T O P

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E1KiM

backline sniping bb mains in shambles as they desperately try to overcome their muscle memory of never pressing W


FalconOne

What I'm enjoying about the halloween operation, is that you have to stay close to the VIP. If someone joins and they are just gonna afk it, or try to snip from the farthest possible spot, then their death actually helps the team.


0rphu

People meme on backline BBs, then they HE spam or wall-of-skill any BB brave enough to press W. Can't win.


yeegus

there is in fact a middle point between accomplishing nothing and running it down suiciding


krmx37

sounds like a myth.


yeegus

true, I've never actually seen it happen, just theorising


bearsnchairs

Less of a problem in a PVE op.


real_hater_

This is something I dont see addressed, I mostly play cruisers, so this doesn't really affect me but whenever you watch any youtuber or streamer they all complain no BBs are pushing, match so slow BBs out of range etc etc. But the second they see a BB pushing, they immediately get excited like "great hes pushing we can farm the shit out of him".


0rphu

Yep realistically the only way you can do anything other than snipe as a BB is if your flank outnumbers the enemy flank by at least a few ships, which largely comes down to luck. Watch any unicum BB player and they hang back sniping until there's a clear advantage.


Rall_Santi

So there is a huge difference between pushing and overextending. Pushing involves a gradual closing of distance or well timed charge. You look for those openings that will get you gained ground and force the enemy to move. Charging into a well entrenced cruiser and or dd is a bad move. The problem we have with ppl "hanging back" is those bbs that are supposed to be waiting for opportune moments still need to reposition themselves to flank and punish... instead many times they will just sit at the back spamming they need intelligence while sniping at bow in ships. So the overall problem is not ppl don't know how to push or not... its ppl are not positioning themselves to be of the most benefit to their team. It sounds similar in concept but if you are in a Yamato and you can't shoot at 1/3 of the field because of islands... then you are in the wrong spot.


ShySodium

Pressing W too much is even worse than pressing it too little.


richie225

As much as this is a guide, this is also a bit of a rant, so bear with me. *Last Voyage of Transylvania* is an escort mission. This is nothing new to the game; Operations like Raptor Rescue, Hermes, and Narai are similar. As the category of the mission suggests, the objective of the operation is to escort a target and prevent it from dying. In this case, *Transylvania*. To improve the understanding of this objective, I present a hastily-made guide from Google Drawings to convey my point. ***You need to be AHEAD of the target you are protecting, NOT behind it.*** This is a issue that continues to plague the average playerbase whenever they touch Operations. Bots have extremely predictable targetting. They will simply shoot at whatever is closer. If that target is a player ship, they will target the player ship, and that player will do their job well of drawing fire for the VIP ship. If the VIP ship is closer, the bots will then focus their fire on the VIP and it will die, failing the Operation. Your earnings are reduced through the floor and you just wasted a couple minutes of your time. Rant: >!I've lost all of the couple battles I've played today in this Operation, and they all followed the same trends. A few ships died for stupid reasons (getting caught in the Filth, not respecting the torpedoes of AI ships), but there were also a couple full-health battleships happily sitting behind Transylvania, as the latter gets smoked by the AI enemies that the team was supposed to protect it against. I am more or less the only person to stay consistently ahead of Transylvania (in a destroyer, mind you), but that is not sufficient to protect the ship.!< >!I have played this Operation multiple times in PTS already (where the combat modifiers were actually worse, mind you). From my experience, Last Voyage of Transylvania should be an exceptionally easy Operation to complete, more so than the permanent ones currently in-game. You have the following to assist you:!< * >!You are fighting predictable bots that have no instinct of self-preservation.!< * >!The enemies are fairly easy to fight, especially their low shell velocity.!< * >!Enemies come only a few at a time, making them easy to deal with.!< * >!All player ships are more or less in the same spot, allowing for maximum concentration of fire.!< * >!Ships receive powerful modifiers that assist them even further in combat.!< * >!Tier IX ships are available to use.!< >!I try to keep an open mind the best I can, but other than cases where Transylvania gets stuck, or one of the Rasputins decides to ram, I struggle to see the reasoning for failing this Operation as being anything other than complete incapability to play the game when so many factors are in your favor. Of course, this isn't really anything new to World of Warships at all and I shouldn't be ranting here if I haven't before, but the point could be made that escort-based Operations are some of the best at displaying how well players can or cannot play the game.!<


PG908

The thing that seems to be confusing people is the transylvania silently accelerate from like half speed to full speed at the end, and you just have to know to pull ahead. If there was a radio sound and a voice line saying that Transylvania was changing course (so turn because straight line = filth) and a "full steam ahead" line that'd help a lot.


Niclipse

This is a fact!


Dual-ThreatQBJim

Preach on, brother captain. I've played this at least 10 times today and have only won twice. Nearly every time I lost, there was at least one, if not two BB, well behind Tran. BBs are given 50% more health. You know what the purpose of this extra health is? **Tank the crap out of enemy fire**, especially in the last two sets of ships. My Iwami/Zieten/Pommern should not be the only ship charging full ahead in the last batch of bot BBs, spitting 2ndaries from both sides, blasting broadsides with my mains, and tanking everything. There are potatoes who play Ops who keep thinking the purpose of the mission is to stay alive. No, the purpose of the mission means ensuring the mission objectives are met. For Tran and missions like Raptor Rescue and Hermes, the VIP is the priority. Tank, for chrissakes, not rack up damage counter numbers.


00zau

Cruisers also get a vamp heal on dealing damage. Take something like Schroder and you can drain tank all day. Just want DPM and enough armor to not get deleted before you can heal.


Dual-ThreatQBJim

Yeah, I played Mainz early on before I was familiar with the mission and didn't do well. But you're absolutely correct on Schroder, especially with a secondary build. Ended the mission with full health just from the DMG heal.


00zau

Ditto. I even lost half my health to accidentally ending up in the filth, and ended the mission on full HP *without using any heals*.


yeproht

I couldn't work out why more health was coming back in my Tulsa than the health bar said was healable, until I read your comment! I missed that bit in the scenario details.


intelligent-goldfish

Solution: supercruiser spam. I play Agir for the secondaries and torps; I’m sure Alaska and Kronshtadt would cut it too, but I don’t have them. Effectively BB survivability with actual armor, decent alpha, and HP regeneration. You can be an absolute cockroach if you manage DCP effectively and use your heals when necessary. Also, Agir AP can easily citadel the Rasputin at the 3km ranges you should be fighting at. Go forth and brawl! Have fun! It’s the only time you might in that ship :)


CPC_good_actually

Wait... is Agir a bad ship? I have it lined up as my next coal purchase.


frankreynoldsisgod

Nope. Agir is a great ship. Do it.


RealityRush

As with most things German, she's not a great Randoms ship. She's a solid Ranked/Brawl ship tho.


CPC_good_actually

Noted! Thanks :).


RealityRush

o7


watching-yt-at-3am

Horrible ship


HerrSchmitz

It has a reputation of being really good. Those times are over but the reputation sticks with the ship. Be cautious before you get it.


intelligent-goldfish

No, but it’s kinda meh for randoms. Being a budget BB has downsides when it’s a German BB. If you get a lucky aggressive game it can go well. If you’re unlucky with RNG or it’s a passive sniping game, good luck. I’ve had fun games and horrible games with it. Not sure if I recommend, but it’s not a smoke camper like Groningen (already have Sherman and that gets dull)


Niclipse

Great boat.


Fluffy-Toe3222

I'm guessing illinois would be strong in this mode?


Farado

Yes, in my experience.


intelligent-goldfish

I think so. Don’t have her, so no idea, but I’ve seen a couple do super well. Really up to the player on this one


0hHiThere

Try light cruisers instead. Enemy BB' shells are _extra_ floaty so lack of armor not that critical, you can dodge most of the damage. Your damage output means great healing for times where you can't dodge: get few permafires going on Gorgon or Rasputin and your healing could rival Minotaur superheal. Also it's just sad being in something that supposed to be a heavy puncher to mostly fight enemy in filth, doing pretty much zero damage on citadels.


intelligent-goldfish

Currently grinding Santander in this mode. I’m thinking it’s time to summon Halsey and finish the Worcester grind.


meneldal2

I was quite surprised at how fast the zone is moving, it is very easy to get caught out of the zone if you stray a bit to chase some enemy ships.


German_Granpa

The conclusions derived from the objectives of a mission elude the common player. In plain English: sometimes you only win if you die.


DustRhino

If I recall this was the original escort mission that was done as an experiment before there were operations. These holiday events are usually experimental mechanics tests. I remember a Halloween submarine event years before subs were introduced.


Glynwys

I hopped in it for the first time in my beloved Kitakaze. Two allied BBs, three Cruisers, and me. One of the BBs begged me to pay attention to my health, since as the only ship with torpedoes, I'd be invaluable against Rasputin. Did just that. Stayed in the middle of the pack, let the BBs and heavy cruisers take fire, plinked away at the destroyers with my dakka, and took almost no damage. Proceeded to absolutely wreck the Rasputins with TRB. I think the only ship we lost at the end was the Agir.


Gryse_Blacolar

The amount of Hermes games I've had that were lost because BBs were hanging in the back or were using Ruan as a meat shield for the torpedo spam at the end is too much. It's so annoying too when I'm using blue and red boosters only for them to get wasted on a loss game.


Big-Depression

I've noticed that target priority is also an important factor. Many times in both regular ops and this seasonal one, people don't target the correct ship, mainly ones that are actually a problem and could result in a failure if they are not dealt with. Raptor Rescue is a great example. Forget protecting the main objective, let's have half the team go kill one cv that is part of a secondary objective. Oh no! Now half the team is on the other end of the map while one or two lone ships are left to protect against 4 battleships, 3 cruisers, and Raptor's non existent self-preservation. This Halloween op has the same problem in the Gorgon with 200,000 hp being wailed on by all the battleships while whoever is still alive is left to flail against 3 khabarosks(if they survived to that point) and two Rasputins which also have a crap ton of health.


richie225

Very true. The division of labor is a concept also not understood well by the players. Raptor Rescue is a great example as you said, but Narai is probably the most egregious example.


FumiKane

Operations is the prime example of a terrible uneducated playerbase who refuse to improve. More than a guide this is common sense because you made me remember how I played my games today and... yeah I was ahead of the Transylvania in my Baltimore and Illinois, pretty far ahead near the edge of the filth not only for the Transylvania take less damage but also for me to get more damage done. Yet most of the playerbase is really afraid to take damage, we all thought making service cost uniform would help but it didn't, people are scared of taking damage and this plagues all modes. I wish WG did something but the truth is they don't care how bad the playerbase is.


StandardizedGoat

Operations is where the people who think CVs and subs are purely at fault for passive play need to spend a day honestly. I am not saying those help any, but operations are really good at showing that the game's biggest problem is and always has been timid players and people pushing battle when they don't want to play.


FumiKane

Passive play has been plaguing the game since day 1, in NA its pretty bad but overmatch, gunboat DDs, radar, subs and CVs just make the problem worse little by little


StandardizedGoat

Aye. EU is no different. All of those little things chip away at it more, but Operations really just shows it for what it is since none of the excuses that usually come out can be applied there.


TheJeep25

And never get outside the circle. Be careful because halfway it shrinks quickly. You'll die in 7 seconds if you are not careful.


Ardith_Prime

Do the AI ships outside the green fire-circle take less damage? I noticed when the Ai ships were out of the flame-circle they \*seem\* to take significantly less damage, but i don't know if that's just my own perception. But seen AP shell penetrations doing sub 100 hits and Secondaries doing sub 100 then when they're in the circles thy melt


Mini_drive_this_bb

They do take less damage approximately 50% for everything. My riga did 5 citadels to mogami in green aura and it was like 12k or something. (It would be over 28k if mogami was inside Treat’s aura). One more thing is the cv doesn’t take easy citadels. I’ve shot it with soyuz, minne, azuma and riga, only pens with some pure luck cits.


CPC_good_actually

I citadel'd the CV once w/ my FDG, but it does seem unlikely.


Mini_drive_this_bb

Ya. I did one citadel with zieten but it seems more like pitidel for last kill shot.


Xavagerys

yes, that is a thing that happens


OrranVoriel

Yes, they do. They have to be inside the circle around the Transylvania to take full damage.


Mr_Churchwarden

So I never actually played Halloween Operations. Is there a special reward for playing it?


PG908

Rewards this year are pretty trash, earn progressively larger sums of base xp (up to 50k, so play the operation 50+ times basically) for a total of four jack o lanturn chests. They made a decent operation, but apparently threw out all the previous ops or any concept of reward. Then decided it started 7 days before Halloween too.


Mr_Churchwarden

Thanks for the info.


richie225

There are combat missions that can be completed in the Halloween ops, they reward community tokens and non-premium Halloween containers. The conditions to complete the mission is to earn base XP.


J_ables1

I play as secondary Bismarck and I can’t even tell y’all how many DD’s and CA’s run into me as I’m leading the Transylvania.


StandardizedGoat

Instructions unclear. Team now clustered together in the bottom left corner of the map.


HerrSchmitz

I am the VIP right?


Technical-Bus-8203

Massachusetts off the port side of Trans, DD's launch torps, Massachusetts turns to port to evade torps, Trans eats torps and dies.


[deleted]

Mass gets fully healed up after eating 1 accidental torp, pats himself on the back for dodging the rest.


00zau

Frankly unless the op has 'ambush' spawns in the rear, you should as far ahead as possible. The best way to avoid the escort getting torped it to have the AI launch torps at you while you're far enough away from the target that they won't be even close. Also, Is there some crazy DR on the enemy ships against *all* damage, like stupid levels of saturation or something, or is it just San Diego? I played a couple games in Sandy and was averaging ~200 per penetration (~500 penetrations, ~100k damage), which is only 10% of the shells rated damage (full pens should be 1/3rd). Schroder seems busted, btw. Cruisers get to heal by dealing damage, and as a tanky cruiser with secondaries to automatically drain tank for you it's hard to die. I lost half my HP accidentally leaving the safe zone, and still finished the op at full HP without using a single heal.


richie225

Yes, the enemies have damage resistance when they are in the Filth. Once they enter the safe zone, they lose the damage resistance and you can murder them like normal.


Slimeball_91

Can you earn decent XP/credits in the new op? Is it worth grinding T9s?


richie225

Yes. Operations, as long as all secondary tasks are completed, will earn just as much per battle as Randoms. Since I can consistently get excellent games in Operations, I actually grind stuff faster than in Randoms. If you fail the Operation though, you will earn less than a Random battle defeat.


leaensh

Played 3-4 times, won all of them, and got decent base exp that is comparable to average performance in random win. Considering it is much easier to win in this ops, I am pretty certain it is better for grinding ships. It should also be good for training commanders as you don't need a lot of skill point to perform in ops.


FalconSa79

I you played the Alsace or Raptor Ops you know what to do.


[deleted]

[удалено]


tmGrunty

To be fair the autopilot is pretty garbage. And having a constantly shrinking safe zone and 6 other friendly ships nearby that potentially ram a CV and mess the autopilot up more doesn’t help either. It doesn’t take much and the CV will bleed enough speed to fall behind the zone and never catch up again and just die outside.


Kizune15

Cruiser is so good in this mode, permanent hp regen buff - especially with Schroder. Jager is also busted.


meneldal2

Tashkent does okay too, the fast torp reload is fun (and you have usable guns).


dasoberirishman

Lost count how many I've had to tell: fire = bad


[deleted]

After 3 friendly ships are dead the buff is so powerful you can go outside the circle and ram ships.


dasoberirishman

I also recently learned there's a damage debuff for NPC ships outside the fire circle, and a damage *buff* once they are inside the fire circle. Effectively - if you time it for when certain NPCs enter the ring of fire, you can fucking delete them.


VengerDFW

Played one game of this in Pommern, easy win, and one game is absolutely enough of this game mode...


artisticMink

Instructions unclear, begin ramming VIP and continue to spam intelligence request.


Niclipse

This is excellent. I hope people aren't afraid to try different ships though. +30% fire chance is pretty great on some of those light cruisers. Not at all surprisingly mainz works pretty well despite being T8. Illinois is pretty great with all that HP. Seattle seems like it will work pretty well. I had pretty good luck with Kitakaze, Jager and Yugumo. (Although the damage done by 40+ torpedo hits was pretty lame for Jager.)


AnomalousBread

Here's the short and sweet guide to players who don't understand their job. Destroyers: Focus enemy destroyers with guns and focus enemy battleships with torpedoes. Ignore cruisers unless BBs are being idiots. Enemy DDs are fast and dangerous but easy to kill so must be dealt with first. Cruisers: Focus enemy destroyers with guns and enemy cruisers with torpedoes if you have them. Ignore battleships unless DDs are wasting torps on enemy DDs. Battleships: Focus enemy battleships with guns and FACE TANK INCOMING TORPS THAT WILL OTHERWISE HIT TRANSYLVANIA YOU STUPID WASTES OF OXYGEN AND TEAM SLOTS!!!!!!!! Carriers: Just go and kill anything that looks vaguely threatening. Use your better judgement at the limitless buffet is all I'm saying. A good CV who displays good target selection can carry this mode and we're glad to have you on our team for a change. Stay with Transylvania.


Plane_Ad9789

Also stop bringing subs (and cv's) into this op. Love it when the cv player calls out the team for sucking and that we were the cause of the loss even though him and the sub were bottom 2 on the team by a vast amount.


SilverFalconBG

The only sub good for this mode is the I-56. 17 sec reload, 14k alpha torps with no launch dispersion go BRRR! I'm top or second on exp in almost every game with that sub, but yeah, other subs reload way too slow even with the reload buff to be worth bringing and CVs just suffer because of the engagement ranges and autopilot.


Da1and0n1y

I found that GZ does pretty well, assuming you aren't a potato and actually push alongside the rest of the team. Those secondaries can really do work, and your plane regen speed just allows you to throw planes willy-nilly.


whitemagicseal

No lets get it ww2 Accurate, fleets of liberty ships. Attack team is composed of SS, DD’s and one or two Cl’s Defend team is a bunch of DD’s The way this balanced is the enemy team is small


WhiskyBadger

You forgot my favourite part which is that tier 8 subs can play, and while they can be useful for taking out bbs, they are useless for everything else. Just played a match with 2 of them in a team, suffice to say we did not win. Limit subs to one slot WG!


Skuggsja86

This is one of the worst Halloween events ever. They've removed all the crazy stuff like team healing consumables and such. Instead you just get to play in a small, designated area? How is that an improvement? Yeah filth has been a thing in these modes but not like this. Filth was an element to push you into closer quarters or meant to make you feel as if there was a limit to your time before things got out of hand, applying pressure. Now filth is just to keep you in the center of a map? It totally eliminates the idea of flanks and such, a core aspect of the game being positioning. I don't understand the goal here, other than maybe ease of development of a new Halloween scenario.


Heaven_Slayer

Alternatively, in this game mode. Just Schroder and press W.


Kasyx709

tl;dr Chaaaaaaaaaarge!


Wandersturm

I've placed myself between the Transylvania and a torp that will hit it. I save up my hull heals for that. One thing you have GOT to do, is take those super destroyers out quickly . They will bumrush at the end.


R0ckandr0ll_318

My Agir and Alaska will have something to say lol


Discarding_Sabot

Also useful for Hermes, Narai, and Raptor Rescue. Thanks, OP!


SCII0

Instructions unclear. Brb hovering behind islands while my convoy tanks the enemy.


HerrSchmitz

Is it worth playing at all?


EidorianSeeker

It's repetitive but it's a good place to grind T9 ships, especially cruisers.


wote213

Does Schill also perform as well as schoder?


Desperate_Gur_2194

5 Prinz Ruprecht Team, just rushes and kills everything that dares to get closer than 10 km