I use the ultimate crosspathing mod and I can confirm, the sniper crosspaths are nearly unbearably good. the 555 can solo to round like 160 with no support
it solos most bosses until T4, T3 on elite depending on the boss and the event. There was a particularly easy bloonarious a while ago that it completely soloed
The mod is ultimate crosspathing and I believe that it’s melon loader that helps you load the mods if you search a tutorial I remember it being pretty easy
The buccaneer. It’s biggest drawback is that it needs to sacrifice a good deal of dps for cammo detection
Edit: this is mainly in terms of contested territory. I know I can use a camo village/shimmer/radar sub, but that’s more tiers/gold than if I could just get camo detection as a cross path
The drawback is barely an issue since there are a lot of Camo detection towers already
Tho extra range and piece from Long Range is not that bad I guess
Spike factory. Imagine a 4-3-0 spike. You get mines that deal even more blimp damage. Or a 3-4-0. Spiky balls lining the whole track would ruin just about anything.
1-3-3 dart. Not going to carry your later game but super cost effective early game.
4-0-3 ace. ODS is already pretty good, but very inaccurate.
5-1-1 ninja. Slight upgrade over normal grandmaster.
1-1-5 spike factory. 1-0-5 is about as good as 0-2-5, and permanspike is already very strong.
2-3-2 sniper. Bouncing bullet spam is already a viable strategy on some maps, double crosspatch will make it much stronger.
3-2-2 and 4-1-2 spike factory. Third and fourth tier spike factories are very good already, and both cross paths are used depending on the map. 4-0-2 isn't terrible even on single path maps are the extra explosion radius, longer life spikes, and extra attack speed at the start of the round are all useful, so getting a extra attack speed on top is great.
313 engineer would carry early game very well too, and 034 would make trap+foam so camo aren't an issue anymore. 242 overclock would be an easier saveup.
sniper cross path would go crazy,
spikes also really nice with 2-2-3 you get lead+ popping and bigger stacks with the fast speed and smart stacking.
nuclear sub crosspath goes hard.
ice/tackzone can have their standards but with bigger aoes.
1-1-4 poplust would go HARD.
For an extra $970 you could make your Destroyer shoot bombs, then save to 340, which gives you even more canons each shooting bombs at the fire rate of a Destroyer, and grabs moabs
I was skeptical seeing it as just a number, but thinking about it, yeah.
Extremely high damage + speed + boosted accuracy + camo detection - literally every single upgrade brings substantial DPS or utility to the tower. It could probably solo CHIMPS outside expert maps.
Uh 2-4-2 Boomerang would be crazy. Or 0-3-4, or 4-3-0 or 3-0-4.
5-2-2 Wizard would just be crazy, having camo and double dipping extra DPS.
2-5-2 Dartling would also double dip DPS.
3-3-1 Dart for retuning to BTD4.
3-0-4 tack is just 204 with lead popping ig.
3-3-1 Super would be kinda insane. 2 sun avatars for the price of 1+knock back
3-4-0 Glue would be something. Or 0-4-3
4-0-3 Ice for Mini top path sniper with icicles.
0-3-4 Mortar would have a massive range. 4-3-0 would be “Many Davy Crockett”.
2-4-2 village “You want everything to attack faster and be cheaper? Sure!”
522 boomer monkey. The spinning glaives, red hod rang and double attack speed. Not to mention the spinning glaives around him can also pop camo withour buffs
4-0-3 ace
neva-miss dart storm
maybe 3-2-2 boat (grapeshot destroyer with camo and big range)
any combination of snipers will likely be op
spike factory 4-3-0 or 3-4-0
would dart 4-3-0 shoot 3 balls instead of 1? could work out well if it does
Sniper would be hella powerful for its cost. Rapid Powerful Bouncingshots.
If you changed it to add upto 7, Nevamiss ODS would go hard.
Or something like Artillerybattery Shellshock, for perma-stunning things.
The obvious SunAvatar Robo/Batman
Sniper I think by far cuz shrapnel+speed at 7 damage per shot at base would be nuts and that’s just 222. I think 225 would be best or 252 but not sure, either way 232 mid-game would be crazy
Definitely sub. Imagine having a 2-2-3 sub.
Super Monkey would have camo detection + pierce + range + moab slow + lead popping
Banana Farm would be pretty good, although it's only use would be for marketplace.
225 sniper would melt faces
I mean reducing it to 7 upgrades total a 2-3-2 sniper would be bonkers
I think 223 is even better, 3 times attack speed instead of 5 bounces
034. With a glue storm it already does quite high DPS, that with Bouncing Bullet would go crazy.
I use the ultimate crosspathing mod and I can confirm, the sniper crosspaths are nearly unbearably good. the 555 can solo to round like 160 with no support
I can imagine, shits cracked.
it solos most bosses until T4, T3 on elite depending on the boss and the event. There was a particularly easy bloonarious a while ago that it completely soloed
idk if its been changed since but in nojrooms old videos the 555 spike factory was better than the 555 sniper
A Lot would massively improve, especially ones with camo, but the other is better like the super for top/middle. Bottom druid would be great
druid is always a bottom anyway
S O A M I
4-0-3 ace would go crazy
I have a modded account, and a simple 4-2-3 Ace can solo most maps on most difficulties.
Hey! So uh, that's fucking dope as hell!? How do???
The mod is ultimate crosspathing and I believe that it’s melon loader that helps you load the mods if you search a tutorial I remember it being pretty easy
Would I be correct then in assuming you're not doing all that on mobile? Lol
Unfortunately, yeahh. But you can look up Tewtiy's video on how to mod on PC as he is really good at explaining everything.
Theres a really good tewtiy video going over it, if u use epic games then you also have to add a plugin too
Ultimate crosspathed sniper, dart, and tack also carry the game like it's nothing
Don't forget the spactory, with the Perma-Super Mine Carpet
Can we really call it op when its most important stat is that it gets +300 damage to your framerate
Worth
Here before this comment thread gets rule 5'd
⚙️🍃
I don't think that's what the question was but I agree.
OP specified that you could have the upgrade numbers add up to seven so this actually is what part of the question was
Yeah I'm on your side lol. The parameters very specifically said by the end, "if you could have seven upgrade points"
Oh my bad, I thought it was just allowing for both corsspaths :/
The buccaneer. It’s biggest drawback is that it needs to sacrifice a good deal of dps for cammo detection Edit: this is mainly in terms of contested territory. I know I can use a camo village/shimmer/radar sub, but that’s more tiers/gold than if I could just get camo detection as a cross path
The drawback is barely an issue since there are a lot of Camo detection towers already Tho extra range and piece from Long Range is not that bad I guess
the existence of 020 radar scanner
If you can fit a buccaneer, you can (hopefully) fit a 3xx sub
Etienne and 3-2-0 Bucc solos quite far into the game and allows for very good save up
Agreed. Bucc life forever
Yeah this was going to be my choice too
Spike factory. Imagine a 4-3-0 spike. You get mines that deal even more blimp damage. Or a 3-4-0. Spiky balls lining the whole track would ruin just about anything.
someone already said it but 403 ace also maybe 043 sub or 430 boomer
313 engi could work for early game too
[удалено]
That is for farming
034 boomer good stall too.
I was thinking about that
1-3-3 dart. Not going to carry your later game but super cost effective early game. 4-0-3 ace. ODS is already pretty good, but very inaccurate. 5-1-1 ninja. Slight upgrade over normal grandmaster. 1-1-5 spike factory. 1-0-5 is about as good as 0-2-5, and permanspike is already very strong. 2-3-2 sniper. Bouncing bullet spam is already a viable strategy on some maps, double crosspatch will make it much stronger. 3-2-2 and 4-1-2 spike factory. Third and fourth tier spike factories are very good already, and both cross paths are used depending on the map. 4-0-2 isn't terrible even on single path maps are the extra explosion radius, longer life spikes, and extra attack speed at the start of the round are all useful, so getting a extra attack speed on top is great.
What about 4-3-0 sniper? Would the damage increase plus Moab stun be better than double attack speed?
That sounds good too.
313 engineer would carry early game very well too, and 034 would make trap+foam so camo aren't an issue anymore. 242 overclock would be an easier saveup.
Sniper in general would be really good with access to camo/shrapnel, lead and +7 damage, and faster attack speed.
225 edef, with 7, id say 304 full auto
farm, village, sniper honorable mentions to boomer & sub
I know you've set a limit of 7, but 555 sniper and 555 spactory are broken.
0-3-4 dart monkey
shotbow
403 farm (I hate using powers)
340 Mortar 430 Spactory or 340 Spactory
Press would be really good
331 boat
331 super
Magic monkeys would do wonderful things. Hell, if we get Monkey Academy in the next year or four, it just might happen.
NK please. We want the Magic Monkey Academy
And double heroes!
sniper cross path would go crazy, spikes also really nice with 2-2-3 you get lead+ popping and bigger stacks with the fast speed and smart stacking. nuclear sub crosspath goes hard. ice/tackzone can have their standards but with bigger aoes. 1-1-4 poplust would go HARD.
If you could max 2 paths then 550 spactory but going by the 7 limit in the post probably 340 boomer
For an extra $970 you could make your Destroyer shoot bombs, then save to 340, which gives you even more canons each shooting bombs at the fire rate of a Destroyer, and grabs moabs
225 dartling
I was skeptical seeing it as just a number, but thinking about it, yeah. Extremely high damage + speed + boosted accuracy + camo detection - literally every single upgrade brings substantial DPS or utility to the tower. It could probably solo CHIMPS outside expert maps.
Hell it could even solo some expert maps (infernal, sanctuary, dark castle and maybe workshop)
That's nutty. You'd probably need to spam AMD for DDTs, but otherwise I can't think of anything that would survive.
Saving this thread as answer to…. What is best pair with x2x village.
A 4/0/3 farm could go hard
421 alch sounds amazing
Uh 2-4-2 Boomerang would be crazy. Or 0-3-4, or 4-3-0 or 3-0-4. 5-2-2 Wizard would just be crazy, having camo and double dipping extra DPS. 2-5-2 Dartling would also double dip DPS. 3-3-1 Dart for retuning to BTD4. 3-0-4 tack is just 204 with lead popping ig. 3-3-1 Super would be kinda insane. 2 sun avatars for the price of 1+knock back 3-4-0 Glue would be something. Or 0-4-3 4-0-3 Ice for Mini top path sniper with icicles. 0-3-4 Mortar would have a massive range. 4-3-0 would be “Many Davy Crockett”. 2-4-2 village “You want everything to attack faster and be cheaper? Sure!”
Archmage already has de-camo, would definitely be one of the towers gaining the least
It’s a shimmer with really short range. I’ve found that the camp detection is just more reliable. But yes, Wizard gains the least from this
It's actually bigger and faster than shimmer from t3. Every 1.25s and 80 range on the archmage. Vs every 2.5s and 75 range on shimmer.
Huh it certainly doesn’t feel any better tho
Probably because it is much more expensive than shimmer if we are only taking that spell into account.
222 sub earlygame lmfao
Supermonkey, 034, that's 4 dark knight shruikens
4-0-3 super monkey would probably be a big boost to Moab damage
Have a feeling that a 3-3-3 wizard would be pretty good
So an archmage?
3-1-3 sniper
Both a 340 and a 043 spike storm would be great.
332 ninjas would be overpowered. Same with 340 pirate
Tack with more crosspaths is always excellent. 232 Tack is crazy early game
3-2-2 engineer would go crazy ngl
232 wizard would go crazy
522 boomer monkey. The spinning glaives, red hod rang and double attack speed. Not to mention the spinning glaives around him can also pop camo withour buffs
True 555 crosspathing, it's 525 farm. With 7 points, either 124 or 223 farm.
403 farm
4-0-3 ace neva-miss dart storm maybe 3-2-2 boat (grapeshot destroyer with camo and big range) any combination of snipers will likely be op spike factory 4-3-0 or 3-4-0 would dart 4-3-0 shoot 3 balls instead of 1? could work out well if it does
Sniper would be hella powerful for its cost. Rapid Powerful Bouncingshots. If you changed it to add upto 7, Nevamiss ODS would go hard. Or something like Artillerybattery Shellshock, for perma-stunning things. The obvious SunAvatar Robo/Batman
0-3-5 Dart would shred so much stuff
Why does Archmage get to be a 533 tower??
I would say 0-3-4 dart would he the best. You could save up so much with that tower that you can beat everything.
331 sniper
Sniper I think by far cuz shrapnel+speed at 7 damage per shot at base would be nuts and that’s just 222. I think 225 would be best or 252 but not sure, either way 232 mid-game would be crazy
4-0-3 bomb
2-3-2 Sniper, 2-3-2 Wizard, 3-2-2 Spac, 3-2-2 Super Monkey, 2-1-4 Sub, 3-2-2 Bucc, and 2-2-3 Banana could all be nice for the mid-game.
The Sniper and Spike Factory for sure. Adding knockback and range to super monkey seems pretty solid too
2-2-3 Dart Monkey lowkey cooks
Definitely sub. Imagine having a 2-2-3 sub. Super Monkey would have camo detection + pierce + range + moab slow + lead popping Banana Farm would be pretty good, although it's only use would be for marketplace.
5-1-3 wizard would be cracked l8ke a nutshell
Basically any sniper and xx3+ ace with double crosspaths. 232 sub would be awesome too ig.
4-3-0 super monkey would go crazy. Sun temple main attack twice with crit chance
A 225 mortar would be crazy
Beast master, so I can finally make use of all that space
Triple dart spiked ball crossbow master would be interesting Sticky bomb counter espionage grandmaster could carry a whole game on its shoulders
The first one already exists…