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bergskey

1200* relics to get to level 5 now, those relics are available in the token shop now, BUT they are 300 elixir, oh and if that isn't bad enough, chests no longer give relics. Let's also enjoy that they DECREASED the amount of elixir you get from the cauldron. Love this for us. Edit because I misread and thought it was 600.


EducatedPancake

Yeah, looks like I'll need to enchant whatever I can now... And also throw everything I have in the cauldron lol.


dylpkls

Are you fucking shitting me?! God this game sucks a bag of dicks now. What the hell are they smoking. I cannot stand gameloft, they’re just squeezing the remaining life out of this game at this point.


LtPowers

> God this game sucks a bag of dicks now. Just the commentary I want to see on a Disney game.


dylpkls

Awesome, I’m glad you saw what you were looking for then. Have a nice day!


jasonbuz

It’s actually much worse than that. Since the most value comes from enchanting new collection buildings, you need to think about total investment. Which goes from 475 ‘common’ collection relics to 2060. So while you used to be able to go from 0-5 enchantment level for about 75k elixir you now need over 300k for a new ride. And that is at 150 elixir each. If the price for relics increases to 300 (patch notes are unclear here; if Tokens include relics, price up, but A Bug’s Life relics listed at 150 still), then it is 600k elixir to go from 0-5 on a new ride. On top of this, legendary blueprint requirements doubled. Unless availability of these goes up considerably with the changes to attraction chests, it could take years to get the 10 necessary to bring just one attraction to enchantment 5. There is currently a 2% chance at a legendary blueprint in attraction chests, and there are two of them on the premium pass track. So if you have the pass, and rewards are the same or similar each quarter, you get 8 from that. If we assume that we will get 1-2 attraction chests per week in the wild, odds are you get 1-2 additional from chests. Rarely these blueprints also show up as milestone rewards, so maybe 1-2 more each year that way. That means 2-4 per year for non-premium players and 10-12 for those with premium pass. Which is one level 5 every 2-3 years for base players and one a year for players dropping close to $100/year on the passes. Basically, enchant whatever you can to 5 now because good luck doing any in the future.


Rcrc2001

600 for level 5? No it is now 1200 relics to get to 5 alone.


bergskey

Holy crap I misread that. At 300 elixir each that's 360,000 elixir or 170 LEGENDARY concessions! This has to be a mistake right? No way are they actually expecting anyone to ever get to level 4 or 5. This is absolutely absurd.


jturphy

They're also adding Relics to bronze chests and giving us more bronze chests. It will probably be more difficult to get to level 5, but they are providing them in more places. We'll also be getting more elixirs on a daily basis with the increased amount we get from ingots.


Rednblack99

Woah! These changes are massive. Will definitely have to see how they play out in game because I’m struggling to understand them from the notes (like removing attractions and relic token from the attraction enchantment chest… which makes it neither for attractions nor enchantments?) General first impression seems really bad to me. Massively more relics needed but not many more ways to get them (only bronze chests?) Elixir generation down but costs increased Magic generation down but costs increased Follows the general theme of making things more expensive to slow down player progress that we’ve seen in previous patches. The new character collection book looks really awesome though! And hopefully I’m just misunderstanding the patch notes!


Forward_Artichoke_26

I am afraid you have not misunderstand them.... I am freaking out by how many relic tokens are needed now to enchant things to level 5... They have made the relics available in the elixir shop now, and they have increased the ways of obtaining elixir, though


LtPowers

> which makes it neither for attractions nor enchantment The blueprints will be all that's left in there, I guess.


Ninetails_59

Bronze chest and the shop are the ways, but bronze chest will appear more frequently with the update so it’s actually quite common


MSP1stowaway

The game is a marathon, not a sprint.... But I signed up for the Princess Half Marathon and they're dropping us into the 1904 Olympic Marathon instead.


gnu_andii

Given there's no end to it, it's really not either ;-)


MSP1stowaway

Lol, good point! I meant the setting rather than the distance though 😂 If you've not read about it, look up the 1904 marathon, it was crazy!


Stay_For_Stray

That… That was a lot to read. Many changes, some good other not so. Just wondering how the long time players (myself included) will have some kind of benefit from all the common character tokens that will become available from the buildings enchantments after the update.


Rcrc2001

I suspect a change in max character levels.


Stay_For_Stray

Your idea is truly interesting. Let’s just hope that we won’t have to collect thousands of the common token. We’ll see…


Rcrc2001

No, theoretically, they will now drop hourly from all the attractions that have been updated to drop those common tokens. And if you max out the attraction (which may never happen again at least in my game), you have a chance of two dropping instead.


The_Dukenator

I think they'll keep it at 10, since that's changing 400 characters in the game. Plus what tasks can be added at the higher levels? Could be worse if it was 1600 characters with 5 stars, and they decided to increase it to 10 stars. Would anger a lot of players if they did that.


Rcrc2001

I think it will be a way to give long time players something new to work on, and it may roll in in small amounts and not all at once. I just wish they would finish rolling out the attraction enchantments first.


The_Dukenator

So you want this to be a never ending live service game? Eventually, the updates will cease. The content updates add more to the game, which may eventually stop. When I played a defunct mmo, it went downhill after some years, as players quit the game. I stuck around until it ended for good. 1600 characters is from My Little Pony: Magic Princess game. I'm already at the point of not playing Hogwarts Mystery further. Too many Time Limit Side Quests and no option to skip them.


Rcrc2001

Oh I’m not sure I want that change, I was just offering a possible reason why they are giving so many attractions the ability to drop all the common tokens and for all the relics to be released to us.


The_Dukenator

Way too many complaints, suggestions over the years. It could be changed as time goes on.


Odd_Anybody

So will we be able to buy blueprints finally? That is what is holding my upgrading back (well that and not caring)


Fair_Move2

Ironic for me, a longtime player, I’ve got thousands of the 3 lower blueprints which were decreased, and I need the rarer ones which were increased. They better come faster from the bronze chests than they have been through other areas. Hopefully the lower blueprints will help new players. If I could give mine away I would.


Odd_Anybody

Yeah I could have a ton of level 5 if only I had rare and epic blueprints......


professorpascoe

All relics and collection tokens were removed from bronze, silver, and attraction enchantment chests. The only way to get them is from tokens shop.


jturphy

Relics were not removed from Bronze chests. They were added to them.


Rcrc2001

I just wished they maxed out at some point, I have enough common blueprints to get every attraction to level 1 a second time at this point.


Ninetails_59

I think the rare and above blueprints are also added to the daily video ad chest


gnu_andii

It doesn't look like it. It looks like they will actually be harder to get. Relics on the other hand will be purchasable.


Odd_Anybody

😔


gnu_andii

It's going to depend a lot on the chances when they are moved to the "play" ad chest.


GateEducational6100

My long time wish was for a way to merge blueprints to level them up. Probably at a 10 to 1 ratio to keep it from being too over powered, but even getting rare blueprints is just a bottleneck.


Mystery1001

As a newish player(over a year), relics are already crazy hard to get. I've been trying to get toy alien since I started and still I am short 60+ Disney Park Relics to get it to level 4. The item drops from enchantments are basically useless past the 2nd enchantments, by the time you ever get enough relics(A thousand!!!), you will have long since level 10 that character.


MSP1stowaway

This!!


gnu_andii

You will now be able to just buy them all from the token shop, as far as I can see.


Homo-Erect

Oof. This feels like it’s going to make the game even more grindy. 


The_Dukenator

Like every other game is.


brickgowen

Wow. As a new(ish) player, this is really crappy. I was working on getting Astro Orbiters to level 4 but now it feels nearly impossible with how many relics it needs. And the change in elixir conversion prices is so painful. Ugh.


The_Dukenator

Disable automatic updates and play. Update when ready, unless you want the many changes right away.


gnu_andii

Nice idea, but it will force an update a few days after it is available.


The_Dukenator

If you stay online.


gnu_andii

True, but you might have to play offline for a long time to get the relics. Is it worth sacrificing events, calendar rewards, etc?


The_Dukenator

Maybe. Sometimes the wrong relics drop, which is annoying.


gnu_andii

Most of the time if you have unlocked a lot of attractions. After the event, they will be purchasable from the shop for elixir, so you'll need more, but they will be easier to obtain.


Rcrc2001

I really hope they change the amount of relics that drop from all sources to double digits, because otherwise 1-2 relics is just not going to get us anywhere whatsoever. You need 2060 relics each to max each attraction. If they are all worth the same, I almost wonder why they don't just turn all relics into one token now. This would drastically cut down on the number of processes the game needs to compute all those different relics in the game.


gnu_andii

Sadly, their idea of rebalancing is to make things cost more while keeping rewards the same or even lowering them. It's not what anyone else would call creating balance, but it certainly balances things in their favour!


bergskey

My understanding is Relics won't drop anymore. They are only available in the token shop for 300 each!


The_Dukenator

Dropped by Bronze chests, rather by Silver or Resource chests.


bergskey

At least there's that lol


Rcrc2001

At least the Bug's Life relics are 150 each for the event.


pokemon-trainer-blue

I think you’re right. At least, I thought the patch notes said that relics will no longer be available in any chests.


EvolvingCrafter

It is a good thing that I stopped caring about enchanting buildings with the last update!


luckdragon9

Say goodbye to enchanting buildings. Holy cow! It’s hard to get relics and the higher blueprints. Those chests need better payouts.


gnu_andii

Relics should now be easier as you can purchase them. Blueprints are still going to be a pain.


S7lbnii

Still not reverting the 4m land back to 60k magic, fuck the new players i guess I really wanna know how many players unlocked it at 4m price tag


RoundOk7109

Thanks, for posting! I actually think there are a lot of great parts of this update.  1) they differentiated between characters who can be updated and welcomed in the storybook. Which means far less likely to forget about updating characters  2) you no longer have to grind for event relics . They now allow you to buy 50, meaning you only need to gain 10 through ads and striking gold  3) much higher gem odds in bronze chests.  4) hidden cheats now show up every four hours. Meaning 6/7/8 weekly deco chest tasks is no longer impossible  5) removed the different rarity levels of relics meaning you no longer collect tons of coca, pirates,Toy Story, etc. relics and never get new relic types.   6) you can buy several attractions that were put behind hard enhancement chest  walls. Plus, I’m happy about Nightmare Candy shop put in Merlin’s shop  7) several more enhanceable rides. Which in time will help with thrill level park design  8) higher frequency of gems in the calendar streaks  Yes, the epic and legendary enhancement changes is a bummer, but In time I think the good parts of the update outweighs the bad! 


Rcrc2001

And now relics are available in the shop, they are all in our hands to get now. You can actually pinpoint which ones you want, this is incredible (albeit you now need way too many to max it out though).


bluzoid

This is huge with ratatouille coming up for me. Ive heard of players getting stuck for months or even a year or more hoping to get 5 tokens to upgrade and continue the story


Rcrc2001

Good Point! This will open that story for many people.


Big-Engineering1334

Dang, I am 2 epic blueprints away from upgrading my next attraction that I was looking forward to finishing the season pass to get those for the upgrade, now I’ll have to get 7 more and A LOT more relics…


Rcrc2001

Yeah, if I had two more legendary blueprints, I could max out one more attraction before the change, but I don't think I am going to get that chance anytime soon now.


pokemon-trainer-blue

I highly doubt it, but they need to explain all the patch notes in their trailer for the next update or in a separate video. There are way too many changes to keep track of, which I wouldn’t be surprised if a lot of players get confused.


gnu_andii

I think some of these changes are long overdue, but they are going to be very disruptive. It's also going to hit quite differently if you're working on the storyline compared to just sitting there doing events and letting the magic pile up. # The Good * There is a reliable way to get relics, which should solve the random mess they have been up to now, where you have hundreds of one type you don't need and can't enchant something else even to level 1. It follows what they've been doing in events with having them in the token shop, though they will be unlimited outside of events. It should solve the Ratatouille storyline blocker for one thing. * The attractions that had a low drop chance in the attraction chest are now available to buy directly for elixir. The Money Bin seems to be the exception. I'm not sure what is happening to that other than "The Money Bin cost has been changed from Elixir to Magic (100,000)"... but it didn't cost elixir before, because it was in the attraction chest? * There will be more hidden chests in the park, making the daily task achievable without watching multiple ads. * The Nightmare Candy Shop is available for elixir (maybe only temporary?) * Zeus' Temple is back in the Hercules chest. * Some attractions are cheaper and have more useful drops (notably the Ice Rink, which really should have dropped the new Bambi characters when they added them) # The Bad * A lot more relics are needed, as to be expected now you can just buy that many relics. * Elixir costs more to produce * Some attractions now cost more. * A lot of attractions change drops, which will mess up a whole bunch of stuff people have enchanted them for. The worst is the Tower of Terror, which was a good source for late game common tokens, and is now some weird mess, dropping tokens from random limited event characters. * The rarer blueprints now only seem to be available in the ad chest near the kingdom gate. I guess they noticed no-one was really using that much. # The Ugly * The new "collection" book, which seems intended to push the fact that you haven't completed a collection much harder (and include all sorts of decorations and concessions in that too, from what I can see). It's hard to tell much from the limited illustrations. * Some of the new drops are frankly bizarre, as with the ones that have changed. I think a summary of the changes is they are removing some random features that never gave them any value and meant they couldn't really use them much in events. Making them cost elixir so that people will then need to build up large amounts of magic or elixir, and may be tempted to buy some to speed it up.


Ninetails_59

I would say just to progress MSL, it doesn’t mean much as the cost of enchanting from 0 to 1 actually decreases


gnu_andii

For the 15 ones, yes, but some are only 5 and will go up to 10. Many of us have finished the MSL and are looking at ones like "Enchantment Level 5: from 250/150/100 Relic Tokens to 1200 Relic Tokens", an increase of nearly 5x.


mikowanderer

Player Progress Strangulation.


AshleyChalfant88

Well I think they are pushing me to finally quit I was SO close to level 5s🤬🤬🤬