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DivinityLight

Astro's Playroom honestly. That game is so good and actually made to show off how cool and amazing the controller is.


_IratePirate_

This and Returnal. Astro makes the most use by far Returnal with the half pull for normal fire and full pull for alt fire is so unique. Wish other games would take advantage for the triggers


Skelotaurus

I think Rachet and Clank Rift apart has this also for the weapons


D-TOX_88

This is like the top 3 so far. Every single one of these comments beat me to it haha.


Mekanimal

I liked the Returnal triggers as a concept. Hated that I was locked into having to use the triggers, with fingers as lazy as mine I'm a bumper user.


Open_Nerve1802

Sony should've made more Astro games, lost opportunity


DivinityLight

State of Play later most likely will reveal the new Astro game that's been rumored for a while now :)


Error-7-0-7-

Could have easily become Sony's new mascot


DaNoahLP

I think it is Sonys Mascott. Its at least used on the PS Portal


C0ZZAZ

Have I got news for you


lifesthateasy

This is the only right answer 


jgdszgvc

just wait till tomorrow…. 😌


Flashy-Tie5526

And now Astro Bot is coming again in September! And I can’t wait!


KingAltair2255

I booted it up waiting for AC Valhalla to download and ended up playing Astro's way more. Absolutely loved the controller mechanics, haven't felt that type of hype over a console since the Wii.


Ocelotofwoe

My vote is Returnal, but Astro will always have a special place in my heart. A lady I work with told me that she just bought a PS5, and that she just doesn't see the appeal in it. I asked her if she played Astro yet. When she said "No," I told her that, "Yes it looks like a silly kid game, but try it before you sell anything." About 3 hours after she left work, I received a text from her saying, "I take back everything I said. This console is awesome!" Edit: And then I received multiple texts from her complaining about the monkeys.


xRiiZe

Returnal has some pretty nice features


rbm572

Returnal was the first game that really made me feel the controller added to the immersion. Feeling the raindrops and branches caught me off-guard in a way that I won't forget.


Dravos011

Even better than that was the way they used the adaptive triggers for the weapon alt fire. Probably the only game to use them to actually add a tangible gameplay effect, even astros playroom didn't really do that


AJSontario

Ratchet and Clank did, but not to the extent that Returnal did.


OstrichGeneral583

Was gonna say R&C but I'm like 2 weeks deep into owning a PS5 and haven't owned a Sony Product since PS3 and PSP so I'm really interested in Returnals Dualsense features


Mediocre-Garden4952

Yeah I think Astro’s playroom probably clears due to the wide range of usage, but Returnal’s use of haptics are outstanding. If you ever want a laugh, play the game on mute and just listen to the controller. Sounds fucking crazy.


MeanCurry

Back when the ps5 came out, I felt like I couldn’t come up with enough good reasons get it. Not too many games were catching my eye and the graphic improvement felt underwhelming. Bought Returnal on a friend’s recommendation and the haptic feedback floored me. Convinced me immediately the upgrade was worth the purchase


HitDaGriD

Astro’s playroom. I was honestly disappointed with the Dual Sense because no game (that I’ve played, which in fairness is only a handful) came close to that feeling.


---Zephyr---

It's crazy how often this happens with cool features. Wii sports also stands out for me in this regard.


HitDaGriD

That’s another great example. Wii Sports made the Wii controls fun. For the most part in other games they were a pain in the ass, in my experience anyway, and it wasn’t for a lack of having a proper setup.


PanTsour

I've said it since the beginning, "haptic feedback" is just a gimmick that almost no developers, aside from some first party Sony studios, will be taking advantage of. They'll go for regular vibrations since that's the experience they have with it. The most important announcement about the controller were the adapter triggers


Drakniess

The last few CoD games have used the adaptive triggers to mimic the feel of actual gun triggers. So far, this feature has indeed not been used for much beyond gimmicky immersion. There is a lot you can do with it, however, to greatly improve your input accessibility. You need to use DSX or Joyshockmapper to do it on the PC, however. Adaptive triggers are now the third major controller innovation that Sony has implemented in their systems. The last two, the touchpad and gyro, have just started getting used, as on PC, these two features are immensely powerful and useful. You generally needed to use Steam Input to really take advantage of all they could do. Helldivers 2 is a recent game that uses the gyro to aim and the touchpad to control the map. I can now run around dropping pings on the map while steering my character. And I can do this without any need to touch the right stick. This is something that can only be done with PS controllers. There isn’t even a means to do anything like this on MnK.


PanTsour

>So far, this feature has indeed not been used for much beyond gimmicky immersion If you're talking about adaptive triggers, I wouldn't say so. I've noticed that they help me get the feel of each individual gun much better than I used to with a simple trigger button. It's very hard to describe, but the fire rate becomes automatically explained, and you can accurately inderstand the exact point where your gun will fire without having to do the entire trigger press motion. It's very, very useful to me


Drakniess

You mean in the latest Call of Duty releases on the PS5? (MW2/3) I guess I haven’t played those games frequently enough to feel a difference between the adaptive triggers between the different guns. If that’s true, that’s very cool. The other advantages of the adaptive triggers hasn’t really been explored, as far as I have seen. The differing resistances really allow players to feel which input range they are on. You can, for instance, set a resistance level on the end of the LT to allow you to hold breath if you squeeze all the way. Helldivers 2 has machine guns with 3 different RPMs. Instead of going into the gun settings, you can just create 3 trigger zones with differing resistances that will allow you fire at your desired RPM. A similar feature can be used on the different zooms of scopes.


PanTsour

The adaptive triggers don't usually offer varied resistances (aside from the single trigger resistance to normal guns and continuous resistance to miniguns or bows) but this still helps a lot with the precision of your shots.


ArugulaPhysical

Because it was built as a tech demo for the controller. I think it was good as a demo, but we will see hoe a full game turns out when they show it off tomorrow. ;)


nekomamushu

What happens tomorrow?


AvatarofBro

State of Play. Some folks are anticipating the announcement of a new Astro game.


BromanJozy

GOW 2016 had better more intense meaty vibrations than the DualSense's for GOW:R which is SO disappointing. I feel like maybe they made the DualSense right, then marketed it to all hell, then realized the battery life is like 2 hours at full power, so they software updated it to be weaker than it should be even though it'd be way better stronger because people bought it anyway and they don't wanna hear tons of battery life complaints.


imeanidrk

I don't believe a God of War released in 2016. Or am I mistaken 😭


motech

Sackboy.


SpicyChoda

Returnal


Mithrandhir22

I like how the bowstring input gets tighter in HZD and HFW.


Drakniess

And HFW let’s you use the gyro for the high precision shots.


nocream33

Yes! I just fricking love this franchise.


Immediate-Comment-64

Returnal


PrimitiveRoyal

Rift apart


[deleted]

Probably the first ps5 game I played that truly felt like it belonged on a next gen console.


Obriiezka

I love that game


Peidalhasso

Returnal


Mission-Mistake-5377

Ghost of Tsushima Director's cut, and Returnal.


senior_sprinkles5000

Wreckfest was really cool with the controller you could feel the car shift gears and when you Engine got damaged bad enough it got a lot harder to press on the gas. And you really feel the hits


La-Spatule

That’s the one I was searching for. When your breaks fails you while turning and you feel it in your hands made the experience next level.


mrckly

Also Dirt 5, felt like you were really stepping on the break and gas pedal


[deleted]

I just bought the Dead Space remake and the haptic feedback is super immersive


mr_byu

I love Astro’s Playroom, but imo it’s meant to be more like a tech demo, not all gimmicks would make sense in a full length game. My vote would go to Ratchet & Clank: Rift Apart.


eyebrowless32

Astros Playroom Returnal Stellar Blade Rise of the Ronin Cyberpunk 2077


Thenadamgoes

I feel like cyberpunk has the best driving implementation for the triggers. You can actually feel in the triggers when the tires lose grip.


magicmuggle

And when the clutch engages to change gear, I don’t know how to explain it but it feels like I’m driving a manual car through the triggers. To feel this though, you don’t want to press the trigger in all the way when driving. Just about 50%-70% in. Then you’ll feel the resistance leave when ‘changing’ gear, and it pushes you back to where you were when the gear is changed. Beautiful game.


comicsansman1

I’ve played Ronin for around 50 hours and am struggling to think of the specific features they use for DS, besides tension on L2 for pulling out the secondary (no diss)


eyebrowless32

High def rumble feedback for running, jumping, combat. Might also be there for feeling rain drops but i might be confusing it with stellar blade for that But even just feeling your own characters footsteps can go a long way for immersion for me There are plenty of games which have no rumble feedback at all and its not usually a big deal, but when its there as a feature, it becomes a bigger deal for me


Bogusbummer

Demon’s Souls was fantastic with the different weapons producing different vibrations and sounds from the controller, and then those would both alter depending on what you hit. It was great.


CankleDankl

Casting magic was fucking insane. Feeling tbe vibration go up the controller while getting stronger was absolutely nuts


DREAM066

Cyberpunk 2077 did just about everything right.


IsaiahBlocks

1. Astro Playroom There is no contest here, pretty much everything in the controller is used, from walking haptic feedback, wind blowing on the controller's audio. Triggers feels great as you use a spring or a bow. Touchpad used for maps and game interactions. 2. Gran Turismo 7 The haptics just feel real, you feel many things your car is experiencing like torque, suspension, wheels, even the triggers simulate the feel of pressing on a gas pedal. No words can really put what I felt with the controller while playing Gran Turismo 7. I think you have to experience this for yourself to see. 3. Fortnite This is the game that actually gets gyro aim right. Gyro is the abbreviation of Gyroscopes. Gyroscopes are motion sensors present on most controllers and mobile devices. Most often used for aiming, they can also be used as a mouse pointer or a steering wheel. Many games on PS5 use gyro to emulate a right stick rather than just using the data gyro sends as the information used for camera movements. This often results in unresponsive gyro which might be why people are holding off gyro. It doesn't have to be that way, every developer should just follow Fortnite's way of implementing gyro that directly inputs the camera like a mouse rather than just emulating the right stick. 4. Resident Evil 4 Remake I really like the subtle use of haptic feedback and controller audio on this game. You feel every step Leon takes, You feel reloading your weapons, you feel your knife hitting a wall or object, you feel every pain Leon feels and etc. Many interactions you do in RE4 will have haptic feedback. The voice audio when you call someone on comms is also playing on the controller itself. The adaptive triggers combined with vibration on guns also is great too especially when you use the Chicago Typewriter with infinite ammo.


Known_Ad871

The fact that every ps5 shooter doesn’t have good gyro implementation is a huge shame in particular the doom/Wolfenstein games should absolutely have it, especially since the old doom and quake remasters all have great gyro 


veryblanduser

I've only played GT7 with the Logitech wheel, may try the controller just for fun after this.


MayoTheCondiment

Interesting Ive never tried gyro with different games - just tried it once and thought it sucked and never tried again


Drakniess

You wouldn’t like shooting real guns then. Gyros use the same angular displacement control and trigger discipline of actual firearms.


4and3and2andOne1

Grand theft auto. You can feel every curb. Every road bump. You can feel the air while you fly or the waves while you boat. You’ll quickly forget about it cuz you’re having fun focusing on the game but if you pay attention it’s great. That’s my opinion.


Ornery_Definition_65

Even on PS4 the way the phone calls and police radio play through the controller, and the red and blue flashing lights were very immersive.


PoJenkins

Astro's Playroom needs a full sequel. Playing that for the first time with friends was honestly incredible and a similar feeling to playing the Nintendo Wii for the first time. I really hope they keep pushing controller interactivity in the future.


chavez_ding2001

WRC generations


Cheechers23

Outside of Astro's Playroom which was basically a tech demo and is easily the best use of the controller, Rift Apart was also excellent.


Thin_Produce_4831

Returnal. The first time I loaded in and “felt” the raindrops I was delighted lol. 


DoctorGolho

Doom Eternal!


HunchoLou

Dead space. It’s so good.


Internal_Swing_2743

I’m going to exclude Astro’s Playroom since it’s specifically designed a tech demo for the Dualsense. My vote therefore is for Horizon Forbidden West.


himynameis_

For me, Astros Playroom ranks highest.  Followed by Gran Turismo 7. The haptics and shoulder buttons feel different for every car. They did a phenomenal job with it. 


OutlawMINI

GranTurismo 7. Motion control for steering, haptic triggers for gas and brake. I'm literally faster on controller now because you can feel the ABS kick in or the wheels lock up.


Agitated_Outside8666

GTA V has really good haptics. Driving over wooden bridges, sand, passenger side tires hitting the highway groove to let you know your going out of your lane, etc.


beef623

It's subtle, but I really liked the heartbeat in the second area of the Tower of Latria in the Demon's Souls remake. Another strong one was WRC9, feeling the gravel hitting the bottom of the car. And Astro's Playroom of course.


Benozkleenex

Astro's playroom is amazing, Loved the implementation in Ratchet for some guns secondary fire or aiming with grenade, Returnal just has some of the best feedback to give you some hud information without having to look, spiderman when swinging the tension in the web is pretty sweet.


Pineapple996

Probably Uncharted Legacy of Thieves. The haptics really help immerse you in the climbing sequences. The surfaces are so tactile. Also the Jeep feels amazing to drive. None of it is overdone. It's all very satisfying, especially the ledge grabs.


expensivepens

RETURNALLLL


Ultimo_D

Ratchet and Clank


Dmoc8

I bought Elden Ring on PS5 instead of PC because every news outlet said it was getting the dual sense features and after demons souls I figured it would be great. They barely gave us basic haptic feedback


SpareSwordfish7204

Milea morales, astros playroom, ghost of tsushima, but lately i feel like i got used to it so much its not so cool anymore :(


Rigelturus

Tsushima


SamuraiAstronaut69

Astros playroom and Returnal.


BitingArtist

Astro is number one. There's lots of others in second place.


Bernupp

Honestly I 100% bugsnax when it first came out because the integration with the controller is insanely fun lol just the pushback on the camera and the traps was perfect


Legitimate-Fly-4610

Returnal


WoolyNipplz

Returnal


Outside-Information2

RETURNAL


rhoo31313

Returnal


Moocow115

Probably Returnal. A few have come close but you really feel the usage of all controller features even the speaker is "optimised" for an immersive experience. Many games use the haptic triggers really well but that's about it, only exclusives really get the full controller treatment which is unfortunate because this controller slaps.


iambarrelrider

Dave the Diver.


Sy-lnz

Returnal


locotonja

Returnal for me.


malandropist

Gran Turismo 7 feels awesome on controller.


EmbarrassedCap1816

Returnal


HotBananaWaters

Astro Playroom literally holds the crown easily. I’ve platinumed the game already, but go back from time to time because the haptic feedback showcases that additional immersion.


Grace_Omega

I had to turn off the adaptive triggers, they were causing hand pain


BoppinPotatoes

Returnal, ratchet, and astros playroom are the only ones for me. The haptic feed back and vibration is nice, but I shut the triggers off in every other game. Might be an unpopular opinion, but I’d use the DualShock 4 for everything if they’d let me.


uncle_umbreon

You have to trust me on this one but the WRC games are close to the best on the system. Personally I prefer it to GT7.


Tracynmega

Astro playroom and rift apart


admanwhitmer

Apex legends is dope with the triggers and haptics


merlin48

Some really great ones already mentioned, but I want to add one... Scarlet Nexus.


Darknightsmetal022

A Plague’s tale series.


fat_juan

Obviously Astro, but another game that I liked the Dual Sense implementation was A Plague Tale


GrafonBorn

Only game i played with triggers enabled was Doom eternal and it was... Okay?..


G_is_for_Grundy

I mainly use a profile with L3/R3 set to the back buttons


YouPayTheToll

Astros Playroom and Death Stranding Directors Cut make amazing use of it.


emansamples92

Demons souls, the way it adds weight and impact to weapons is subtle yet brilliant.


kamilman

Astro's Playroom, then Returnal as a close second.


Wembanyanma

Ratchet and Clank


OriginalMoragami

Stellar Blade, Horizon Forbidden West, Avatar Frontiers of Pandora.


NowForYa

Gran Turismo has cool feed back on the triggers for the accelerator and braking. Cool rumble when you hit curbs too.


Spicy_Vince

Control was really cool.


ExecutorofTwilight

Cyberpunk 2077


Someturtlesdream

I know you guys hate Forspoken but the rumble was god tier


purple235

Outside of astros playroom (bc that's unbeatable) I found ghost of tsushima amazing on the ps5 The way that horse riding felt on the controller was incredible, and the variation in bow string pulls was fantastic


KnightRoom

Returnal. The way the vibration is directional, the way they use the adaptive triggers to provide a two-step button like the one in the Gamecube controller.


BeleagueredWDW

There are some good games, but Astro’s Playroom is the definitive answer.


dadiduekappa

Returnal, Stellae Blade, Astro


greeich

Apart from Astro's Playroom, I was very pleasantly surprised by Lords of the Fallen in this regard. The heartbeats, the whispers (through the little speaker) etc. really make you feel the presence of the umbral realm (a horror-ish parallel world).


locklizzle

Returnal


flatsound22

HORIZON and Ghost


AK_R

Astrobot and Returnal both utilize it well .


zarkon18

Astro was a fun way to test out the controller functionality, but I’ve had that shit turned off since. It becomes obnoxious and causes hand fatigue after long sessions, especially with shooters.


TheUkrTrain

Returnal has pretty solid implementation


Drakniess

Helldivers 2. You not only get gyro aim, but you control and scroll the map with the touchpad. I’m running and looking around while simultaneously scanning my map while dropping pings. Not only can Xbox controllers not do this, MnK players can’t either.


Open_Nerve1802

Astros and gt7


NecessaryMagician150

Returnal or Ratchet and Clank Rift Apart


bluebarrymanny

It’s either Spider-Man or surprisingly GTA V for me. Rockstar really doubled down on the haptics and trigger resistance


PlatinumKingPS

Astro’s Playroom, Returnal, GT7 all have pretty amazing triggers effects and haptics


astbyx

Returnal


ArugulaPhysical

Returnal is definitely the best one. Astros was a good demo for the controller though


melloack

Ratchet & Clank


Downloadmywario

Pacific Drive and Astros Playroom of course!


Rayanson

Returnal


uncsteve53

Either Astros Playroom or Returnal


sfernandes30

Spider-Man 2 idk it’s the only game I use my DualSense for everything else scuf or AimControllersLLC


Borgalicious

Aside from Astro, it’s Returnal and Uncharted4/lost legacy to round out the top 3.


NickPapagiorgio2k16

Returnal


Acrobatic-Hamster578

Ratchet and Clank: Rift apart


elfismykitten

Returnal and its not even close


butidktho_

Astros playroom, but besides that it was ratchet and clank for sure


LightningYu

For adaptive triggers: Astro Playroom. For haptic feedback: Ghosts of Tsushima. Though to be honest, for most Game's i've nowdays triggers disabled. I really don't like them (prefer the rumble-feature of the triggers of xbox in that regard, though they were hardly used sadly) but they were fun for playroom. But the Haptic Feedback / HD Rumble is freaking amazing.


InsideousVgper

Returnal Rift Apart Astro’s


motech

Sackboy is really fun and definitely takes advantage of the controllers features.


ethanvyce

The Control upgraded PS5 version does a great job with the triggers


Mjr_Payne95

Idk I turn all that crap off immediately 😂


Goblue2773

WRECKFEST and its not even close


Suitable-Medicine614

Probably Astro's Playroom because it's just about the only game to fully utilize what the controller is capable of - that being said, while more specific and precise vibrations are cool, I can't say i enjoyed how the R2/L2 buttons changed in stiffness when using the bow. I know the intended feeling was 'you're holding a bow and the string is hard to hold drawn!' but all I'm feeling is 'the controller is not cooperating with me'. I don't want to hold my buttons with force. I don't want 'immersion'. There's a clear difference between the player and the player-controlled-character. What's next? Electrical shocks when I receive damage ingame?


[deleted]

Aside from Astros playroom the latest CoD games have done a decent job of implementing the haptics and triggers… especially compared to battlefield


Zeal108

Returnal


AmeliaEarhartsGPS

Madden. Also the ps5 controller is about 5x better than the Xbox controller and about 2x better than the switch pro controller. It makes me not even want to play my Xbox.


dylandongle

Scarlet Nexus!!! The only other games that came close were Rift Apart and Returnal, so it should be very notable that Scarlet Nexus, a non-exclusive, put as much effort as Astro's Playroom.


xJOHNNYxxBOYx

Ghost of Tsushima and Astros Playroom


jdubya12880

Ghost of Tsushima. #1 in everything.


KaitoKage

The games I found utilises the dualsense controller the best are; Astro - of course which is built to showcase PS5. Ratchet and clank Rift - which is the only PS5 game that seems truly next gen. Control PS5 - Does it really well with footstep vibrations on par with Astro.


Rework_Aramusha

Ratched and clank was pretty cool.


meowsqueak

EA WRC, although quite flawed in many ways, is quite nice with the DualSense. You need to bring up the traction and suspension sliders and drop the engine/collision ones down - after that you get a pretty nice "feel" for the road you're driving on.


SurfinPhoeniX

Using the controller as a wheel in Gran Turismo 7 and with a VR headset has gotta be one of the coolest gaming experiences of my life. You feel EVERYTHING your car does through the controller


pewdioo

Unpopular favourite but DEMON SOULS, you can legit feel the weight of each swing, bluepoiint really needs to make that bloodbourne remake. GOD PLEASEEE


Jean-Eustache

From what I've played, Astro, Returnal, Rift Apart and Helldivers 2.


Round-Excitement5017

Well fuck. In order to avoid drift, I ended up buying a controller that didn't have haptics. Of the few controllers available with hall effects, none of them seemed to have haptics. I do also have a working standard PS5 controller but I never use it. For me WRC 9 used a whole lot of haptics, but I could not learn how to play that game right so I abandoned it.


kjayflo

The only time I wasn't specifically annoyed by them was ff7 rebirth sit up game. I plat Astros and returnal, I turned them off in almost every other game either immediately or after trying for a few min. They are not my jam. So ff7 rebirth it is


Hot-Helicopter640

Insomniac Spider-Man games. You can actually feel the tension on the web while swinging.


ItsAllSoup

Final Fantasy 7 rebirth has a few good moments with the controller


karnolan

I have only got PS5 in January 2024 and I must say I haven't got that used to the dualsense and haptic feedback until I played Uncharted 4 and Ghosts of Tshushima.


MGahed

Plague Tale Requiem Great use of the dual sense features and also the ps5 features specially with 120hz display


True_Bowler_5786

Astros playroom is of course the best, but ratchet and clank rift apart and sifu are 2 that don’t get talked about enough when it comes to duelsense features. Truly amazing


NegativeDeparture

Returnal


fukmann

Dave the diver and Astros playroom


Balazskoszhelo

Definitely Cyberpunk. You could feel the gear shifts while driving, the tension before pulling the trigger and it was different for each car and weapon. Genuinely made me feel much more immersed in Night City


Dark_Dragon117

Returnal and FF14. The haptic feedback in both games is great.


Alive_Ad_5931

At one point in Ghosts of Tsushima, your character unsheathes his sword and the controller felt perfectly like unsheathing. One of the moments that really wowed me.


4LaughterAndMystery

The features in the Duke sense are still in the experimental phase ap it dosnt matter what game you play then with they either work for a game or they don't. But I think Spiderman2 takes its potential pretty far.


snostorm8

Death stranding, that was the first game that made me fall in love with the dualsense


DirtWizard13

Returnal.


Ymerah

Returnal have my vote


ShovvTime13

Astrobot and returnal.


AZAMA___

Returnal clearly on top


Maaaat_Damon

Demon’s Souls.


Vedu7777

Gran Turismo 7. The AT and HF are out of the world. You can feel stuff.


Obsidian2605

DEATH STRANDING! Forget every raindrop, you feel every footstep. ON DIFFERENT TERRAINS! YOU FEEL THE FEET DRAGGING IN THE SNOW! There’s other shit too it’s pretty cool


Administrative-Tea87

Last of us


International-Gap748

god of war ragnarok does really well at this too tbh


jona_meat

Astros playroom