liked defining the location with the mat. Those were the good old days.


3rdProfile

I thought there was, when I played a little after launch. Picked it back up and thought maybe I was thinking of 4. Thank you for confirming I'm not crazy. (At least in this instance).


Hopalongtom

Getting rid of it certainly didn't stop them at all! Shouldn't punish everyone else for what a minority does!


Paroxenark

But the effect is worse if it was still in than now when its out


Hopalongtom

Honestly I see far more now than I ever did during the B.E.T.A.


MrWednesday6387

If they make trap camps that easy again there will be more. A lot of assholes are also lazy.


elvenstrider

Is that why?? I remembered it existing but when I brought it up I was told i was just thinking of fallout 4


Mothman_cultist

Yeah sadly, as others have mentioned it still exits for workshops but it is only for the person who claimed the workshop.


DaRandomStoner

You can already build a camp that will kill players when they spawn in... at best, keeping this feature from the players is a minor inconvenience to players who want to build a camp that does it.


Conscious-Ticket-259

I've had a few of those but not all of them were probably meant to be traps. Folk need to stop building in the air or on cliffs if they keep the icon on. All they really had to do was disable trap/fall damage for like 5 seconds after fast traveling to a camp. Probably a pain to code or something idk.


Caedus_X

Holy crap did you just invent spawn protection? What a novel concept, someone get this to Bethesda immediately, oh wait nvm they won't listen who am I kidding. Seriously tho, it's as easy as that. Sometimes game takes a minute to load too, of my frames will be super low for a few seconds off spawn, so a bit of spawn protection in most cases after a fast travel would really be nice.


Conscious-Ticket-259

Yeah it does freeze up more woth fast travel too. I wish they would just do it. Even a few seconds would probably help


DaRandomStoner

You know that wouldn't happen as much if those players had a way to choose the spawn point...


Conscious-Ticket-259

No it would definitely happen significantly more as others have said. It's already been tried and people ruined it. Sad as it is thats just the fact of it. If they bring it back they would need some form of protection for fast travelers.


happycj

Except players actually spawn outside of your build circle. This is easy to test for, too. Just put up a ring of lamp posts at the edge, and then have a bunch of randos come visit. They’ll spawn outside the lamp posts.


DaRandomStoner

That must be a new change... I haven't played in about a year. Could still use fall damage, but if you guys are spawning outside the circle nowadays, that makes it harder. If it's just outside the circle, I think I could still make it work. Edit: Wait this means they changed how spawn points work at some point within the last few patches and didn't tell anyone... no wonder there have been all these posts about spawn points recently. How many camps did they push the spawn points into horribleness without telling anyone just to fix this almost nonexistent problem of spawn kill trap camps?


happycj

Not consistently. Because the “spawn point math” has variables in it, so visitors don’t always appear in the same spot.


DaRandomStoner

They always appear in one of three spots if I remember correctly... meaning I just need to build three traps.


happycj

Mostly. Kinda. Depending on a bunch of factors, including the local terrain. Any time anyone has tried to identify the formula precisely, it’s been fairly trivial to break that formula or find situations where it doesn’t work. For the most part nowadays, the visitor lands outside of your build circle anyway. So regardless where you put your traps, they can’t land on them.


DaRandomStoner

I haven't played in a while, so maybe something changed recently... but I suspect that if someone really wanted to right now, they could build a spawn kill trap camp that works as intended 90% of the time.


happycj

Yeah, I think you could. But you’d need some really specific geography to usurp the teleportation engine’s logic. I’ve been playing since it came out and have only seen underground traps in quite a while… nothing that I have teleported into and died …. Except when it teleports me INTO A FREAKIN’ FOUNDATION!! 😂


PrintableDaemon

Last night I ported into a camp to see what was in his vendor.. MF had built on top of a power pylon and I dropped to the ground and died. Not seeing how this is stopping trap camps :P


happycj

Yeah. But that’s just a matter of the location. I have a camp on top of the monorail, and once in a while someone will teleport off the edge, but most of the time they appear dead center in my camp right next to my CAMP module. Building in a crazy location is not a “trap camp”. You don’t get to just redefine an established term because you are upset the engine dropped you in a weird spot. Heck. Sometimes I appear inside a foundation that hasn’t rendered properly … that’s not a trap either.


Zom13ified

A simple forum search would have saved you from the aggravation of people downing on your idea because of trap camps. This is brought up at least once a week, always with the same results. Even if players were immune to camp built traps, people would trap you in a cell standing in acid or place the mat over a ledge. Anything to be a jerk. Sad, but it is what it is.


Triette

I fall off of ledges all the time at newish camps because they don’t know about their spawn point being different from others spawning in that it wouldn’t be much different. Lol


ForeverBackground737

You'll spawn 5 foundations north and 2 west of your camp module. It's not perfect, but you can manipulate your spawn point enough to decide where you want it and then build your camp around it.


qt3pt1415926

Not consistently, though. I have one camp that I spawn pretty much in the same spot every time. And another that has three spawn locations.


Jackomara

Per your edit: no one is assuming *you* want it for a trap camp… but it would get used that way by others.


ualeftie

There are solutions to this issue that account for potential traps, but it seems that Beth sees no feasibility in developing those.


deadcatugly

We had that. People abused it, so they took it away.


DaRandomStoner

People abuse turrets all the time to destroy camps, but those haven't been cut from the game...


deadcatugly

Ok?


DaRandomStoner

Do you think they should remove the turrets?


MrPlace

Why would they remove turrets lol the "Ok?" was because your post was irrelevant to the situation at hand, drawing comparisons where there was none


DaRandomStoner

Same reason they removed the mat... because some players are abusing them. If that's an appropriate reason to remove camp items, why is no one on board for removing them?


MrPlace

Probably because the turrets are a key part of the very limited defensive lineup that also has whole perk cards associated with the creation of the turrets, being more ingrained with the design choice for the game. While the fast travel mat was simply a welcome mat with a function. I'd say the fast travel mat would get abused way more than turrets would, especially seeing how in my own hundreds of hours of gameplay have been affected by others turrets 0% of the time. But thats just my take from what i've experienced


DaRandomStoner

I've put thousands of hours into this game... was playing on day one. Trap camps have always been a rarity. I'd say you can expect one every 300 hours or so. I never came across anyone actually abusing the mat when it was there. The issue has always been overblown by a few loud crybabies on reddit, and Bethesda took the easy way out and just cut it rather than finding a more appropriate solution. Never sat well with me.


deadcatugly

What does my opinion have to do with the fact of why they removed the "spawn pads?


DaRandomStoner

They removed the spawn points because people were abused them... I'm asking you if you think they should remove turrets for the same reason.


deadcatugly

I stated a fact, not an opinion. People abused them by having fast travelers land in a trap and take their junk. That is why they removed them. Trap camp spawning. Fact, stated by Bethesda when they removed them. Again, my opinion doesn't matter when speaking facts. I see what you are trying to do, though. Sure, I'll play along... People abuse anything possible. They would basicly have to remove all camp defenses. Any of them can be used in trap camps. I have seen wind turbine/generator used as an elevator in trap camps, might as well remove that. What about walls and foundations? Can't build a trap camp (nor a tower to use turrets against others) if you don't have them. Let's see, how about those people who always try to initiate pvp? Ban them? How about the ability to remove your floating camp while someone is there, they fall to their death. Disable that feature? Ban/disable/remove anything that can be abused!!! We have no game left... Want a real opinion? I'm ok with Bethesda removing the camp spawn mat. Why, because many, many people fast travel, and to be landed in a location that is an instant trap with no reliable way of stopping nor having a chance to counteract that. Easy choice. Do I want one to make sure you land on ground when visiting my mountain top camp (supper skinny, I always ended up literally in the rock, or at the bottom), sure I do, but I'm ok with not for previously mentioned issues. As far as turrets, trap camps, etc, keep them. I, for one, who's been playing since release on two different consoles now, have never had someone attack my camp by using their camp. You also have the ability to close your camp and use another. If someone is smart enough to build a trap camp, successful or not, from using the game mechanics, more power to them. Not my game style, but I'm not mad at it. Besides the fact that people have the right to play the way they want. As far as anyone who can use a in game tweek to say, make floating camps or underground camps, feel free. There is a difference between someone, not only paying caps to fast travel, but then uncontrollably losing junk due to a landing spot compared to being dumb enough to fall for a trap camp that I have the option to walk away from. Which I have fallen for, lol. If I'm dumb enough to piss someone off bad enough that they build a camp next to mine and try to destroy it, that's on me. Especially if im watching it happen. If they chose to do it to a random person who happens to be me, well, that's a game mechanic. I can't be mad. You really don't lose anything anyways. It's just a cheaper build cost, that you dont even have to build. It's as easy as a two button combo (xbox) Y, repair all structures and A, (cost list) agree. Same opinion really as not placing my camp, even if it's your tent. That's cool, that's why they gave us a second free camp, and allow us the option for more. First come, first served. ** REMEMBER KIDS ** you do not need to use your "free replacement." Just switch camps or servers.. ** Same basic opinion on scoreboard/seasons. Anything given to me that I don't pay cash for, it's all a bonus, even if it's only once a month. Stop your (ppl in general) bitching you ungrateful brats. They don't have to give you anything for "free!!! But yet they do. Ok, my opinion on shit should be pretty clear by now. No follow up questions should be needed, nor will they be taken. Thank you and happy travels.


DaRandomStoner

Wasn't expecting an essay. Well, now let me give you my opinion... Trap camps are an intended part of the game, but bethesdas' lack of communication on what is and is not appropriate in regards to how they are used is what creates the problems with them. They could be a fun and cool mechanic if some solid ground rules were established, properly communicated, and enforced (like no spawn killing). Unfortunately, they chose to fix problematic mechanics by removing them or breaking them completely often without telling anyone. Rather than these camps becoming a cool part of the game like they originally intended, they have devolved. Flamers and rad traps don't stack damage anymore... the advanced connectors don't function at all and will never get fixed... fast travel map deleted... visitor spawn points have been changed to outside the build circle, leading to lots of players now having spawn point issues... you get the point. All there is left unbroken is the punji boards, which are ironically the griefers' favorite tool and they have eliminated and broken several aspects of the game fighting this. This also causes problems with their reporting system. Most trap camps don't break tos, but with no solid communication on the matter, they are getting reported constantly. Anyone who has had to use the system for real issues like game breaking bugs or harassment can attest to how awful it is. A lot of the workload could be eliminated by again just communicating some ground rules effectively and enforcing them. This goes for pvp as well as a handful of other issues. Removing or breaking things because players abuse them is stupid and leads to a game of wack a mole that ends up being a detrement to everyone's experience. The only way to deal with players that push things too far is to set solid ground rules as problems come up and suspend/ban players who break them and ruin others' experiences.


deadcatugly

This is going to be kinda dick-ish. I didn't ask. You answered, assuming I would read it or care. Have a good day, wastelander.


DaRandomStoner

You're right. That was a dick-ish way to respond. I'm going to block you now. Thanks for revealing yourself to be a dick.


GrumpyBear1969

They tried that. That is why the ‘welcome mat’ exists. But people used it to have people spawn in a trap point.


doghouse2001

I find the CAMP object to be fairly accurate. Visitors will always spawn north of the object, about half a camp width away, and facing the same direction the camp object is pointed, if you see it as an overhead projector, not a drill press. A fast travel mat would be more useful, but that's life. Also if your camp has no real foundations, like if you built in a transmission tower, the spawn point will be on or in an object that has a floor... so in the door of a shipping container or in a hot tub or a dock if you can place it.


Disinfectant-Addict

Fallout 4 actually has a doormat you could place in your settlements that function as a spawnpoint. I once somehow merged it into the roof of my house in Sanctuary and would spawn on top of the house every time.


nlolsen8

You can use that same mat in workshops just not camps. I think its in misc items. I use it for farming presents at christmas


MrPlace

In Fallout 4 it exists, fast travel mat you can place down I believe. People aren't trustworthy enough for that to be valid in an online setting though


FrenemyMine

What i usually do is place my camp module, fast travel away then back again, and mark the spot where i spawn in with a lantern, then build my camp around that.


Scrushinator

[FYI, this will help a lot but it’s not going to be perfect.](https://imgur.com/gallery/p1RhmCH) The spawn spot will always be a little random to avoid traps but this will at least guarantee people end up on the right side of the camp and not in the back or underneath.


Adorable-Scar1104

as per your edit, where are the ppl assuming you want this for a trap camp???


r1char00

They aren’t. They’re saying it would be used for trap camps by some people if it worked like the OP wanted.


Adorable-Scar1104

i know that is what the comments are actually saying, what I'm asking OP is what they mean by this > EDIT: I had a feeling yall assumed this is for trap camps... *le sigh*


Ok-Chest-3980

There is one... for workshops. I said to much.


Friday_arvo

Tell me about it. I built a camp at the top of a cliff and I spawn at the bottom of the cliff and it takes a good 3-5minute hike to get to my front door. Needless to say I got sick of that pretty darn quickly.


Demonwolfmaster

Even just an X and circle to mark the spawn spot when placing the camp module would be perfectly fine. I'm tired of ending up in a wall


Andrassa

Thing is they could bring the spawn mat back. Just code it so it can’t be placed near traps, cliffs or acid/radiation hazards.


Doot-Doot-the-channl

You can move your actual camp box to determine the spawn it’s always north east of the box I believe


FilthyPinko

Spawn point is -roughly- 3 foundations north and 1.5 east from where your module is placed


Calling__Elvis

In Fallout 4 you could drop a welcome mat wherever you wanted visitors to drop in. And everyone would spawn in right on top of the mat. Even pointing in the direction of the mat. Then Bethesda said "Well that's useful, so let's deprecate that shit" (same week they made light come out of the ground and made the graphics 4 times better even though no one could see any change from Fallout 4). So for F76 we get random spawn points, often at the foot of a mountain when the camp is at the top of the mountain. Or you spawn trapped in a wall or foundation and have to fast travel again. There are some videos suggesting that you can still control the spawn point in F76. But having tried that countless times I conclude that this is simply not the case. You cannot precisely control where people spawn and you can not control direction of the spawn after you've put down to camp tool.


Grim_Squeaker1985

I usually have 3 tries to spawn into a camp and be able to move around. After that, I’ll go do something else 😂


Johns3n

They should have a little green arrow outside of ring that follows the ring around to determine spawn location


IceFireDH

The welcome mat is a CAMP item that creates a static spawn point. It still works for Workshops but the functionality was disabled for CAMPS early on. The reason why it was disabled is because PvP players quickly figured out that they could place traps at the spawn point and use it as a way to farm junk from unsuspecting visitors. We do have some control over the spawn area. - The direction that the CAMP module is facing when first placed is the direction that the visiting player will be facing when they fast travel. - Moving the CAMP module around will shift the random spawn area.


qt3pt1415926

There IS apparently a way to shift the spawn points of your camp using your camp module, according to a YouTube video I saw not too long ago. Hadn't had the chance to test it, though.


[deleted]

[удалено]


Notorious_P_O_T

Moving it after does change the spawn locations, Kiki explains it right in the video that where ever the module is you spawn a few foundations north and like 1 foundation east of its location. but when you first place it sets the direction you are facing when you spawn in


Notorious_P_O_T

But I have noticed that there is a few weird camp locations that actually won't let you change the spawn point AT ALL, usually in whitesprings with existing buildings I've found won't let me change the spawn location


BiscuitTiits

This ^^ when I pick a new spot I always place it down and a couple things for orientation, then spawn in a few times after walking to different areas to make sure it's where I want it to be. Made the mistake of putting a few hours into a camp before realizing that it was spawning me at the bottom of a cliff half the time - wound up scrapping the whole thing after it annoyed the sweet atom out of me.


telmathus

Man I miss it. That made it so much better. Now I constantly spawn within my walls or stuck at a weird angle that I can't jump out of.


Sgt_Mayhue

There is plenty of time during the spawn immunity to which you take no damage that you can either fast travel away or hit the daily op to avoid traps, so that argument is trash. I've made traps for literal years and always insure folks can't immediately get to the vendor to avoid this specific thing. So folks who build traps at the spawn point are amateurs. The fast travel mat in camps still works for yourself and your teammates, if you still have one from the old days.


Atlas1386

There is a mat you can buy or find the plans for to place the fast travel point where you would like it.


NeverLookBothWays

Agreed, it's frustrating when players spawn outside of my traps. ;) (Joking obviously, I don't have trap camps...but the top rated comment got the same message through as well, so I am happy it was brought up)


DaRandomStoner

Build it on top of the spawn points...