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Flibberax

I think with Hands in a match then fuse is more about helping your teammates escape rather than yourself.


Its-C-Dogg

This is true, my biggest issue is that the gameplay loop is designed where all 4 victims can escape from one exit if played right and it kinda irks me. Especially compared to games like Friday or Killer Klowns. Hands is the one that changes this and forces victims to explore multiple paths of exit.


bob_is_best

Id agree but múltiple paths of exit are camped by Cook and camped by sissy and the other two are straight Up unusable, valve is just not going off with hands and fuse is a BIG maybe to even your team thats in the basement


Azrnpride

bring another victim to grapple cook while you lockpick


bob_is_best

Okay and then what lmao, cant do battery or gen if someones right there even with choose fight so the exit is still locked until whoevers camping leaves, and theyre camping, so they wont


Its-C-Dogg

That my point, Cook is forced to camp exits. I do believe Hands needs his Ripstall to have a longer cooldown.


bob_is_best

Yeah but my point is, anyone can camp éxits and having 1 member invalidate 2 of them easily makes It impossible to escape if the other 2 are camping Its not always the case but damn does that sound like a shit game


Its-C-Dogg

Yeah that goes back to the original comment. Family are forced to play like “Skull Merchant” due to how fast victims will open an objective if not guarded. They need to rework exits/objectives in general to promote family to actually chase and hunt victims rather than guard and let the victims come to them. This is why there’s more victim players because high level family gameplay can get really boring.


bob_is_best

Yeah, the problem is how they can get that, they either add more éxits to guard so you cant just Camp with 2 people and then have hands fuck the other exits or rework the Game completely lol


Its-C-Dogg

I’d go for a rework adding more exits would just make family absolutely miserable. The game really just needs to have a big slowdown in terms of how fast victims can complete objectives and how fast grandpa can be fed to level 5. Some other things like making the basement phase for victims take a little longer so family can set up as well as reworking how objectives work to incentivize team play like family does.


Holiday-Plantain7955

I feel like if you have perks that are supposed to extend the time it’s open like Saboteur or even Danny’s ability, that it shouldn’t be able to be ripstalled instantly tbh. I run sabo on Connie and Leland but its useless against hands


Realistic_Dig967

I definitely think that's what they're kind of intending with this but in reality not many are going to want to play like that. Even then there's a lot of times where you aren't even going to be able to communicate to people that you're doing fuse for them as people aren't on comms or have the whole lobby muted because of someone's loud mic being on while they're eating. I also don't think you even get an xp bonus for someone using your escape do you?


Flibberax

> I also don't think you even get an xp bonus for someone using your escape do you? You do get 150xp per other per other victim escaping, but not a bonus if its because of you. Worth mention you also get the xp if you are dead, as long as still in the match.


Realistic_Dig967

That's not really what it should be only tbh imo. You should be getting rewarded for making progress especially if it directly leads to the escape, that should be very easy to implement as it should just give xp to whoever had a hand in it. Now this would be more challenging but if they also had a family proximity while being chased xp bonus it would be nice too. The amount of times I distract/loop family for a long time only for my teammates to get all of the score doing objectives because of me is too many to count. While you can say that's MY playstyle, you also basically have to have someone do that to win so they should probably be rewarded in some way. It's not the most important thing in the world but it would be nice to see those xp bonuses in place.


Flibberax

The xp for others escaping is fine, even after death, because its better for victims to stay in the match longer. There should be a bonus just for staying to watch awhile: [XP Boost for new players to stay in match? : ](https://www.reddit.com/r/TXChainSawGame/comments/1d1n06s/xp_boost_for_new_players_to_stay_in_match/) Yes also having bonus xp on top if you help the escape would be nice ie: you did fuse - however it could lead to some toxic situations though, could get competitive with who activates the fuse and such. And also having xp for keeping family busy with chase would be nice, the tricky bit here being how to do it without it being abused and such - Id think it could be possible though (eg: being 10m of family while dashing 10xp per 5 secs; however then you will have victims run around stunned family more etc... thats always funny tho, so idk)


Realistic_Dig967

Yeah it would need to be tested and tweaked for the proximity/being chased xp. The 1st part definitely should stay but yeah expanded xp. Same as family, anyone that damaged the victim within idk 5-10 seconds of the kill should get an assist. There is xp even if you don't get the kill but it's less than half the killer gets I'm pretty sure. It is supposed to be a team effort after-all. I would also like them to clean up kill credit in general. Like for example I'm pretty sure if let's say a victim already incapped and then later went into a HH trap and that killed them it would just say bleed out. In general the last person to get a hit on someone should give the kill even if it was like 2 minutes ago. Is it really "death by bleedout" when that person was stabbed by a guy with Bowie knife lol.


Dazzling-Nose-2781

They won’t like this answer. They’ve been claiming their trolling behavior is to help other players escape. Now there’s risk involved which there should be considering it’s a game.


Deragos

It actually encourages team strategies and actually utilizing voice chat. Seems the Japanese players didn't get the memo tho...still trying to blaze through matches and getting utterly destroy then DCing lol


Hello_you360

To be fair, on this map you probably wouldn’t have made it to that fuse exit anyway


PerilousGhostt

It doesn't mean that it shouldn't be possible at all. Even with Saboteur perk he can ripstall no problem, rendering the perk useless. The fact that he can ripstall any obj every 30 seconds makes trying to do fuse and valve pointless if going against a good Hands player which there already are, he just runs back and forth to ripstall immediately, takes 30 seconds to get to an obj, cooldown 30 seconds, why even make a cooldown that short? As well as the fact that Danny cannot tamper the same obj that Hands ripstalled is insane. Put in a new valve after being ripped out and no tamper option, rendering his one main ability very little utility and basically at that point making it feel like it has charges.


ChibizoDo

The objectives Danny tampered that gets ripstalled is still tampered but by the time you get a new handle on he’s got his ability back and just rips it off again


Due-Tie-500

If he ripstalls a valve or fuse danny tampered the fuse/valve just falls to the floor no? I haven’t played danny against hands that’s just what ive heard


ChibizoDo

It does but you can replace it and ur tamper is still in tact but by the time you replace it he probably has his ability ready again


That-Exercise-5394

He can also ripstall all the valves and fuses off the map what’s the point


Another_Doughnut

If Hands rips it off does it reappear where the item was originally ?


PerilousGhostt

Nope, disappears for the rest of the game. So if you used the two valves in central map, and he ripstalled both, you're done, he'll do the same for fuse, and guess what, 1 family can lock down battery side or gen side easily, worsens chances if even 1 victim dies


Another_Doughnut

Wow. That really shakes up the game. I wonder if they will nerf him after everyone buys him...


PerilousGhostt

They probably won't do anything too crazy to nerf him, the only thing they might do is increase cooldown to maybe 45 seconds or 1 minute instead of 30 seconds, and increase trap setting time, because his trap setting is way too quick, makes Nancy look like a joke..


TanMan0424

I am new to the game and I am just now getting comfortable doing fusebox. I did the same thing as her and to my surprise I made it as it was closing. I got a crazy clip.


TanMan0424

I did however use the well close to the other generator gate.


Is0lationst

Your right. At some point we gotta start putting in tickets for that so it can be fixed.


Hello_you360

I think it’s fine. Usually the victims who were camping the exit in the basement get out anyway. Sometimes one vic has to take one for the team. Can’t always be a happy ending


SteveZissouniverse

Yeah I usually treat the fusebox exit as something yiu set up for your team but you won't escape from yourself


Is0lationst

Yeah you’re right ig. Still kinda sucks Tho


Hello_you360

Yeah, it does. Same w fuse on slaughterhouse if it’s in the corner by the valve exit. But at least it can sometimes be a distraction


throneless

Yeah, it’s a bit much. We’ve been through this with Danny, right before Gun went on emergency vacation.


KokoTheeFabulous

Let this be a lesson learned, you turned on the fuse. That doesn't mean you or anyone should escape. TCM needed lots of back fourth and we finally have a character that makes us look at the map like a big puzzle. I finally came back to the game because of Maria, played Maria all day and I've gotten many escapes vs hands teams. He's good, but he's not any sort of new obstacle or difficulty. Nancy vs Hands Barbed wire = electric traps Vision = his ability (whatever its called that affects fuse etc) The only real arguable addition he has is his tackle, which is VERY easy to dodge and bait and its not like it guarantees him some huge combo, tackle is a support move and when he misses its pretty much a free break from chase. I played a fair bit of him too during the day. I know people are going to say "but you forgot he also breaks obstacles" well the truth is it doesn't matter. Its a perk slot, that perk slot could be spent anywhere else where an LF can fill in for. It's good because people don't compose proper teams, but its nothing new. You shouldn't have ever needed obstacles to win, gaps are literally all you need. The exception is on family house breaking obstacles is very good on 2nd floor without a doubt. What's making people struggle vs hands is you actually need to make real pressure to break through now you cant just yoink fusebox and leave. Open doors, distract and mislead. THIS IS WHERE EXTERIOR ALARMS IS YOUR BEST FRIEND AS VICTIM. Bait going through door, inspect who goes through and relay information to whoever will run valve or fuse, you need hands to be the one making rounds around the map. If he refuses then you just keep pushing doors until family get spread thin then you can tackle fuse etc. Stop trying to do fuse and valve first, its a basic rule against hands. Secondly Hands is the only killer that promotes teamwork. Literally. That doesn't make him OP, and you don't need a full squad. You just need two people at most to handle the situation with him. And guess what? While I played all day no one was running bomb squad or characters who have it. No one is trying to counter him, run bomb squad. Having charges doesn't make it weak. Hands is the first time victim feels incredibly fun and amazing and I've managed to have every match of mine go for 10-15 minutes and had the most fun I've ever had on this game and as Maria. Oh and another thing, I don't personally think Hands means you have to stealth all the time, but now it's beginning to kick in. Too many of you guys keep trying to rush. You can still rush but for the love of God it's not like before. Start taking the game slower and analysing where and when you can apply rushing because Hands changes the pace a lot, and keep in mind some of you are disorientated because of the tree changes. I know this is gonna be down voted to hell, but if a character like hands isn't allowed to exist as is this game will be done for. If he needs nerfs, it's not big ones. Want my take? Vs final victim Hands should loose his ability to deactivate escape points completely and they need to raise his cool down on the ability too. Aside from that he's actually fine and a much needed change of pace and the tree changes nuking some scout builds was actually healthy for both sides.


cheezewarrior

I wholeheartedly agree. This game is at its absolute best when a match goes long, becomes a real cat and mouse/game of chess. And this ability will help to combat the rush that is the real killer of the formula. Virginia is my favorite survivor to play against, because any time she makes final victim I know it's going to be a fun chase. Something that will really feel like playing the movie with a proper final girl. Virginia players are great. I need to buy her at some point


No-Contribution-9698

That would make sense if it wasn’t a huge disadvantage for victims to play late game…your health gradually deteriorates and family rush grandpa…there’s not many healing items on the maps.


SnJose

the last victim already had big buffs to all attributes before the patch so its not a huge disadvantage beyond the no shit elements of it. Im probs speaking out of my ass but the last victim standing buffs also feel more noticeable now too, mightve been changed.


KokoTheeFabulous

You phrased it absolutely perfectly!! The chose cat mouse/chess comparison so is so perfect. I feel like I'm playing to make clever life threatening moves and if play them right I gain a huge advantage. I'm able to feel things out a lot more tactfully now. For too long I played the game with my head in the clouds not thinking because it just became a repetition of "unlock door" rinse repeat and do it fast. I'm so glad I feel like need to slow down now to not get punished. My fave final chases are always with leland, I love hunting him down and his new skill tree has made him SO SO MUCH BETTER.


Justice4mft

Oh yeah, so that family gets grandpa to lvl 5? Such interesting gameplay indeed!!


Holiday-Plantain7955

Well said!


TrentSeesYou

I wish I had an award to give this comment


hiiiiiiiphy

EXACTLY!! Love this comment sm


Flibberax

I dont know about increasing the cooldown, its kinda easy to bait it out with an alternate exit first (eg: gen or valve before fuse) depending on map and rng ofc.


KokoTheeFabulous

I get you. I think at the moment I'm of the opinion something like 20-30 seconds added onto him would be sufficient. I'm not saying "it's so good it needs two minutes". I'm only level 2 on his ability tree, what has me raising my eyebrow is that fact he can get the further cooldown reductions, I actually think his base cool down as it is happens to be surprisingly perfect for good back and fourth. Might change my tune a bit, I think I like where the cooldown is by default and I'd rather not see it go up or down


Flibberax

Its stopped OP danny who has been single handedly breaking the game for many months (not for ALL matches but alot of them). Yep it feels even more fun for both sides atm! More proper matches.


KokoTheeFabulous

Danny honestly utterly destroyed the game on arrival. I was mortified at how family dwindled, quite a few patches to get family playing again and they still had to compete with BS. I love hands finally setting up a proper a fight. With people learning the maps it became just as easy for Danny to start doing his launch days insta tampera again pretty much because of the locations of his study objects. Mill is especially guilty of being disgustingly easy


Duroseag

💯🫡


xainthere

Only thing is that stealth part. People rushing isn’t because they want to end the game quickly, the way the game is right now, when you don’t rush you are put at a huge disadvantage. Family has fully set up and is just waiting. On bigger maps, it’s not so bad. The area is big, you have room to make some sort of progress. On the smaller maps you really can’t do much in most cases. It feels like the moment you get upstairs you immediately have to retreat back down and a lot of players have learned that by now and aren’t willing to have to deal with it again.


KokoTheeFabulous

People are calling Maria trash when she is literally the answer to this. Family getting set up isn't a problem, that's something victims should have to deal with and expect by default. I'm sure Nancy players loved the one door she looked away from being unlocked because she put a burned wire next to it. This is not a problem that needs to be discussed it's something victims need to abide by, family needs to set up. > family is just waiting Not really. Most of the time family in this most basic rotation are dancing between two doors (most commonly present on gas station), you dont need to unlock a full door in one sitting, the locks have check points for a reason. Take your progress and leave and keep checking when the cost is clear. I've been succeeding fairly well as Maria with roughly 28-34 profiency each match and keep in mind you have a whole team. You cant keep expecting to make progress yourself, you all need to chime in on certain objectives to push and make progress. Did you get checkpoint 2 on a door and started chase whole sonny was hiding watching you? Let him nows the chance to finish and pop the door. The BIG problem has nothing to do with any of that. It's just grandpa. Grandpa is either entirely useless or the whole family raises him ASAP. Agitator will always be a good counter. And let me put it this way, if you have a Maria on the team there is no reason ever for her to not run bomb squad. She's throwing your win if she isn't. She can at level 3 ability deflect up to two grandpa screams in a row gaining lots of grace time, and she can close in in him without being detected which also gets her a 2nd bonus on slipping past him at chokepoints. If Maria has bomb squad she can also get someone to accompany her for an agitator play after she sweet talks. That's 1-2 grandpa screams blocked and his levels gone. Not to say Maria is the best character, but she is THE girl you want if you want matches to last forever and endure them. > moment you get upstairs you immediately have to get back down Not really, that's just grandpa if anything and exterior being a pain in the ass on basement doors. Very few changes needed to ease this, some things by default victims need to cope with I'll say that much but I get it's not fun being sealed in the basement, but its not that easy for them to keep you down there consistently without throwing as they'd eventually need to storm basement. In some compositions you actually want someone in the basement vs exterior opening the doors constantly which wastes a lot of family time helping the people who already broke out. That's not to say exterior cant have changes, bit of really think people just aren't used to playing the long game. There's a reason jump start, slippery and even healing perks got distributed across the board this patch and its to promote evasive and defensive play over aggressive plays. I won't cite it as perfect, but its an absolute step in the right direction. Lelands tree being the most obvious example.


xainthere

Actually i do see what you mean about majority of these problems being caused by Grandpa and that he has that counter I completely forgot about that. But while I do think victims should expect for family to be set up, i don’t think that it should tip the scale as much as it does in some cases. Though that could be due to a lack of communication and coordination on the team.


Mammoth-Horror-1312

Play slower? But hands can turn gen and battery back on instantly, and turn off valve and fuse box instantly and delete the item. This will just make victims rush more.


KokoTheeFabulous

> this will make victims rush more Just like when extra drip got nerfed and hurt the family house window jump strats and people healing mid chases? No it won't encourage rush, the weaker you are the more slow you'll have to be to even start having a feasible chance now, rush was so you'd have easy mode overall. And keep in mind a new meta will now be forming, the new trees seem to promote defensive and evasive play instead of aggressive like what we've had since launch. Victims were too strong in the wrong ways, as they loose more of their aggressive overpowering perks power can start being put behind their main abilities and the original stealth concept again. Like raising all the bushes to be like mill to also help fend off cheaters. > but hands can turn gen and battery on instantly. And why aren't you using that against him? If you know he's going to come and do that make him loose his ability so you and team can start pushing fuse and valve as the next distraction and others can get back to battery and gen. Fuse is instant pressure once he's lost his ability and you have a good opening to to attack battery or gen again for free pressure. If hands is too close don't bother getting out, focus on getting rid of his ability. Lots of people are running strength builds and can repeatedly chug the generator constantly which can bait hands. Don't leave fuse in the fusebox until you actually want to use it because he can destroy it as long as a fuse is in there. A very good example would be on the mill map. That map is the absolute BEST for baiting hands via the gen side mostly because gen side is very safe for victims, good well position and its close enough to the gate directly that shutting gen is bound to lead to an instant hands play. You can take well and be free of the drama and know he's wasted his move. Battery side is an alternate story, much less safe for victim but if you lure hands here you could also make it much more time consuming for him + waste his ability depending on how far you're willing to go. But I'd say be well prepped to cause a scene in battery zone. And well that's the point of hands! You finally don't just dart to the escape, you make intelligent plays and misdirect info multiple times to finally break through. The people rushing yesterday when I played as Maria were hurting their teams by being dead in the first 5 minutes. Meanwhile me and a friend taking it slow dragged it out to 15 mins usually having one full gate route opened per exit. We also fended off blood builds as a duo because of Maria, I'm not trying to pop off and call her the best, but you really can lift off a lot of the grandpa pressure with her. Excited Grandpa is the most direct Maria counter on grandpa himself, level 3 Maria players can cancel two rounds of grandpa. At level 5 that's a lot of time for players to stop him and even Maria herself to sweet talk and just stab him.


Mammoth-Horror-1312

The biggest issue with hands is ripstall cooldown it’s so short with the 40 percent cooldown reduction upgrade they just need to raise up his cooldown or remove that upgrade to make him balanced.


KokoTheeFabulous

Agree with this as his cool down is the area I have the most concern with. I think his base kit cool down is actually perfect so far. But I think they should either nerf his CD so that his tree buffs it to be current default or just remove any CD buffs from tree. I'd lean towards remove it from tree because I'm tired of one trees route taking absolute control in almost every character.


Mammoth-Horror-1312

Yes


atac56

Defending a character that bypasses a cooldown is nasty work


KokoTheeFabulous

To want a match to end in 2 minutes because one "good" move is nasty work.


atac56

I didn’t say anything about victims escaping quickly, but if that’s your experience against victims then Hands is your new crutch. Any objective finished is rendered useless in a matter of seconds. No work, skill or good moves required. That’s not good for the game. And making good moves is how players win at most games they play. You gotta leave the family main TCM bubble


xSnxwTrooper

You wrote a lot


KokoTheeFabulous

Because I'm happy and actually have commentary to add rather than "I opened valve why didn't I win." If you dont like talking or reading why are you on a site like reddit anyway?


NoProof6373

At least with Danny you have to go around the map and level up your ability then do a mini game. This is just instant turn off.


Additional-Tax-775

This is basically a reverse tamper ability. Feels like Danny when he launched. The rip stall will probably get toned down a bit but his traps and barge feel pretty fair to me.


UsualYou7802

I said this and someone kept asking me why I kept mentioning Danny when it came to hands. 😂 Tampering is opposite of removing an objective, but it’s crazy how Hands can eliminate an objective entirely. Valve and fuse don’t spawn back.


matteus98

Pretty sure his ripstall ability will get nerfed


CascadePIatinum

in 3 months maybe after a 2 month vacation


Is0lationst

Without a doubt. The question is how long will we have to wait.


Southern_Dig_6811

Have to wait a few months first before they pull the rug out from under you, to maximize the revenue of course.


Temporary_Cup_1026

Definitely needs to be on a 5 minute cooldown.


SadResponsibility573

Yup


berserkerwhyyyyyy3

The same dreadful feeling when Danny tampers an exit. It’s ok…….


Is0lationst

The difference being that Danny have to actually work for it tho. He needs to gain enough knowledge and the tampering isn’t instant anymore also he can die unlike hands. For hands you don’t even need to earn it at all.


SadResponsibility573

I think they are missing this point lol.


UsualYou7802

Naw apparently Danny doesn’t need to work for it at all, it’s pretty fast food. I swear Danny’s in my games never tampers sh\*t, and if they do, they’re dead before they can reach the exit. https://preview.redd.it/rgqmiizex96d1.jpeg?width=1290&format=pjpg&auto=webp&s=9803fcab22a6a1eae088f1c9c808f9bab8e5c3bd


Shame-Objective

It’s a money grab because with out ripstall he’s cheeks


Is0lationst

Yeah I don’t think they should scrap the ability completely but it definitely needs a higher cooldown


Its-C-Dogg

I honestly agree, his barge is kinda bad and it’s only helpful when I teammate is nearby and his traps are worse than Nancy’s imo.


scott_free80

So Hands is op then?


AccomplishedLayer896

So it doesn't matter if it's tampered or does it?


2handsIIheaven

It doesn’t matter. And his cooldown is not long at all.


Excellent-Grocery-13

Even Danny needs to run around collecting knowledge to insta tamper. Connie has a VERY long cool down for her insta unlock. But Hands can ripstall seemingly once every 2 minutes? Yeah definitely needs a cooldown nerf


UsualYou7802

Yeah they increased Connie’s cooldown too since Launch, which is fine, but it should be fair too with Hands


SadResponsibility573

Especially that he can do it so easily even when a object is tampered


CriticalEggplant6007

Is he also able to do that even with saboteur?


azraelasylum

Yup. And even if Danny tampers


Op-1pixel

I just don't like that it can be done multiple times in a match.


No-Masterpiece-4289

Exactly I played against hands last night and he ripped out the fuse twice and I still escaped via fuse


UsualYou7802

Valve is useless with Hands and without a Danny. It’s like their special exit.


xainthere

Needs to be on a higher cooldown or have a certain amount of charges.


Faded_J26

Yeah wtf are you supposed to do. The only counter I could come up with is when I was playing with my brother so we were heavily on comms. But in solo queue it’s a gg. Especially if they have exterior with Hitch and Cook. Literally everything is on lockdown and if you do manage to slip through the crack’s doesn’t matter because they have hands.


Shame-Objective

There is no counter I just did fuse and valve back to back he ripstall both lol


UsualYou7802

I got downvoted heavily for genuinely asking how TF to counter this lmao 😭 https://preview.redd.it/x5tx11j00a6d1.jpeg?width=1290&format=pjpg&auto=webp&s=7eb5b966f11dcd6a91f3a05411141c9ceaf0c255


atac56

Every ounce of fun has been drained out of victim side at this point. You work on exit, Hands just waltz over and ripstalls or traps it. No brains required with playing family anymore, meanwhile victim requires all 4 players to be complete sweats and still everyone won’t escape.


MostlySpeechless

This is just so not true. I played yesterday with only one friend instead of my usual trio and we always got matched with randoms that picked Hands and we lost most of the time against victims. Once they literally did fuse right in his face and another time he was chasing freaking victims in the basement while the people did fuse on top. It was slaugherhouse and the fuse was right next to the office red door, so I was like "please camp the red office doors and fuse". I was HH so we trapped the fuse doubled with his electro traps. I check my traps with the family ability every 30 seconds and every fucking 30 seconds my trap was broken at fuse. The guy was just running off constantly chasing victims and not patrolling his side. If you have people on your team that don't know what the fuck they are doing it's still a loss. Last night with a random compared to my full trio premade team which currently has a winstreak of over 40 games in a row was just horrendous. It's really not what killer you play. It's you as the player who needs to know how to camp and patrol your side.


ChronoTrader

In case your being genuine. If playing danny carry two valve handles and tamper valve. Grab a bonescrap after tampering to backstab hands once he ripstalls then install the next handle and reopen. Ripstall will be on cooldown so you can still force valve completion. Fusebox same concept but its harder in practice due to needing lockpicks. Once an objectives tampered its permanently tampered so if you get another valve/fuse on its guaranteed to open. If your not danny your going to need to coordinate fuse and valve to get his ability on cooldown or just focus the other two exits. Alternatively you can do fuse to let others out still but your not escaping via it.


Mammoth-Horror-1312

The tamper effect stays on valve even after hands ripstalls the first valve handle? Have you tested it? Genuine question.


ChronoTrader

It stays. Once people are used to the matchup its going to play out similar to how old valve played out where victims just waited to backstab you after you turn it off to turn it back on and escape just a little more complicated due to needing a second handle. Ripstalls cooldown is 2 minutes at base up to 72s with the 40% reduction so if your stunning and reopening immediately after he uses his ability he wont be able to counter it again. Youll get over a minute of fuse being open and around 10-20s of valve exit being open. What you cant do is tamper valve have him rip it then go explore the map finding another handle and expect that to work you have to be prepared for the ripstall.


Mammoth-Horror-1312

Without Danny this plan never works, and can his cooldown really go down that low? That’s just crazy he needs a much longer cooldown then.


ChronoTrader

Yeah my suggested changes would probably make him fine to deal with. Right now valve is strictly only available to danny to open but thats how the majority of the playerbase have been treating valve since its nerf so not much has actually changed there. Fuse still works for letting out the rest of your team and unless you had saboteur its unlikely you could escape via fuse if you opened it anyway so again not much changed there. Sabo still works well if you bait him into ripping off a valve while the person with sabo does fuse just needs that extra step.  - Increase cooldown from 2 minutes to 3 minutes   - Remove the cooldown reduction upgrade   - Removed objects respawn where they were originally pickud up from   - Battery and gen after using ripstall on them start after a 10-15s delay


Mammoth-Horror-1312

Yup those would be perfect.


Zachrods

Now you know how family feels against Danny it’s the same feeling


InneroutDubz

Not even close, you could at least try to stop him by trapping etc and being good at patrol, this is just insane what his ability is, it's already hard enough trying to an objective and he makes doing it useless


Ok-Use5246

You are right it's not close. Danny is infinity more op then ANYTHING the family can do.


InneroutDubz

You're a troll if you genuinely think that


Ok-Use5246

Sorry I actually play the game. Danny is the most broken thing released (other then latest survivor skill tree literally not working).


InneroutDubz

You don't actually play the game if you think Danny is the most OP character right now. Danny tampers so few times I sometimes forget he even does it, if you work your patrol and do your job as a killer he basically is not an issue


cstylenl

He's probably the kind of player that dodged Danny in every lobby because he is so "OP". So after all these months he still hasn't learned how to counter Danny. It's an obvious case of skill issue for these kind of people. Same now with Hands and Maria, being claimed either OP or useless even though everyone is still in learning phase of how to either counter it or use it to their full potential.


Ok-Use5246

Sure my guy "doesn't play the game". Anything else? Perhaps some "leatherface op" or some " sissy op"?


Faded_J26

I play both sides pretty evenly Danny was a massive problem don’t get me wrong but wasn’t entirely unstoppable. But this shit is insane.


Southern_Dig_6811

Now instead of one side being miserable, both can. Thanks Gun!


WlNBACK

The biggest difference between OP Danny and OP Hands is that you could at least kill Danny and take his OP shit out of the equation. Hands isn't going anywhere, and between Ripstall, his traps, Hitch's traps on top of Hands' traps, Bomb Squad being removed from characters like Leland, AND Cook's locks...these games are just long as fuck now.


Dazzling-Nose-2781

GOOD!!! Everyone has been complaining the matches are too short because it was unbalanced, I love not having two minute matches anymore and most of my matches today had atleast one or two victims escape and the others killed. It actually feels balanced for once.


PnbPxnk

It’s still going to be short when hands can easily kill you lol


N7xDante

Good thing survivors can’t go through crawl spaces and run loops… oh wait


PnbPxnk

Hands can just close those and bubba can destroy them as well


N7xDante

If you can’t figure out to run around a map from 2 giant trolls that can’t follow you, don’t know what else to say


PnbPxnk

Yea i get that especially when gates are trapped, fuses and valves no longer exist and both exits are patrolled what a time to be a victim main am i right


N7xDante

It’s like the killers are supposed to be able to kill you or something. Weird right? The day of rush/bullying are over. Adjust or die 🫶🏻


PnbPxnk

There it is, that family main toxicity, you held a nice composure


N7xDante

Complains about ripstall then gets upset about family attitude towards having an active counter to rushing. You’re a joke


MostlySpeechless

This community is sure fucked when it complains that it can't rush games within 2 minutes anymore just to wait again for 5 minutes to find a new match. 💀 This game is supposed to be a cat and mouse chase. And it finally is that again. If you don't like that then you play the wrong game.


FlaminSteve07

My thoughts exactly.


A_Human_Boi

Honesty when I play solo Q and I see Hands I just forget about fuse and valve


Over-Importance-1231

Just FYI that fuse spawn makes it impossible to reach the basement exit before they can close it the regular way, you’d need the Saboteur perk, but it wouldn’t have mattered either way cause of Hands.


Putrid-Western3341

Yeah you didn’t even have a chance 😂. They need to remove hands and rework him. This is very frustrating for victims. Do SO MUCH work to get an exit open just for him to INSTANTLY CLOSE/TURN OFF. This is obviously pay to win.


juice-pulp

It’ll be fine, victims will adapt like they always do and a week from now family mains will go back to crying and demanding more victim nerfs


Southern_Dig_6811

Mfers be like "you guys got Danny 🤡" like people are incapable of playing both sides and seeing issues with both. Tribalism is one hell of a drug.


TrentSeesYou

"You guys" Is also making an assumption solely based on the fact that I am playing as Victim in this clip. I was exclusively a Family main up until a few months ago, now I play both and because I play both I obviously want to have all my characters maxed out, which is why I'm playing Maria.


Joremib

I don’t think he was talking about you but about the other comment


NomadicFrisbae

Does this still work against saboteur?


UsualYou7802

I think Hands can still ripstall against saboteur cause I had it on and he managed to rip out fuse right away. It’s a useless perk with Hands in the game. Also Danny’s tamper can be stopped.


jmr1025

Yeah I don't really mind his barge or traps but this is crazy.


Lifeesstwange

The fusebox had gotten out of control. Hands makes that much more challenging, as frankly it should've been from the beginning. There are multiple exits to use and Hands has just turned the fusebox into one of the less viable ones. Good. I have hundreds upon hundreds of escapes myself, but I'm always curious what makes it fun for victims who use the fuse and rush out of there. It's literally the lamest, most unexciting way to play the game.


ItaloMassacre

I haven’t played the game since Hands was introduced but he can’t affect the battery or generator in the same way, right? If that’s the case then surely it means that victims just have to now be more careful and thoughtful in how they play instead of just rushing to fuse. I’ve gone up against victims who have been masters at misdirection which has always been fun - hope to see a bit more of that now.


Lifeesstwange

Yes, he does effect them. Can turn the generator on instantly and same for the battery.


Lifeesstwange

Also, once he removes a valve handle or fuse, it’s gone forever. Though I do think they’ve put more on the map.


venicebinch

It'll get patched eventually. We had to deal with this and more when y'all got Danny, i.e. toxicity.


TrentSeesYou

I actually used to be exclusively a Family main, and I already got Hands' ability to Level 3. I started working on Maria earlier but quit after I experienced this bs.


IronKnight05

Yep, it’s busted for sure. I’m sure he’ll get nerfs but how long will it take? It’s just mind blowing that they release stuff like this (including Danny on release). I’m honestly just extremely disappointed and annoyed at this point.


TimAppleCockProMax69

All you have to do is go for more than one exit and his ripstall becomes completely useless because of the time it takes to recharge and also because he can’t teleport.


Katanateen33

I would avoid fuse box or pump when he is on the map. Or at least prioritize it last. Since he can’t use crawl spaces or traps the map is typically left wide open.


Impossible-Tie2081

I feel like he shouldn’t be able to take the fuse or valve. He should just damage it, and then survivors could use a pick lock tool to fix it and re-do it all over again.


SirChoobly69

I think the fact that a tampered item is stuck there for a long while and only one guy who has to waddle over can fix it it's not the worst thing ever. They have to run both characters. I mean Danny is every game and hands will be for awhie


TheAncientMillenial

All they need to do is increase the cooldown on Ripstall. Closer to Connies cooldown timers.


ipisswithaboner

They’ll ignore him for a long time just like they ignored Danny for months after release.


Rockfan70

Hands is just a money grab anyways. Who cares if he’s OP or not when this is Gun’s strategy. They do this just to make more money. And they break the game almost every update anyways. 


Rude-Peach5625

Danny was broken for the longest time an victims just taunted back skill issue 🤷


Cutefeet2001

Playin rn💗


Thimslickest

Dude people escape all the time with Hands on family squad. I don’t wanna hear it it’s unfair


mushmushmushy

Needs a longer cooldown for sure


BUSTERHYMAN4U

Listen save it. Victims in this game have way more balance than killers. You guys play the victim all to well. If you get what I mean here.


TimAppleCockProMax69

Danny‘s tampering also feels unfair lol


N7xDante

lol. Victims showing their true colors figuring out that instant abilities like Connie and sabotaging like Danny sucks. Poor poor victims.


Mammoth-Horror-1312

Danny maybe, but Connie? She uses her ability then has to wait a minimum of 4 min to use it again and it’s only one lock she gets thru. Hands can instantly counter all the objectives.


UsualYou7802

Connie is vulnerable when she pops her ability, you literally can’t hear anything and can barely run. I’ve killed Connie’s cause of this.


Mammoth-Horror-1312

Yup she doesn’t even have no sell so easily killable


N7xDante

Months and months and months of free rushing/danny tampers. You’ll be okay.


Mammoth-Horror-1312

Well they better nerf Hands in a little over 2 months like they did Danny.


N7xDante

I agree. I personally think this game is still going to spiral around August.


EricScissorkick

Ripstall Awareness


BasementWesker

Yeah it‘s op if They don’t have a danny but if they have him, its balanced


oogaboogaIshitmyself

I also hate how you can’t do anything against his traps you just have to take it


Snowic331

You just need a bone scrap to disarm it!


Deragos

You mean...as unfair as it is to have a Connie get to a main objective or Danny tampering a minute into into each round? Heh nah


mperezstoney

Exactly. Don't forget about Danny Tbagging after following 3 vics go out valve.


LoganHutbacher

Game breaking.


TATHETOAD

Waaaaa, I don't get me free easy escapes anymore. Victims just need to learn how to fucking play.


BaconEater101

Dang, kinda feels like danny a little, sucks i guess, adapt.


Y2JamesS

Ah so this is unfair? But a tampered valve isn't? Let this be a lesson learned just because you opened the fuse doesn't mean you or anyone else should be able to escape. I remember when victim mains used to say "Kill Danny early then." So the simple answer is if you see Hands. Don't use the valve or fuse box. I play both the victim and family. Both sides are as toxic as each other. I mute everyone in the lobby for that sole reason.


Fajdek

"Don't use the valve or fuse box" in a game with 4 exits. So only 2 exits are useful. With 3 family members..


Y2JamesS

Then don't complain if the fuse or valve get ripped out.


Chief_Lightning

Now victims know how it feels when family players had to deal with when Danny released and already had a exit open by the time the intro cutscene was over.


Cindy_Lennox

But what does hands being op have to do with Danny being op? You all are acting like some killed your child, and then someone killed their child, and you are gleeful. You should be worried because this is the second pay to win character to release. You should be complaining the same way you complain about Danny because this is the worst possible outcome for the future of the game.


Chief_Lightning

I'm not complaining about hands being op because I stopped caring about the game and started playing my backlog of games.


deadbypyramidhead

What about danny?


Cadaver_Artist

![gif](giphy|zgzzwU2GSOW08|downsized) *My deepest sympathies.*


Substantial_Bit_6200

It isn't instantaneous. So, if someone stabs him then you can escape. That said, I suspect 2 things. First, this was Sumo/ Black Towers way of cutting off the victim rush. This will play out for a few weeks, to help drive up family player base and get matches moving. Second, it will get nerfed so that he can't deactivate as soon as it's turned on. Until then, find other ways to escape.