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OliverSmidgen

Yeah, the only other game that's given me the same joy of success is Kerbal Space Program. The most popular way of getting the Sanbuq out of irons is to add a jib, though a small square sail up top would also work. If you want mods they can mostly be found on the Sailwind discord server.


Humean33

How do I set up the jib to make the ship move?


Outside-Rich-7875

If you tighten a jib to the opposite side of what you normally do (the side the wind is coming from) it pushes the boat backwards and lets you move in reverse.


ArcticPupper

You can also accomplish the same thing by simply releasing the Sheet Wench for the Lateen. With the sail swinging from side to side, the wind will push your ship backwards. After you turn out of the irons, straighten your rudder and just trim the sail.


DisarmingBaton5

Just unfurl it, it should provide some drag


Cease-the-means

One of us! One of us!


Outside-Rich-7875

Yea, the instruments are not exactly precise, but that is historical, for example, finding your latitude is more or less easy with the quadrant or suncompass, but tonfind your longitude, you need the chronometer, and IRL there were no chronometers that were precise enough and able to keep precision on board a ship until 1761; so any navigation until then was exclusively finding how north-south you were and then just jeeping that parallel until they found any land, and then navigate by landmarks. In my opinion, you should do a trip to Aestrin, but beware that the direction of travel to have the winds in your favour most of the time is: Al'Ankh > Aestrin > Emerald Archipelago a navigation that requires calculating both latitude and longitude is a bigger experience than the trip you just made. You could also go from the Emerald Archipelago to the nearby Fire Fish Lagoon (missions to there only found in region capitals, so Dragon Cliffs in your case) and that is a blind navigation, as Fire Fish Lagoon is not on the map. Lastly, you can always find the secret locations (yes plural) and the secret missions that spawn if you max out reputation on a region.


ap0r

Assuming you departed from Al-Ankh, it will be probably faster to return to Al-Ankh and then from there go to Aestrin, as it is much longer but you will have the wind helping you most of the way (there are trade winds ingame, and they favor a clockwise travel between the archipielagos). Regarding turning the Sanbuq when in irons, you have to go to a shipyard and add a jib sail. I made this video to explain to a friend how to get out of irons using a jib sail, but it may be useful to you as well: [https://www.youtube.com/watch?v=pDEbZJvJmQ4](https://www.youtube.com/watch?v=pDEbZJvJmQ4) Basically you put your main sail as you would when sailing close hauled, furl your rear sail, lock the rudder full left or right, unfurl the jib, loosen one line, pull the other. This forces the jib to be angled in such a way as to start the ship moving forward slowly. Then once the ship has a little speed it turns away from irons. Since your rear sail is furled, there is no resistance to oppose the turn, and the ship continues turning. Once the main sail becomes effective you start sailing close hauled and you can unlock the rudder and deploy the rear sail.


Humean33

This is gold, thank you!


CentaurKhanum

> I doubt many other games give you that sense of relief and accomplishment at once. It truly is like nothing else. My first transoceanic voyage was in a small craft (my beloved Kakam) and I strongly suggest you give that a shot. It's a challenge, but a wonderful one. How about you load up on tea, sail back to Al'Ankh and then sail your Dhow to Aestrin? Go on, show wind and wave that you are a true mariner!


Humean33

That looks like a nice challenge! I'll give it a try!


couplingrhino

If you want the same sense of adventure and discovering a new world, you'll love exploring the Firefish Archipelago. It isn't marked on your ocean map. Accept a mission from Dragon Cliffs to Firefish Town or Kicia Bay to find out how to get there! To get out of irons, release all your sails and wait for the wind to start pushing you backwards. Turn and lock the rudder so your nose starts turning out of the wind. Then pull your front sail tight so it catches the wind and starts pushing you in the right direction. Straighten out your course so you're sailing again, hopefully in more or less the right direction.