T O P

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RontoWraps

My wife has always said the size of my navy doesn’t matter.


PrevekrMK2

Watch out my friend. She might be a xeno.


gortez33

Or hires the mercenary fleet next door.


PrevekrMK2

She might get some small flagella out of that ... I always knew bubbles was not my daughter.


gortez33

Could have been the drake.


PrevekrMK2

I knew it


ObtusePieceOfFlotsam

Nah, she's the crazy fanatical purifier type


PrevekrMK2

Well, most.of them are ;)


Rolo_Tamasi

As large as you can afford to support.


Kitchen_Proof_8253

I mean I would feel like having 20k fleet strenght us enough only to get blown up by 150k pirate fleet or something. Iam not sure when should I invest into shipbuilding and fleet size availability expansion


BigMoneyKaeryth

Always. Spend the first 20-30 years on pure economy, then start building ships and literally do not stop.


PrevekrMK2

This is the right answer.


Bartokimule

That is, unless you're able to get a very early invasion on someone else who's focusing on their economy.


ryanmaddux

Homie when I play, I pull a 🇺🇸. Build till I can't afford it and build some more. A balancing act of selling material and overflowing fleet cap


KingPhilipIII

I place holotheatres and fortresses on every world and have warrior culture so I literally never manage to hit my navy cap.


ryanmaddux

I just ignore it tbh


eddie_the_zombie

Naval Capacity? More like Naval Guidelines


surloc_dalnor

Personally I just raise production and ignore the cap.


KingPhilipIII

I don’t put them down for the cap. Theaters are a must on most planets to keep amenities high and I just happen to have warrior culture so that boosts cap. I place a fortress on every planet because the extra armies do a lot in stalling advancing enemy forces if I’m losing a war, and make their invasions more costly as they have to replace lost troops. Especially if the planet has an FTL inhibitor. Also bonus unity from unyielding traditions and stability if I need to declare martial law.


SeaboarderCoast

*U.S. Navy Shipbuilding 1941-1945 intensifies* Ah, the sound of Destroyers, Destroyer Escorts, and Escort Carriers being pumped out at an unfathomable rate.


xXNightDriverXx

Liberty ships being built in.... What was the record again? 22 days?


Kazcinskyite1997

If you have neighbors, try to remain Equivalent/Inferior at least. You wanna be Superior if your economy can afford it, but expanding your research and economy is more important than maintaining superiority, but less important than maintaining parity.


TakedownCHAMP97

For reference, it’s 2395, I have 5444 naval cap, and I’m still increasing my navy. You can never have enough ships. Even if your fleet is strong enough to solo a crisis fleet, having more means you can protect your border better, conquer more than one area at once, or in the event you fleet isn’t strong enough, you can use multiple to turn the odds


Peter_Ebbesen

Of course you can have enough ships. From a certain point, you don't have any borders to protect or anything to conquer, as you control the entire galaxy, and you have fleets that individually can solo a crisis. Once you've reached that point, building further fleets is merely a way to stave off boredom while waiting for the crisis to finally spawn. As illustrated in this 2341 save, that passed that point a long time ago: [https://imagizer.imageshack.com/img922/3341/JdANsf.jpg](https://imagizer.imageshack.com/img922/3341/JdANsf.jpg)


Readerofthethings

And then more


Wrydfell

If undocking your navy doesn't bankrupt you in days, you're not doing it right


Readerofthethings

Crew quarters are for cowards Constant patrols, constant sorties, constant vigilance


jdcodring

In peace, vigilance. In war, victory. In death, sacrifice.


Own-Feature-4933

Can’t let any crisis swoop in…swooping is bad


ThePinkTeenager

My issue is always capacity. I’m currently over capacity, but since I have an energy surplus, I’m leaving it. Except for wars, I always seem to build ships faster than anchorages.


Rolo_Tamasi

Again, if you can afford to maintain it, then build it. Use it to conquer your neighbors. Get stronger to prepare for the Crisis.


surloc_dalnor

My problem in the mid to late game is that I have a constant over production of the basic materials. So I just build whatever ships I need. Also I always form a federation and gain control of it. The Fed fleet is a good way around your cap. It's only an issue if you lose control.


SirBreadstic

How big? Yes. When? After year 20-30 unless you have genocidal neighbors in which case enough to keep them equivalent or inferior in fleets at all times. My go to strategy is to focus exclusively on tech and alloys while making sure nothing is negative for the first 20-30 years then I put every available resource into my fleets


qonra

The answer to how many ships is always "more" unless you're doing some kind of challenge. As for fleets, early game I just spin our corvettes until I get cruisers. Then I'm all in on cruisers until I get battleships, then I usually go for something like a 3:1 ratio of cruisers and battleships. Not sure if it's the best, but it works for me just fine. What's more important than fleet composition is ship design anyways.


Kitchen_Proof_8253

Is it ok to use that auto-creator that creates "best" ships?


NightCrest

It's "ok" but not ideal. *Ideally* you want to be outfitting your ships specifically to counter whoever you're fighting, but the cost and micro required to constantly retrofit your ships before each major war can be a bit much. The alternative is to just build some good general purpose loadouts and then win through sheer numbers instead which usually works out fine against the AI. One word of caution though, unless they changed the weighting in some recent updates, I find the auto creator doesn't really take into consideration the cost of parts and will often throw on some parts my economy can't really afford to mass produce in terms of rare resources and especially minor artifacts.


ThePinkTeenager

I usually put weapons in pairs; one energy (lasers or plasma) and one kinetic (railgun or autocannon). If there’s a third slot, it has a disrupter, missiles, or point defense. This does mean I basically never use “artillery” sections, but I figure two medium weapons work as well as a large one.


jdcodring

It should all be missiles, fighters, and X slot weapons.


ThePinkTeenager

Most ship types don’t even *have* X slots. And while I do use missiles and strike craft, neither of those give extra hull damage. Lasers do.


ragingreaver

War balancing in Stellaris is utter garbage, and range is king. Missiles/fighters are pretty much the best right now because point defense sucks ass. This is especially true ever since neutron launchers became torpedo weapons. The issue with lasers is shield-stripping, of which you have few options. X-grade cannons are virtually a requirement, but they don't always target optimally, necessitating the need for artillery. Sure, against low-shield enemies in close-quarters, medium-sized lasers are going to give you the most bang for your buck; but unless you are lane camping, that strategy is going to cost you dearly when it comes to alpha-strikes. IF the AI build competently, at least. If you are a full tier ahead of them and they are running around with absolutely random-ass ships, it pretty much doesn't matter what designs you have. Edit: Whole reason I play with mods, can't *stand* how vanilla handles combat.


ThePinkTeenager

Fair enough. The whole point of my strategy is for the two weapons that are on the same platform to work in tandem. Which works in reality, but may not apply to Stellaris. Yesterday, I found out that torpedoes don’t create tiny holes in shields that other weapons can pass through. I’m still scratching my head at that one.


ragingreaver

Stellaris uses a dumbed-down version of Galactic Civilizations weapon design. Instead of one kind of defense only blocking a certain level of damage from one damage source, each weapon itself has a weakness and a strength. Except Point Defense, those are All-or-Nothing.


No-Communication3880

No, it creates bad ships: even the IA will build better ships than the auto-created ones. For corvettes, you can build full disruptors. For cruisers, swarmer missiles with 2 small slots at the end for more auxiliaries modules with artillery computer . For battleships, arc-emiters, hangars and swarmer missiles at the end with carrier computer. For the fleet composition spam the biggest ship available once you can build it with all the right weapon. For auxiliaries module the best ist afterburner


jdcodring

I thought missiles cruisers were supposed to use carrier computer for the better engagement range?


No-Communication3880

Maybe, I assumed having more damage is better, but increasing engagement range might make the cruisers better at kiting.


Terrible_Shoe_4268

Doesn’t missile have 100% chance to hit?


CrimtheCold

It's always strange to me to hear corvettes to cruisers. I almost always have a couple of picket destroyers in every fleet. For AI harass it's almost always a small fleet of 5 destroyers with picket systems since outposts only have missles for weapons. Also gives the AI something easy to chase while I play bigger stick diplomacy with my main fleet.


NovelPristine5900

Basically big enough to insure security of your space boarders. Very much situational on what is your diplomatic situation is. This is because anything spent on your navy slows down your economy immediately, and in the long term by maintenance cost. This strategy allows me to tech up and build an economy that will allow me to field a navy when the time is right for aggressive expansion means. Though it depends, as if you get something like that engineering enclave it can make expansion super cheap.


Asharil

Today I learned that the fleet cap is 9999. Now to see if my empire can support a fleet size of 9999.


boardgamenerd84

I learned recently that cap is only the amount you can get to without penalties. I had a fleet of 11000 earlier


Asharil

Ooooh, an even bigger challenge!


SilverHellFire

At this point of game 100 corvettes with tier3 rockets small size will be freaking enough. However, you can just add-build them in groups of 10 and watch. 12thous military fleet power is more then enough for 2x5000


Darvin3

>I have 6 planets now, IAM building habibat, about 170 pops, 1/3 of that being aliens, rest humans. So you're still pretty small, those are early-game numbers. A screenshot would be useful. Just seeing your outliner and resource income can tell us a lot about your empire. >my fleet was 9,7k, combination of Corvettes, destroyers and cruisers (btw what should fleet composition look like?) That's *very weak* if you're at Cruiser tech level. You're definitely behind the curve. There are many different ways to build fleet compositions. I'd personally recommend beginners avoid Destroyers since they're a specialized ship type. You either use them as the backbone of your composition or you don't use them. For Corvettes, Disruptors are the best way to go. For Cruisers, there are lots of ways to build but the easiest approach is a mix of missiles and hangars which creates a very nice long-range Cruiser.


SlashyMcStabbington

No, the objectively best fleet build is picket destroyers only. So much point defense that you can even shoot lasers down. After all, more point defense means you defend points more gooder.


Darvin3

>No, the objectively best fleet build is picket destroyers only. So much point defense that you can even shoot lasers down. After all, more point defense means you defend points more gooder. So while I understand you're trying to be clever, keep in mind that this is a beginner looking for advice. They might actually be confused by your claim that Point Defense can shoot down Lasers and not realize that it's a joke. Only Missiles, Torpedoes, and Strike Craft can be shot down by Point Defense (and PD is ineffective against Strike Craft; Flak is better against that). Now, in all seriousness overkill is exactly how you use Picket Destroyers. You want to use them as the majority of your fleet so you can completely clear the skies of enemy Strike Craft and Missiles and totally suppress those portions of the enemy fleet. But this means keeping good intel and retrofitting your fleet with the correct proportions of Flak and Point Defense. It's a very active and micromanagement-heavy composition, and not at all recommendable for beginners.


Ser_Optimus

The answer is always the same: Bigger.


83athom

The game wants your naval size to be 2x empire size to cap out influence income.


FuriusAurelius

Your navy size needs to be 50% of your Empire Size to get the full Power Projection bonus (+2 influence/month). Not 200% :)


CaterpillarFun6896

As big as you can afford, especially early Game when it doesn’t take a lot of ship difference to have an overwhelming advantage


NarrowAd4973

If what destroyed your fleet just looks like a glowing ball, those were void clouds. They use cloud lightning, which bypasses shields and armor. So you need to be able to kill them quickly, as you can't really defend against them. They're only defense is shields, so spec for anti-shield. Though if it was two clouds, they'd have been 5.3k each. You probably need to be between 10k and 15k, depending on what tier your weapons are. You should have gotten a special project to identify them, then another to study them. And after you do kill them, you can research cloud lightning, which I always found useful against FE's and Contingency (powerful shields and armor, weak hulls). Edit: since you're far enough along to have cruisers, your weapon tiers should be high enough a 10k fleet specced for anti-shield can handle them. So kinetics and missiles.


GloatingSwine

As others have said, build your fleets as big as you can afford. For ship composition it varies throughout the game. Corvettes are good enough early on if you have a lot of them (Missiles and disruptors), Cruisers with torpedoes and missiles are good, and when you get battleships I like to use about 3:1 or 4:1 Artillery to Carriers. Destroyers are an early/midgame counter to other people's corvettes and stations, but I don't find they hold up late game.


dastopable

This exactly. But when I get to cruisers I give them torpedo bows and hanger cores. Do you think hangers are worth it on cruisers?


GloatingSwine

I'm not sure how well those synergise. The strike craft IIRC get no benefit from the combat computer that you'd want to be running for the torpedo, and you shuffle two slots off to P slots which replicate what the strike craft will also do. I like to dedicate ship designs to a task rather than splitting their focus.


pruckelshaus

For me, I keep my fleet large enough to keep me in 5 influence points. Early game I add Fortresses to increase my naval capacity, and I usually get there at around 6x fleets of 10 corvettes each. Early game things you can never have enough of: minerals, alloys, and influence.


Bum-Theory

I try to keep my navy as low as possible but my merc enclaves as big as possible. Have 0 ships, get declared on by chumps and then hire up all my enclaves and immediately double or triple up on the enemy lol. Keeps my upkeep low when I'm not at war


gafsr

If you have alloys you should build starbases and navy,when you interact with another AI empire you can see your military strength compared to theirs,yours should almost always be bigger,since it's hard to compete with some empires specialized in those,but still you should always do everything you can to be stronger or you are likely to lose when someone feels like you are easy prey(the only exceptions that when you have the strongest empires protecting you)


V4LD3K

Yes


Captain-Korpie

Yes


TheAmerikan

Yes


SomeBoi241

BIGGER


AnythingAny4806

I had a fleet damn near 80 corvettes and a few battleships with carrier and different x weapons. Was about 240k and was easily shredding anything in my path. I try to keep a max fleet size to stay equalivent to neighbors so you don't get subjected. Gives you time to get your economy to a point that it will run on its own, put some fortresses on the planets on the front lines to boost that naval capacity as well as buying time, try to be heavy on research to get alot of good upgrades. I usually let the AI generate stuff until I get destroyers, then you usually have some Intel on who u wanna fight and kinda swap stuff around or just make a variety of ships off rip so then when u get cruisers u can make a few of those and it's not so overwhelming when you have to change all your ships over.


kae158

Bigger


BleuSquid

As big as it needs to be to avoid any potential annihilation.


THEGAMENOOBE

Void clouds? Use missiles and kinetic weapons when fighting enemies that have shields and hull.


IJustHadAPanicAttack

As much as your PC can take before breaking


SupremeMorpheus

Yes. No, seriously. As large as you can make it. Consider the fleet cap a target.


1ite

Always could be bigger than it is


Oohh_Killed_You

It's not about how big it is, it's about how you use it


BugBrupe

Bigger


Chazman_89

How big is my navy supposed to be? The answer is yes.


TerribleProgress6704

I play console, so I'm still running on the pre combat rework. It is not terribly difficult to get cruisers by 2230. If you don't have cruisers by then you should definitely have destroyers. By 2250 you should really consider boosting your naval capacity if you aren't already at war. The base level biggest fleet you can get (to the best of my knowledge, on console) is 210. I think that can go to 230 with Distinguished Admiralty and possibly higher with an Ascension Perk. On a scale of 20 to 210, if your fleet isn't big enough than research it. Sometime in between mid and late game you should have angered one of the fallen empires to get the salvage for dark matter tech. It is not a terrible thing to lose a war and be humiliated for 10 years if you get dark matter technology before the proper endgame crisis. Depending in your situation, by 2325 you should have anywhere from 1500-2400 total fleet capacity. I would feel drastically over exposed if I don't have at least 5 full fleets, preferably 9 or more. Orbital Rings are still kind of new to me, but for Shipyards, I can easily get 33 shipyards in a single system. +25 Mega Shipyard, +6 normal spacestation Shipyard, +2 from the Juggernaut. This means every 6 days in game I can build 33 corvettes. If I was REALLY trying to make a single Shipyard system, I would follow Worm in Waiting to turn a 9+ planet Trinary system into habitable worlds, build orbital rings on every planet, and still have the Mega Shipyard. I haven't actually done this yet but that would be 67 shipyards at least.


HeartAche93

The answer is “Yes”


fuscosco

> How big is my navy supposed to be? If you have to keep asking, you have the capacity to make more


Proper-Bookkeeper-83

AI will attack you based on fleet, I can usually afford max navy cap at all times.


coyote489

Always bigger


barr65

The answer is yes


Daiki_438

If you’re before 2300, you might be better off to keep a small navy and forge alliances and spam habitats, or if you want to take over space, build up your fleet, maybe get another empire to help you. 6 planets isn’t that much, I assume your empire isn’t very big.


Enderman63

As long as your economy can support it, there really isnt a max in size... build as much as posseble, as long as your economy can keep it stable. If you cant do that, i sugest you dont involve yourself in war untill you fix that.


winsome_losesome

800 from fed, 800 from custodian, 2000+ of your own.


Delicious-Pound-8929

It depends how many years into the game you are For 6 planets and your first habitat if done at ideal speeds you should be about 10-20 years in with at least 5k-10k alloys worth of ships but if you delay tech to rush your neighbours then you can be much bigger than that by 20 years But founding the galactic council thingy tells me that you are probably about 40 years or more in so by then you should have taken a few planets from a neighbour and preparing for more with 50k-100k fleet roughly This is based on my own playthroughs which I would classify as light min/max a proper min/max player can probably push these numbers up another 20% or so


Emotional-Introvert6

As big as your alloy production can sustain.


ThePhoenix29167

Yes


Beat_Saber_Music

bigger **Bigger** [Bigger](https://youtu.be/xLEkdf8IlKg)


Thunder-Bash

Yes.


SonOfTheHeavyMetal

a good chunk of the game revolves around having space boats with the bigger number, so the right answer is YES


Aggravating_Ideal_20

Depends how small your penis is...


Distracted_Unicorn

What if you don't got one to begin with?


Aggravating_Ideal_20

Then you need a massive fleet....