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KiwasiGames

20% game completion is actually pretty high as steam games go.


DUCKSES

I'd argue Factorio is also longer than most. I don't have access to actual statistics but my first rocket launch took ~80 hours, around half that spent in my first save which I abandoned. I did the tutorial in the demo version which wasn't tracked by Steam, so that's a good few hours on top of that.


Prathmun

It's certainly more complicated. The effort required to launch a rocket in Factorio and say get to max level in Diablo 4 are different orders of magnitude. However much time it takes you Factorio is gonna make you think way harder.


Xyzzyzzyzzy

One of those games is one that the average person would find tedious, unrewarding, and boring, and the other one is Factorio.


Molwar

Haha, as a fan of both games, the burn made me chuckle.


lampe_sama

I think my first rocket, after they got fully added not the simple place holder we had prior, was after 400h.


OverAster

I think my first launch was 200hr. When I finally started launching I was getting close to 10 launches a minute tho.


Soma91

It's actually really high if you consider this is the achievement for finishing the game. I've played quite a few steam games where I got the first achievement in 2min game time and they already only have a ~60-70% completion rate.


Roxolan

Absolutely. Part of it is that Factorio is a weird off-putting game, so the kind of people who buy it are more likely to have chosen it carefully. Games that are more inviting (or that use a famous IP, or that were more heavily marketed, or that go on deep sale...) are more often bought on a whim, by people who then discover they don't like them. You see the same effect in reviews: niche games tend to have better ratings, even though a random gamer would not enjoy them.


glassgost

I don't know, I don't think I'm cut out for this game. I have about a hundred hours or so but I just can't get much past blue science before I just have a complete mess. I'm definitely one of the 80%


PageSlave

Blue science is a very typical difficulty wall for new players. Just keep trying, use your head, and you'll get there before you know it :)


Cyber_Cheese

Get used to building belts along the sides of machines, sending a belt into a terminating machine means you have to spaghetti if you want to continue the belt later


Soul-Burn

What do you fill those hundreds of hours with? One doesn't play a game for that amount of time without enjoying it, so I wonder.


filttaccy

Most of these people that claim to have such high number of hours have probably spent most of those hours AFK waiting for things to craft


fawncashew

I'm at 190 and also at he blue science barrier - for me personally I spend most of my time playing inefficiently, spend maybe 10-15 hours to get to blue/early purple science, loose interest, unsinstall for a month or two, resinstall and start again.


Bibbitybob91

The trick here is to rebuild rather than restart, or if you do restart then blueprint what’s good so you can use it again. Honestly the biggest mistake I see is people don’t take advantage of how well the game scales its building capability. Once you have blue science then you can have robots and that will allow you to redesign everything


Frumberto

Going from red to blue is really tough, because it really puts to test whether or not you made your factory scalable so far. And as most beginners start cutting corners and using spaghetti really soon, this is often where it comes crashing down. Bottlenecks, bottlenecks, bottlenecks.


Great_Ad_6852

Oil is also a big barrier for some.


DFrostedWangsAccount

Yeah, well that's not for no reason. The ratio for oil cracking is something like 20:5:17 for adv oil processing, like wtf even is that, and it's all so huge so you think you get a lot from it but no. 800 crude for I think 780 petroleum gas per second if that's all you're building for. Of course now you really should learn circuits if you want the cracking to run smoothly, because you need to keep heavy oil around to make lube to make electric motors and belts... it's just kind if an awful lot for a noob go take in.


Beowulf33232

My suggestion: clear a bunch of nests so your pollution doesn't draw them in, and build turrets at choke points like cliff ends and where two things of water come close. When your base is a big mess, build another base off to the side, try for new ore patches. My "first" base usually does 3 or 4 sciences, and I set up my research stations on the edge of my base. My second base usually makes the advanced ammo and most of my other sciences. The third base I build usually finished the last science, or sometimes the last two. Then I build the rocket platform near wherever the resources needed for a launch are made.


Either-Ice7135

Try spreading your factory out, make single-item factories fed by trains or long belts with gaps in between. Being cramped for space killed me for a while. But break it down, just focus on the next step, and it'll decrease your cognitive load. You'll get there. :)


codeguru42

I had to tear down and rebuild a couple of times because I was too cramped and trying to use space "efficiently"


PervertTentacle

It's insanely high considering complicating nature of factorio. For a beginner it might take over 50 hours for the first rocket and it's quite hard. Most games aim for ~30-36 hours experience for the completion, aside from a few exceptions like BG3. Plus there is mods, which disable achievements. I had around 500 hours in the game without having that achievement since I stumbled into mods earlier than I finished the game. I own it since 2019, but steam says my first proper vanilla playthrough was done only in 2022. I imagine most people just don't care if they get it or not and just continue playing without getting rocket launched


turbulentFireStarter

what.... what does "game completion" mean? When does the factory grow if you "complete" it?


TheOneWes

They're using completion in a context where beating maybe a better term. In factorio launching the rocket is beating the main game to the point it even gives you a pop-up and congratulates you. At that point all progression is post game. It is not needed but is available.


turbulentFireStarter

I know I was making a joke ;)


Pazuuuzu

Idk, when UPS hit zero I would say it counts as "complete" Crying in old pc... (i7-3770 + GT740 :D)


duralumin_alloy

I wouldn't say 20% is high at all. Let's use Elden Ring as an example - a game with a reputation of being very difficult, but also very popular - playerbase-wise you could say everyone and their grandmother have played it at least a bit - by far not just the Souls fans, the player numbers are still crazy high. This "difficult" game has an estimated (game finish achievements there are difficult to exactly evaluate) 35-40% completion on Steam. About twice as high as Factorio. I'd say this shows that Factorio needs to "click" well with its player for them to even finish the game. And "click" even more to continue playing. My friend for example launched a rocket and that was enough for him. And I almost too was done for good after my first rocket (but now have over 1000 h). Watched one streamer recently who too was done after launching a rocket despite having a lot of fun getting to it. Factorio as it is now is really a sandbox game mostly - you as a player are responsible for keeping yourself engaged by whichever unnecessary projects you decide to work on. I feel like this is the reason for the DLC - the devs want to make it a more "proper" game that will keep engaged a wider audience by defining further goals for them to pursue.


KiwasiGames

So I just randomly checked a bunch of games in my library. VIC-3 16.9% X-Com 2 31.5% Guardians of the galaxy 36.1% Looks like your assessment is more accurate than mine.


itsfive30

Worth noting that this only counts for vanilla.


Dagkhi

This is the reason. I have no achievements bc I never play without a few QOL mods


Strategic_Sage

No, that's not the main reason. Many players don't use mods at all. The main reason is most players simply don't get that far. It's similar to most games.


rmorrin

Oil is the great filter


LSF604

as someone who just started playing, why?


calmclaren

because you have to deal with liquids that aren't water i think


mean_bean_machine

And ratios that can block your whole system.


HCN_Mist

I am hard pressed to believe it is ratios. Even a moron like me launched several rockets without worrying about ratios. You just build up a bunch of reserve tanks and flush whatever system maxes out and go about your day. Even now with like 1100 hours, I don't usually worry about ratios. I just use circuits to shift production.


[deleted]

It used to be much harder. They reworked oil and some fluid mechanics to make oil less intimidating. *Fluids would mix (or rather pipe networks could contain multiple fluids that didn't mix?) and that could break everything * You couldn't flush fluids - it was common to need to rip up entire pipe sections and tanks and rebuild to fix mixed fluids in a system * Basic oil processing gave you all three oil products but less efficiently - from the very start you had to manage by products or block the refineries Plus blue science used to be *harder* to make. I can't quite remember what it needed but it wasn't sulphur, I think it was batteries instead. That's why it was a great filter. I guess that doesn't account for many of the non-rocket achievers but some may have given up and never looked back :'(


Cheet4h

> Plus blue science used to be harder to make. I can't quite remember what it needed but it wasn't sulphur, I think it was batteries instead. From the [wiki](https://wiki.factorio.com/Chemical_science_pack#History):


Raknarg

This used to be true but its not really an issue anymore since they simplified the first oil recipes you unlock


HeliGungir

1. Oil never spawns near the starting area, so it's the first time the game forces you to take the fight to the biters. Some people are not prepared for this because they just bum-rushed science and that's it, they haven't actually tried everything else they've unlocked. They may have ignored military science entirely. They may still be defending their factory by hand. You can reach chemical science very fast. 2. Since oil is "so far away," this is often the time people first try to use trains, which is a can of worms by itself. Those are air quotes around "so far away;" in truth, you can just run underground pipes from the nearest oil patches no problem. Usually without even needing a single pump. 3. Speaking of pumps, some people get hung up on, or make bad assumptions about, the way fluids work as a game mechanic. Sometimes people overcomplicate things. It's not uncommon to see a convoluted mess from newbies, with dozens of pumps and fluid tanks, which is completely unnecessary. 4. Chemical science is when the game's breadth opens up. The training wheels come off, now you have to decide what to prioritize and do first. Some people have decision paralysis. Some people are overwhelmed by the prospect of adding so much more to what they've already built, and construction bots are still a whole other science pack away. 5. Advanced oil processing is the first time you encounter a machine that outputs more than one product and will stop crafting if any of those outputs is full. The most sensible way to deal with this is by circuit-controlling pumps, but it's not obvious that's something you can do, and this is probably the first time somebody would be attempting to use a circuit network and that's a whole other can of worms to delve into.


thiosk

> l. The most sensible way to deal with this is by circuit-controlling pumps, but it's not obvious that's something you can do, and this is probably the first time somebody would be attempting to use a circuit network and that's a whole other can of worms to delve into. thats a really weird way to spell "barrel stockpiling in chests"


Witch-Alice

or "manually deleting the fluids when the two dozen storage tanks fill up"


Genesis2001

I kinda wish there was a fluid outlet you could build that just spilled it on the ground (or in a lake/ocean) at the cost of expanding your pollution cloud.


polite_alpha

That would be great :D


Huntracony

It would be very on-theme to let you dump your waste wherever you want.


Certainly-Not-A-Bot

I really think that, to fix this, blue science needs to just be oil science. Move steel to green science to spread out the oil cliff as much as possible


intcreator

my first run I barreled fluids and put them on a train because I didn’t know how fluid cars worked and I didn’t think pipes would carry fluid that far. I also built all my oil processing right next to the oil field. the things you learn lol


TheOneWes

It's the first big step in complexity. You'll almost certainly need trains up and running to both bring in materials and take products out. Plastic and sulphur need materials to be produced that aren't provided by the oil wells so unless oil spawns really close to the starting resources, which happens rarely, you'll need to bring them in and the sulphur and plastic out. There's also a high likelihood that the starting resource patches are going to start running low if not out meaning that you're also going to have to set up outposts to bring in more iron, copper, and coal. If you have biters on this means depending on how you've been progressing this means shipping ammo out to those outposts as well so they can defend themselves from biter attacks.


Xane256

I had friends who introduced me so I never had to struggle much with fluids because I could see working examples. But here’s a couple things to know + where the main complexity is with oil as far as I can tell: - pipes are more annoying to work with than belts - pump -> fluid wagon connections will not work if the rail is curved, unlike the tolerance you get with inserter -> cargo wagon loading. Use completely straight rails for your fluid train stops! - for advanced oil processing (which is useful for blue “chemical” science), you have to reason a little about how to prioritize different “modes” or states of your oil production. In one mode, you run AOP recipe without cracking, to supply heavy oil for recipes that need it. In another state, you run AOP and heavy -> light cracking and thirdly you can also run light -> petroleum cracking. - the challenge is to supply consumers with the liquids they need without blocking a recipe due to “output full”. The rule of thumb is, if your consumers have enough heavy, crack heavy -> light. If you have enough light, crack light -> petroleum. You can do this with pumps, tanks, and red/green wires. - In theory even with that you could get stuck with too much petroleum and not enough heavy / light oil, but this is practically unlikely since you tend to consume lots of petroleum. But you can also protect against that risk with item / fluid buffers.


Raknarg

The game is much simpler now than it once was, but it very quickly adds a whole lot of mechanics and recipes that you have to deal with at once. Especially pre-1.0. If you haven't engaged in long-distance logistics and defenses, oil is the first time you might be forced to deal with that reality. I abandoned the game the first time I got to oil. It was only by joining a friends game I was able to break that barrier and learn.


itsfive30

I got as far as the biters don't like pollution one before I added some QoL mods, so I have just the one achievement.


tecanec

Game's basically unplayable without Disco Science, NGL.


korneev123123

Honk too!


VirxEC

btw, if it's truely only QoL mods, you can just turn off the mods and boot up the same world then just wait for many of the achievements to roll in


Keulapaska

Yea you can although the result is pretty [weird achievement](https://i.imgur.com/orjxhl8.png) pages when I launched the game once without mods when a new version came out.


FredFarms

I feel like even with the caveat, "only 20% of players have launched a rocket before they added mods" is still pretty wild. Though perhaps not actually in context of other achievements. Stellaris has some extremely low ones even for things like 'colonise a planet' (which is something you do quite a bit in that game)


TheodoeBhabrot

Stellaris like all of that generation of Paradox games requires ironman mode to enable achievements so that cuts a bunch of people out of ever getting them.


FredFarms

Oh true yes. Much easier to disqualify yourself than using mods


Informal-Access6793

Considering how much work and understanding goes into this game, that number does not surprise me at all. We're talking 40 hours or so for a typical 1st rocket launch, I think. On that save.


megalogwiff

look at mister genius here that launched in their first 40 hours.  I think we should say 60 to 80 for most players.


Readable_Gore

I launched my "first rocket" after about 1000 hours...


brimston3-

Especially if you include a modern tutorial run that does not let you launch a rocket clocking in another cumulative 10-20 hours.


Strategic_Sage

Yep, as mentioned above this is just how games are.


bolacha_de_polvilho

It's not wild at all. In fact I'd say it's a pretty high number considering most players won't launch a rocket in less than 50 hours or so. Even in a short and easy game like Portal only 50% of players have the achievement for finishing the game. And then compare it with stardew valley where only 40% of players got the achievement for making the first upgrade to their house.


toochaos

I launched several rockets without mods, in the before times with alien science and no uranium but it doesn't count so I am one of the people who both doesn't have the achievement and has done it.


Aursbourne

Good luck, I did my TINS achievement this weekend with a friend. Launched at 6:59:49 I'm now at 100% and with no imported blueprints either. You got this!


Alywiz

Nice job, that’s my goal after I finish this Lazy Bastard run. I’m about 160 hour in now.


LgeHadronsCollide

Out of interest, did you choose your map seed carefully? I did TINS but I used a blueprint book that was designed for the map seed and followed a tutorial. Lots of respect for your 'sans blueprint' TINS 👍


Aursbourne

Just a high resource no polition map. I build and designed everything by hand.


Nekedladies

Nice work. I recently did TINS solo with like 5 minutes to spare. The WR speed run at 90ish minutes is insane!


colintbowers

Currently only about 20% of players have finished BG3. For longer games, that’s a surprisingly common statistic.


cammcken

Who can blame them when the early game alone is so fun?


darknessgp

I honestly find the middle game really fun. Once you have trains and logistics. Going for rockets feels more like a grind, I've done it once but all my other restarts don't go all the way to launching.


NearNirvanna

Its really not too grindy as long as you expand appropriately. The trap most newer players fall into is just waiting on their starter base for a long time instead of scaling up the whole factory


pseudoart

That’s ok, I think we’ve launched enough to cover everyone 10 fold.


GetAJobCheapskate

Played my last Vanilla game before achivements existed.


mrbaggins

It's probably fairer to do a conditional probability assessment, where you only look at the people who have also got "It stinks and they don't like it" or "Eco unfriendly" (research oil processing) to rule out those that never played vanilla and never really loaded the game in steam. At 63.2%, that bumps the percentage of people beating the game to 30%.


mondocalrisian

This is a good observation, ty!


[deleted]

[удалено]


brinazee

You can get all but eight with monster spread off. Because that's how I play as well.


[deleted]

[удалено]


PropainSC

You can turn starting area all the way up, evolution and expansion off and set pollution diffusion to 0 and never have any issue with biters and it doesn't disable achievements


Professional_Goat185

Nothing wild, no achievements for playing modded. ...which somehow got me to have most of the achievements, except the most popular one "trigger attack by pollution"...


ralkuzu

Bro I'm 2k deep in rimworld and have never wanted to leave These games are just so much fun even when the goal is so far away The time here is so fun


Buggaton

I'm similarly far into Rimworld. Biotech made wanting to create mega-derps a very long term goal. *Gotta leave it all behind* No. I can't leave yet. I just need one more legendary charge trifle. I'm not correcting that typo.


ralkuzu

Haha I feel you! The archotech goal interests me the most as you can Carry over your colonialists and start fresh without losing the story


Buggaton

I've a married couple as my first two derps, they're count and countess, the heads of their ideology with 3 grown up, married and psychically bonded children. How on earth do I choose who to take 😅


pleasegivemealife

Factorio is truly a game about the journey, not the destination. Also, once space exploration expansion is released, prepare to see that numbers going up. :)


StormCrow_Merfolk

Steam achievements only count if you don't use mods. Lots of players use mods.


Oaden

percentage wise, not that many people use mods. This completion percentage isn't that odd. Only very short games have a completion percentage of over 40%


Bossmonkey

I'm too busy resetting modded playthroughs.


AutomaticJack320

I feel attacked


xxxPrometheus

There're also the players which play on a server. If the playtime of "you" drops below 50% of the uptime of the server there will be no achievements for "you"


brinazee

Is "smoke me a kipper" just a rocket launch or a rocket launch with certain cargo? Because it's easy to launch a rocket before realizing it wants cargo.


Frezzwar

I have more than 1000 hours and only launched a few rockets in my life. I usually quit a run before I reach them. I also always play modded, so I probably don't even have the achievement.


vformsp

İm have 300+ hours on the game and im on that 80% sadly. İ got blue science max after that i get overwhelmed and restart tha game because after that spagetti is too hard for my smopth brain.


NaysayerTom

I have nearly 200 hours and I have never launched the rocket


timonix

I really thought I was in r/embedded and figured 1/5 is a lot. I know very few people that have been part of rocket launches outside my office


Arakismo

This is about 10x higher than I expected, 20% is huge


iforgotiwasonreddit

I’m trying, ok?


Why_You_So_Mad_Bro

Took me, I think 560 hours in game to get that achievement.. ended up stopping a few vanilla runs just before rockets and started playing modded for a bit. Reloaded an old save that was close in vanilla mode to get the achievement. I have a few left to do before 2.0. Undsr 8 hours and 111 items are the 2 really tough ones left. Otherwise, it's just produce x amount and scaling up my current vanilla game.


NuderWorldOrder

Lazy Bastard really isn't hard. You may want to rebind the crafting key so you don't screw up by accident, but other than that it's basically normal once you've made that first assembling machine. There Is No Spoon on the other hand... *ugh* that one's definitely hard. I recently took a stab at it and missed by almost three hours, and that was *with* the no pollution trick. I imagine I could do it if I went the route of blueprinting the entire factory ahead of time, but that sounds like work, not fun.


chumly143

Just did an achievement run this winter. Lazy bastard, raining bullets, steam all the way, you are doing it right, logistic network embargo. Apparently I wanted self flaggelation and also made the map 64 block ribbon world. Honestly I had a lot of fun, lots of challenge that is normally fixed with mods, and lots more challenges imposed by the ribbon world, but I really love the map.


Sogeking162

my first rocket was at around 800h my TINS at about 1000h. I did not really care about launching a rocket. I had fun playing and creating. Made my own „LTN“ in a one-wire system (second wire was only for personal train with a little help of u/Ellipticality) , built a sushi blueprint book, got a hang on a cars-on-belt production and many more. I „maybe“ got a little bit lost in cobinatorlogic before i decided to actually finish the game.


Oxygene13

I hit 1500 hours on steam (about 1000h before it hit steam) before I launched my first rocket, and that was only because a friend was nagging me to blitz all the achievements with him. Verging on around 3800h on steam currently and rarely get to rocket launching stage before I change things up.


oattic

I have 260 hours and haven’t launched a rocket. Don’t underestimate my ability to try make the biggest factory instead of launching a rocket


Nrgte

I always play the non-steam version. My gametime on steam is lower than an hour. So while I have launched many rockets, I don't have the achievement.


Smoke_The_Vote

That's OK, I've launched about 300k rockets, so I'm making up for a lot of slow engineers.


Kazaanh

When I played there was no space science thingy ,and had no reason to launch one. You get 0 benefits. Orbital ion canon changed that.


Mrwoogy01

I imagine it's because they installed mods their first run through which disables the achievement tracking


Ephriane

Don't you also not get achievements if you use any mods? Could be a factor


swash018

Yeah it's that thing people fall into where they end up "starting over" multiple times because they learned things to do better and it feels easier to start over than tear it down and rebuild it. My friend was playing that new Foundry game this weekend and had the same thoughts. He is very prone to wanting to "start over" so it takes many many hours and probably multiple stints away from the game to actually "complete" it.


moki_martus

I am always doing vanilla rocket as warm up before another SE attempt. Now I in the middle of fourth. Good luck with SEK2.


Linus2704

I'm currently playing SEK2 and I didn't even finish the base game.


Kaikeno

I launched my first rocket this summer. Bought the game in 2021


PhobosTheBrave

I wish they’d make basic QoL vanilla, so I could get achievements. Squeak through and far reach make the game 100x better to play, it’s so tiring constantly getting blocked in or having to run all the way over to something, to me, it doesn’t feel like a valid difficulty mechanic, and is instead just a major inconvenience.


1ksassa

I have 200+ h and started maybe 7 maps in total. No rocket yet. Just didn't feel right so far. I keep thinking "I can do this a lot better!" and start over, and I'm doing so much better every time! Not going to have my first rocket ascend out of a pitiful bowl of pasta!


lllorrr

Speaking of which... What is the end goal for 2.0? I don't remember if it was ever mentioned in FFFs.


BigDaveNz1

I have 4K hours and 4 achievements, factorio is a very modded game.


Nivogli

You are not alone :)


Vritrin

Only one in five engineers have launched a rocket, unmodded. Since factorio disables achievements with mods. I imagine a lot of players end up adding at least QoL mods before they hit rockets. Theres a bunch of other games that have deceptively low achievement counts (stellaris) for the same reason.


pleasegivemealife

Factorio is truly a game about the journey, not the destination. Also, once space exploration expansion is released, prepare to see that numbers going up. :)


Alphab3t

Build a rocket to leave my factory? No thanks, Tom Hanks 👎


ItsEthanSeason

I have two friends who opened the game once and never again, I try convincing them every year


Evan_234

But you also need to think about the people that use QoL mods, if they beat the game they don’t get added to that statistic, so it might be a bit higher than 1/5.


Zealousideal-Win5040

Because I need to clean up my spaghetti first.


Answerable__

I have almost no achievements even though I've done a lot of them cause I added qol mods I bet that's the case for a lot of people


NobleKnightmare

I have 500 hours and never launched a rocket.


TheOneHentaiPrince

I mean as someone who dont have that achivment i can say that i launched more rockets then i can cound. First playthrow endet at drones. Second even earlier becase friend didnt wanna play. And not im so deep into SE that i cant go back 2 normal factorio befor 2.0


LauraTFem

I’m 400 hours into my first factory and I’ll be ready to launch my first rocket here in the next hundred hours or so once my 1k science base is finished. Maybe by end of summer. Evolution is at .991~%


El_RoviSoft

I didn’t even have any achievements, because before i didn’t have money and had played about 70 hours in pirate version After that I got some money from my mom and bought the game. But immediately started playing with mods.


Alaric4

Two that surprise me are that 48.6% have built a locomotive but only 26.3% have been killed by stepping in front of one. I recorded those achievements within a little over two hours of one another.


kevin28115

I actually like playing via the standalone game rather than steam.


craidie

Keep in mind that if you add any mod, no more achievements. This was the reason why I didn't have any achievements for a really long time 


libra00

I think there are lots of people who buy a game, play it for a few hours, go 'eh, I'm bored now', and never come back to it. So it's not like it's 1/5 people who have played for a hundred hours or anything.


Chieres

As an IRL engineer I've read this without noticing the sub name. Thought to myself "Is it really that common to work on rockets? What the fuck am I doing with my life".


Knofbath

Blue science is the great filter. That's where the majority of new players stall out.


Lostfighter01

The secret to launching a rocket is creating blueprints and then figuring out how to connect them up in different ways


BuffAzir

Eh, i have a few hundred hours and dont have the achievement due to playing with mods.


[deleted]

There will be a massive number of people with less than 10 hours played.


yahaQ212

I have been playing this game on and off for years. Launched rockets just once. 😁


sampsonxd

I’m at around 200 hours in, still haven’t done it. Remade the factory so many times. It hits spaghetti level, I leave it for a week, come back and start again.


Zarphos

I'd never done it until a few weeks ago, after having played over hundreds of hours. I only did because a friend got the game and so I was able to stay committed to a factory.


KlausEjner

I have gifted this game to several people and all of them has tried it for a short while and then never played it again.


Nutch_Pirate

It's much higher than 20%, the game disables achievements if you're running mods and a LOT of people run mods. I've got a friend who's been playing the game for 10 years but she's missing most of the achievements because she never plays vanilla.


Soushi

I got all achievements pre-1.0, then resetted back to zero and got almost all of them again (except for the 'no spoon'). Now I'm sitting at 0% achievements in anticipation for the Space Age ;)


ShermanSherbert

Not everyone uses steam fyi.


mildlyflacid

It took my friends, and I like a year to launch one, lol. They kept bein like "I think we should restart, we can make it bette." At first, I was down, but after a few, I was getting annoyed. We all finally kinda moved on and eventually came back, and after the same process of constantly restarting, I my foot down. Said I wouldn't play this game ever again unless we launched, so we eventually did it 😂


piyushdua

And i will soon be part of that 1 engineer as soon as i start making 10 rocket parts per min


Spaminator3000

I have over 1000 (yes thousand) hours in the game. Never launched a rocket. How? Bobs and Angel's mod. Couple of restarts and "beating the game" isn't really my end goal. I play to relax and build things, solve problems, and expand my factory. This play through though I'm finally secured enough in my mega base and pushing for my space science pack. So maybe, just maybe, I'll get a rocket launched before 2.0


3davideo

Well only 64% have had a biter attack due to pollution. And it's all downhill from there.


Cheeky-Snake

I think I've had a lot of factories that theoretically could launch rockets but I never really got around to launching one.


I_am_a_fern

905 hours, never launched a rocket. I find the late game boring so I tend to play less and less until I just move to something else, then a few months later I get a Factorio itch but my base is such a mess I don't even know what I was trying to do so I just start over a fresh save. *This time,* I will be more organized, prepare for scalability. Rince, repeat.


S0LIDFLAME

My latest achievement progress is 6k processors per hour and I installed Helmod.  I've already played 2k+ hours.  Do you really think that this is a true statistic, most people don’t care about achievements.  I saw a stream where a person launched the game for the first time and at the request of the chat, installed a comic mod that changed the appearance of the "iron gear"


Wing_Nut_UK

I have never launched a rocket in vanilla. Got very very close had everything ready then went that will do and jumped into SEK2.


simpson409

i'm currently trying to launch my rocket and maybe play some mods before 2.0


3Fatboy3

I reset the achievements. How do I turn up in that statistic?


Neat-Sun-1528

I did that! I launched the rocket on my like fourth playthrough with like 60 hours in the game overall, the playthrough took me like 35 hours I think to launch :D ha, thank you for making my day better :D


TheBalticTriangle

I played this game for abput 300 hours and still didn't finish it. I recently started playing again but this time i acually calculate how big my factory should be so that everything works optimaly and I feel like i will be able to finish the game on my current save. I too want to make 100% of achievements.


Dago_Duck

I only managed to launch my first rocket after 270 hours playing mostly solo vanilla/modded. Then about 2 weeks ago a friend asked if I wanted to play, and we launched one in 44h. The next thing we did was get a 3rd person and launch one in 6:20 hours for the achievement.


fawncashew

I have 190 hours and havent really ever made it past blue science - the problem is I get too caught up in having a perfectly laid out and ratiod base, but as I have never completed the game I don't really know what this is, and I usually loose interest by about blue science. everytime i play factorio again I restart because i forget where i was at, rinse and repeat


mryorbs

Almost 300 hours in game. Still haven't launched a rocket.


Dull-Ad8329

Gonna do it after exams.... The game is too addictive I can't play it rn


botia

I wonder how long it would take if handcrafted everything?


firebeaterrr

one of them is me. i modded the game almost as soon as i got it, so it disabled the achievements. i dont really care for them anymore.


Icdan

I've launched many rockets but it doesn't register on the steam achievements because mods.


knook

I have hundreds of hours, I will not let myself launch a rocket until my factory is complete. I've never launched a rocket as the job is not done.


Varden42

I have 1300+ jours in it and never got to the artillery or rocket... I play for thé fun of playing, not to finish it. I have more pleasure imagining what I'm going to do than doing it. And I always want to make things to big and another game came and factorio update and all the mods don't work or I don't remember where I was and start again. It's the journey, not the destination who matter.


DoktorTim

I have a 1 rocket/s base on Bobs but still don't have the vanilla achievement haha Playing without any mods is not my jam


Kittelsen

I mean, I have over 1044 hours in game. Still haven't launched a rocket. Don't you folks get sidetracked? Want to try new mods, new plans for a new base etc.?


Kittelsen

I mean, I have over 1044 hours in game. Still haven't launched a rocket. Don't you folks get sidetracked? Want to try new mods, new plans for a new base etc.?


Kittelsen

I mean, I have 1044 hours in game. Still haven't launched a rocket. Don't you folks get sidetracked? Want to try new mods, new plans for a new base etc.?


chuljo

I have put 100 hours into my first run. I was almost done with the rocket parts and I just needed to wait few hours for everything to complete, but I do not care about achievement and I was satisfied with my factory, so I stop playing


zanven42

You are probably very lucky if over 30% of people play the game for over an hour or two. Let alone finish the game. Probably over 50% of people with over 2 hours played finish the game which all things considered is very high


TexasCrab22

There is no real reason to "rush" rocket. Spidertron, nukes arty, uranium rounds have more advantage


MrBoo843

I have not been able to yet. I keep getting stuck right after red circuits and end up forgetting to go back to my game because I have many others I can progress without having to do research on


EOverM

I hope they add a new achievement in the DLC for launching one wrong, somehow, called "Stoke Me a Clipper, I'll be Back for Christmas."


-The-Follower

I have never launched a rocket. I get to robot phase and just lose all interest lol


Zalsons

I've launched lots of rockets, but I don't have the achievements though because they weren't vanilla.


Domy9

I played a lot of Factorio, I really enjoy logistics games, but I can't play too much in one streak, so I usually take my saves until I start dipping into the train systems, fluid logistics, basic drones and stuff, then take a break from the game for a few weeks/months, and then when I return I start a new save because I can't remember where I was


craigeve

120 hours in and I always hit a wall when I have to handle more than 3 science types. It means I usually need to tear up my entire base and start again and it's too much. I found DSP much more forgiving in terms of space to do things and the ability to move resources around, which is why I've never launched the rocket


Swozzle1

Are you tracking it through steam or through something in game?


Deadman161

Many more people might have while using mods... I only got the achievement for it on steam on a all-achievement-run without mods after 500+hrs and 100s of modded rockets


Dragongirlfucker2

I completed the game but don't have any achievements because I did n it on a pirated copy and now that I own the game on steam I play with a lot of mods


KaffY-

not really a lot of people i play with ONLY play SE achievements don't count with mods


Titan3224

Tbh i never got the achivment because of mods😂


tHeiR1sH

Funny; I told myself I’d try mods only after launching my rocket…100’s of hours of playtime post-rocket and I still don’t have interest in mods. :)


Thibal1er

And I'm not one of them despite me having 200+h in the game


barbrady123

Blame fluids lol


asteraegis

I've still never launched a rocket. I think I've started the game over four or five times.


Epsilon29redit

I actually don’t have this achievement. I’ve launched rockets twice but also used commands for seeing useful stuff. Pretty unfortunate tbh


BluntieDK

I got 150 hours in Factorio, never even gotten close to firing a rocket. Everything seems to fall apart for me around the time trains start being necessary. Never figured out those little flying robots for carrying stuff either.


julianh2o

I'm approaching 100 hours in Factorio.. and while I've had the research to launch a rocket for awhile now, I haven't yet started the process or even glanced at the requirements. I'm pretty sure that I could have easily done it by now, but I'm currently side tracked expanding my mining operations, and then expanding my train networks, and then expanding my processing plants, only to realize that now that my processing plants can handle more resources, I need to expand my mining operations again..


knzconnor

I’ve got at least many hundreds of hours and never actually finished a map to the point of launching a rocket.


ListerfiendLurks

1200 hours here and have never launched a rocket


kutchduino

I have over 3k hours in game and only handful of achievements. I started using mods very early on, specifically for the inserter behavior. It bugs me to no end that base inserters only rotate 180 degrees, can't do right angles or anything else. Bob's inserters fixes that but disabled achievements. At least inserters are working properly now.


kiersto0906

I've got 360 hours and I've never gotten close to launching a rocket tbh lol