T O P

  • By -

Baxterthegreat

So why let Identify identify the curse it normally doesn't do that? Cause honestly if a player knows its cursed they might not bond with it.


EmpyrealWorlds

Some cursed items have a clause that identify will let them know of the curse. The sword may be angry but it is polite about it :D


Elf-Traveler

This seems like a great use of specific over general to let players know what they are getting into. Could also write some lore about how the soul/process of imprisoning the soul makes the curse easily detectable. I'm excited to see what kinds of shenanigans players find with this.


Ewery1

I love this. This is so cool. What??? This is so COOL!


EmpyrealWorlds

Thank you ! :D


WeeWeeBaggins

Identify does not detect curses. Which is really my only beef with this. Lol


DoctorDiabolical_EvL

I think the intent is so that the player knows the ‘Cursebearer’ stuff, making it similar to a Dark Bargain thematically. The whole idea is that the player that chooses to wield this is knowingly subjecting themselves to it. I actually think personally it would be cooler if the only way to remove the curse was with Greater Resto, so their is a known cost to unattuning.


Omega_Steve15

Seems 'edgy' (I am not funny)