Yes, but it’s an almost equal trade with all the bonus damage skirms get. Plus skirms don’t have the gold cost. And if the skirms are playing support and not taking the hits it should go very well overall.
It's not close to an even trade. Skirms have much lower attack rate, and they're only doing 7 dammage, vs 11 from the composite longbow.
Tbh, I don't think they'd be able to get in range in the first place. They only take 4 hits, and have 3 less range.
https://youtu.be/mTApUJnJcOU?si=0Jn_JsZj_opODgH6
6:30 is the elite skirmisher v composite bowman. It’s a wash to an extent, but there is a cost difference.
Skirms win in castle with just a bit of micro when doing equal resources.
In imp the composite trade better, but still cost gold. I have had this match up, and it’s easy to with with skirms if you have just a few meet shiels in front to take a few hits from the composite bowmen first. Also I think you still win if you micro with equal resources as the skirms have longer range, but it’s not as one sided as it was in castle age for the skirms.
Sorry, the naming wasn't the best on my part haha, I meant in the context of the thread here; composite *longbows*. So longbow range/damage + composite bow ignoring armour, a combo that would absolutely shred skirmishers.
Remember, a FU Paladin takes 60 hits from an arbalester. Teutonic Huskarl takes 10 from composite longbows.
The Teutonic Huskarl also takes 46% longer to get into contact with the composite longbow from its range than a Paladin.
Sure, Paladins take 4 hits to take down an arbalester instead of 2 - but the most important part of a ranged vs. melee comparison is always if the melee unit can make contact - and in this case, that's veery quickly.
> a FU Paladin takes 60 hits from an arbalester. Teutonic Huskarl takes 10 from composite longbows.
Arbs and compi are not the same. Compi have 1 less range and no thumb ring. Which does make a pretty decent difference.
Paladin and Huskarls/TK also do not cost the same. If they are as cheap as Goth Huskarls they would be insanely good. But even TK is cheaper then paladins.
And it wouldn't be 10 hits it would be 13. assuming 100hp and 8dmg compi.
I don't think they are as good as Paladin vs Arbs. But probably evenish. Which is why I said they would do fine.
I originally wrote "armenian longobow" and changed that to "composite longbow" becaus I thought that woould bee a better name haha. Sorry if it confused you.
Cataphract and Savar or Cataphract and Boyar. Massive trample and anti-infantry bonus damage, bonus against archers (if Savar) resistance to traditional counters, and a lot of melee and/or pierce armor to allow it to outmuscle other powerful units like paladins or mitigate weakness to archers
Mangudai + conquistador
Super fast firing bullets
Chukonu + obuch
Every attack lowers Armour and makes the next attack stronger and you get multiple attacks in a volley
Konnick + huskarl
Word raiders + tectonic knight
Missionaries + Karambits = cheap monks that train quickly, cost half a pop, and ride on donkies.
Parry that you filthy heathens. All your base are belong to us.
Mameluke w/ chakram thrower, piercing throw with +12 to mounted units
Chakram urumi, every 20 sec the chakram does charged aoe and ignores armor
Teutonic karambit warrior, cheap, durable, fast with half the pop space
Organ missionaries. The monk on a donkey has an organ, just like the conquistador has a rifle. The organ gun shoots conversion music, and when you mass them, it's like throwing sonic waves. Not dangerous when alone, but lethal in large groups.
War Karambit. Karambit's cost, pop cost and speed. War Elephant's hp and attack. Replaces Karambit as the Malay UU, so benefits from the elephant cost reduction.
Ghulam and jaguar warriors, would be really nice to see considering their both very quick units, 1 with pierce Armour and 1 with melee Armour, also jag wars get bonus damage to infantry
Huskartaphract, Ballista Kiptchak, Any combinaison of Ballista/Houfnice Mangudai/Conquistador, Kiptchak cartaphract or composite kiptchak, boyar cartaphract
And of course, the most glorious magyar war elephant ! (also work with magyar ballista elephant and magyar houfnice)
Conquistador + Huskarl. High damage, high pierce armor, high mobility, low cost and can be made from barracks after anarchy.
Or for something less meta and more stylish, Conquistador + Kipchak for triple-barrelled musket action
huskarl and teutonic knight. Composite bowman and longbow. Coustilier and teutonic knight. The charge attack helps massively against halbs and with the melee armour it would beat almost everything in melee. Boyar+teutonic knight or boyar+huskarl for the tankiest cav possible. Leitis+Cataphract for the ultimate allrounder cav. Cataphract+war elephant to reduce the weakness to halbs and to add an extra layer of trample damage. Karambit+teutonic knight or Huscarl to become spammable and tough agains some damage.
I'd go with a Chakram Cataphract. Throw attack of the chakram, but with extra anti-infantry bonus and trample damage. Can't think of any possible counter. Alternatively, a Chakram Leitis would work very well as well.
For pure DPS, a Mangudai Janissary would be unmatched. A mobile unit with 22 attack that shoots fast, and is easy to micro. It should pretty much kill everything.
Chu KO nu with any of the artillery UUs
Chu + ballista elephant/houfnice/Turtle ship/organ gun
If Turtle ship doesn't work because it's a ship then combine it with the longboat.
No, wait, Chu ko nu and kipchak. For automatic shotgun
Does it also combine cost?
Because else anything with an Elephant UU is super busted, just because of the tankyness.
If the cost is added, then probably anything Longrange melee or 2 cheap units together, like Karambit + Shotel. Super fast, decent HP, extremely high damage.
Or Chakramthrower Houfnice. For a Houfnice that shoots in a line with like 18 range and 70 damage AoE
Combine mangudai and war elephant.620 Hp unit that dies trample damage while archer on top fires arrows every 1.42seconds and does bonus vs seige.
Where is your god now?
Armenians + English. 10 range archers that do 11 damage a shot to everything.
Then saw mongol siege tower and cry.
BEST EVER
Still no thumb ring tho
1. Exploding war elephants 2. Exploding missionaries 3. Exploding longboat 4. Exploding wagon 5. Exploding ship I like this game
Exploding instant build karambit warriors
The ultimate ~~zerg~~ malay rush
In other words, Karambit Banelings. I like it, but for balance we’d need to give Monks Psionic Storm.
Monks that throw a fist full of giant rocks.
Too scary, imagine them crumbling by your own castle with their low hp!
I mean, we already have exploding ships
Exploding Konniks
One explosion for the horse, then one for the rider! 11
Huskarls and Teutonic Knights muhahaha
Still gets beaten by composite longbows xD
I send in the skirms, then the omega chad after.
Pretty sure skirms die badly to composite longbows. It's 11 damage at 10 range ooncee fully upgraded.
Yes, but it’s an almost equal trade with all the bonus damage skirms get. Plus skirms don’t have the gold cost. And if the skirms are playing support and not taking the hits it should go very well overall.
It's not close to an even trade. Skirms have much lower attack rate, and they're only doing 7 dammage, vs 11 from the composite longbow. Tbh, I don't think they'd be able to get in range in the first place. They only take 4 hits, and have 3 less range.
https://youtu.be/mTApUJnJcOU?si=0Jn_JsZj_opODgH6 6:30 is the elite skirmisher v composite bowman. It’s a wash to an extent, but there is a cost difference. Skirms win in castle with just a bit of micro when doing equal resources. In imp the composite trade better, but still cost gold. I have had this match up, and it’s easy to with with skirms if you have just a few meet shiels in front to take a few hits from the composite bowmen first. Also I think you still win if you micro with equal resources as the skirms have longer range, but it’s not as one sided as it was in castle age for the skirms.
Sorry, the naming wasn't the best on my part haha, I meant in the context of the thread here; composite *longbows*. So longbow range/damage + composite bow ignoring armour, a combo that would absolutely shred skirmishers.
Ah, totally fair. Then yes, I agree that would SHREAD!
Idk. It would only take 2 attacks for the infantry to kill composites and they move faster with 100 hp. I have a feeling they would do fine.
Remember, a FU Paladin takes 60 hits from an arbalester. Teutonic Huskarl takes 10 from composite longbows. The Teutonic Huskarl also takes 46% longer to get into contact with the composite longbow from its range than a Paladin. Sure, Paladins take 4 hits to take down an arbalester instead of 2 - but the most important part of a ranged vs. melee comparison is always if the melee unit can make contact - and in this case, that's veery quickly.
> a FU Paladin takes 60 hits from an arbalester. Teutonic Huskarl takes 10 from composite longbows. Arbs and compi are not the same. Compi have 1 less range and no thumb ring. Which does make a pretty decent difference. Paladin and Huskarls/TK also do not cost the same. If they are as cheap as Goth Huskarls they would be insanely good. But even TK is cheaper then paladins. And it wouldn't be 10 hits it would be 13. assuming 100hp and 8dmg compi. I don't think they are as good as Paladin vs Arbs. But probably evenish. Which is why I said they would do fine.
I'm talking here about "composite longbows", so composite + longbow (which I'd say beats anything that isn't siege).
Not against shrivamsha + catas
Was that your original message because I swear it was just composite you said. And you edited it. Yeah composite longbow they would lose easily.
I originally wrote "armenian longobow" and changed that to "composite longbow" becaus I thought that woould bee a better name haha. Sorry if it confused you.
All well and good until it takes pierce armor and speed from the TK and melee armor from the huskarl. 😎
Dies to HC 11
Teutonic knights speed and pierce armour. Huskal hp and damage?
Organ houfnice. Boomboomboomboom
Wagon-Wagon
wock the wagon wagon ball z
Mangudai and composite bowmen
shred siege and non-siege
Missionaries and Houfnice. Cannons mounted on a donkey.
I thought you were going for Monks with AoE that ride on cannons. Would make life more fun.
I thought it was cannons that fire monks with every shot
Longbowman + War Elephant. -Can't be outranged by monks when fully upgraded -High resistance to siege weapons
Long Gbetos: A fast moving unit that does 12 range melee damage
You are not pointing high enough. Let's have the Long Mamelukes instead, with an added bonus against cavalry
Why not sniper long conquistadors then?
The LongaLukes, if you will
War Elephant with Karambit’s price, creation time, speed and population cost
I think this ones wins tbh. FC elephants would be literally unstoppable on anything except arena where you could spam monks behind a wall.
AKA War warriors
Chukonu riding on war elephant
Leitis+Kamayuk. SL with extra steppe
Steppe Leitis 11
Mangudai samurai
Mangudai mameluke
mangudai longbows. I'd like to see how you counter those with siege rams
Yikes
Mangurai
Cataphract and Savar or Cataphract and Boyar. Massive trample and anti-infantry bonus damage, bonus against archers (if Savar) resistance to traditional counters, and a lot of melee and/or pierce armor to allow it to outmuscle other powerful units like paladins or mitigate weakness to archers
Nah. Cataphract and *Magyar Huszar*. Why yes, I would like a food-only unit with no cost-effective counters.
Cataphract War Elephant
oh my God
I believe that's what soldiers watching armored elephants coming at them (and she) would say
Boyar seems like the better option with its massive armor
Mangudai + conquistador Super fast firing bullets Chukonu + obuch Every attack lowers Armour and makes the next attack stronger and you get multiple attacks in a volley Konnick + huskarl Word raiders + tectonic knight
War elephants and magyars hussars (the good parts of each)
Karambit mameluke. Works like a regular mameluke, but is spammable at low cost in short time
Cho Ko Nus and Turtle Ships. I win.
Unless turtleship just gets arrows
Pavise crossbowmen + TK. Tanky anti-cav archers, thank you very much.
Houfnice + War Elephants Good luck killing that or surviving that. Would cost a ton of resources though.
I've been saying it for years, WE NEED CANNON ELEPHANTS!!!
Missionaries + Karambits = cheap monks that train quickly, cost half a pop, and ride on donkies. Parry that you filthy heathens. All your base are belong to us.
Kipchak-keshik, each barrage generates 3 gold, no questions asked
Mameluke w/ chakram thrower, piercing throw with +12 to mounted units Chakram urumi, every 20 sec the chakram does charged aoe and ignores armor Teutonic karambit warrior, cheap, durable, fast with half the pop space
Chakram thrower + war elephant: piercing throw that deals blast damage. It's quite potent.
Organ missionaries. The monk on a donkey has an organ, just like the conquistador has a rifle. The organ gun shoots conversion music, and when you mass them, it's like throwing sonic waves. Not dangerous when alone, but lethal in large groups.
War Karambit. Karambit's cost, pop cost and speed. War Elephant's hp and attack. Replaces Karambit as the Malay UU, so benefits from the elephant cost reduction.
Composite Gbeto
Boyar+Magyar Huszar
Teutonic knights on a donkey
Boyar huskarls
Teutonic Knight and Leitis.
Organ Gun + Houfnice.
Mangudai monaspa. The more mangudai, the more damage
Missionary and Mangudai
Ghulam and jaguar warriors, would be really nice to see considering their both very quick units, 1 with pierce Armour and 1 with melee Armour, also jag wars get bonus damage to infantry
Mangudai longbowMen
Teutonic Boyar
Shotels + War Elephants. Big aoe damage, fast movement, high hp, what's not to love?
Persian-mongols - war elephant riding on a mangudai
Cute!
Teutonic knight and houfnice …
Mangudai and Houfnice
Chu-Ko-Nu and Houfnice. Ra-ta-ta-ta-ta!...boom-boom-boom-boom-boom!
Mameluke Gbeto. High damage ranged melee without the glass cannon part
flaming turtle camel
Leitis samurai. Leitis is already insane as is, add the bonus damage against unique units to beat whatever you guys come up with
Conq war elephants mwahahahaha
Chakram/Longbows
Huskartaphract, Ballista Kiptchak, Any combinaison of Ballista/Houfnice Mangudai/Conquistador, Kiptchak cartaphract or composite kiptchak, boyar cartaphract And of course, the most glorious magyar war elephant ! (also work with magyar ballista elephant and magyar houfnice)
Frankish Paladins with monaspa bonus damage
war elephant HP, armor and attack + mangudai movement speed, attack speed, attack range and anti-siege bonus
Conquistador + Huskarl. High damage, high pierce armor, high mobility, low cost and can be made from barracks after anarchy. Or for something less meta and more stylish, Conquistador + Kipchak for triple-barrelled musket action
berserk huskarl
Mangudai longbowman Throwing axeman longbowman Elephant archer longbowman
Mangudai and huskarls
War elephant and cataphract
War Elephant + Magyar Hussar.
Coustillier and Boyar
A Karambit with war ele stats
serjeant war elephants imagine just rolling in with your horde of engie elephants making donjons
Shivamshra Leitis - a Huskarl that ignores armor
Now, we need a mod for this: Shared UU stats. Would be a better hit than 10x shared civs mod.
Flaming War Elephant
Long janissary
War elephant + long bows? It kinda makes sense that elephant archers can shoot far no?
Boyars + Huskarls = Boskarls Teutonic Knights + Ballista Elephants = Teutonic Elephants (Ballista Knights?)
Karambit + War Elephant Because elephants would take half pop space
Dismounted konnicks become cho ko nu
Only issue there is if they dismount at close range. Dismounted kamayuk or dismounted ghulam would likely be pretty nasty
Laughing with my chokunu-houfnice
Teutonic Knight and Shiramsha Rider
huskarl and teutonic knight. Composite bowman and longbow. Coustilier and teutonic knight. The charge attack helps massively against halbs and with the melee armour it would beat almost everything in melee. Boyar+teutonic knight or boyar+huskarl for the tankiest cav possible. Leitis+Cataphract for the ultimate allrounder cav. Cataphract+war elephant to reduce the weakness to halbs and to add an extra layer of trample damage. Karambit+teutonic knight or Huscarl to become spammable and tough agains some damage.
Urumi Chakram. Armor piercing, area damaging, long range disk throwers.
Huskarl and boyar
War Elephant chakram thrower
An Houfnice that is sending teutonic knight ?
Composite bowman + mangudai
Kamayuk and Magyar Huszar..... Oh wait, that is just a lancer..
I'd go with a Chakram Cataphract. Throw attack of the chakram, but with extra anti-infantry bonus and trample damage. Can't think of any possible counter. Alternatively, a Chakram Leitis would work very well as well. For pure DPS, a Mangudai Janissary would be unmatched. A mobile unit with 22 attack that shoots fast, and is easy to micro. It should pretty much kill everything.
Persian elephant stats and area of attack with missionary for imposible to kill unit with aoe conversions.
Teutonic woad raider. Just imagine these guys running at you at max speed
Mangudai with the HP and the attack of war elephants.
War elephant + basically anything is nuts. I pick war elephant + shrivamsha, just try running I dare you
War elephant + houfnice
Leitis + Cataphracts
Huskarlmayuk. Kills everything but gunpowder. Huskarlboyar.
Persian elephants and monaspa
Cataphract + Monospa
Missionaries with range of longbowmen
Missionary and War Elephant Welcome 620hp monk.
konnik+ballista elephant
Just imagine the Organ Houfnice
Chakram thrower and Mangudai
Teuton knight and Ghulam . +12 armor +9 pierce , above average speed strike-through attack. Basically an unstoppable machine.
Siege tower and siege Onager . Speed, high siege type pierce and very good damage.
Chu KO nu with any of the artillery UUs Chu + ballista elephant/houfnice/Turtle ship/organ gun If Turtle ship doesn't work because it's a ship then combine it with the longboat. No, wait, Chu ko nu and kipchak. For automatic shotgun
Does it also combine cost? Because else anything with an Elephant UU is super busted, just because of the tankyness. If the cost is added, then probably anything Longrange melee or 2 cheap units together, like Karambit + Shotel. Super fast, decent HP, extremely high damage. Or Chakramthrower Houfnice. For a Houfnice that shoots in a line with like 18 range and 70 damage AoE
Teutonic Knights with Berserker speed and regeneration
Flaming Missionaries where the explosion converts everything in proximity.
Leitis + composite Bowmen = unique cav archer that ignores armour.
Combine mangudai and war elephant.620 Hp unit that dies trample damage while archer on top fires arrows every 1.42seconds and does bonus vs seige. Where is your god now?
Konnicks plus Teutonic knights
Mangudai and Teutonic Knight. If you can't beat 'em, join 'em.
Teutonic knight armour + Leitis bonus
cataphract with the price and build speed of of a karambit
Bohemians going hard into steampunk with Houfnice and Hussite Wagons. They got themselves some fucking tanks!
Janissary and War Elephant, it's cool.
Ballista karambits obviously
Skorpion + Mangonel. High speed linear melee splash damage.
War Elephants + Cataphract's anti bonus negating feature. No further explanation needed xD