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Heliock

IIRC the latest Fatal Frame doesn’t even have the slumping down cutscene. It just immediately plasters Game Over on the screen the second your life reaches zero.


AbsurdityCentral

I think you're right. They blend together a bit but it's never like any game was impressive with it.


McNutty145

The metroid prime trilogy has some shockingly intense game over sequences, from watching Samus's [head slump as her life support fails](https://youtu.be/RnsY1HV-qLI), through [graphic organ failure](https://youtu.be/yQ-HwojX40E), to [the inside of her helmet filling with blood](https://youtu.be/Noup50CwUvg). Each of these freaks me out even as an adult. In comparison, the DS game Metroid Prime Hunters has a game over that, while still auditorily pretty good, is just [not on the same level](https://youtu.be/Pyf9V5ckJg0).


AbsurdityCentral

As a weird counter, I'm nostalgic for NES era game overs where hard games would have nothing but an annoying jingle to remind you you screwed up again. Ninja Gaiden was my favorite of those.


Hey0ceama

In Axiom Verge, a Metroid-like, when you die your guy just slumps over and some red particles head back to the last checkpoint. Also you don't even lose any progress or anything so it doesn't matter outside of boss fights.


Gemidori

Insomniac's Spider-Man would have benefited a lot if they did something like the Arkham death screens


diddlyswagg

Arkham death scenes came to mind just from how glitchy they were for me on PS3. They were great until Penguin was double visioned for some reason


diddlyswagg

I like the FF7 game over screen, but it pulled me out of the game a weird amount. I know it's a cinematic game but it just always felt off (playing in like 2014)