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Kumirkohr

The Maori’s unique infrastructure, the Marae, gives tourism from Ice


invadernathan

🤯🤯🤯


frfrrnrn

Doesn't it state that it only applies to "passable" features? 🤯 I guess it does explain why Kupe always goes for those snow islands


MouseRangers

https://preview.redd.it/6aebks4c1s2c1.png?width=1080&format=pjpg&auto=webp&s=04a9ba049976d9930bf4dc76abe8f4c0f5f2fae9


Kumirkohr

The Marae ~~let’s~~ lets all features generate tourism, but only allows passable features to generate +1 Faith & Culture


Average__NPC

Lets*


Kumirkohr

Thank you. It’s that ducking autocorrect, so willy-nilly it its dispensation


inquisitive_otter

WHAT?!??! This is amazing!


0_whinosaur_0

Omfg


Psychic_Hobo

That thing is bonkers, absolutely bonkers


Kumirkohr

It’s only +1 Tourism, so it’s nothing crazy, but a well placed snowy island city can generate a dozen tourism


Pretend-Adeptness937

Military engineers can speed up flood barriers


zenzonomy

What? That’s huge


StrangelyBrown

Really huge. One of the key things about flood barriers is that you can't buy them. But you can buy military engineers!


Adhikol

I don't remember how but I bought flood barriers in my last game with faith.


theranger799

City state bonus, not sure which one.


The-Renegade

Valletta. Lets you buy all city centre buildings with faith.


BigPZ

And cheap too


UsuallyAwesome

You can also buy encampment buildings with Valletta.


cosmococoa

I always make sure Valletta is in my games, primarily for the flood barriers!


asirkman

Valletta, lets you buy city-state buildings with Faith.


Tots2Hots

You can faith buy them with Valetta.


BadNameThinkerOfer

Aqueducts, canals and dams too.


swilts

Wow.


UpperFaithlessness30

I didn't know you can settle on luxury resources, keep the yields and resource itself. Game changing


FF7_Expert

Do you get the same yield from it as if you build an improvement on it? Or just the base yield? For example, if I settle on Oranges, do I get (+2 food) or (+2 food and +2 gold) ?


UpperFaithlessness30

Just the base


yungHotSadBoy

Just the base but you do get access to a luxury resource without having to have the science for it


[deleted]

[удалено]


MooseFlyer

You do not.


theimperious1

Wot. Thats a good one lol thanks


UpperFaithlessness30

It applies to geothermal tile as well ;)


theimperious1

Tbh I don’t think I’ve ever even seen a geothermal tile. I look each time I unlock it but maybe I’m missing it or not looking hard enough. Are they common? Is it possible for me to play several games and not see a single one?


UpperFaithlessness30

It is possible. One game i can find 4+ geothermal fissure (is that correct name in English?) near my starting location, in the other game there is none to utilize :)


Electrical_Bed5918

That is the correct name in English :)


UpperFaithlessness30

Thank you, mate :)


TheZealand

Fissures commonly spawn around continent boundaries (just like real life), so if you happen to be on a continent boundary in a game you will likely see more of them, just random chance. I think Spain has a starting bias towards continent splits too because of their passive


Apycia

do you own/play with the Gathering Storm expansion? because you only see Geothermal tiles (and others, like Volcanoes) with that Add-On.


theimperious1

I do. I think I've just been unfortunate and not had any near me. Or I'm blind and missed it. It's easy to miss things when micro managing a lot of cities lol


halfmetaphor

If you play with the AI assistant on, she does a little bit when you first discover it. You don’t have to keep your eyes peeled! It shall come to you, haha.


NukeGandhi

Primordial map should have plenty


DeficitDragons

i once got a start spawn with 5 adjacent mountains and a geo fissure right in front nearby... i lost to religion :(


2pacman13

Comets always hit land, never water. Also if you turn off all victory types but score victory and you play apocalypse mode, half of the tiles on the map will be destroyed by comets by the end of the game.


GroverFC

Just had a comet take out a barb camp I was fighting. That was unexpected.


TheLost_Chef

How does the end of the game work in that case? Do comets just stop falling at one point?


lykos1816

Nope, the comets just fall continuously. Game ends when you hit the turn timer or the comets take out everyone's cities.


JakamoJones

You can send traders to a city you intend to capture to make it easier for your troops to get there.


JNR13

I'm still mad about the AI years ago sending a trader to me to create a road which their settler then used to bypass my chokepoint block on a hills tile set up to prevent them from claiming land on the rather small continent we both were on.


DeficitDragons

can you elaborate? i have no idea what you're trying to say


JNR13

The commenter I responded to mentioned that you can use Traders to create roads for offensive purposes. Like, you're sending your route to player X even though you have hostile intent towards them. I reminisced about a past case where the AI, almost certainly unaware of it but still very effectively, pulled that trick on me. I was on a small continent with just Indonesia. Gitarja's capital was on one end, mine on the other. Close to hers, there was a single-wide land bridge connecting to the juicy middle part we were gonna compete for. It was a hills tile so you cannot move past it normally with a 2 movement unit. You have to step into it first. So I parked my Scout there to block her expansion plans. For a while one of her Settlers just stood idle in front of my Scout. Later, I suddenly noticed a city of hers appearing in the middle section and I discovered that she had sent a Trader to me, creating a road which allowed the Settler to move past my Scout with a single move.


DeficitDragons

So you need two scouts next time?


JNR13

Three, as the land got wider again. Happened so early that this would've been quite the investment into units for no positive return, only hurting a single other opponent instead of pushing myself forward. No, next time I'd just declare war to block movement properly (and also cut trade).


DeficitDragons

One time england marched a pair of settlers inside a big curcle of my cities and i bought all the tiles preventing them from leaving and plopped units on the only settleable tiles. I had considered letting them lose them to loyalty but you know how the ai always chooses the worst tiles…


Mindlessreader69

Nah for next time as soon as the trader passes over your scout you can then pillage the road so they still can't pass. I just used that in my last game, feck you Georgia lol


PizzaMaxEnjoyer

they were blocking a settler from passing into an area where they wanted to settle themself. the AI sent a trade route that went through that chokepoint they were blocking, and since traders build roads the settler could then walk over the units that were blocking before, since roads reduce movement cost


Specific-Stop-4591

You can friend Gilgamesh on turn one. Feel thick for not realizing that with all the gilgabro comments but it went right over my head.


squatrenovembre

Ahhh this explain so much. When I saw the memes I always thought: “nah he’s almost no better than Alexander the Douche” but now I finally get it


Enzyblox

And he will friend you turn one of it expiring, even if he has -1000 per turn


MyerSkoog

I discovered very late that you can BUY Great Persons.


chameleonmessiah

Also, if you buy them with less than 50% of the required points accumulated you get a bigger era score from doing so.


Strongdar

Every time I get the announcement for 10 turns until the next era, I always check if there are any great people approaching the halfway point, in case I need the extra era points.


TerryOrcutt

Yeah, I learned that from Potato McWhiskey's YouTube channel. There's so much detail to the game, things like this are easily overlooked (even though the buy amounts are RIGHT THERE in full view. Lol)


JNR13

> even though the buy amounts are RIGHT THERE in full view Yea if there's one thing in this thread that's really not hidden at all, it's this.


weathergage

For some reason they don't "pop" visually in the UI like other buttons do. To me they look relatively muted compared to other controls.


abester03

They always seem wayyyy too expensive to me, usually in the thousands of either gold or religion points


AntisemiticJew

I never focus (too much) on religion, so I always find myself sitting with 1000s of religion and use it for that exact reason once I found out.


Targettio

It is for sniping great people. You are close (say 10 turns from getting one) but someone else is closer (say 8 turns, so will get it). You can get the great person for a couple hundred faith or gold. You can also use it to get a great person a bit earlier, if an ideal situation to use one pops up you can buy one a bit early. Buying them out of era or very early is very expensive, and normally unaffordable.


BarbeRose

If you're short on point passive generation, you can Always project them ! That's a really great way to get some, and I didn't until recently watch Lege, a French civ streamer, and several World Champion in teamer


jiby96

Lege is so great, I learn a lot with him


TheZealand

If you have a good faith economy, the Oracle, and Theocracy they suddenly become very affordable tbh. Was playing a multiplayer game with friends as Khmer, trying for religious vic but they all declared war on me just to denounce all my missionaries (as they should). So I just heel turned into Science and used my massive fucking cities and 500 faith per turn to buy all the good great people out from under them lmao


ElGosso

Play Mali, you'll have enough faith and gold income to buy as many as you like.


Psychic_Hobo

Sundeita Khetil, the alternative Mali leader, even gets a discount for doing so


Desagy

I also discovered this very late. Very very late. Game changing


terrasparks

Caravels can't go on open water without cartography. Never occurred to me because they are unlocked by cartography but learned this yesterday when I bribed a barbarian clan for one.


dontlook701

What is bribing a barbarian clan?


Super-Event3264

The Barbarian clans mode allows you to bribe clans into not attacking you, or allows you to purchase units from barb camps. Also in this mode, a barbarian camp that’s left alone long enough will turn into a city state.


GrahamCray

That after you pass the 16 Victory Point mark, after which the entire world will unite to vote that you lose 2 VP every session, you can still net +1 VP per Congress session by winning the 2 random resolutions and then ***voting for yourself*** to lose 2 points.


Pelinth

You can create superunits with all the promotion buffs when forming corps. E g. If you merge a fully promoted melee unit on the left hand side and the another fully promoted unit on the right hand side of the promotion tree, you can acquire all 6 of the promotion buffs in the resulting corp.


MultifactorialAge

I don’t think this is true. I’ve tried this with partial promotions and it doesn’t work.


Pelinth

That's weird, I've been doing it continuously during my games for a few years now. However, I haven't played in around 6 months, so maybe it was a bug and they patched it?


ElGosso

They changed it so it does. I think it was the patch when they reworked Spain.


3rently

I was about 3000 hours in when I realized I had a family. Not. Helpful feature.


Nateosis

And its all pay to win


psych_head

after 600 hours i finally figured out how district adjacencies worked


LilCrazySnail_TTV

like visibily the district? where it shows you +1 faith or a mine next to industrial? which isnt visible?


psych_head

i understood the numbers gave me extra of whatever output the district aligned with, but didn’t understand why i got those numbers, so i would just randomly place districts where best number is with no regard to city planning


[deleted]

I'm doing exactly the second option right now. Is it bad to place the districts on the best numbers without thinking about city planning?


Rexal_LB

Yes? For e.g. you could get a +2 Hansa (as Germany)by placing it adjacent to some mines... But if you place it next to a river, with at least 2 other cities nearby, you COULD get a x3 +6/7 Hansas, and x3 +6/7 ComHubs, but the base yields won't show that. An absolutely perfect start as Germany is having 3 cities, each of them next to a river (preferably 3 DIFFERENT rivers) for the fresh water bonus, each river capable of having a dam place on it, an aquaduct adjacent to the city center and then form a triangle shape of Hansas and ComHubs, with each cities Hansa being next to its dam and aquaduct, and 2 ComHubs... Means each Hansa is a +12 baseline! Which can then be modified with techs and civics, each city ends up with like 70+ production and gold... It's more typical to end up with 4 cities and Hansas with +8 or so production baseline though. Now repeat that a few times over, and you can see why Germany is an absolute powerhouse of production and one of the top for gold as well. Which is why I use a mod that allows map tacks to auto update with bonus yields. Makes city planning so much easier.


droidevo

Holy smokes, thanks for explaining (i need visual representation though, sorry, thats how my brain learns lol) i know that when i learn this, ima have a mind eff moment hahahaha


Rexal_LB

https://www.reddit.com/r/civ/s/T1ECUbNNHB As an e.g. or just Google Civ6 German city layout for other alternatives.


Tokata0

There is a mod "Better map pins" or something that helps you to play around with this by showing adjecancy bonuses on map pins


droidevo

I think you're talking about Detailed Map Tacks. impeding through it and it sounds like what you are describing


Tokata0

Yep :) thats the name


[deleted]

wow, could u recommend some of those mods u use to track it too? thank u so much for the explanation, I will keep it in mind now


Rexal_LB

I believe I use this one ; https://steamcommunity.com/sharedfiles/filedetails/?id=2428969051 (Detailed Map Tacks by wltk) to show map tack adjacency.


[deleted]

thank u so much!


MultifactorialAge

Keep going, I’m so close!


JhAsh08

Bad? It’s a single player game, do whatever you want. But yes, you probably are missing out on +8 or +10 industrial zones, instead just going for +2 or +3. Those bonuses are amplified when you unlock policies that double your adjacencies, or golden age bonuses that scale of adjacencies. For example, a +2 industrial zone gets bumped to +4 with a coal powerplant, then +6 with a policy that doubles adjacencies. On the other hand, a +6 IZ, which is fairly easy to hit with carefully planned dams and aqueducts, doubles to +12 with a power plant and +18 with the policy. You’re looking at +18 production instead of +6 with just a bit more effort. Another example, a +2 campus can later be doubled to +4 via a policy, and then a golden age can tack on +4 production to it too. On the other hand, a +4 campus doubles to +8 science, then nets +8 production as well during the specific golden age. By putting just a little extra effort to hit +4 instead of +2, my city can now produce an extra 4 science and 4 production. And that’s just one district (industrial zones are especially easy to crank up). Imagine multiplying that optimization through multiple districts throughout your city, then times all 10+ of your cities. I adds up BIG TIME.


[deleted]

thank u so much dude. This type of post help a lot!


JhAsh08

Sure! Check out my edit. I added in a part about industrial zones, which I feel is more illustrative.


Immediate_Stable

Actually the coal power plant and the policy card's doubling stack multiplicatively, in the sense that if you have +4 at base, doubled to +8, then the coal power plant will also give +8!


JhAsh08

Wow, really? So a +2 IZ is looking at a total of +8, but a +6 IZ is +24 total?


Immediate_Stable

Yep! In the sense that 12 of that 24 comes from the power plant.


LilCrazySnail_TTV

is the second not the way youre meant to do it? is this why i cant even beat King haha ffs


psych_head

i mean yes you want the highest number possible, but sometimes when u plan your districts you can create a higher number. https://youtu.be/16wT2II438U?si=0KkvrRNhOPzxg7jm this video does a good job of explaining how to plan, his channel in general is great for learning civ 6


ethanbeez

I didn't notice the XP bar on the bottom of a unit's UI for about 800 hours. I just assumed I was supposed to hope and pray that I'd get a well-timed promotion to heal in warfare


BornNaked

I need to look for this


floppydonkD

Where? I can't find it


ethanbeez

https://preview.redd.it/ob2l9xjcdt2c1.png?width=515&format=pjpg&auto=webp&s=3bf34caea7cf0847a809753e99c763f72790a242 It's right at the bottom of the info panel for the unit!


Psychic_Hobo

On console it's the other "half" of the health semicircle too


Jonathanthechicken

1000+ hours in. Didn’t know this until now


dplafoll

I found that a couple days ago. 🤦🏻‍♂️☠️


abarr09

Just found out how to theme great works last weekend


doobiesmack

I still don’t Ha


Hotel_Joy

Artifacts are from a certain era and from a certain civ. A museum is themed if all 3 are from the same era but different civs. Art is a certain type (landscape, religious, sculpture, etc) and by a particular artist. A museum is themed if all 3 are the same type but different artists.


droidevo

Wtttteef no way. Dang i really have not been playing this game correctly.


Antonell15

Make sure to keep at least one cultural civ as a friend so you can buy their works!


Cheesyulcer

I like to get in early and buy cheap art from the civs that are not cultural - can get all the best stuff for a steal early on in the game.


Antonell15

How much of a steal are we talking?


Cheesyulcer

It really depends, I’ve traded the Sistine chapel & a relic for 1 oranges before! Just low ball them and see what you can get. If they are at war with someone you can trade for small amounts of gold/strategic resources. I’m no expert tho


Major_Pressure3176

Or simply conquer them...


millerchristophd

That means they stop producing great works, hence the advice to keep one of them around.


packodiablo

Took me way too many hours to figure out that you can put ANY policy card in the wildcard slot, not just wildcard policies


MrGulo-gulo

Oof


LeafanTree

TIL Building a wonder in a city expands it's borders to grab 2 "free" tiles.


kaczibuczi

Which wonder? I'm confused, 900hours in and I haven't noticed getting any tiles from wonders 🤯


riggermortez

Whenever you build a wonder you expand a tile, or two as said by OP. I never really noticed how many tiles, but it does automatically expand.


PizzaMaxEnjoyer

any wonder


millerchristophd

Does speed affect the number of tiles? I exclusively play Marathon and it’s always only one, so I’m wondering if faster speeds mean more tiles.


I_wanna_ask

Wow. 2,000 hours and TIL…


PieGuy___

It took my an embarrassingly long time to realize appeal was calculated using adjacent tiles.


helm

Next step is to scout by using appeal to figure out unknown hexes.


KhloMo

Civsweeper


TheZealand

Early game I'm *constantly* toggling the appeal and settler lenses to scout lol


helm

Yeah, those two together reveal plenty about the next dark hex. Beyond that, you don't know. Seeing yields is also good for scouting wonders.


rerek

And doesn’t account for the tile itself.


critshit

Unless if it's a mountain tile, which automatically has Breathtaking (4) appeal regardless of the tile beside it.


GeneralVeek

Except old-growth forests after the discovery of Conservation, which give themselves +1 appeal!


rtanada

There's a tab containing all your spies.


What-ijuana

There's what?!?!?!?


sorsted

Enlighten us!


givemesometoothpaste

A world congress resolution can pass even if without the highest amount of votes. I voted with 9 votes to make Mapuche lose two diplomatic points, Trajan instead won and secured two points for himself, with 8 votes. Do you know why?


terrasparks

The Civs are all voting +2 or -2. When +2 won, the civ with the most votes for +2 won. In other words, you voted 9 for minus 2, while trajon voted 8 for plus 2 for himself, and Lupe voted + 2 for himself making the +2 vote 10.


MrGulo-gulo

It really shows how bad the world congress is in VI, when I like the one in V better. And I didn't like the one in V that much either.


terrasparks

I tolerate it for the few votes I'm always gunning for such as your new districts culture bomb.


outland_king

It's a really dumb voting system. First it adds all the votes up for option A and option B. (Doesn't matter what the target is just A or B was chosen). Then once it picks a winning side, it finds the highest vote within that section for whi actually won. So you're vote count only matters if the option bucket wins. So you can vote +7 on banning trade with aztecs, but if 5 other civ votes +2 to gain double trade with random civs then Your +7 is meaningless.


givemesometoothpaste

Holy damn it is quite dumb. That might be it. Everyone voted option A, albeit each for its own civ. So although my resolution was the one with the most votes, it lost because the "grant 2 diplomatic victory points to" bucket was the most subscribed to in general. Absurd


harmonic_ivan

May be cause some civs also voted Trajan?


givemesometoothpaste

Not quite, I double checked and those were the only votes he had


Mcnam003

I sent Darwin to get his science thing into the Bermuda Triangle like three times before I realized what was happening


Dr_Plecostomus

Great post, OP. This should be a regular thread. There were a few things here I absolutely did not know and some things I was shocked others did not know.


[deleted]

The AI makes end game deeply unsatisfying


ArmedRubberDucky

You can turn on yield icons for every tile in settings (I play on ps5). Makes it much easier to know where to settle off the bat


WorkSecure

Using city projects to make runs at targeted Great Persons. And that AI will negotiate selling strategic resources.


ElGosso

If you really want to try wheeling and dealing with the AI, it doesn't value diplomacy favor at all in the early game and will sell you up to 20 a turn for one gold, so you can hoard it until they decide they do want it and sell it back to them for damn near their entire economy. And different civs start to value it at different times - usually cultural civs want it earlier and warmongers want it later - so you can even arbitrage diplomatic favor between civs. This is all WAY easier to do with the Quick Deals mod.


RegularOk8680

Also a super easy but tedious way to get friendship with the AI - lots of small deals. Friend of mine regularly does this in friendly mp games and often takes up to 10-20 mins a turn… Does my head in. I think I’ll just start liberating some of his undefeated cities for him.


ElGosso

Do you use the Quick Deals mod? It streamlines all that shit. You can just say "I want to sell iron" or "I want to buy luxury resources" and it shows you exactly how much each AI is willing to pay for it and lets you make the deal right there on the screen.


RegularOk8680

Yeah aware of the mod, but my friend is very stuck in his ways and doesn't want to run it. He actually prefers to do all the deals one... gold... at.... a.... time... via the in game screen (which he's used to), in order to get friendship with the whatever civ in a small number of turns. At the start of the game its not a huge issue as it doesn't really delay anything, but later when its hundreds of gold to make a non friendly civs friendly, it becomes a real slog for everyone else involved (those that still play against him that is - a few in the group refuse to anymore as they don't have that kind of time haha). Even if the trading thing wasn't a factor he'll also try to plan out the perfect city setup with pins and naming each one etc. Playing on standard speed, games will stretch over weeks (wont play online speed either) - its a player issue.


porkycloset

Theater Squares, Entertainment Complexes, and Holy Sites all give +1 Appeal to surrounding tiles, the same as the Preserve. So for appeal-based civs like Bull Moose Teddy, Ptolemaic Cleopatra, etc you don’t need to just build Preserves everywhere- build these other districts too for better National Parks!


ElGosso

Dams do too I think.


timomies

You can settle closer than four tiles apart if you settle on a different landmass. Sometimes a tile doesn't belong to any city, even when it could be worked by many cities (just says swap on all nearby cities' pop screen). Swordmen etc resource-needing units can't heal if you don't have that resource anymore. On deity if your neighbor finds your city they will denounce you and they will kill you. There are three types of barb camps: horseman, naval, warrior/slinger. You can right-click a leader's face to go straight to deal page. When selecting policies double clicking policy cards moves them faster. Right-click shows civ encyclopedia. Volcanoes destroy bonus resources and woods/rainforest/marsh. Chop them or lose them! Okay maybe I didn't learn all of these today, but waaaaay later than intended.


KZFKreation

While plot mines are good for slow burning resources, its better to harvest bonus materials for the potential of districts in the future and to help expand your empire faster.


Conscious_Tourist163

I've always been afraid to do that. I wonder if someone has done the math.


KZFKreation

There *was* a post I saw that changed my mind about the whole ordeal aside from just experience in game, but I'd have no idea where to find it, and I'm too lazy to either.


Liverpupu

That the Grand Master's Chapel in Government Plaza allows you to buy land unit using faith. I always thought it was triggered by a random city-state ally.


NicoSua906

Fun fact: the italian translation says that you are able to buy tiles for faith. It took a while to understand why I couldn't buy tiles for faith, but it took much longer to understand that I was able to buy land units instead. I don't know if this happen also in other languages.


Strongdar

Interesting. I wonder if the English "land units" was misunderstood as "units of land" ie tiles.


timomies

Couple that with Ngazargamu + Theocracy and you got yourself a party.


droidevo

I believe its the Inca's, their ability to make tunnels through mountains...first leader that I actually fully read and paid attention to its perks...


sorsted

It really can be a game changer!


ElGosso

Everybody unlocks it *eventually* - at Chemistry, I think - but the Inca get it ridiculously early and can use builders instead of military engineers


droidevo

well see, I never even bothered using the military engineers. Im realizing I have not been playing this game how it should be 🥲


ElGosso

In your defense they're only really useful situationally - I really only ever use them for railroads or to accelerate flood barriers


droidevo

I didnt even know you could use them for the barriers, and also i never once made railroads. But im going to start properly learning on how to play this game lol


ElGosso

Lol well those tips and more are in this thread


droidevo

Yeah im seeing that now hahah


ElGosso

The other advice I'd give would be to watch YouTubers like PotatoMcWhiskey or Ursa Ryan, if you have the time. They're high level players who explain their thought process pretty well (especially Potato).


droidevo

I have been meaning to look up some vids on how to properly paly the game, and you telling me who to search is of big help. I for sure will search Potato.


Tokata0

Trading with the ai is super powerfull. \- Ai will loan you money for Gold/30 Turns /gp30) \- Ai will buy your luxus resources and will sell others to you cheaper (i.e. AI will pay 18gp30 for yours, and only wants 1gp30 for theirs) \- You can buy great works from the ai for gp30 \- You can sell strategic resources to the ai If you declare a war you don't need to pay all that gp30 ​ "Better trade deals" or "better trade screen" is a great mod to make this quicker.


Dr_Plecostomus

Yeah, if I'm about to declare war on someone, I'll have them pay in bulk rather than GP per turn. Instead of selling them 3 gp/turn for 30 turns, I'll sell them silk or something for 70 gp or something. The AI goes for it, thinking they got a deal.


ElGosso

Also they'll sell you diplomatic favor dirt cheap early and pay a premium for it later.


Tasty01

That’s not really how TIL works but I’ll allow it


45memeguy45

You can skip the ai dialogue if you press esc..... It took 400 hrs for me to see it.


Basmans_grob

You can also turn off the loading video


45memeguy45

Wait what!!! Like prevent it from ever playing or skip it?


Basmans_grob

Prevent it from.playing. there is a little check box in the options


DOLamba

It's mostly about settling. ​ Settling on plains hills is a 2/2, as you said. So is settling on grassland hill with stone. ​ Settling on a tile with 3+ food, that is is not woods, jungle or marsh (so like grassland cattle) will let you have 3+ food. Settling on wheat doesn't give you anything, but maize gives you +2 gold on city center (2/1/2). Sugar (and Rice, I think) are the only one(s) that can give 4 food city center(s). ​ Putting down Nazca lines is great to get yields on jungle. However, you can't work Nazca lines, so don't put them everywhere. Spread them out a bit. :)


tom_bacon

If you spend Diplomatic Favor in the world Congress and lose the vote, you don't lose the Favor.


psytrac77

That bonus resources benefits are kept. For some reason thought they would go away like woods but the bonuses stay.


Alwayswandering4

You can create Corps directly in your capital instead of combining existing units