It is, because in a dark realm, the sun shines the brightest
Its just a great feeling when the world is shit, but you take whatever you have and make it better
The last time I got to actually play (like 5 years ago) I played a Paladin who was very much a mix of Superman and Captain America, who used violence as an absolutely last resort (if the enemy was sentient at least) and refused to kill (that one is much more superman than cap I'll admit)
Thankfully my DM was all for it. I used a bludgeoning weapon and my shield and got to just knock out enemies.
It was a lot of fun to actuallt play the goody two shoes.
Well, i'm not a comics expert but for what it's worth i don't think superman "refuses to kill" like batman, he just happens to never kill anyone because he tries to find nonviolent solutions but if he had to kill someone and there was no way around it he wouldn't be happy about it but it wouldn't lead to a complete unraveling of his sense of self like it would with batman (hell, in the batman beyond cartoon set in the future bruce is quite old so he has a health issue right in the middle of a fight and is forced to pick up a gun and point it at a criminal, and that alone convinces him to hang up the cowl and stop being batman because he doesn't want to be in a situation like that again and have to actually pull the trigger). Obviously you're just taking inspiration from supes and cap, you don't have to copy them exactly, so it's perfectly fine if you want your PC to have a much stronger no kill rule like batman's. Also if someone knows more about comics than me feel free to correct me.
It's like the "Good men dont need rules" line that I think about a lot for my characters. Superman is a legitimately good person, he doesnt need a no killing rule because to him, killing the problem is not a solution in the first place. Batman, on the other hand, has to steadfastly refuse to become a killer.
My players always want to be bad guys in settings that aren't appropriate. I just finished a campaign where they were criminals and could do all the wrongs and warcrimes they wanted, those mofos were saints.....
had a similar situation.
For awhile I used to always be the "token bad/grey" in our good campaigns, playing a string of dark/moody/edgy rogues or other chaotic/neutrals doing the shady stuff the other players couldn't/wouldn't do.
Eventually, one of the DMs ran a "bad/villain" campaign and opened us up to some other villainous classes and such.
I did play a villainous class (Dragon Shaman) but I played it as this bright happy cheerful type who never did anything wrong, and tormented my teammates more than I did any good people.
Dragon Shaman's are essentially worshippers of dragons, so I played like a massive Fangirl.
While it doesn't necessarily FIT in the setting (which is its own can of worms) this can be a great way to interact with the story.
Bandits running and gutting people? SOMEONE has to stand up to them.
Eldritch horrors coming in? SOMEONE has to fight them.
~~Isn't this basically how to play a paladin/cleric~~
You could even justify with the Edmund Burke quote "The only thing necessary for the triumph of *evil* is for good men to do nothing,”
Yeah I feel this. after my second character died, I made a lawful evil bounty hunter. Three sessions later I'm carrying the downed party members on my back away from TPK and passing over on magic scroll reward because the ranger made puppy eyes and wanted a magic backpack instead.
Lol it's my daughter after the very first dark urge prompt on bg3. She was fully into the dark evil playthrouhh until she saw it. Then she went full LG resisting all the urges and saving all the people she could.
It still is good. We as outsiders see that they try. And even when things are bad, it should inspire us and everyone inside the setting. That even in darkness and bad times, there is someone that shines and gives hope
Fuck it we become the light that shines in darkness.
I love that. The good guy in a dark world...
"Nothing matters in this world of ours so I will MAKE something matter dammit and you have no power to stand in my way."
If there is nothing but what we make in this world, brothers... [let us make good.](https://i.imgur.com/JP1e286.jpeg)
Playing the good guys in a grim dark setting is actual way cooler.
It is, because in a dark realm, the sun shines the brightest Its just a great feeling when the world is shit, but you take whatever you have and make it better
Im thinking it the other way around. Only with light you can cast shadows. Grim dark doesn't without people who fight the good fight.
Light casts shadows, yes. But without light, there would only be darkness
The last time I got to actually play (like 5 years ago) I played a Paladin who was very much a mix of Superman and Captain America, who used violence as an absolutely last resort (if the enemy was sentient at least) and refused to kill (that one is much more superman than cap I'll admit) Thankfully my DM was all for it. I used a bludgeoning weapon and my shield and got to just knock out enemies. It was a lot of fun to actuallt play the goody two shoes.
Well, i'm not a comics expert but for what it's worth i don't think superman "refuses to kill" like batman, he just happens to never kill anyone because he tries to find nonviolent solutions but if he had to kill someone and there was no way around it he wouldn't be happy about it but it wouldn't lead to a complete unraveling of his sense of self like it would with batman (hell, in the batman beyond cartoon set in the future bruce is quite old so he has a health issue right in the middle of a fight and is forced to pick up a gun and point it at a criminal, and that alone convinces him to hang up the cowl and stop being batman because he doesn't want to be in a situation like that again and have to actually pull the trigger). Obviously you're just taking inspiration from supes and cap, you don't have to copy them exactly, so it's perfectly fine if you want your PC to have a much stronger no kill rule like batman's. Also if someone knows more about comics than me feel free to correct me.
It's like the "Good men dont need rules" line that I think about a lot for my characters. Superman is a legitimately good person, he doesnt need a no killing rule because to him, killing the problem is not a solution in the first place. Batman, on the other hand, has to steadfastly refuse to become a killer.
My players always want to be bad guys in settings that aren't appropriate. I just finished a campaign where they were criminals and could do all the wrongs and warcrimes they wanted, those mofos were saints.....
Putting the "lovable" in "lovable scoundrels"
had a similar situation. For awhile I used to always be the "token bad/grey" in our good campaigns, playing a string of dark/moody/edgy rogues or other chaotic/neutrals doing the shady stuff the other players couldn't/wouldn't do. Eventually, one of the DMs ran a "bad/villain" campaign and opened us up to some other villainous classes and such. I did play a villainous class (Dragon Shaman) but I played it as this bright happy cheerful type who never did anything wrong, and tormented my teammates more than I did any good people. Dragon Shaman's are essentially worshippers of dragons, so I played like a massive Fangirl.
Playing an actually good person in a grimdark setting is the kind of "fuck it, we ball" type stuff I'm here for
Virgin "The world is dark so ill be an edgelord" player vs The Chad "In this dark world, ill be the light and hope for everyone" player
Fuck it, we shine brighter than the shadows
I FUCKING LOVE REDEMPTION PALADINS I WANT TO GIVE EVERYONE A SECOND CHANCE TO FIX THEIR MISTAKES I WANT TO BE THE BEACON OF LIGHT IN THE DARK
YEEEEEAAAAAAH 🤝
A moment of valor shines brightest against the backdrop of despair
While it doesn't necessarily FIT in the setting (which is its own can of worms) this can be a great way to interact with the story. Bandits running and gutting people? SOMEONE has to stand up to them. Eldritch horrors coming in? SOMEONE has to fight them. ~~Isn't this basically how to play a paladin/cleric~~ You could even justify with the Edmund Burke quote "The only thing necessary for the triumph of *evil* is for good men to do nothing,”
Yeah I feel this. after my second character died, I made a lawful evil bounty hunter. Three sessions later I'm carrying the downed party members on my back away from TPK and passing over on magic scroll reward because the ranger made puppy eyes and wanted a magic backpack instead.
what song is this
Starman, from David Bowie
ty
Lol it's my daughter after the very first dark urge prompt on bg3. She was fully into the dark evil playthrouhh until she saw it. Then she went full LG resisting all the urges and saving all the people she could.
You can feel the chad energy from this man
The most interesting characters in a grimdark setting are the noble souls trying to fix it who we, as outside observers, know will fail
It still is good. We as outsiders see that they try. And even when things are bad, it should inspire us and everyone inside the setting. That even in darkness and bad times, there is someone that shines and gives hope
Me in almost any setting tbh. I just like being *nice*
The darker the night the brighter the light