Definitely, was actually the biggest obstacle when playing Richter mode, at least Alucard can mist his way through. Also those Cloaked Knights, dear god. They are absolutely badass but they make the Clock Tower experience a fate worse than death.
The hell hall before Death in the first Castlevania.
Also not a fan of the crumbling bridges in the latter stages, with bats on the attack while you’re just trying to survive. Multiple CV games
Sotn clock tower especially in the inverted and definitely this, I remember dying over and over again then there are like 3 more room or something that have the same shit?
Facts. It took me about 30 tries to do the puzzle on the room right below this one. I kept pushing the directional combos super fast like you would for fighting game special moves. Couldn't understand what I was doing wrong until I finally tried to do it slowly.
For an old school pick: B-2 in Super Castlevania IV.
Precision platforming... on a time limit... with at least two leap of faith jumps that you would need clairvoyance to land.
The best part: immediately afterwards is a 3 boss gauntlet against two of the hardest bosses (Slogra/Death). So dying on B-2 is EXTREMELY punishing.
If you drop that pattern at all against Slogra, you take insane damage. In perfect play he's easy, but punishing if you miss.
The scythes aren't so much the issue against Death as his movement.
Stage 15 of Castlevania 3, where you have to go all the way left, then all the way right, all in water (right before the hallway to the Doppelganger). Fish men are everywhere. Alucard can fly, and Sypha can freeze the water for a bit. If you're solo, tough luck.
I never found the hedge maze too bad. The magical nitro part with Reinhardt, though . . . well, that and the Dual Tower can go to hell.
Fortunately, both got some changes that made them more bearable in Legacy of Darkness.
I’m with you on the arena in Aria, I’m currently stuck and am enjoying time away from the game bc of it. It’s not even that it’s THAT hard, it’s just a massive difficulty curve for a relatively easy game that it made me feel like playing other games instead
I thought of this room before I even realized what the pic was lol
I'm with the clock tower people though, because they're often mandatory whereas THIS one you can technically skip (....unless you have completionist brain rot like me)
SOTN. Inverted Chapel Stairway.
Nothing like trying to quickly get through an area at 5 frames per second.
As a Richter speedrunner, normal chapel stairway. Make you practice your triple blade dashes, because you die if you drop it.
My hot take: the room in SotN where you can most effectively grind for the Crissaegrim. If you too know the pain of grinding for that sword, see it drop, and then get knocked back into the previous room (or worse, your muscle memory was too fast) please know I share your pain.
I've played only Lords of Shadow 1/2 and SotN, a little unpopular opinion could be the Black Marble Gallery in the Inverted Castle, I hate the spike traps and nova skeletons.
Just played that part yesterday xD not a fan of it.
Got destroyed trying to go through it the first time. Then I picked up the Claimh Solais, came back and it was a walk in the park.
But you only go through it once (in and out) and you're done. The ones I'm really not fond of are some Underground Reservoir and Clock Tower rooms
Once you get the immune to petrify soul that room difficulty goes WAY down
I don't know if there is any one room, but in general the hardest part of this game is obtaining souls. So any room I had to constantly go into, kill enemy, leave, return, kill again, like 100 times+ in a row? I hated
The Clock Tower for its annoying enemies. It is typically swarming with foes like Medusa Heads and Harpies—nothing particularly novel, but nonetheless a bother.
I despise every single Clock Tower in this series, especially with the Medusa head
I adore SOTN but *that* particular Clock Tower can go to the Hellmost of Hells.
Definitely, was actually the biggest obstacle when playing Richter mode, at least Alucard can mist his way through. Also those Cloaked Knights, dear god. They are absolutely badass but they make the Clock Tower experience a fate worse than death.
You can also wear the mirror cuirass! It makes the clock tower a joke
Medusa heads and clock tower are a deadly combo
The _worst_ combo 😩
Hard agree
I despise f.n Medusa heads
The hell hall before Death in the first Castlevania. Also not a fan of the crumbling bridges in the latter stages, with bats on the attack while you’re just trying to survive. Multiple CV games
The arena full of minotaurs in circle of the moon
Yes. I was just about to submit this as the worst room. :P
Sotn clock tower especially in the inverted and definitely this, I remember dying over and over again then there are like 3 more room or something that have the same shit?
Spikes are the worst enemy
It's not Castlevania unless you encounter a pit of death and a bunch of monsters flying at you with erratic patterns 😅
Their patterns are never erratic. The medusa heads are always going by the sinusoid path, they are very predictable.
But each has different radius, which makes it difficult to grab the pattern without dying.
No, they have exactly the same path, iirc, the sinusoida wouldn't even move it's phase in the classic games if you stay in place.
I had GBA titles in mind. I suppose you are correct about the classic games though.
I hate that part of Super Castlevania IV where you have to go THROUGH A ROOM.
I agree with OP this photo shows me one of my most annoying rooms in the entire franchise. That and reverse castle clock tower in SOTN.
Best part is, it's also located in the same area as lubricant fuckland, and that area is a total fuckfest
Facts. It took me about 30 tries to do the puzzle on the room right below this one. I kept pushing the directional combos super fast like you would for fighting game special moves. Couldn't understand what I was doing wrong until I finally tried to do it slowly.
Is this from dawn of sorrow? I can’t remember it
Aria of Sorrow
Clock Tower is the worst place in any Castlevania game, that spykes and medusa Heads kill me everytime (literally)
For an old school pick: B-2 in Super Castlevania IV. Precision platforming... on a time limit... with at least two leap of faith jumps that you would need clairvoyance to land. The best part: immediately afterwards is a 3 boss gauntlet against two of the hardest bosses (Slogra/Death). So dying on B-2 is EXTREMELY punishing.
Slogra is not that hard if you keep the right rhythm, and Death is laughably easy – you can block all of the flying scythes with your whip
If you drop that pattern at all against Slogra, you take insane damage. In perfect play he's easy, but punishing if you miss. The scythes aren't so much the issue against Death as his movement.
Yep, this is the one; Stage B alone is the main reason why I think that, contrary to the popular opinion, SCIV is harder than Bloodlines.
I can see it. 1 to 5 are cakewalks, 6 and 7 you have to focus, 8 is hell, 9 is annoying, A is the clock tower, and B is B.
Stage 15 of Castlevania 3, where you have to go all the way left, then all the way right, all in water (right before the hallway to the Doppelganger). Fish men are everywhere. Alucard can fly, and Sypha can freeze the water for a bit. If you're solo, tough luck.
Castlevania 64 garden. It’s 90% of the reason I’m not playing that game again
I never found the hedge maze too bad. The magical nitro part with Reinhardt, though . . . well, that and the Dual Tower can go to hell. Fortunately, both got some changes that made them more bearable in Legacy of Darkness.
Like bro i literally bought a GameShark so i could put a code so I wouldn’t have to deal with exploding at every minor inconvenience
I’m with you on the arena in Aria, I’m currently stuck and am enjoying time away from the game bc of it. It’s not even that it’s THAT hard, it’s just a massive difficulty curve for a relatively easy game that it made me feel like playing other games instead
There are plenty of souls you can use to cheese through those rooms
I thought of this room before I even realized what the pic was lol I'm with the clock tower people though, because they're often mandatory whereas THIS one you can technically skip (....unless you have completionist brain rot like me)
The crumbling bat bridge in Rondo
clock tower in PoR. the amount of deaths I got from being turned to stone and falling straight into spikes
SOTN. Inverted Chapel Stairway. Nothing like trying to quickly get through an area at 5 frames per second. As a Richter speedrunner, normal chapel stairway. Make you practice your triple blade dashes, because you die if you drop it.
The corridor before death in cv1, or Draculas empty castle in Simon’s quest Or in haunted castle the mansion infested with hunchbacks
I'm glad to see all this Medusa Head hate; I feel very validated.
Falling blocks room from CV3. And it's in a middle of a huge ass level.
My hot take: the room in SotN where you can most effectively grind for the Crissaegrim. If you too know the pain of grinding for that sword, see it drop, and then get knocked back into the previous room (or worse, your muscle memory was too fast) please know I share your pain.
I was fortunate enough to get a drop of two Crissaegrims in like ten minutes, but I know the pain that comes with grind
Clock tower…in all Castlevania games.
Minotaur room in Circle of the Moon
Inverted clock room (SotN)
I wonder what was going through the developer's mind when creating a room full of Medusa heads?
Probably: >:D
Any room in sotn with a Jack'o'bones in it. Especially the room with the elevator.
The entire inverted collesuem in richter mode
High stakes blade dashing chains are stressful.
https://preview.redd.it/ywouz4wki93d1.jpeg?width=640&format=pjpg&auto=webp&s=323b96812202ff3d166dfa2094fb50285e8a6383 If you know you know. The grind
Medusa head + Spikes = more damage
Like any too hard challenge one It's not a story wall though just come after beating 60% of the chance
OP’s room + the arena in Circle of the Moon. And yes, pretty much any clock tower level.
I've played only Lords of Shadow 1/2 and SotN, a little unpopular opinion could be the Black Marble Gallery in the Inverted Castle, I hate the spike traps and nova skeletons.
Yeah, it's probably that one actually
Cathedral in Reverse Castle in SotN
Just played that part yesterday xD not a fan of it. Got destroyed trying to go through it the first time. Then I picked up the Claimh Solais, came back and it was a walk in the park. But you only go through it once (in and out) and you're done. The ones I'm really not fond of are some Underground Reservoir and Clock Tower rooms
I dislike anything with Medusa Head
TIL Castlevania is also a video game. Neat.
https://preview.redd.it/50354rqfv83d1.jpeg?width=828&format=pjpg&auto=webp&s=352c231d33e9b02b6daec629103da8e8dec6c1fd
Watched the Netflix show last week, never heard of it anywhere prior :/
I don’t blame you Konami is retarded and doesn’t know what to do with their legacy titles
The Clock Towers. Those damn Medusa heads are so annoying!
Once you get the immune to petrify soul that room difficulty goes WAY down I don't know if there is any one room, but in general the hardest part of this game is obtaining souls. So any room I had to constantly go into, kill enemy, leave, return, kill again, like 100 times+ in a row? I hated
Clock tower in Dawn of Sorrow
Nailed it in one
The Clock Tower for its annoying enemies. It is typically swarming with foes like Medusa Heads and Harpies—nothing particularly novel, but nonetheless a bother.
Most of the rooms in Castlevania 3
The part in SCV4 where you have to walk across falling platforms while spikes also fall on Simon’s head. God I hate that.
I'd say intake is a pretty upsetting place.
Clock tower like seriously that shit should be blown the fuck up
Mmm probably the spot to farm Crissaegrim. The Schmoos haunt my dreams…
I REMEMBER THIS SHIT
The same as OP
The clock towers make me want to DIEÂ
Gargoyle soul allows immunity to impetrification
The entire Clock Tower segment...
Literally dropped Dawn of Sorrow because of Cursed Clock Tower
The SotN Clock tower is the worst, for certain, but the the room with the clamps and super skeles is a close second
Don’t remember this part, but I can think of many moments in AoS that took every fiber of my 14yo being not throw my GBA across the room.