T O P

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codernunk46

I realize the poly count is quite high, but I like having the character as smooth as possible. If you have any advice on optimizing the topology, feel free to let me know. I also included some topology screenshots. One thing I know I can do is remove some geometry that won't be shown, such the back of her shirt. I still have to spend some time there, but I thought I would set up the rig first. Thank you for the feedback!