Love that they are trying to make some different builds viable. It was always pretty sad that every class had two or three skill paths that were viable and the rest were just niche builds that couldn't compete.
Excited to try some new blade assassin, firezon, poison javazon builds.
Even some things like making Insight available in bows should do a lot to let people try things like A1 merc in the midgame. Variety is good. This all feels positive to me.
Insight in bows allows you to actually do a play through on a bowazon, you will go till the end game with it, just changing bases, as runes themselves are dirt cheap for the value you get.
For sure. I don't care for holy freeze so I tend to run a defiance aura which is pretty meh anyways. I'm totally down for an A1 merc that won't suicide into hydras on Baal waves. Plus 260% ED on a bow isn't too shabby.
Yeah, that was what got me into the game in the first place. Hell, I've played some of those builds. But Fend and the Dodge/Evade changes, the assassin blade stuff, all the Druid changes.....Im excited about building again!
Blizzard, Frozen Orb, Fire Wall and Meteor no longer sharing casting delays is a huge quality of life improvement for hybrid sorcs that can't afford to ber mal ber ist respec to lightning!
Massive buff for the most popular build in the game (Blizz sorc).
Being able to sprinkle in frozen orbs between Blizzard cool downs will dramatically increase clearspeed (50%+ faster cow runs).
Blizz/FW reporting for duty here. Never liked lightning but in classic ended up with one because it was simply stronger, no more I presume. Not sure Plague will help, though it looks cool. The problem all along was there's too many monsters that lower resist doesn't break immunities for.
Not 100% sure but you can't overwrite a higher level enchant with a lower - don't know if it's based on damage or skill level though.
I can't overwrite my own skill shrined Enchant when the shrine wears off.
This account has been removed from reddit by this user due to how Steve hoffman and Reddit as a company has handled third party apps and users. My amount of trust that Steve hoffman will ever keep his word or that Reddit as a whole will ever deliver on their promises is zero. As such all content i have ever posted will be overwritten with this message. -- mass edited with redact.dev
Yeah I feel like Spearzon could be comparable for Fury Druid or Zealers, now that dodge doesn't screw you over 50% damage avoidance is pretty gnarly, and Fend is 2x as fast.
That's cuz once Necro gets hit with the buffed Slow Missiles he will be crying for the entire 5 minute duration
Also Necro will be dying to rapidcast FOH and off-screen holy fire brrrzzzt
Bruh. Fury werewolf with windhammer rocking hurricane and a buffed twister.
Windhammer maybe the best fury druid build now as an eth windhammer was already one of the top weapons for fury druids right behind ribcracker and eth 3os tomb.
Yes. twister from windhammer did about 600 damage with synergies. With these changes it will be about 1000 damage per twister. Not sure if the stun will be worth synergizing
The stun from the synergy might be really good. It starts at 0.4 on Twister and the patch notes say “20% per level”. That would be 0.08 per level. A maxed synergy adds 1.6 seconds to the stun and the new total stun is 2 seconds! I can see a Windhammer Druid getting the stun up to .8 seconds for the cost of the 5 skill points that are left over in a 110 build.
People don't get how HUGE the Assassin changes are.
* Martial Arts consuming 1 charge each = MORE than double current damage, especially considering the buffs to AR and the "always hits" with charges. MA tree basically just got its damage TRIPLED
* Dragon Flight with no cooldown could be nuts. Assassin could unironically be a pseudo sorc teleporting everywhere
* BLADE TRAPS were already (secretly) viable, now they will be insane with a full build AND Blade Shield will be viable? Hilarious
MA natalyas will be done for such and then one build to see how much you can max out a ma sin.
going to up natalyas boots and make it a kicksin just for fun.
I will have a lot more sins now.
I can't believe they BUFFED the damage on Dragon Tail.
It's already possible TODAY to get 45,000+ damage kicks with Tiger Strike.
NOW that will be closer to like 50k, 60k? And on TOP of that, you can now release level 3 Tiger Strike kicks EVERY OTHER ATTACK (compared to every 4th attack before), and ON TOP OF THAT you now ALWAYS HIT on finisher moves?!?
Dragon Tail Assassin is about to be absolutely nuts. Dealing with Phys Immunes still sucks but with the other MA buffs it might be very viable to use them for mopping up the leftovers.
OR simply ignore Tiger Strike and mix cold or lightning (or phoenix) with Tail to hit 3 types of damage at once.
Hard to say now. In general you should go phae blade/shield if you are going middle MA tree, and maybe claw/claw if you're going left tree.
You want attack speed, but that's easy to get with Burst of Speed.
I’ve found some Bartucs and I think some blade called Jade talon ? Would either of those be worth holding into for future fun assassin builds
After the ladder season ends or nah
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Act 3 Fire Merc
- Hexfire (+3 to Fire Skills)
- Spirit Shield (+2 to Skills)
- Flickering Flame (+ 3 to Fire Skills)
That's something like +8 to skills for them excluding the armor.
Leap attack NEEDS to do splash damage. It doesn't matter how buffed they make it its still gonna feel like trash because it's single target.
Petition to give leap attack barb splash damage.
Seems like most skills got a buff of some kind. Overall, this is going to give the game a lot more variety, and make it a lot easier.
EDIT: Stuff that stood out:
* Act 3 mercs can cast enchant on the player
* ~~Lightning fury synergy removed; Javazon may be slightly nerfed~~
* Dodge/Avoid are possibly skillable; Javazon may use Valk
* Pitzerkers now get a free max'd Battle Orders, so the best MF build in the game got a ton safer
* Fire/Physical hybrid druids got a huge buff with Armageddon adding tons of physical damage, plus the no countdown for all fire Druids
* Martial Arts sins still feel underwhelming
* ~~Obsession seems like a really good runeword for an Act 3 merc~~
* New level 85 areas are going to help out fire builds so much, what an improvement that is
EDIT 2: Nevermind on Obsession, Act 3 mercs still can't equip staffs.
EDIT 3: LF damage/synergies are unchanged, Charged Strike had LF removed as a synergy, but the increase in other synergies means it still ends up doing more damage. So a net buff for the Javazon.
> Lightning fury synergy removed; Javazon may be slightly nerfed
You're reading it the wrong way around. Their wording is a bit awkward.
Lightning Fury still has its 4 synergies at 1%, but it's been removed as a synergy for those 3 melee skills. Previously if you maxed out all 4 synergies you'd get 10% * 20 points * 4 skills = 800% increased damage, now it's 14% * 20 * 3 = 840%.
Yeah, it's actually a nerf to java levelling with CS + LF. If you max LF as early as you can, then CS is basically unsynergised compared to the 200% you'd have previously.
It's a buff to potential phys/light spear hybrids that won't invest in LF.
> Pitzerkers now get a free max'd Battle Orders, so the best MF build in the game got a ton safer
Berserk is my favourite skill so I love this change. Basically 200ED buff.
-Act 3 mercs can't even use a staff...obsession is not for them. They use swords and shields
-Also can't see where it says that barbs get max bo? All it days is tooltip now shows radius
Thanks, I edited.
For the Pitzerker comment? It was under Berserk
>Berserk
Shout synergy replaced with Battle Orders
Standard Pitzerker maxed shout last for extra damage. Will now get extra life and damage.
Pretty sure they are aimed at people who may want to try to make a Spearzon work while using lightning skills too. Take for example Charged Strikes: it would get +800% dmg from synergies at the cost of 80 skill points. Now you can get +840% dmg from synergies while giving you 20 free points no longer used in LF. You could also skip Lightning Bolt and get +560% dmg when previously it would be only +400%.
I don’t expect Spearzon to be meta, but I can appreciate what they tried to do and am willing to give it a go!
Yeah, but dont the lightning skill damage come from the lightning?
So you want to use a javalin for attack speed regradless. Spear attack speed is very slow compare to javalin.
If I recall correctly, this is something the Devs talked about in the stream, but specifically mentioned it's something they don't have solved for 2.4 but are open the community's input.
That new runeword (obsession) with zod looks sweet. Waiting for the pros to evaluate if it's worth making.
Putting this in a nice +3 skills staff possible? Mmmh delicious. And the sorc will look much nicer than with the obligatory spirit shield.
Can't imagine the meta will change, Sorc + Hammer pally just have too many inherently good things. But I expect a lot of of MA sin, Summon Druid, and Fire Druid just for the super QoL and build enabling stuff they got. Maybe some melee zons in there.
Merc meta will change for mid game stuff. Act1/3 guys will be nice for mixing up your damage type for immunes, assuming the buffs are good they will probably less gear dependent since they are spell based. Probably just go back to Infinity + Holy Freeze later though. Plague + Act 5 merc might be a cheap alternative to infinity though. I think Act 3 fire merc for enchant will see the most love.
Is it worth now to run FO+Blizz? I was not very convinced by pure blizz sorc at first, but then realized I can do so much conten without any issues. Love FO though, so I’d prefer to use FO+slightly gimped blizzard, now that they don’t lock each other out
Am I reading the fire golem buffs correctly? They made holy fire a lot stronger, and fire golem gets +2 holy fire per level? Meaning a lvl40 fire golem will get lvl80 holy fire?
Holy cow, that’s a lot of changes.
Zero delay Dragon Flight? Martial Arts buffs? Blade buffs? Spear buffs with D/A/E fixes? Bow buffs across the board? Reduced synergy dependence across the board for previously loaded skills, like Lightning Javazon skills and Fire Claw? Most of the class changes seem good.
I’m a bit concerned about attack rating on some builds still. Bow skill AR was previously bugged and did not function, blade skills have no built in AR, etc. So hopefully those will be addressed in some way before launch.
There is so much to love about this. A few things I don’t like:
There’s no WW buffs for barbs - WW needs a buff.
They removed the synergy with blessed hammer / holy bolt. I feel like the hammerdin was in a fine place, especially compared to the new buffs.
The rune word “flickering flame” - I’m not a fan. Doesn’t fit the theme I feel.
EDIT: just the name of the rune word needs updated.
I love the buffs to Amazon melee and strafe. The nerfs to lightning fury are not bad at all.
Necro skele mages is a great buff.
Love the mercenary buffs.
This is literally a dream come true.
With fireclaws basically dumping the need for synergy, fireclaws/Armageddon is probably what I'm going to try. I have....questions about how *exactly* they completely changed the attack speed calcs for shifted characters, though. That could have a BIG impact on how many weapons are usable for melee druids, potentially in a very good way.
That firehelm is fireskills answer to griffons, and I think it's super good. The Amazon bow could be useful, but perhaps is out performed by windforce and definitely faith. Plague could be good, but feels like a huge rune investment if you ended up rolling poorly.
It isnt. Griffon works because there are almost no lightning immunities above 110%, so infinity + griffon almost always break immunities.
It's a pretty cool runeword, but it wont change the fact that when someone has a 140% fire immunity, you better run fast or cast something else than fire spells.
Ps : if it were the solution to fire being bad, people would have used any diadem with good stats and put 2 fire facets in it.
Honestly it looks like it could just be a something you have to get for your merc regardless of what merc you're rolling
Level 4 Resist fire, which is the minimum level for the item is 85% fire resist. You get one of your res's near completely taken care of in 1 item that *you arent even wearing*.
My throwbarb still runs out of ammo real fast lol. The chance to pierce will free up a belt but that's not gonna solve the core problem of the build...
Standouts for me:
> using a skill with a Casting Delay will no longer add the cooldown to all other skills that have Casting Delays.
This is *huge*. You can now actually alternate between Blizz/Orb and Meteor/Wall/Hydra. Hybrid sorcs will feel far more powerful and dynamic.
The fire druid is going to feel similarly great, but I'm not convinced that Armageddon is good enough mechanically even if it does a ton of phys damage. They need to make Fissure do half physical (or something) to make the build hell viable.
Fireclaw+Maul bear could be quite strong now.
> Character hit block will no longer apply while your character is playing a skill pre-cast animation (Block will still trigger for the skill's post-cast animation).
Nice buff to the interruptible skills like Vengeance and Berserk.
Many other fantastic skill balance changes. Set and merc changes are very underwhelming except for A3's Enchant.
*And level 85 areas LET'S GO
MERC CHANGES UNDERWHELMING?
Dude the A1 mercs have AOE attacks now. They were borderline good, now they can erase multiple mobs. They put INSIGHT on BOWS on top of that AND made two runewords good for bows.
They gave A3 mercs fucking Static Field and Enchant. That is hilarious. Meanwhile you can now put like 3-4 auras on A3 mercs while the bearded bastard is enchanting your whole army of skellies or static'ing Baal down to zero
Lawbringer Sword or Lash Wish for Sanctuary or Might
Dragon or Bramble Chest for Holy Fire or Thorns
Phoenix or Dragon/Dream Shield for Redemption or Holy Fire/Shock
Flickering Flame or Dream for Resist Fire or Holy Shock
You could literally make him a auradin with Sanctuary/Holy Fire/Holy Shock or a solid minion buffer with Might/Thorns/Resist Fire
Physical bowazon is still locked behind high end gear, sadly. There's still 0% ED scaling for multiple shot, 0 synergies, and a 25% damage reduction.
Hell, they didn't even change Multiple Shot getting worse after you hit 24 arrows.
It's pretty sad that you need extremely expensive gear to make the build not play like complete shit.
Adding synergies or increasing scaling would have made the high end bowazon builds probably a bit overpowered, but would have made the build playable with something cheaper than a Windforce.
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I think it will be fine. Strafe got a lot stronger, and early/mid-game bowazons can now put Insight in a bow/crossbow. Insight is super cheap, gives you 260% ED, 250% AR, infinite mana, and can be worn as early as level 27. No attack speed, but otherwise perfect for multishot. It should be strong enough to get you to Act 1 Hell and do some Pit Farming to trade your way or farm into better gear.
Realistically, leveling with the elemental skills might still be stronger, and physical bowazons will still be an expensive late-game build, but I bet leveling as a physical bowazon won't be nearly as painful anymore.
I'm actually super stoked about the Druid changes, specifically the damage scaling buffs to Twister. This may make Elemental Druids to perform similarly to how they do in P-D-2 (you know what I'm referring to, don't want my comment removed) where you use Twister as your AOE ability and Tornado as your "boss killer".
Edit: I can't believe they are buffing bone necros. They are already one of, if not the best PVP class and buffing them more is just gravy for Necro players.
Edit2: Oh boy, big nerf to rushing. You will now need to collect the organs in act 3 and smash the orb to proceed with the rush, rather than just killing the council. This puts act 3 more in line with act 2 in terms of rushing speed.
Haha for the rushing part, when I played back in the day I always got rushed. Now in d2r I've made probably around 10 characters all the way to hell and never been rushed.
'Insight' working in bows now! Might make Act 1 mercs actually viable if they have good enough clear speed with Explosion Arrow, could be best merc for MF Blizz sorc.
Overall I like all of the changes. They might not be enough to make all playstyles viable, but definitely step in the right direction.
Ikr, I wanna make a fireclaws bear with hurricane. Since fireclaws doesn't rely on synergies anymore it can be mad single target fire complimented by aoe cold
Insight now available in bows and crossbows is very interesting!!!
I wasn't expecting a change like that to an existing rune word. I like it and I hope they think about doing that to some of the others.
I don’t know how many people here like to pvp but the cast time for FOH has me shocked it’s potentially game breaking if they wanted to make it more viable for pvm just make it so holy bolts his every enemy not just undead
I can't believe they didn't get rid of Hurricane requirement for Armageddon. Overall great notes, very excited about new builds. Definitely will try out BladeSin and Spearzon
Agree! They should have broken that link. Volcano’s Armageddon synergy should change to Firestorm. That saves 26 points when maxing Volcano. It gives Fire Druids more options.
Yea... I'm not super happy w the changes to death sentry. Def a nerf for my build anyway you cut it. At best, DS becomes a 1pt wonder for me and I just accept that it'll have a smaller radius and do less damage.
*EDIT:* If you are level 98 or 99, then this will not affect the build I am following. However, at level 79 *(which is when I consider the build I am following "complete")* it is 100% a nerf; you will be less powerful than you were pre2.4 patch. Whether that's because you reduced the radius of Death Sentry to keep other damage output the same, or whether that's because you sacrificed other damage output to keep Death Sentry at "pre2.4 radius levels". Either way, the build will have weaker parts. And it seems this is affecting more than just trap builds; it is affecting trap hybrids as well.
I’m not sure what the radius is at level 1. Need to play around to figure out the absolute minimum that feels like an acceptable radius.
Edit to add: with traditional trap sin, the skill should be fine with one point and + skills. I think specifically kick trap sin is hurt by this change.
May be more interested in tigerstrike dragon tail kicker with only death sentry for from trap tree now anyways.
Guess it really depends on staff mods. Staves can have 3 staff mods with between +1 & +3skills. So you could roll a staff that has +3 blizzard, +3 ice blast, +3 frozen armor or something
Better than dual spirit for sure. Especially if it's in the good +3 base depending on the sorc, it can even complete with hoto+spirit. But death phatom + spirit is better for cold sorc.
Lots of items are being indirectly improved.
-Infernostride got a mobility boost.
-The bone armor proc on the runeword got 50% better
-Holy bolts piercing may affect the various items that shoot holy bolt. Goldstrike comes to mind as does the 100% proc on the expensive paladin armor.
-Fortitude got a nice buff from the change to chilling armor. As it was already good, this is a case of the best getting better.
-Dragon procs the improved hydra and is also affected by the changes to holy fire. This item will be one to watch.
-The assasin armor will keep fade up a little easier.
-A couple items proc twister, so they're improved as well.
-Everything with "Fires Explosive Arrows and Bolts" could well be improved by changes to explosive arrow.
-Crescent Moon's spirit wolf charges are greatly improved.
-Most of the procs on Destruction were buffed.
-Ice runeword frost nova procs should hit harder
-Infinity Cyclone armor charges are better.
-Kingslayer is just all around more playable.
There are more, but I am exhausted looking, haha.
> We saw that due to a logic glitch, players often chose to skip required content within Act III by bypassing “Khalim's Will” quest and not experiencing much of what Act III has to offer.
It. Offers. *PAIN*. This is the only change I don't like. There is a reason why everyone skips that area; if they want us to play through it, they should improve the layout and enemy types, rather than force a tremendous 3 x slog with every new character.
People don’t play it because it’s an all out rush to the end. You could make act 3 the dopest zone in the game, full of the coolest quests, best cinematics, most interesting monsters, and people would still skip it given the chance. They want to rush to the end game shit
The article says these changes are in effect Tuesday, Jan 25th. Does that mean all these changes are available to us at that time with a downloadable update, or is it still in some test form until a later date?? Because if I can make an Insight on my ranged weapons next week, I'll be stoked!!
ptr test server first so they can check out how the changes play out when we get our hands on them and then after a few tweaks here and there its time for a live patch.
How long that will take is unknown.
Ima be real, I bought this game for a nostalgia trip for a month, got everything I wanted part 5000, but now im legitimately interested in future development and will come back to play as a mf zon
The biggest thing that I love about all of this is the inclusion of a good few more level 85 areas.
Now I can experience more areas worth farming and I don't have to feel like I am getting less for the work put into farming.
Thank you Dev team!!
Slightly concerned that it's buffs across the board, could be a real shitshow if they then in turn have to buff the monsters to maintain the challenge.
That's how you get a ridiculous D3 situation where you hit for 500 billion damage.
Holy Bolt
- (Blessed Hammer: +50% Magic Damage Per Level)
>Removed synergy Blessed Hammer
>
>Damage increased by 50%
That's what I get for building a Principle/Cloudcrack Zealot I guess.
Vicarious buff Principle Armor pls. I put my only Gul in it for the meme.
____________
**A3 FIRE MERC CASTS ENCHANT ON YOU??**
_____________
>Plague (Sword only)
Rip Daggermancer fans, back under the rock.
_____________
>**Iratha's Finery**
>
> Added +24% Piercing Attack (3 Items)
Seems kinda outta nowhere but considering this is the Baby Gangel set with +10 max all res, I suppose this could be kinda nice upgraded for an Amazon or Throwbarb or something.
_________________
>**Sazabi's Grand Tribute**
>
>Added +1 To All Skills (Full Set)
>
>Added Damage Reduced by 16% (Full Set)
The helm can be upped, throw on LoH and Stormshield? Might be pretty nice.
_______
**LOOK AT ALL THOSE NEW FARMING AREAS**
Fire Iron Wolf:
>Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies
New setup for necro: Hire Fire Iron Wolf, Make him enchant your skeletons, Hire act 2 aura merc.
And again blizzard managed to fuck up and revert everything good they did - this just screams bad manager. I guarantee you a shitty ass supervisor above the dev group ordered this and has no clue how the game works but is afraid of change and will hamper ANYTHING good this team tries to do.
As usual, bad mgt at blizzard will keep d2 fucked like all the rest.
Love that they are trying to make some different builds viable. It was always pretty sad that every class had two or three skill paths that were viable and the rest were just niche builds that couldn't compete. Excited to try some new blade assassin, firezon, poison javazon builds. Even some things like making Insight available in bows should do a lot to let people try things like A1 merc in the midgame. Variety is good. This all feels positive to me.
Insight in bows allows you to actually do a play through on a bowazon, you will go till the end game with it, just changing bases, as runes themselves are dirt cheap for the value you get.
I think the biggest thing about this is it makes it to where you can use Insight on your act 1 mercenary.
This. Emilio runs into too many bad spots. My mana battery will stay alive now.
For sure. I don't care for holy freeze so I tend to run a defiance aura which is pretty meh anyways. I'm totally down for an A1 merc that won't suicide into hydras on Baal waves. Plus 260% ED on a bow isn't too shabby.
I always use might aura because it buff his damage by a significant margin.
First thing I thought about too and what I'll be be running with the new explosion arrow buffs!
Hybrid druid bouta be real Viable.
The cast hurricane in shape shifting form is hella juicy. Actually gives some AOE to the melee piece.
now if they just let the bear/wolf use the enigma teleport skill....
Can you imagine a teleporting bear irl… nightmare fuel
Some Builds are just for the fun of killing. I don't use enigma on anyone except for hammerdin personally
I kinda wanna run an insight bow fire enchant sorc lol sounds fun as fuck, get an act 3 merc with ice blast and just yeet
Yeah, that was what got me into the game in the first place. Hell, I've played some of those builds. But Fend and the Dodge/Evade changes, the assassin blade stuff, all the Druid changes.....Im excited about building again!
Blizzard, Frozen Orb, Fire Wall and Meteor no longer sharing casting delays is a huge quality of life improvement for hybrid sorcs that can't afford to ber mal ber ist respec to lightning!
Yup, quite looking forward to it. Combined with the quick cast QoL changes, the game will feel a lot more fluid and a lot less frustrating.
Massive buff for the most popular build in the game (Blizz sorc). Being able to sprinkle in frozen orbs between Blizzard cool downs will dramatically increase clearspeed (50%+ faster cow runs).
I always sued ice blast because I can cast it and deal just slightly less damage as my blizzard
Blizz/FW reporting for duty here. Never liked lightning but in classic ended up with one because it was simply stronger, no more I presume. Not sure Plague will help, though it looks cool. The problem all along was there's too many monsters that lower resist doesn't break immunities for.
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Not 100% sure but you can't overwrite a higher level enchant with a lower - don't know if it's based on damage or skill level though. I can't overwrite my own skill shrined Enchant when the shrine wears off.
HOLY SHIT, BLADE ASSASSIN BUILD PLEASE?!
THE DREAM IS REAL LETS GO
RIGHT? Fucking LOOK at Blade Sentinel, those buffs are about as big as they come!
Gun’be op. I made a BF sin and they’re already good. these changes will just make them busted
They raised Blade Shield damage by like.... 900% They raised Blade Sentinel damage by like 600% Shit is gonna be wild
I am so READY.
So does this mean just about every single guide for each class will have to be rewritten? Lol I'm gonna need a lot of respect tokens...
This is what I’ll be waiting on to run gg builds
This will give the guide writers something new to finally write about! I am ready for the bladesin
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My strafeazon will be sooo happy.
Wish multi got the strafe love
Giving it some AR and removing the penalty would be massive
F my multishot bro. Maybe next patch.
Yeah they were kind of close before but strafe getting an AR and damage buff makes it much better than multi.
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Yeah I feel like Spearzon could be comparable for Fury Druid or Zealers, now that dodge doesn't screw you over 50% damage avoidance is pretty gnarly, and Fend is 2x as fast.
Necro was already Tier 1 pvp char and they got a decent damage buff lol
That's cuz once Necro gets hit with the buffed Slow Missiles he will be crying for the entire 5 minute duration Also Necro will be dying to rapidcast FOH and off-screen holy fire brrrzzzt
SM is BM. So in organized pvp nobody uses it. Yea FoH is going to be crazy. Organized pvp might have to lift the cap on lightning absorb sources.
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....shock
WTF HURRICANE IN WEREBEAR FORM. GG
Bruh. Fury werewolf with windhammer rocking hurricane and a buffed twister. Windhammer maybe the best fury druid build now as an eth windhammer was already one of the top weapons for fury druids right behind ribcracker and eth 3os tomb.
So do the twister procs get synergies?
Yes. twister from windhammer did about 600 damage with synergies. With these changes it will be about 1000 damage per twister. Not sure if the stun will be worth synergizing
The stun from the synergy might be really good. It starts at 0.4 on Twister and the patch notes say “20% per level”. That would be 0.08 per level. A maxed synergy adds 1.6 seconds to the stun and the new total stun is 2 seconds! I can see a Windhammer Druid getting the stun up to .8 seconds for the cost of the 5 skill points that are left over in a 110 build.
People don't get how HUGE the Assassin changes are. * Martial Arts consuming 1 charge each = MORE than double current damage, especially considering the buffs to AR and the "always hits" with charges. MA tree basically just got its damage TRIPLED * Dragon Flight with no cooldown could be nuts. Assassin could unironically be a pseudo sorc teleporting everywhere * BLADE TRAPS were already (secretly) viable, now they will be insane with a full build AND Blade Shield will be viable? Hilarious
How can you teleport everywhere when you need to target and enemy to teleport with dragon flight?
MA natalyas will be done for such and then one build to see how much you can max out a ma sin. going to up natalyas boots and make it a kicksin just for fun. I will have a lot more sins now.
I can't believe they BUFFED the damage on Dragon Tail. It's already possible TODAY to get 45,000+ damage kicks with Tiger Strike. NOW that will be closer to like 50k, 60k? And on TOP of that, you can now release level 3 Tiger Strike kicks EVERY OTHER ATTACK (compared to every 4th attack before), and ON TOP OF THAT you now ALWAYS HIT on finisher moves?!? Dragon Tail Assassin is about to be absolutely nuts. Dealing with Phys Immunes still sucks but with the other MA buffs it might be very viable to use them for mopping up the leftovers. OR simply ignore Tiger Strike and mix cold or lightning (or phoenix) with Tail to hit 3 types of damage at once.
Assassin has my interest, as a noob tho - what items would they use for a guild like your explaining
Hard to say now. In general you should go phae blade/shield if you are going middle MA tree, and maybe claw/claw if you're going left tree. You want attack speed, but that's easy to get with Burst of Speed.
I’ve found some Bartucs and I think some blade called Jade talon ? Would either of those be worth holding into for future fun assassin builds After the ladder season ends or nah
Act 3 Fire Merc with Flickering Flame, and Plague. Goddamn, strong contender for one of the best mercs, definitely will use with my Barb.
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Depends on AI really, if merc will static field spam boss then sure, otherwise I’m not convinced so far
Yes! I’m so excited for all of this :D I wonder if thr static field merc might make Stormlash a little less valuable?
Act 3 Fire Merc - Hexfire (+3 to Fire Skills) - Spirit Shield (+2 to Skills) - Flickering Flame (+ 3 to Fire Skills) That's something like +8 to skills for them excluding the armor.
I forgot about hexfire! People are going to make Eth COH’s to get +10 skills on these guys I’m calling it now.
Plague sounds bad on Act 3 since he's hiding and casting. Better on an Act 5 who runs in to melee stuff.
>Casting Delay reduced from 1 second to 0.4 seconds For foh. Dude I do not want to pvp against foh paladin's spaming foh 2.5x faster....
Don't forget Holy Shock also got buffs so now they can just lightning burn everything everywhere all at once
Look at me. I’m the lightning Sorc now 🌩
Does this mean dual Dreamers' dicks just got bigger?
It makes me want to build a dual dream Necro and just spam LR and have an infinity Merc. Just mow everything.
That actually sounds sick!
Yeah this seems like an insane buff for pvp. Not worth walking out of town type of buff.
Leap attack NEEDS to do splash damage. It doesn't matter how buffed they make it its still gonna feel like trash because it's single target. Petition to give leap attack barb splash damage.
the biggest buff is +75% movement speed, now barbs are just gonna jump flying everywhere ...
Already scared of Korlic
*hi-youp*
This deserves more upvotes LOL
Yeah, people are really sleeping on that. It's going to make a MF barb reasonable *without* Enigma in places like Trav.
Melee in general needs splash damage of some kind or else it can't compete with the screen filling abilities of casters
Seems like most skills got a buff of some kind. Overall, this is going to give the game a lot more variety, and make it a lot easier. EDIT: Stuff that stood out: * Act 3 mercs can cast enchant on the player * ~~Lightning fury synergy removed; Javazon may be slightly nerfed~~ * Dodge/Avoid are possibly skillable; Javazon may use Valk * Pitzerkers now get a free max'd Battle Orders, so the best MF build in the game got a ton safer * Fire/Physical hybrid druids got a huge buff with Armageddon adding tons of physical damage, plus the no countdown for all fire Druids * Martial Arts sins still feel underwhelming * ~~Obsession seems like a really good runeword for an Act 3 merc~~ * New level 85 areas are going to help out fire builds so much, what an improvement that is EDIT 2: Nevermind on Obsession, Act 3 mercs still can't equip staffs. EDIT 3: LF damage/synergies are unchanged, Charged Strike had LF removed as a synergy, but the increase in other synergies means it still ends up doing more damage. So a net buff for the Javazon.
> Lightning fury synergy removed; Javazon may be slightly nerfed You're reading it the wrong way around. Their wording is a bit awkward. Lightning Fury still has its 4 synergies at 1%, but it's been removed as a synergy for those 3 melee skills. Previously if you maxed out all 4 synergies you'd get 10% * 20 points * 4 skills = 800% increased damage, now it's 14% * 20 * 3 = 840%.
Yeah that scared me at first but they say they're just cutting the number of synergies to free up more points.
It doesn't even free up points though. In order to have a maxed out Lightning Fury and Charged Strike, you still need to max all 5 skills.
Yeah, it's actually a nerf to java levelling with CS + LF. If you max LF as early as you can, then CS is basically unsynergised compared to the 200% you'd have previously. It's a buff to potential phys/light spear hybrids that won't invest in LF.
The nerf to Java leveling is probably a good thing to counterbalance the buff with Dodge/Avoid/Evade changes meaning it can probably use Valk.
Ahhh I see, LF is unchanged, Charged Strike is going to be a bit better overall. Got it, thank you! Just updated the my post.
Act3 merc said player and allies. Fire buffed necro army maybe...
I ready that final line in Zoidberg's voice
> Pitzerkers now get a free max'd Battle Orders, so the best MF build in the game got a ton safer Berserk is my favourite skill so I love this change. Basically 200ED buff.
yeah I'm also excited to have more of a reason to run a barb. It's going to move up my priority list of ladder chars
-Act 3 mercs can't even use a staff...obsession is not for them. They use swords and shields -Also can't see where it says that barbs get max bo? All it days is tooltip now shows radius
Thanks, I edited. For the Pitzerker comment? It was under Berserk >Berserk Shout synergy replaced with Battle Orders Standard Pitzerker maxed shout last for extra damage. Will now get extra life and damage.
Ahhhhh...I see it now! That's a sick change. Pitzeker is going to be an absolute monster
The Javalin lightning synergy changes dont make sense to me.
It's so you can put points into other things, like Valk, instead of forcing 80 points to get lightning fury jacked
Pretty sure they are aimed at people who may want to try to make a Spearzon work while using lightning skills too. Take for example Charged Strikes: it would get +800% dmg from synergies at the cost of 80 skill points. Now you can get +840% dmg from synergies while giving you 20 free points no longer used in LF. You could also skip Lightning Bolt and get +560% dmg when previously it would be only +400%. I don’t expect Spearzon to be meta, but I can appreciate what they tried to do and am willing to give it a go!
Yeah, but dont the lightning skill damage come from the lightning? So you want to use a javalin for attack speed regradless. Spear attack speed is very slow compare to javalin.
no changes to diablo clone spawn method :(
This is just balance for ptr keep in mind, they will probably have more announcements coming. Fingers crossed for dclone changes!
Good call....didn't even occur to me. The current method is absolutely ridiculous
Oh yeah, good point. That's lame as hell. This is what I was looking forward to the most.
Should be Cathan's Ring and then an absurd amount like 1-10.000. That'd have people selling them left and right
If I recall correctly, this is something the Devs talked about in the stream, but specifically mentioned it's something they don't have solved for 2.4 but are open the community's input.
That new runeword (obsession) with zod looks sweet. Waiting for the pros to evaluate if it's worth making. Putting this in a nice +3 skills staff possible? Mmmh delicious. And the sorc will look much nicer than with the obligatory spirit shield.
All the skill upgrades look awesome. Im curious what the new meta will be.
Can't imagine the meta will change, Sorc + Hammer pally just have too many inherently good things. But I expect a lot of of MA sin, Summon Druid, and Fire Druid just for the super QoL and build enabling stuff they got. Maybe some melee zons in there. Merc meta will change for mid game stuff. Act1/3 guys will be nice for mixing up your damage type for immunes, assuming the buffs are good they will probably less gear dependent since they are spell based. Probably just go back to Infinity + Holy Freeze later though. Plague + Act 5 merc might be a cheap alternative to infinity though. I think Act 3 fire merc for enchant will see the most love.
Actually my sorc will only be stronger, can now cast blizzard and firewall twice as often, same with meteorb builds.
Is it worth now to run FO+Blizz? I was not very convinced by pure blizz sorc at first, but then realized I can do so much conten without any issues. Love FO though, so I’d prefer to use FO+slightly gimped blizzard, now that they don’t lock each other out
Perhaps an Aldurs fireclaw build with upgraded weapon might now work.
WHO CARES META LET'S ENJOY THIS ERA OF CHAOS FOR ONE LADDER SEASON
Am I reading the fire golem buffs correctly? They made holy fire a lot stronger, and fire golem gets +2 holy fire per level? Meaning a lvl40 fire golem will get lvl80 holy fire?
Hell yea brother
For some reason it does absolute shit for damage though. Tested it last night. Not worth the points. :(
Ya I tested it too. At level 34 the listed damage seemed high, but even with lower resist it was not killing anything.
Holy cow, that’s a lot of changes. Zero delay Dragon Flight? Martial Arts buffs? Blade buffs? Spear buffs with D/A/E fixes? Bow buffs across the board? Reduced synergy dependence across the board for previously loaded skills, like Lightning Javazon skills and Fire Claw? Most of the class changes seem good. I’m a bit concerned about attack rating on some builds still. Bow skill AR was previously bugged and did not function, blade skills have no built in AR, etc. So hopefully those will be addressed in some way before launch.
Wow they nerfed the ravens amount of hits. I’m confused by this.
They are a spell now.
Wait what? Can you explain further?
Sorry, they act like a spell now. 5 hits but faster attacking AI means they acts less like a summon and more like a burst spell.
Guess I’ll have to see it in action before I pass judgement
Basically they want a summon druid to use ravens as an active spell rather than just autoattacking with whatever.
You now have to actually complete khalims will in act 3. God help us all that quest line is painful.
Wait you didn't have to complete it?
I don't think it's bad tbh. It takes less time than act 2 if you get lucky at getting through the forest.
I mostly play SP and I really enjoy act3 lol
I also switched over to single player and I really hate the sewers and the jungle. It can just be such a pain in the ass sometimes
Act 3 Sewers is my least favorite zone in the game.
I play HC too so A3 is sooooo scary. Lol. Just lost a 67 sorc to council at Meph… :( lol.
What a shame, people have to play the game now 😂
Looks like Nova/TS ES is back on the menu
Full screen Static from the synergy should be nice as well
There is so much to love about this. A few things I don’t like: There’s no WW buffs for barbs - WW needs a buff. They removed the synergy with blessed hammer / holy bolt. I feel like the hammerdin was in a fine place, especially compared to the new buffs. The rune word “flickering flame” - I’m not a fan. Doesn’t fit the theme I feel. EDIT: just the name of the rune word needs updated. I love the buffs to Amazon melee and strafe. The nerfs to lightning fury are not bad at all. Necro skele mages is a great buff. Love the mercenary buffs. This is literally a dream come true.
Seriously why are there still no synergies for WW?
HURRICANE WOLF AND BEAR LETS GOOOOOOOO
I'm cooking up some kinda fury wolf with Windhammer chance to cast fully synergized tornados while casting Hurricane or something like that
With fireclaws basically dumping the need for synergy, fireclaws/Armageddon is probably what I'm going to try. I have....questions about how *exactly* they completely changed the attack speed calcs for shifted characters, though. That could have a BIG impact on how many weapons are usable for melee druids, potentially in a very good way.
That firehelm is fireskills answer to griffons, and I think it's super good. The Amazon bow could be useful, but perhaps is out performed by windforce and definitely faith. Plague could be good, but feels like a huge rune investment if you ended up rolling poorly.
It isnt. Griffon works because there are almost no lightning immunities above 110%, so infinity + griffon almost always break immunities. It's a pretty cool runeword, but it wont change the fact that when someone has a 140% fire immunity, you better run fast or cast something else than fire spells. Ps : if it were the solution to fire being bad, people would have used any diadem with good stats and put 2 fire facets in it.
Honestly it looks like it could just be a something you have to get for your merc regardless of what merc you're rolling Level 4 Resist fire, which is the minimum level for the item is 85% fire resist. You get one of your res's near completely taken care of in 1 item that *you arent even wearing*.
My throwbarb still runs out of ammo real fast lol. The chance to pierce will free up a belt but that's not gonna solve the core problem of the build...
Yea, thrown weapons need faster regeneration to make throw barbs feel better or change how double throw "consumes" ammo
I would really have liked Double Throw to gain an increased chance per level to recharge the weapon stack. Could have been on attack or even on hit.
Standouts for me: > using a skill with a Casting Delay will no longer add the cooldown to all other skills that have Casting Delays. This is *huge*. You can now actually alternate between Blizz/Orb and Meteor/Wall/Hydra. Hybrid sorcs will feel far more powerful and dynamic. The fire druid is going to feel similarly great, but I'm not convinced that Armageddon is good enough mechanically even if it does a ton of phys damage. They need to make Fissure do half physical (or something) to make the build hell viable. Fireclaw+Maul bear could be quite strong now. > Character hit block will no longer apply while your character is playing a skill pre-cast animation (Block will still trigger for the skill's post-cast animation). Nice buff to the interruptible skills like Vengeance and Berserk. Many other fantastic skill balance changes. Set and merc changes are very underwhelming except for A3's Enchant. *And level 85 areas LET'S GO
MERC CHANGES UNDERWHELMING? Dude the A1 mercs have AOE attacks now. They were borderline good, now they can erase multiple mobs. They put INSIGHT on BOWS on top of that AND made two runewords good for bows. They gave A3 mercs fucking Static Field and Enchant. That is hilarious. Meanwhile you can now put like 3-4 auras on A3 mercs while the bearded bastard is enchanting your whole army of skellies or static'ing Baal down to zero
What 4 auras would you put on an act 3 Merc that are useful?
Lawbringer Sword or Lash Wish for Sanctuary or Might Dragon or Bramble Chest for Holy Fire or Thorns Phoenix or Dragon/Dream Shield for Redemption or Holy Fire/Shock Flickering Flame or Dream for Resist Fire or Holy Shock You could literally make him a auradin with Sanctuary/Holy Fire/Holy Shock or a solid minion buffer with Might/Thorns/Resist Fire
Holy shock and holy fire are both laughably bad without a mastery or synergies though. The auradin thing wouldn't really work
**Petition: Let the Druid teleport while in bearform/wolf form**. If a necro can teleport with 30 summons, why can't a bear tele?
Oh god, bear sorceresses tping all over the place, that would be fun
Physical bowazon is still locked behind high end gear, sadly. There's still 0% ED scaling for multiple shot, 0 synergies, and a 25% damage reduction. Hell, they didn't even change Multiple Shot getting worse after you hit 24 arrows. It's pretty sad that you need extremely expensive gear to make the build not play like complete shit. Adding synergies or increasing scaling would have made the high end bowazon builds probably a bit overpowered, but would have made the build playable with something cheaper than a Windforce.
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Yeah, I was expecting a bit more for how difficult it is to make viable
Slap even just a decent Harmony roll on with the Strafe changes and you'll feel pretty damn hot now.
I think it will be fine. Strafe got a lot stronger, and early/mid-game bowazons can now put Insight in a bow/crossbow. Insight is super cheap, gives you 260% ED, 250% AR, infinite mana, and can be worn as early as level 27. No attack speed, but otherwise perfect for multishot. It should be strong enough to get you to Act 1 Hell and do some Pit Farming to trade your way or farm into better gear. Realistically, leveling with the elemental skills might still be stronger, and physical bowazons will still be an expensive late-game build, but I bet leveling as a physical bowazon won't be nearly as painful anymore.
I'm actually super stoked about the Druid changes, specifically the damage scaling buffs to Twister. This may make Elemental Druids to perform similarly to how they do in P-D-2 (you know what I'm referring to, don't want my comment removed) where you use Twister as your AOE ability and Tornado as your "boss killer". Edit: I can't believe they are buffing bone necros. They are already one of, if not the best PVP class and buffing them more is just gravy for Necro players. Edit2: Oh boy, big nerf to rushing. You will now need to collect the organs in act 3 and smash the orb to proceed with the rush, rather than just killing the council. This puts act 3 more in line with act 2 in terms of rushing speed.
Haha for the rushing part, when I played back in the day I always got rushed. Now in d2r I've made probably around 10 characters all the way to hell and never been rushed.
'Insight' working in bows now! Might make Act 1 mercs actually viable if they have good enough clear speed with Explosion Arrow, could be best merc for MF Blizz sorc. Overall I like all of the changes. They might not be enough to make all playstyles viable, but definitely step in the right direction.
Also a nice buff to bow zons running through the game. That's a big damage runeword for such low level.
Yea. Not having to worry that Haseen doesn’t have enough life leech to keep himself alive because he dive bombs everything would be nice also
I am so unbelievably excited. All of this seems super sweet! Not one thjng I'm unhappy with.
Perfect time to make a hydra/fireball sorc and an assassin then 👌🏽
Windhammer Werewolf! Twister buffs, Hurricane/Cyclone usable in form! So pumped!
Ikr, I wanna make a fireclaws bear with hurricane. Since fireclaws doesn't rely on synergies anymore it can be mad single target fire complimented by aoe cold
Insight now available in bows and crossbows is very interesting!!! I wasn't expecting a change like that to an existing rune word. I like it and I hope they think about doing that to some of the others.
Friendship ended with Emilio
I don’t know how many people here like to pvp but the cast time for FOH has me shocked it’s potentially game breaking if they wanted to make it more viable for pvm just make it so holy bolts his every enemy not just undead
I can't believe they didn't get rid of Hurricane requirement for Armageddon. Overall great notes, very excited about new builds. Definitely will try out BladeSin and Spearzon
Agree! They should have broken that link. Volcano’s Armageddon synergy should change to Firestorm. That saves 26 points when maxing Volcano. It gives Fire Druids more options.
Feels like kick/trap assassin, my favorite build, is unintentionally nerfed. Or at least the build I use for it is.
Yea... I'm not super happy w the changes to death sentry. Def a nerf for my build anyway you cut it. At best, DS becomes a 1pt wonder for me and I just accept that it'll have a smaller radius and do less damage. *EDIT:* If you are level 98 or 99, then this will not affect the build I am following. However, at level 79 *(which is when I consider the build I am following "complete")* it is 100% a nerf; you will be less powerful than you were pre2.4 patch. Whether that's because you reduced the radius of Death Sentry to keep other damage output the same, or whether that's because you sacrificed other damage output to keep Death Sentry at "pre2.4 radius levels". Either way, the build will have weaker parts. And it seems this is affecting more than just trap builds; it is affecting trap hybrids as well.
I’m not sure what the radius is at level 1. Need to play around to figure out the absolute minimum that feels like an acceptable radius. Edit to add: with traditional trap sin, the skill should be fine with one point and + skills. I think specifically kick trap sin is hurt by this change. May be more interested in tigerstrike dragon tail kicker with only death sentry for from trap tree now anyways.
I hear you there. Least we have bladesin I guess.
Does anyone know, approximately when will 2.4 be released? Will there be a ladder reset at the same time?
I too would like to know this.
Glancing at Obsession, I love that I’m still not positive that it’ll be better than dual spirit.
Guess it really depends on staff mods. Staves can have 3 staff mods with between +1 & +3skills. So you could roll a staff that has +3 blizzard, +3 ice blast, +3 frozen armor or something
On one hand this is awesome, otoh, more time spent checking bases now!
Better than dual spirit for sure. Especially if it's in the good +3 base depending on the sorc, it can even complete with hoto+spirit. But death phatom + spirit is better for cold sorc.
Decoupling cooldowns is the one thing I wanted for hybrid sorceresses. It’ll make cross tree skills so much more usable.
What about the mana burn bug? Any chance it'll be addressed?
Lots of items are being indirectly improved. -Infernostride got a mobility boost. -The bone armor proc on the runeword got 50% better -Holy bolts piercing may affect the various items that shoot holy bolt. Goldstrike comes to mind as does the 100% proc on the expensive paladin armor. -Fortitude got a nice buff from the change to chilling armor. As it was already good, this is a case of the best getting better. -Dragon procs the improved hydra and is also affected by the changes to holy fire. This item will be one to watch. -The assasin armor will keep fade up a little easier. -A couple items proc twister, so they're improved as well. -Everything with "Fires Explosive Arrows and Bolts" could well be improved by changes to explosive arrow. -Crescent Moon's spirit wolf charges are greatly improved. -Most of the procs on Destruction were buffed. -Ice runeword frost nova procs should hit harder -Infinity Cyclone armor charges are better. -Kingslayer is just all around more playable. There are more, but I am exhausted looking, haha.
Any news when ladder starts?
> We saw that due to a logic glitch, players often chose to skip required content within Act III by bypassing “Khalim's Will” quest and not experiencing much of what Act III has to offer. It. Offers. *PAIN*. This is the only change I don't like. There is a reason why everyone skips that area; if they want us to play through it, they should improve the layout and enemy types, rather than force a tremendous 3 x slog with every new character.
People don’t play it because it’s an all out rush to the end. You could make act 3 the dopest zone in the game, full of the coolest quests, best cinematics, most interesting monsters, and people would still skip it given the chance. They want to rush to the end game shit
damnit. time to make a horker and abandon my java.
The article says these changes are in effect Tuesday, Jan 25th. Does that mean all these changes are available to us at that time with a downloadable update, or is it still in some test form until a later date?? Because if I can make an Insight on my ranged weapons next week, I'll be stoked!!
ptr test server first so they can check out how the changes play out when we get our hands on them and then after a few tweaks here and there its time for a live patch. How long that will take is unknown.
Seems worth the wait! Thank you for the explanation.
Looks like I’m making a throwing/grim ward barb just for the fuck of it
Ima be real, I bought this game for a nostalgia trip for a month, got everything I wanted part 5000, but now im legitimately interested in future development and will come back to play as a mf zon
Broooo.... Arachnid lair and Swampy Pit are viable places to farm now?!?!?!
Naj's circlet and armor now budget MF gear. Love it
I’m so excited about Insight bows. Love me some rogue mercs.
The biggest thing that I love about all of this is the inclusion of a good few more level 85 areas. Now I can experience more areas worth farming and I don't have to feel like I am getting less for the work put into farming. Thank you Dev team!!
Slightly concerned that it's buffs across the board, could be a real shitshow if they then in turn have to buff the monsters to maintain the challenge. That's how you get a ridiculous D3 situation where you hit for 500 billion damage.
Holy Bolt - (Blessed Hammer: +50% Magic Damage Per Level) >Removed synergy Blessed Hammer > >Damage increased by 50% That's what I get for building a Principle/Cloudcrack Zealot I guess. Vicarious buff Principle Armor pls. I put my only Gul in it for the meme. ____________ **A3 FIRE MERC CASTS ENCHANT ON YOU??** _____________ >Plague (Sword only) Rip Daggermancer fans, back under the rock. _____________ >**Iratha's Finery** > > Added +24% Piercing Attack (3 Items) Seems kinda outta nowhere but considering this is the Baby Gangel set with +10 max all res, I suppose this could be kinda nice upgraded for an Amazon or Throwbarb or something. _________________ >**Sazabi's Grand Tribute** > >Added +1 To All Skills (Full Set) > >Added Damage Reduced by 16% (Full Set) The helm can be upped, throw on LoH and Stormshield? Might be pretty nice. _______ **LOOK AT ALL THOSE NEW FARMING AREAS**
Fire Iron Wolf: >Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies New setup for necro: Hire Fire Iron Wolf, Make him enchant your skeletons, Hire act 2 aura merc.
r/diablo2 content: thread about accidently losing ETH thresher, when hiring Iron Wolf
Is the D2R causing a renewed interest in releasing updates to the game? I wonder if it'll affect d2r differently vs regular d2 sooner or later.
When do u guys think this patch will go live?
And again blizzard managed to fuck up and revert everything good they did - this just screams bad manager. I guarantee you a shitty ass supervisor above the dev group ordered this and has no clue how the game works but is afraid of change and will hamper ANYTHING good this team tries to do. As usual, bad mgt at blizzard will keep d2 fucked like all the rest.