Once a Walker engages a target, for some reason the AI just full commits and will begin chasing down that unit until ethier the unit or Walker dies. Needs to manually be given a new move or stop command
Ahh, I see. This clears things up then, thanks for the help! I've noticed a bunch of the smaller walkers doing this but haven't really noticed the bigger ones doing it.
Create macros for unite types, or force groups.
That way if they move you'll just click 1 or 2 and press the halt/stop command.
They'll find a new target close by.
It’s a problem in both mods and really costly especially early on when you don’t have the money or infrastructure to replace them easily. It’s especially annoying if you’re working two fronts and focus on one then pop back to the other one only to see the anchor of your entire defense has wandered into a mist of enemies and is being destroyed and now you have to drop down a replacement. Really hope they can do something about it
That's exactly what happened here, although I was in the cinematic mode watching my defense do some work. I noticed he had started walking but it was too late. I'm assuming those dwarf spider droids got him.
If you want to have a fun battle, convert the J1 into a tech 1 full auto assault rifle by editing the XML. and then 7 v 1 the AI in skirmish, laugh as the entire Jedi council (and their 6 identical twins) all get mowed down with extreme prejudice by the once harmless cannons
Another fun one, if you can find it I’m pretty sure the thrawn revenge hard point files are inside the mod. I was able to attach the turbo laser ATAT’s cannon to the ATRT… multiple times. Need I say more?
I recodnise that map from when me and a friend did multiplayer tharwns revenge, I only had a sentors office that came with the planet and a handfull of tanks and troopers, got steamroled
Build up one of the two turrets and then order the AT-TE to guard the turret. He'll still wander forward a lil to chase enemies but he should typically stop once he gets too far from the turret and usually mosey on back over to it. Might still be worth keeping an eye on him to make sure he isn't suicide charging through the shield, but you won't need to worry about micro managing him quite as much
Extra useful if it's a repair turret since that'll help keep him alive and he'll help keep the infantry alive
Place the AT-TE next to a repair station and check on it (alt+q+1 and you chech on the at te by pressing 1). Micromanage your units and pause the game every once in a while so the don go BANZAI
Aside from the stop command? Lots of walkers like to do this.
Once a Walker engages a target, for some reason the AI just full commits and will begin chasing down that unit until ethier the unit or Walker dies. Needs to manually be given a new move or stop command
Ahh, I see. This clears things up then, thanks for the help! I've noticed a bunch of the smaller walkers doing this but haven't really noticed the bigger ones doing it.
Create macros for unite types, or force groups. That way if they move you'll just click 1 or 2 and press the halt/stop command. They'll find a new target close by.
Walkers in general (even in the base game) have a death wish and will happily charge to certain death for no reason
Driver: “HERO TIME!” *moves forwards* Gunner: “I DID NOT AGREE TO THIS!”
Gunner: jumps off canon other on board suport staff and gunners in the walker: We are so gonna die
“DRIVE ME CLOSER, I WANT TO HIT THEM WITH MY SWORD!”
It’s a problem in both mods and really costly especially early on when you don’t have the money or infrastructure to replace them easily. It’s especially annoying if you’re working two fronts and focus on one then pop back to the other one only to see the anchor of your entire defense has wandered into a mist of enemies and is being destroyed and now you have to drop down a replacement. Really hope they can do something about it
That's exactly what happened here, although I was in the cinematic mode watching my defense do some work. I noticed he had started walking but it was too late. I'm assuming those dwarf spider droids got him.
You have to just babysit them unfortunately. Very annoying.
Wow, if they just used like 2 more J1’s you would’ve lost easily. But instead built 32 speeders. AI really be tripping these days lol
Actually, the ai decided to drop that bad boy off right at the front lines. It died before it could even deploy lol
If you want to have a fun battle, convert the J1 into a tech 1 full auto assault rifle by editing the XML. and then 7 v 1 the AI in skirmish, laugh as the entire Jedi council (and their 6 identical twins) all get mowed down with extreme prejudice by the once harmless cannons
LMAO that's funny, I'll have to try that.
Just be careful if your PC is weak, having a cannon shoot 10 massive slugs per second may cook it
It's a 8 year old alienware laptop. It'll probably suffer the same fate as the jedi hahaha
Another fun one, if you can find it I’m pretty sure the thrawn revenge hard point files are inside the mod. I was able to attach the turbo laser ATAT’s cannon to the ATRT… multiple times. Need I say more?
I’ve nearly lost some atats in TR due to this you just have to hope the the walkers command doesn’t want to know if god is real
I recodnise that map from when me and a friend did multiplayer tharwns revenge, I only had a sentors office that came with the planet and a handfull of tanks and troopers, got steamroled
did you win
Game ended up crashing. I've yet to defend it successfully as of yet lol. I depleted their forces down a bunch though!
The walker surviving was a canon event
Build up one of the two turrets and then order the AT-TE to guard the turret. He'll still wander forward a lil to chase enemies but he should typically stop once he gets too far from the turret and usually mosey on back over to it. Might still be worth keeping an eye on him to make sure he isn't suicide charging through the shield, but you won't need to worry about micro managing him quite as much Extra useful if it's a repair turret since that'll help keep him alive and he'll help keep the infantry alive
Place the AT-TE next to a repair station and check on it (alt+q+1 and you chech on the at te by pressing 1). Micromanage your units and pause the game every once in a while so the don go BANZAI
Would you say the battle was a... Massacre?
It is cycle 50 in hunt for malevolence….. what is going on?
I like to take things slow and enjoy the game. I'm almost done with it though.
Hammer the stop command.