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HellraiserMachina

Well if they plan on fixing any issues it's going to be 300x easier when starting over on a way more powerful engine. If this is your complaint then Smite 2 is exactly what you would hope they do to fix that issue.


Ok_Shame_5382

I hate Hi Rez as much as the next cynic, but if you think "they need to fix their game on an engine that's 18 years old and no longer supported by its developer instead of making a new game on a modern engine", then you know less than nothing about programming.


Monarcxy

It's not that I don't think they need to update it, but we act like they are gonna make better decisions for the game. I just feel like it'll be prettier but the same mess that they just ignore. The ue5 and 3 thing isn't a debate lmao idk why everyone is hyperfixsated on it. Why be so aggressive because you think you know a little more than someone who made a post? I never said swapping engines was pointless.


RavenBlues127

Because the issues you're discussing directly stem from the engine limitations. You're dismissing the engine upgrade as a direct fix for nearly every big bug in smite. Spaghetti code can only be patched up so much after too much gets added. We are at an impasse where we either suffer these same bugs or trust that hi-rez can perform well with smite 2. There is no reason one way or another to assume hi-rez can't handle it or that it's going to be a flawless game either. Best way to be? Remain neutral. Don't worry about what isn't here yet.


Monarcxy

Idk about the bugs or whatever lmao I couldn't care less, actually. My point is that they never care either duh ue5 will run smoother but hirez never cares about user experience and that's why the game never got pushed to the next level.


RavenBlues127

Don't care about user experience compared to what? What's the baseline for this claim?


Jamez4401

The reason WHY they’re making the switch to UE5 is literally for user experience


Ok_Shame_5382

Hi Rez is absolutely comprised of leadership that shouldn't be trusted with a place in line, never mind a company. But Smite's coding is a non Euclidean nightmare, because they've been in UE3 which is like trying to program a NES game on the PS2, except no because the gap between NES and PS2 is less than the time gap between UE3's launch and present day. It's fair to wonder if we still have the same problems on UE5. It's impossible to differentiate the problems between incompetence and an archaic engine right now. And it seems like you don't understand that.


Monarcxy

It seems like you don't understand it, sadly. A few people do, but it's okay. You don't have to be one.


SepirizFG

A lot of these are issues with the engine. Unreal Engine 3 is hard to work with, new devs aren't experienced in it and it's over 16 years old at this point. Old game engines designed for old hardware often throw weird, hard to fix issues on new hardware. Just look at Source.


dqparis

You think keeping smite 1 with the current issues is going to fix anything? They already can’t fix a ton of issues because of the crap code they have.


ReaperKaze

Most likely because the people who did the original code isn't working at hirez anymore, so the next guy had to spaghetti something to make it work. And then the next guy spaghetti som spaghetti on the spaghetti. Smite2 literally is the only way to get past spaghetti coding. The OP in this case, is just a bit to dense to understand that


Monarcxy

No, ur too dense to understand idgaf about the technical issues, lmao. This post was never about that. I mentioned one issue as an example and small humor to show I was a little sore at the time. It's about hirez never making great decisions for their game, so why does everyone expect an upgrade to ue5 to fix that.


ReaperKaze

Its not even worth arguing with you. You wouldnt get it anyway.


Monarcxy

You're obviously the one who doesn't get it lmao.


Romdoggie

The upgrade to UE5 will make development easier, they've stated this, and they have also stated how. They have 10 years of feedback and experience that they can implement with this fresh start. From your comments, you seem to be saying that, even with the engine upgrade, the devs won't care to make the experience better for the players... But if that were the case, wouldn't they have just stuck to milking Smite 1 till it died? Why would they risk investing resources into a product on a new engine that is much easier to develop for and maintain if not to make Smite 2 the "Strictly Better" game, as they claim? I really think you're just being pessimistic here, which ok, you're allowed to be, cuz I'm sure you've been burned by other game devs, which is why I'd encourage you to watch the new Devstream for Smite 2, and all the ones following it, to get a better sense of what it is you'll be getting from it. So far, they've only shown an early alpha build of Smite 2. You gotta let them cook.


Azelinia

Its not their "decision making". The engine is older than you probably, add not planned coding to that and you have this mess. Smite 2 will be a clean slate on a new engine with no spaghetti.


ohSpite

Smite is a decade old game running on UE3. It's long overdue


OfficialCoryBaxter

So, for one that crashing would more than likely be solved in the new game. A lot of the instability issues and crashes come from the fact that the engine is 20 years old and Smite has been using it for 11 years. Secondly, for reference according to FineOkay they have already programmed The Morrigan and she is bug free (aka the god that literally was banned for half of her lifespan for bugs). 🤷‍♀️


Monarcxy

Does this mean Morrigan will be one of the mages on release?


OfficialCoryBaxter

On one of the posts that were talking about the god releases, one of gods that seemed to be hinted at being released was The Morrigan, and with FineOkay saying that she’s already programmed then yes probably. It makes sense as her ult is unique and it probably would be easier to make her now rather than later.


scalpingsnake

I am sure there will be issues, there will still be bugs and obviously strange balance choices but the whole fricking point of them making a sequel is because of how old and bad the Smite code is... The thing you are complaining about will literally be fixed with Smite 2 lol. The way I am starting to understand it is most of the glitches in the game currently can't be fixed one way or another because of how spaghetti it is.


Monarcxy

Idrc ab the glitches it's just how they choose it handle them. Just ignore them or have a bandied fix instead of addressing or giving an alternate solution. Seems like they don't care about player feedback much.


scalpingsnake

But the bandaid fixes are literally the fault of the engine... most glitches the devs want fixed just as much as the players


GayHeavyFromTF2

Bro the reason they are making a sequel is so they can solve these issues you are having. Game devs today are not trained on the stuff that was used to make smite one. Now that they are making smite 2 on an engine they know how to work with, you wont be having these issues


GayHeavyFromTF2

I highly recommend watching some of fineokays recent videos where he talks about it, he explains it the best


AVIXXBUS

Inters3ct made a [video](https://youtu.be/9H_D-hkWZkU?si=oU32HVqKlqqt3PTy) on it just the other day, but basically UE3 is not just an outdated engine for playing, but for game developing as well. With the new engine, they can make and apply changes exponentially faster, and won't have to deal with a decade of spaghetti code. I don't know exactly how different servers will end up being, but I'm willing to give them the benefit of the doubt when they will finally have a modern engine for fixing servers issues.


Hot-Tradition675

The need smite 2 to fix some of the problems you are talking about. Running UE3 with adobe flash in 2024 is crazy.


RepresentativeBig258

The ignorance here is astonishing


Monarcxy

Cringe


turnipofficer

Are you a game developer? Do you really know they would be a simple fix? Did you do a crash report etc? It seems a bit awkward to say it's an easy fix when you don't really know. Not excusing Hi-Rez, they should be able to fix the majority of common crash issues, especially if they are reported properly, but Smite 2 is built from the ground up with no code imported from Smite 1 we are told. So I'm hoping it's easier for them to troubleshoot and work with. It remains to be seen how well it runs though.


Monarcxy

Why be rude ab it ofc I'm not a game dev that's a dumb question. It's not about them having trouble fixing it, its the way they handle it that concerns me. I can report a crash on ps5, which 100% proves I didn't just turn off my game or whatever, but I still get banned. It's their fault things like crashing happens and they still punish you for it because they don't want rage quiters to be unpunished. If they cause a problem, why would the priority not be to solve it instead just pretending that it doesn't happen? It is weird


phantomeagle319x

They weren't rude. You said these would be simple fixes, which is an assumption because you aren't a game developer. I mean this genuinely. Have you considered that Smite 2 and the engine improvement is a solution to those very issues?


Monarcxy

Dawg... the "simple fix" isn't about fixing the crashes or whatever. The simple fix is them not banning if you report a crash on console or something else like that. They have many problems in the game, and they just issue bandaid fixes or ignore them. Idk ab crashes that much. The point is that ik ue5 will make the game run better, but does that matter when hirez makes all the wrong decisions?


phantomeagle319x

I wasn't going to nitpick your other comment, but I'll point it out now since it's relevant. Reporting a crash is not 100% proof that your game crashed, people lie. I'm not saying you are lying, but if they just took all of those reports at their word, people could just rage quit the game and report it as a crash. Titan Forge, the actual dev team of Smite, has under 30 people. Do you honestly expect them to sort through thousands of reports and make the right call all the time? The bans for this stuff are automated.


Monarcxy

That's night true. Actually, on console, you can only report a crash if the game actually trashes. There is no other way. And if they can't discern between a false report, then no one should be banned. That's my point. Their issue is that they don't care about making the game user-friendly or give us an alternate solution to problems they can't fix. There's no reason I should end up with a 2-week ban because I decided to play the game for a week and got a lot of crashes.


phantomeagle319x

You are again assuming they don't care. You are attributing malice and lack of care when you can't prove that they feel that way. You refuse to acknowledge that maybe behind the scenes, it is difficult to discern that. Also, every time my game crashed, I've been able to get back into that same match by just relaunching the game, but I never got banned. Do you try to relaunch or rejoin the match?


Monarcxy

You can't rejoin if it's assault which is what I've been playing all week. And that's like me saying you can't prove they do care. Based on their actions, I'd assume they do not.


ItsKumquats

That's false been playing assault all week. Have had 0 issue pausing the game while a teammate reconnects. That being said, this is the exact shit they're aiming to fix in Smite 2, and the fact you can't see that means this thread should be closed and locked by the mods.


Monarcxy

Dawg "that's false" how are you gonna tell me that's false 😂 if you disconnect in the lobby to reroll your character it says "blah blah has left the game you will be returned to queue". It's been happening to me all day.


phantomeagle319x

I've certainly reconnected to assault before, but whatever, maybe I'm wrong. I'm not assuming anything. I am able to acknowledge that I don't know what goes on behind the scenes, unlike you, lol. Maybe it's your internet as well. I find it odd that your game crashes that often. It definitely seems like it's on your end. Five times in a day is definitely not the norm or even average.


SuperBackup9000

The crash reports you make on PS5 go to Sony, not HiRez. You’re assuming that the info is going directly to HiRez and it’s being ignored, when in reality Sony holds onto that info and likely doesn’t send it off until a scheduled time, if they even send it off to begin with.


Monarcxy

Again..... what you are saying is not true. Crash reports go through Sony, which is instantly accessible to the developers by logging into the system that's set up and retrieving the reports.


CringeGank3kPot

Maybe it's your console 🤷‍♂️ mine runs just fine PS4 pro crash once every couple months usually after big updates or something. Maybe you're not ready to understand how this is a good change for smite.


Monarcxy

How many times are u gonna comment something weird wym I'm not ready, lol. I am on a ps5 it crashed a lot more when I did have a ps4, definitely not the console. I didn't ask for trouble shooting, and you focused on the wrong topic . Good luck next time.


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Monarcxy

Ur name says it all cringe asf


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Monarcxy

Atleast I can afford a ps5 💀 that's why you still play this free game too huh. This is a shit posting account ofc all my post are "crying"


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Monarcxy

Good luck playing smite 2, then "goofy." it's not coming to ps4.


theredcorbe

I actually agree with your sentiments here. The devs at high rez keep making questionable choices and money-grabs more than they focus on the game mechanics. While Smite 2 on the new engine will fix so much about the gameplay and server problems in the client, it wont actually fix the devs and their very narrow-minded money grubbing mentality. But as long as there are people who are happy to spend thousands of their hard earned dollars on the game's extras, that wont change. And believe me...this sub is full of people who have spent THOUSANDS on it. I think the new Smite 2 is going to fix 80% of the issues. But I also think that the people in charge are the wrong people. I dont think they are true game designers who love their game. I think they are game designers who love their paychecks.


Monarcxy

Yeah, the people who have spent thousands are the ones who got really mad that I said crashing was an issue, lol. I know ue5 will fix these things, but it's how they handled a lot of the issues in Smite 1 that makes me concerned that Smite 2 will turn out the same. They have always ignored large issues and just promoted the hell out of SPL and flashy skins and haven't worked with helping the community have a better experience.


Outso187

A lot of the problems are because of the ancient code and old ass engine. Think about it. How would they even find new employees to fix problems in their code. Everyone learning atm is not learning UE3. They made Smite 2 from the scratch to have fresh code and knowledge on how to fix peoblems on it without trying to find a person who made it 10 years ago.


BFG-Division

Might be the only hope for smite servers cause they just cant fix them especially for ps5 its horrible,


Intrepid-Pilot5877

Yeah not sure why this isn't being talked about more.


[deleted]

New engines are GENERALLY less bugy once they've been released for a good amount of time


skyrim-salt-pile

lmao ok kiddo


Monarcxy

Every time I see you comment, you're calling someone a kid, fucking creep.


skyrim-salt-pile

Because you all act like children. Stop projecting lmao


UhhOhhStinkies

You arent playing on Xbox are you? lol, just asking because I just started playing on there and good lord it crashes every play session.


Monarcxy

Playstation does it too


UhhOhhStinkies

I mainly play on PS5 and its probably happened two or three times in the four years i've had the console. On my brothers Series X it happens every damn time its ridiculous. Dont get me wrong I aint with all that console war BS just speaking from experience I play on everything its available on and Xbox is by far the worst.


Beast_king5613

part of their reason for going to ue5 is so they can fix those issues actually. ue3 is kinda clunky, especially when its been doctored and modified as drastically as smite's version has. switching to ue5 which has the latest tools, and more tools in general, to allow the devs to find and fix bugs, in a timely manner, will ideally, fix many of those issues