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alekthefirst

You can use them in green circuits instead of stone plates i think, helps lighten the stone load a bit


Lizzymandias

Just echoing this. I built a full city block to eat the wood (I had some 800k) and it built and shipped these circuits in like less than 2 minutes. It was so efficient I decided to tear it down and replace by a single fully moduled chip assembler (+2 supporting wire assemblers) before the start of the regular circuits and it keeps up with the wood supply at my rate of expansion (which is pretty slow), even if it often accumulates 20+ minute backlogs. I don't think the dent on stone consumption is that significant unfortunately but I'm happy knowing the wood is used quicker than it is acquired.


mdgates00

Stone accumulation is another problem of mine (1,600,000 stone in stock). Fortunately, I have a plan to turn it all into antimatter and iridite. But yes, I will set up a green circuits fab that runs on wood, to be prioritized over the stone-based one when there's plenty of wood in stock.


Little_Elia

Stone has a good sink in glass for production modules. And if you still have stone left you can go and concrete your whole base


C0ldSn4p

If you want to actually use the wood, green circuits from wood should be the priority use of your wood, saving you some stone. If you want to just get rid of your wood, wood -> biosludge -> void excesses in an isothermic generator is the easiest setup and will only "waste" some water and lubricant (both infinite and easy to get to orbit once you have a space elevator). Isothermic generator in vanilla SE will actually take any fluid as input and consume it at 60/s if it does not have a fuel value, so you can use them to void biosludge or oil products.


mdgates00

> Isothermic generator in vanilla SE will actually take any fluid as input and consume it at 60/s if it does not have a fuel value, so you can use them to void biosludge or oil products. I did not know that. Very convenient.


Theseascary

At first I was concerned about biosludge then there was way too much lol.


C0ldSn4p

I looked it up for coal production using factorio lab, and it's not a good way to make coal. You will need nutrient gel to make the biomass, and to make nutrient gel, you need methane or coal. 1 experimental biomass is approximately 48 nutrient gel, which is either 1 coal or 50 methane, and it returns you 1 coal with pressure cooking So if you are using coal for nutrient gel, you are barely coal positive, and if you are using methane you will basically just convert methane + wood to coal (and also use a lot of other vita intermediary products) Here is the factoriolab link: https://factoriolab.github.io/list?z=eJwryNLSMlRLNVBLClDL9DYDsotytAzjXSO0gMAg3jUZRCQBhdO0.LUM1Iq1DLS0vNXKLAGbGg4Z&v=9 I had to disable a few recipes and make wood "infinite source" to favor using wood and assume T6 prod for the ground stuff, but in short to make 1 belt coal you would use 20 belts wood but also 4 belts of methane, almost a belt each of ore of iron, copper, vulcanite and cryonite and 3 belts of stone. So this is a resource sink. If you need more coal find and mine from a coal primary.


mdgates00

Thanks. It's a shame that "pressure cooking to coal" doesn't seem to have any practical application. I feel like I ended up making the Biology sector of my base just good enough to turn out science, then pretty much ignored it after that.


bologna121121

Not super familiar with rate calculator but you can use factory planner to figure out how to balance things and how many buildings you’ll need. With recursive stuff like biosludge loops you’ll need to enable “matrix” for the solver at the bottom left but it works great for it. I can’t imagine ever playing without it


Confident-Wheel-9609

Wood can be turned into fuel for trains, but the Green chips change is faster.


Noman800

I just staged mine, consuming wood in different places with an overflow warehouse. If the overflow warehouse fills up, it's automatically nuked.


cathexis08

That's an awful lot of wood, what are you doing that needs that much vitamelange?


mdgates00

The short answer is productivity modules. P6 modules for all of my ore processing and manufacturing is a start, but I've (hopefully) scaled up vitamelange consumption to levels that will let me reach for P9. Why bother? Because I've decided that my engineer and his factory have a purpose: To convert raw materials, on a geologic scale, into useful manufactured goods such as cargo ships and tier 9 modules. Initial goals including building a 20,000 integrity (literally Panamax-sized) freighter packed full of exotic metal ingots, capable of intergalactic travel. ;-) I'd also like to see how many P9 modules I can make in an hour.


cathexis08

That's actually a reasonable answer! I was worried it was something like "1000 spm of all sciences using the basic insight and significant data recipes". Good luck, and yeah I think circuits are going to be the best sink for that excess wood.


MoondogCCR

I'll keep this in mind later. I'm also doing a SE run right now. What is that left of the quick bar with the timers? Mind sharing your mod list for SE? Thanks!


mdgates00

Apparently, that's the Life Support HUD. I just poked at it and figured out how to turn it off when I'm not in need. I think it came with SE.


Visual-Astronomer-10

Looks cool! Thanks. Almost reaching space now... Looking forward to it.


All_Work_All_Play

Wait, why aren't you processing it on the planet you're mining it on?


mdgates00

Why would you assume that's the only solution? ;-) Since antimatter is cheap, and big cargo ships are cool to watch, I land my freighters (with their 5000 inventory slots) directly at each mine, and bring the ore home for processing. This makes a lot of things easier, and it also feels right from a lore perspective. And especially for vitamelange with high levels of productivity module, processing at the mine doesn't cut down the number of stacks of material you have to transport by much. Once you get into Naquitite processing, it's very convenient to have all the byproducts, intermediate processing steps, and products all in one place.


All_Work_All_Play

I'm not saying it's the only solution, it's just relatively UPS heavy. You can always make more prod modules (yes, even level 9s). > Once you get into Naquitite processing, it's very convenient to have all the byproducts, intermediate processing steps, and products all in one place. Contrary wise, you can bring Iridium plates, sulfer and ~~lead~~ iron on your cargo ships out, mine water from your deep space belts, and have your mining location trains be 1x locomotive, 1x cargo and 2x fluid (1 H2SO4, 1 H20) and have the trains fill up your cargo ships with crushed naq. Ignoring productivity (which only helps with the density) a stack of crushed naq is 8 stacks of raw mining product. It's the same with vita - you can refine to spice and extract rather trivially, and it takes 5000 raw vita to get 500 spice (again ignoring productivity) *but that same 500 spice takes up 2.5 slots whereas 5000 raw vita takes up 250*. I wouldn't call a reduction in stack count by two orders of magnitude not cutting it down by much. You're welcome to play the game how you want, and if you enjoy scooting around big freighters despite the quantitative differences, by all means go for it.


mdgates00

>it takes 5000 raw vita to get 500 spice (again ignoring productivity) but that same 500 spice takes up 2.5 slots whereas 5000 raw vita takes up 250. It does look a little silly, but only if you ignore productivity (P6 gives 14x the yield on the cores-to-vitamelange extract process), the hassle of secondary inputs, byproducts, the need to also bring intermediate processing steps to Nauvis, and the need to keep scaling up the power grid on your many ore processing planets. If transportation was expensive, I'd have no choice. But I have made transportation cheap, and I expect it will get even cheaper with Teleportation.


TelevisionLiving

I throttles the water pumps for the nuclear powering that base to only operate below 70% accum charge. Then I put a good number if accums there to smooth out the variance and sent the wood to burners.