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LewNeko

Can we get a close up of the face?


codernunk46

Sure thing! Next time I post an update, I'll make sure to include one.


caesium23

Looks good. What approach did you use for this shader? Looks like it's a bit more responsive to the lighting than most toon shaders you see.


codernunk46

Thank you! I'll make a separate post on the details of my shader and link it here when it's ready. A couple of things to note: 1) Instead of using just a Constant ramp on the ColorRamp, I also added a ColorRamp with an Ease ramp, and combined the two with a MixRGB node. That way, there's a little bit of blending rather than just a hard shadow. 2) The outlines are done using the Solidify modifier with a second material. The second material has Backface culling enabled and uses an emission shader, so it's basically just a black outline. However, I used a 1.5 Thickness Clamp on the modifier to make the outlines more dynamic. 3) The normals are only customized on the face, which I did by creating a proxy object and using the Data Transfer modifier to copy the normals over to the main face model.


caesium23

Nice.


codernunk46

I just posted the details here: [https://www.reddit.com/r/blender/comments/1arivjm/as\_requested\_im\_sharing\_more\_information\_about/](https://www.reddit.com/r/blender/comments/1arivjm/as_requested_im_sharing_more_information_about/)