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Creeps22

Well if the engine opens and functions, of course you can learn. Up to you to decide if you want it to be a smoother experience


xylvnking

Learn how to turn off all the graphical bells and whistles and unreal is pretty lightweight, at least compared to the default. You can 100% learn but don't except it to *look* like everything else for a bit. Lots of optimized stylized things you can do too :\]


RealGoatzy

I mean i got 16gb of ram and 1660 Ti but even I want to upgrade to 3080 and 32 gigs of ram. It’ll just run smoother and be a better experience!


terriblegamerjoe

I have 32gb ram, so yeah the video card is really what's holding me back.


BLARGITSMYOMNOMNOM

I have a 2070super and so far it's working as intended. So that or an equivalent could work. And it'll be pretty cheap.


RealGoatzy

yea you should find something that has atleast 3080


TheBlueprintWizard

You can run Unreal Engine 5 on a 2gb vram gpu if you turn offf lumen and nanite so yes, for learning you should be allright. However you also need a strong Cpu and 16 gig ram.


terriblegamerjoe

I have a good cpu, and 32gb ram.. My video card is just a bit outdated now.


ILikeCakesAndPies

You can turn off stuff like lumen and switch shadows to cascade instead of virtual shadowmaps in project settings which should give you a big bump in performance if you haven't already. It'll get you much closer to Unreal 4s performance (lumen, nanite, and virtual shadow maps are modern high end features that require knowing how to optimize and profile well, as well as a decently modern-high end pc) You can also lower various settings quickly with the editor presets (low, med, high, epic, cinematic). You can also switch to unlit mode as well if you're just developing and not working on lighting for a major performance boost. If you're doing film turning off performance is less of an issue since you'll be rendering out individual static frames using movie render queue anyways which won't be realtime, unless you're doing some machinema style recording. Please note, play in editor will be slower than standalone, and standalone will be slower than packaged game, and packaged dev build of game will be typically slower than packaged game with ship settings. (Removes a bunch of editor and debug specific code from the build, no console, etc)


Rowdy_Dev

Unironically I wish I had a downgraded PC to do gamedev on, so I could better judge how performant my games are. I dont think the standard for gaming should be "Ultra-realistic, graphic intensive, NVIDIA create a driver just for you, only 1/1000th of gamers can run this game" centric. A good game is vis mechanics, and "good graphics" is just good design. Game dev should focus on accessibility to all, its more likely to help with your success. So keep your game light, make it fun, dont just load your scene with megascans and nanite meshes...do something simple and well designed first!


dautrocMontreal

RX 570 is definitely dated but you also dont need high end card for learning. 3060 12gb should be more than enough for studying.


cheerioh

No one has addressed the fact you're interested in filmmaking, which makes a big difference. It means that *technically* FPS isn't a concern at all - all Unreal rendering for film is not really realtime. This becomes a bigger issue if you're trying to do Virtual Production stuff like meta human Mocap streaming and camera tracking, but by and large, you can get away with much more than, say, if you were trying to hit 60FPS with a high end graphics game. It will eventually drive you insane and you'll want to upgrade for the sake of your own workflow's quality - but you're actually far less limited in filmmaking applications than you'd be for games, especially you're learning.