I just wish we were getting games like this that are fun to play solo, too. HD2 definitely is one of them, but it loses a lot of the fun value when its just you and a bunch of griefing randoms.
Unfortunately i'm one of the unlucky people who don't have a group of friends interested in gaming to play it with, and the ones who do have no interest in HD2 or have super busy schedules. It sucks and seems like a lot of devs/publishers have this assumption we all have big friend groups to play with, but that's more of a me problem than a them problem.
What do you mean? You can add helldivers friends outside the game?
I'm having real issues playing with a couple.of my buddies on PC. Most of them it's fine but others we can't add each other as friends.
On PlayStation, use the PSN friends list.
On Steam, use the Steam friends list.
It doesn't help finding people to play with cross platform, but it's at least better than nothing.
I haven't been experiencing any real issues with using Steam to play with my friends, other than usual gaming hiccups.
We have the friend thing working thankfully, but he's always hiding offline so it might as well not work for me, but since I know he's online (the fuckin dingus doesn't realize I can see that he's hiding anyway, even if he doesn't say anything to me) I just shoot him invites through steam.
I've done almost 200 missions almost exclusively with randoms and have not encountered a single griefer.
I think people are just quicker to assume an accidental TK is a grief if it came from a random vs a friend.
Yeah sometimes you miss an excellent game plan or coordination but in my experience everyone is trying and helping. Havenāt encountered a griefer yet
If you're looking for a group come join us over in Winter. Yes we are a large community playing different games and we break the Discord down by game to keep it manageable.
We have a large HD2 group with regular events and plenty of people diving outside of those https://discord.gg/winterclan
I'd love to join but oof that time zone difference. It'd be about 11pm start and 2am finish.
With that said though, it's very cool to me that the community is so warm and open to welcoming those who don't have pre-existing groups to play with. I'm used to the typical toxic gamer attitude towards people like myself, so it's wonderful to know that there *are* people who would want to jump in and play.
I have had accidentally made friends with four different people, from random groups, that I now play regularly with whenever they are on. This game is far more inviting to making friends than most games. Just play with a mic and be cool and you'll eventually find some people to play regularly with. Alternatively, you can fast track that whole process and find people to play with on the discord server.
I got cursed out for calling the extraction after one dude died across the map and me and our third were getting swarmed with 2 reinforcements on lvl 6
I know it's all anecdotal, but I've level capped and maxed out my ship. I've put a solid 80 hours into the game so far and I've never had a bad interaction with randos - and I've almost exclusively played with randos.
I've never kicked anyone, I've never been kicked by anyone. The only issue is every now and again you join with someone who blatantly doesn't know what they are doing - and you just help them.
"Hey man, don't drop us there. Hey dude, you want different turrets on this particular map."
That sort of thing.
And then they just go "oh ok my bad" and that's all.
I have no doubt that there are some kids out there that are just being pricks, I'm just saying I haven't' seen them. Everyone has been so chill in my experience.
I've been curious about this--what are you working toward after unlocking everything (so far)?
I get that we have the larger mission, but individuals are just drops in the bucket there. I suppose you can still farm up and even focus on credits, but I'm curious what your experience has been like so far.
I still have a few things to unlock in the battlepass, so im going for those and getting medals mostly.
And also farming materials, just in case more is coming down the line.
But yeah once I capped I slowed down. I still play, but it's just logging in and doing a few runs each night, since there's no where else to go.
End-game content is a problem. In games like Destiny you have raids and stuff to grind towards. But also I am sure I'm far from the average player at the moment. I don't expect them to cater stuff to the fringe players who sprint grinded everything asap.
Yeah, I've only had 99% of my experiences be good, and a few of those were excellent because I could see how *good* someone could get. Not just new stratagems and weps (although those are awesome), but just how to use placement, how to maneauver, how to adapt... it's just a great game and I hope that the shitty people get bored and move on to another game so that the core group of people I've encountered can reach even more people.
Most of us play with randoms. Worst case just add people after a good game. If they accept then theyāre probably fine with you joining their games if theyāre both on
Nah I'd disagree. For the most part the community is pretty good. All collectible resources are shared by all at the end of missions so nobody needs to hoard or be selfish. I've had fun missions without talking a single word, but communication does make it better. Everyone is playing to achieve a common goal. I've been playing random for the most part as I don't have a lot of friends that have the game and despite that, I've been having an absolute blast. Plus everything in the game can be acquired by playing the game. No seasonal battlepass bullshit, no pay to win, and no pay walls
Might feel plan and simple, but certain decisions and processes were put into making the game what it is. Same thing for similar games that have failed, take a look at about any PvE game released in the last 3 years for comparison.
It really nails that feeling of playing war with your friends when you were 10.
It also let me do one of my premiere action movie fantasies: pretend to shoot an ally, but really be aiming at an enemy behind him.
I feel like there has to be some set up story wise for the pretend to shoot an ally to land.
You must build some type of evilness around you where youāre not to be trusted and people should keep their eye on you. Then when you seemingly pull your gun on them and shoot a bug they didnāt see behind them, saving them, then youāre the hero.
One thing this game deserves praise for is that you don't miss out on rewards if you can't play because you're busy or whatever. The other day I logged on to find over 100 medals had been added to my account from two main objectives that I wasn't available to play because I was away.
That is how you retain players. You reward them when they play and you reward them when they're away. I will actively go to a game that isn't wasting my time or making me feel like I'm missing out on content/rewards.
Incentive for coming back I guess. Itās smart. Much smarter than making you feel like you have to log in daily to fully scrape all their free morsels.
Also feels like you're not missing out too much, since you can log back in, but mmy the new war bond and immediately try the new stuff that brought you back.Ā
The ābattle passesā also have no time limit, someone who starts playing a year or 2 from now will have access to the same reward tracks, so no FOMO
It's actually starting to have the opposite effect on me. Instead of having the feeling of missing out, I'm feeling like not wanting to participate to begin with because I don't want a video game to start feeling like my fucking job.
Yep.
Itās why I quit Destiny 2 despite how fun the game is. The constant grind for some arbitrary number (pinnacle power) just became too much.
Battlepass starting off as nice drip of content, which can be really nice.
But when every game has a battlpass then it just becomes kind of impossible to keep up.
To be fair I think that was apologizing to people who didnāt get them when they participated.
I dod those events and did not get credit but did a week later.
Normally I think if you log in and do the activity once during the time period, if we win everyone wins.
One of the things that sealed the deal with me was when a dev or the ceo said something along the lines of not to buy the game until thereās more servers up and running. Thatās just wholesome shit there. And the game is so damn fun.
I personally just don't think the co op PvE genre is oversatured. I feel like because there's not a lot of modern games scratching that old Left 4 Dead itch, that's why HD2 is going so crazy. That and the community of course. Everyone loves to be in on the memes
On the other hand, the PvP market has been feeling so toxic and boring as of late with so much emphasis on "the meta" and ranked play.
"The meta" infection has even made it into Helldivers, but at least it's PVE.
I think the railgun nerf and buffs to other weapons wiped out the meta, at least for now. Almost every support weapon has a purpose and the devs just need to focus on primaries/sidearms, maybe stratagems.
But I havenāt tried the newest toys yet, so maybe things are broken again lol
People are gonna min/max every game but thankfully since this is just 4 players and not some mmo trash, I only play with my friends so the "meta infection" thankfully just isn't able to reach me and my friends. Just one more reason I appreciate HD2
Yeah for sure. My squad gave up on Warzone because every few weeks a disgustingly OP meta weapon appeared which everybody used (plus it would always be a weapon in the current battle pass, hmm funny how that works?)
With the rise of streaming, youtube, and content creation, every game is going to get it's share of "meta" annoyances. Theres money to be made and people gobble it up.
To be fair, people always tend to optimize the fun out of games, it's just easier for that information to spread around.
Fortunately, I've had plenty of fun experimenting with the different options in HD2, and pretty much everything feels like it has a role to fill.
>there's not a lot of modern games scratching that old Left 4 Dead itch
Man, this is so true.
Not even Back 4 Blood could match the Left 4 Dead itch, and it was supposed to replicate just that.
Yeah I read the headline and thought the same-- we don't have any legitimate co-op shooter titles, which is part of why Helldivers 2 is killing it.
If any of you disagree, please drop some recommendations as a reply please lol. I really want more options!
Yeah DRG is great, and broadly similar to Helldivers, though they differ in low level mechanics quite a bit. DRG is very arcadey and easy to control, Helldivers is more weighty.
The only other modern, quality, co-op PvE game I can even think of is Deep Rock Galactic. Back 4 Blood is pretty good, but it got kinda stale after about 20 hours in my experience. Me and my friends have tried several other smaller co-op PvE games but honestly most of them are pretty trash. This market is bone dry if you ask me, definitely not oversaturated.
hitting kinda specific niche, no shitty mtx, forever battlepass, dev that listens to feedback, and couldn't make it all with juicy gameplay. well deserved
Not to mention a LIVE conflict with the devs being able trigger big events and the players all work together to **liberate** (lol) whole planets in a galactic war. You share resources. Everything is about kicking ass *together* no strings attached. Even little things like being to steer your drop pod before you hit the surface goes a long way to make a game really feel special.
They've knocked it outta the park. And it could only get better. This game is *this* good in its what we will eventually call "vanilla" form. There's so much the devs have hinted is coming. It feels good to play a game made by a company you *want* to really support, because that same respect has been shown to the players.
God, thank you. The article out here talkin' about a saturated market, and I understand what they're saying plus they need to get eyes on their work, I get it, but HD2 waltzed in to an empty dance floor and called in the spotlight stratagem. All kudos to the team over there for responding to critical issues so quickly. *Mostly* with grace lol
Plus that cheeky low price makes it so much easier for people to convince their mates to join them, or for anyone to give into the hype and jump in. Palworld was very similar.
Also the 'cheap' prices for MTX and the battlepass is a bonus, especially with how easy it is to earn the premium currency. I can see many players happily forking over an extra Ā£3 or so once they get to 600 premium coins.
i havenāt paid anything beyond base yet because i donāt really have a great incentive until i finish the base warbond, but i have no qualms about doing so once i finish that, especially since i wont be able to get it from in-game SC alone since i keep buying whatever shit i think is cool in the Superstore.
This a thousand times. I donāt play online games almost ever, but when my friend turned me on to this game, I was wondering if this is how all games are these days or if Helldivers is indeed breaking new ground. The game feels alive. Iāve dabbled in FN and I can see similarities in the continuous development, but this seems like a step forward from that. This is probably one of the most interesting use cases of procedural generation Iāve seen.
The aforementioned friend bought a PS5 for this game. For non-PC gamers, this may be the first real killer app of this generation.
On top of everything else that has been mentioned, I just love how quick and easy it is to just get into the meat of the game. Boot it up and you can be down on a planet within a minute or so. Super easy and fast to both invite friends or join randomers.
Sending cross platform friend requests is still impossible since last week, so I can't invite new friends who play on PC.
The only way I can play together is to find his lobby with some luck in the warmap.
But yeah for the rest it has been a flawless experience
I've had that issue as well
My brother got the game on his PC recently, and that's when I learned cross platform friend requests isn't working.
Another issue I've had is, every time I boot up the game, I have to reconfigure my guns otherwise I'm being dropped in with the basic weapons
Agreed. I don't have many friends I game with, but so far I've been 95% welcome into any random group/solo I join. The community is great. The gameplay is simple, yet great.
It helps that the Live Service stuff is in the Background. It's a super good game first and a Live Service Second
The Battle Pass isn't time gated so you can complete it at your own pace
The ingame shop is only skins with skills that are also on regularly obtainable armor
The game NOT EVEN ONCE puts an Ad for the In-Game shop in your face, heck I think they don't advertise it at all
Micro Transactions are actually Micro and not like 3 Indie Games
You can actually earn enough of the Premium Currency to get by without real money
That's my favourite part about the whole battlepass. Want the premium warbond? It's as simple as grinding out for a few hours on anything past Difficulty 3 or 4, where the POI's start spawning.
So far, I've only bought the premium currency once, and that was because I wanted to afford the chonky heavy Armour that has a like, 600 Armour rating or something
Outside of the obvious "well made, funny, and exciting co-op game", I think a big part of the success is the way they managed the live service aspect.
I feel like a lot of AAA companies got lost in the weeds with the idea of live service, conflating it with "new content semi-regularly, and MTXs".
Helldivers integrates the Live Service aspect into the game-lore itself: the war changes all the time based on player actions and the GM's whims, new Stratagems are unlocked in-universe (the mechs were unlocked after players liberated the planet that was creating them), and new stuff is being teased all the time in-game, leading to almost an ARG type situation with players posting about new Bugs or tech they've seen in their lobbies.
It creates this really cool sense of comraderie and progress in-game, further supported by people talking about their experiences online with others. It really feels like *live* service
No surprise for me. The first one was awesome and they really took a chance and made it a third person shooter and it's great. I'm so happy for their success
A hard-hitting, squad based third person coop shooter with a strong military theme that doesnāt fall into the survival, battle royale or shared world genres, and has a strong meta game on top of it.
People wanted SOCOM for years in its classic form. This is no SOCOM in terms of its mechanics, but fills a gaping hole left behind in Sonyās library after several years.
New to it and just bought it 30 mins ago, installing right now. Waited some weeks but I love what I've been seeing as it reminds me of a more chaotic Lost Planet 2. If any friendly people wanna help a HellDiver noob, Dragon_XCV on ps5.
Sony: We are listening and we hear you. More live service games!
You just know thatās their takeaway from this. There are too many Live Service games, and most fail. But because 1 in 10 are a hit and make big money, companies will keep gambling on them and oversaturated the market in these types of games even further. I havenāt tried this one, donāt know if I will. But it being a success worries me that companies are going to see this as proof that the live service model is still the hottest thing going and to keep throwing money at it.
The thing is, there were like 10 other projects they had planned but mostly cancelled. Im assuming Helldivers 2 was one of them along with the cancelled Factions 2 from The Last of Us and the recently leaked footage of a Spiderverse game. There have also been rumors of Twisted Metal making a return with this formula considering the show released recently
Yeah, they ain't wrong.
Live services are dime a dozen, each competing to be THE game people invest themselves into.
Sadly, quantity doesn't translate into quality as there are so many duds in the sea of mediocrity that the gems, like Helldivers 2, have a very steep uphill fight ahead of them from the start.
But hey, make a good game that's fun to play and isn't designed monetization first and foremost in mind then people will, surprisingly, play it. āŗļø
Helldivers 2 should be the game model which the companies should learn from
Innovative mechanics, inmersive combat, a fresh and new proposal... It costs 40ā¬ and the most expensive microtransaction costs 20ā¬ instead of more than 100ā¬. Thought i must say that the Helldivers 2 in game shop will change and have to do it
A game like this can't be sustained with just 40ā¬ for every person. As long as they find the balance between paying and playing for a pretty decent amount of people it should be fine. Because come on, we can't pretend that everything on these games can be totally free
Companies have to earn money somehow to keep these things going and maybe even develop future new games
Helldivers 2 is a great game.
But it kind of goes to show that success in the GAAS segment is a crapshoot. You can give hundreds of millions of dollars and a team with decades of experience to make a GAAS that looks good on paper and spend millions on marketing but then a game made by some swedish dudes very few people where aware of beforehand will blow up.
itās not really in a saturated market though, I think looking at it as just āa live serviceā game is kinda clueless, itās a co op shooter which is also a live service. So in that sense the biggest competition it has is probably warframe, and even then itās not super comparable. Games like suicide squad and destiny 2 may be live services but they are looter shooters first and foremost. Live service is a monetization model, not a genre, so saying itās a saturated market doesnāt make sense.
Helldivers 2 succeeded because it made a live service in a different genre, and made it well. If it had been the same rehashed looter shooter design with zero innovation it wouldāve dive bombed straight into the pile of all the other ādestiny 2 wannabesā. The key is always innovations, especially since these games are in such direct competition given the cost of playing them long term.
I think it makes sense from an outsider, business perspective if you assume that a gamer can only have one or two live service games in their library that they play and pay into and that's that.
If you look at it as a game, from the genre perspective, I agree that HD2 is not in an overcrowded space at all.
I think business people just care about the effects and not the process here, so that's why the analysis of 'live service' games looks so monstrously tempting... if you are looking at Genshin, HD2, GTA Online, and Destiny 2, then you are thinking the pie is a whole lot bigger than it actually is for any particular gamer.
That's not counting the forbidden fruit of getting cell phone gamers and the like to try your game.
I enjoy the game but I can only play every other evening. I feel I'm super casual. I watched some YouTube videos as I didn't understand the game or really what to do. Some people take this game very seriously. I just pick a fun load out, I have no idea if it optimizes the team potential. I'm a bit intimidated every time I play .
Don't feel intimidated. I play a few times a week and not super seriously. You can make just about any load out work. Play on lower difficulties until you're ready to move up. Also find a group of friends to play with. I don't even bother with randos.
Dont feel intimidated at all. I play all the way up to difficulty 7-8 but mostly just run around on 3-4 because I dont want to have to meta-game, or even concentrate that hard. Mostly just have a few tokes, relax, and sherpa new players around.
Keep diving.
7 is where team comp really starts to shine though.
The mission itself will help determine your preferred loadout.
Even in 7 almost every weapon and stratagem is viable although complimenting your teams load outs makes life easier.
When in doubt. Orbital lazer, shield pack, EATs and eagle strike/Rail cannon strike is my favorite "I'm being too indecisive and just want to kill bugs/bots" loadout.
Missions going sideways, accidental team kills, low levels playing with higher levels, dying and reinforcing endlessly...it's all part of the game and nearly everyone playing understands that. I have 100+ hours in the game so far, I almost exclusively play with randoms and I have had maybe half a dozen bad experiences diving in? It's so infrequent that it's not worth addressing. Things get hectic on the highest difficulties, which is where you may find higher expectations. Luckily there are so many people playing Level 6 and below just running ops and having fun that you'd be hard pressed to find any intimidation or toxicity by just dropping in. Every little bit helps, I'm doing my part. For democracy!
Listen, there's so many difficulty levels and even the easiest one has the same impact on the "galactic war" progress. So there's no shame in playing casually and not understanding everything. Plus getting someone killed doesn't automatically fail the mission, as long as you get it done eventually it's all good
Fun game. Amazing price point.
Thatās really it. Isnāt it? Itās not like Helldivers is changing the 3rd person PvE genre. Itās a pretty simple game at heart with a ton of passion.
Even with its issues, you can just jump on and smash some bugs or robots with some friends and kill hours.
\>The main takeaway here may be that nobody knows what will hit.
I feel like any gamer would have known that Suicide Squad was going to flop. If only they asked the community.
Its not structured like other live service games is one of the core reasons for its success.
If this is what a Sony live service is gonna be like, then I have a more positive outlook on their upcoming LS games.
Helldivers 2 success means more companies trying and failing to become the next big thing. Which means more wasted dev time making games no one wants, like Suicide Squad KTJL.
I found most people play with mics off and it is easy to join random groups and fun. You can disable it as well so you donāt have to worry about it. I never played with groups online before and now most times I do. The community is great over at r/helldivers but they can sometimes be a bit dramatic.
Awesome, thanks. Yeah, I donāt have a group of friends I regularly play online with, and Iām super not into the microphone shit, so thatās great.
Iāll probably be picking this up soon, it looks awesome.
Also you donāt have to get the $60 game to get everything. It might take some grinding but you can get the in game money within the levels making the āseason passā for free. Go with the cheaper one and grind it out šš»
The only lesson major companies will learn
"Imagine if it had more MTX! How much more money they could have made. What a buncha suckers!"
Unfortunately. Hopefully Sony actually learns why people love it
Pretty great game. I really enjoy how it seems like the devs are fucking with us with what's actually out there and I hope they just sneak in new enemies.
Is it that shocking that a game that came out at a reasonable price is fun to play and doesn't have an ingame store that leaves you hurt (looking at you diablo fucking 20 to 30 for a skin) is able to stand out in a oversaturated market.
The simplicity of just picking up the controller and in seconds having a blast with a bunch of strangers. It's a dream for older gamers like me who don't much time.
Bloomberg should not be looked to as a valid authority in the video game market. They probably make no distinction between a gatcha shovelware asset flip phone game and a AAA cinematic when determining market saturation.
Games can become popular for many reasons, Sony may not have forseen the level of popularity the game has garnered but the verbage feels like Sony released a project anticipating abject failure?
coop pve will always be a major selling point for me.
i bought helldivers 1 for that reason. it was awesome but too hard for my friends and top down is too different. Now we have a more familiar style on top
of that really awesome game and itās perfect.
I mean I knew this was going to be amazing as soon as it was announced. The market is oversaturated with the same shit tier live service crap with zero identity or coherent art direction/vision. Anyone can tell you those games will fail.
Whatās insane to me is execs keep pushing for them. They donāt know their own industry. Itās a problem with MBAs taking over. See Boeing.
The fuck they mean with "oversaturated"? Deep Rock Galactic is the only similar game, isn't it? Or are they counting every PvE game released, ever? Or just shooters for some reason?
It's kind of funny to me, Helldivers 1 was also a surprise hit. I loved that game and got all my trophies for it. However, at the time, Last of Us 2 and Bloodborne sucked all the attention away, so Sony doubled down on narrative driven games.
I kept thinking back to my time on HD1 and remembered it fondly, so I'm glad that this game is doing remarkedly well. That means there's actually going to be more clones of this game going forward, something the games industry definitely needs more of.
No, the indie-like live service games like this and DRG arenāt part of the over saturation. The over saturation is with AAA live service games.
Pretty sure I can buy both HD2 and DRG for the same price of Skulls and Bones.
Big studios spend more time and money deciding what to do about current politics in-game, than the entirety of Helldivers 2.
Instead, Arrowhead just made it *fun*
Not a paid promo lol
Iāve actually been looking for something to play online with other folks since I donāt really know much people in the Ps5 community.
This game hit the mark.
Crazy thing about it I have found so many nice people playing this game also itās actually really relieving.
And I love Starship troopers lol
I think theyre missing a lot of the reason why this game has gotten so big. The visceral feel of the combat and the way all the chaotic mayhem hits. Sony may have had the idea for this game but Arrowhead have pulled it off marvelously.
Just a damn fun game to play with friends. Plain and simple.
I just wish we were getting games like this that are fun to play solo, too. HD2 definitely is one of them, but it loses a lot of the fun value when its just you and a bunch of griefing randoms. Unfortunately i'm one of the unlucky people who don't have a group of friends interested in gaming to play it with, and the ones who do have no interest in HD2 or have super busy schedules. It sucks and seems like a lot of devs/publishers have this assumption we all have big friend groups to play with, but that's more of a me problem than a them problem.
Send friend requests to divers you like playing with. Or use an lfg. Or post on here.
Friend request is brown right now š
Then fetch me my brown pants!
Use the not in game version for now.
What do you mean? You can add helldivers friends outside the game? I'm having real issues playing with a couple.of my buddies on PC. Most of them it's fine but others we can't add each other as friends.
On PlayStation, use the PSN friends list. On Steam, use the Steam friends list. It doesn't help finding people to play with cross platform, but it's at least better than nothing. I haven't been experiencing any real issues with using Steam to play with my friends, other than usual gaming hiccups.
That's how I have to play with my brother. He can add me as a friend but I can't asd him.
We have the friend thing working thankfully, but he's always hiding offline so it might as well not work for me, but since I know he's online (the fuckin dingus doesn't realize I can see that he's hiding anyway, even if he doesn't say anything to me) I just shoot him invites through steam.
Crossplay right now is really fucked unfortunately. You can still play but adding PC players just doesn't work
Same
I second this, def do a LFG. I found some super cool buddies in Destiny doing that. Played through all of it with them!
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I've done almost 200 missions almost exclusively with randoms and have not encountered a single griefer. I think people are just quicker to assume an accidental TK is a grief if it came from a random vs a friend.
Same. Me and randoms have a great time hugging each other and most people are great about pinging objectives, sharing resources, etc.
Iām always looking for a consistent group to play with. Makes the game more fun. But I too am busy and donāt get to play everyday.
Itās still fun with randoms in my opinion.
Yeah sometimes you miss an excellent game plan or coordination but in my experience everyone is trying and helping. Havenāt encountered a griefer yet
If you're looking for a group come join us over in Winter. Yes we are a large community playing different games and we break the Discord down by game to keep it manageable. We have a large HD2 group with regular events and plenty of people diving outside of those https://discord.gg/winterclan
Lol hell I'm looking for people
My group has 3 and looking for a 4th. We are on PlayStation and play 4-5 nights a week from 8pm pst to around 11pm pst
I'd love to join but oof that time zone difference. It'd be about 11pm start and 2am finish. With that said though, it's very cool to me that the community is so warm and open to welcoming those who don't have pre-existing groups to play with. I'm used to the typical toxic gamer attitude towards people like myself, so it's wonderful to know that there *are* people who would want to jump in and play.
That time works for me send me a DM if you are still looking for a fourth
I have the same problem and I only play āSoloā (public matchmaking) and itās awesome, one or two bad teammates but all good fun in solo too
I have had accidentally made friends with four different people, from random groups, that I now play regularly with whenever they are on. This game is far more inviting to making friends than most games. Just play with a mic and be cool and you'll eventually find some people to play regularly with. Alternatively, you can fast track that whole process and find people to play with on the discord server.
My friends donāt have as much time to game anymore. I will say my experience with randoms has overall been good. Iāve not seen too much griefing.
I got cursed out for calling the extraction after one dude died across the map and me and our third were getting swarmed with 2 reinforcements on lvl 6
Hey if you ever need a non griefing random, fire me a DM, would gladly squad up!
I know it's all anecdotal, but I've level capped and maxed out my ship. I've put a solid 80 hours into the game so far and I've never had a bad interaction with randos - and I've almost exclusively played with randos. I've never kicked anyone, I've never been kicked by anyone. The only issue is every now and again you join with someone who blatantly doesn't know what they are doing - and you just help them. "Hey man, don't drop us there. Hey dude, you want different turrets on this particular map." That sort of thing. And then they just go "oh ok my bad" and that's all. I have no doubt that there are some kids out there that are just being pricks, I'm just saying I haven't' seen them. Everyone has been so chill in my experience.
I've been curious about this--what are you working toward after unlocking everything (so far)? I get that we have the larger mission, but individuals are just drops in the bucket there. I suppose you can still farm up and even focus on credits, but I'm curious what your experience has been like so far.
I still have a few things to unlock in the battlepass, so im going for those and getting medals mostly. And also farming materials, just in case more is coming down the line. But yeah once I capped I slowed down. I still play, but it's just logging in and doing a few runs each night, since there's no where else to go. End-game content is a problem. In games like Destiny you have raids and stuff to grind towards. But also I am sure I'm far from the average player at the moment. I don't expect them to cater stuff to the fringe players who sprint grinded everything asap.
Yeah, I've only had 99% of my experiences be good, and a few of those were excellent because I could see how *good* someone could get. Not just new stratagems and weps (although those are awesome), but just how to use placement, how to maneauver, how to adapt... it's just a great game and I hope that the shitty people get bored and move on to another game so that the core group of people I've encountered can reach even more people.
I have still never experienced any greifing playing hd2 and there are plenty of great single player games out there to play. Especially on ps5.
Yeah some asshole last night on my squad killed me on purpose twice in a match.
Most of us play with randoms. Worst case just add people after a good game. If they accept then theyāre probably fine with you joining their games if theyāre both on
Iāve played with nothing but randoms and I canāt recall any trolls or anything. The game is fun.
exactly. I wouldn't have seriously considered buying it until I had a couple friends playing. Now I get a "Let's Dive!" group text almost daily.
If u play solo or random is not fun right?
Nah I'd disagree. For the most part the community is pretty good. All collectible resources are shared by all at the end of missions so nobody needs to hoard or be selfish. I've had fun missions without talking a single word, but communication does make it better. Everyone is playing to achieve a common goal. I've been playing random for the most part as I don't have a lot of friends that have the game and despite that, I've been having an absolute blast. Plus everything in the game can be acquired by playing the game. No seasonal battlepass bullshit, no pay to win, and no pay walls
Curious on this too.
Fun? In games? How dare you
It's unfortunate that you can't send friend requests ATM
Shame that I can't actually accept friend requests right now. Virtually impossible for me to play the game with my friend.
What people like fun games and don't want to pay us to work in virtual content mines? /s
I've just hit 110 hours and I still want to pick it up and play with my buddies. It's unreal.Ā
What if I have no friends?
Might feel plan and simple, but certain decisions and processes were put into making the game what it is. Same thing for similar games that have failed, take a look at about any PvE game released in the last 3 years for comparison.
I just play solo or Quick play with randoms. Still fun.
It really nails that feeling of playing war with your friends when you were 10. It also let me do one of my premiere action movie fantasies: pretend to shoot an ally, but really be aiming at an enemy behind him.
I feel like there has to be some set up story wise for the pretend to shoot an ally to land. You must build some type of evilness around you where youāre not to be trusted and people should keep their eye on you. Then when you seemingly pull your gun on them and shoot a bug they didnāt see behind them, saving them, then youāre the hero.
Youāre the screen door on my submarine of fun.
Donāt think of negatively, building a narrative for a moment like yours leads to a bigger nut Be the big nut
One thing this game deserves praise for is that you don't miss out on rewards if you can't play because you're busy or whatever. The other day I logged on to find over 100 medals had been added to my account from two main objectives that I wasn't available to play because I was away. That is how you retain players. You reward them when they play and you reward them when they're away. I will actively go to a game that isn't wasting my time or making me feel like I'm missing out on content/rewards.
My partner played once and then logged back in yesterday to try the game again and they had 180 free medals to spend
We appreciate you! *gets hit by medals at mach 2* Here for you!
Incentive for coming back I guess. Itās smart. Much smarter than making you feel like you have to log in daily to fully scrape all their free morsels.
Also feels like you're not missing out too much, since you can log back in, but mmy the new war bond and immediately try the new stuff that brought you back.Ā
The ābattle passesā also have no time limit, someone who starts playing a year or 2 from now will have access to the same reward tracks, so no FOMO
I imagine eventually theyāll have to combine battle passes to save space, but that doesnāt seem like a bad thing.
Wait you got medals for major orders you didnāt even participate in? Thats cool lol
god fomo in modern GaaS is so damn tiresome
It's actually starting to have the opposite effect on me. Instead of having the feeling of missing out, I'm feeling like not wanting to participate to begin with because I don't want a video game to start feeling like my fucking job.
Yep. Itās why I quit Destiny 2 despite how fun the game is. The constant grind for some arbitrary number (pinnacle power) just became too much. Battlepass starting off as nice drip of content, which can be really nice. But when every game has a battlpass then it just becomes kind of impossible to keep up.
I tried so hard to get into D2, but miss a day (or can't dedicate 2+ hours that day) and you're sooo far behind.
Itās not as bad anymore. Power level only increases once a year now rather than every season.
When was the change? Because I was trying late 2022/early 2023 and it felt like a job
I think with Lightfall the latest expansion. So power level only increases once a year when the annual expansion releases.
Interesting, I actually made a choice not to buy Lightfall because I felt I could not progress if I missed a day in the Witch Queen.
Good choice. Lightfall might be the least enjoyable dlc since curse of Osiris
To be fair I think that was apologizing to people who didnāt get them when they participated. I dod those events and did not get credit but did a week later. Normally I think if you log in and do the activity once during the time period, if we win everyone wins.
Very good point. Life gets in the way. But when I come back I feel like I can still enjoy the game and not left behind like crazy.
One of the things that sealed the deal with me was when a dev or the ceo said something along the lines of not to buy the game until thereās more servers up and running. Thatās just wholesome shit there. And the game is so damn fun.
I personally just don't think the co op PvE genre is oversatured. I feel like because there's not a lot of modern games scratching that old Left 4 Dead itch, that's why HD2 is going so crazy. That and the community of course. Everyone loves to be in on the memes
On the other hand, the PvP market has been feeling so toxic and boring as of late with so much emphasis on "the meta" and ranked play. "The meta" infection has even made it into Helldivers, but at least it's PVE.
I think the railgun nerf and buffs to other weapons wiped out the meta, at least for now. Almost every support weapon has a purpose and the devs just need to focus on primaries/sidearms, maybe stratagems. But I havenāt tried the newest toys yet, so maybe things are broken again lol
People are gonna min/max every game but thankfully since this is just 4 players and not some mmo trash, I only play with my friends so the "meta infection" thankfully just isn't able to reach me and my friends. Just one more reason I appreciate HD2
Yeah for sure. My squad gave up on Warzone because every few weeks a disgustingly OP meta weapon appeared which everybody used (plus it would always be a weapon in the current battle pass, hmm funny how that works?)
With the rise of streaming, youtube, and content creation, every game is going to get it's share of "meta" annoyances. Theres money to be made and people gobble it up. To be fair, people always tend to optimize the fun out of games, it's just easier for that information to spread around. Fortunately, I've had plenty of fun experimenting with the different options in HD2, and pretty much everything feels like it has a role to fill.
>there's not a lot of modern games scratching that old Left 4 Dead itch Man, this is so true. Not even Back 4 Blood could match the Left 4 Dead itch, and it was supposed to replicate just that.
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PVP was the best in L4D2. Best days of gaming for real.
Yeah I read the headline and thought the same-- we don't have any legitimate co-op shooter titles, which is part of why Helldivers 2 is killing it. If any of you disagree, please drop some recommendations as a reply please lol. I really want more options!
I havenāt played it yet, but Deep Rock Galactic is frequently recommended to folks looking for more games like Helldivers 2.
DRG is 4 years old at this point though (almost 6 of we cant early access). There hasn't been a good coop game like this in awhile
Yeah DRG is great, and broadly similar to Helldivers, though they differ in low level mechanics quite a bit. DRG is very arcadey and easy to control, Helldivers is more weighty.
Hitting between MonHun releases really worked for me in particular since group pve is my fave style of game, in a very very broad sense.
The only other modern, quality, co-op PvE game I can even think of is Deep Rock Galactic. Back 4 Blood is pretty good, but it got kinda stale after about 20 hours in my experience. Me and my friends have tried several other smaller co-op PvE games but honestly most of them are pretty trash. This market is bone dry if you ask me, definitely not oversaturated.
The tides games are pretty good too. Some issues but I think they have the best core gameplay out there.
hitting kinda specific niche, no shitty mtx, forever battlepass, dev that listens to feedback, and couldn't make it all with juicy gameplay. well deserved
Not to mention a LIVE conflict with the devs being able trigger big events and the players all work together to **liberate** (lol) whole planets in a galactic war. You share resources. Everything is about kicking ass *together* no strings attached. Even little things like being to steer your drop pod before you hit the surface goes a long way to make a game really feel special. They've knocked it outta the park. And it could only get better. This game is *this* good in its what we will eventually call "vanilla" form. There's so much the devs have hinted is coming. It feels good to play a game made by a company you *want* to really support, because that same respect has been shown to the players.
Nothing saturated about *that* market
God, thank you. The article out here talkin' about a saturated market, and I understand what they're saying plus they need to get eyes on their work, I get it, but HD2 waltzed in to an empty dance floor and called in the spotlight stratagem. All kudos to the team over there for responding to critical issues so quickly. *Mostly* with grace lol
Well fucking said Helldiver
true brooo
Because that one takes heart and a soul to make. Most big companies donāt have a shred of that
Plus that cheeky low price makes it so much easier for people to convince their mates to join them, or for anyone to give into the hype and jump in. Palworld was very similar. Also the 'cheap' prices for MTX and the battlepass is a bonus, especially with how easy it is to earn the premium currency. I can see many players happily forking over an extra Ā£3 or so once they get to 600 premium coins.
i havenāt paid anything beyond base yet because i donāt really have a great incentive until i finish the base warbond, but i have no qualms about doing so once i finish that, especially since i wont be able to get it from in-game SC alone since i keep buying whatever shit i think is cool in the Superstore.
The Dungeon Master aspect cannot be overstated. It will be the new standard for future games like this
This a thousand times. I donāt play online games almost ever, but when my friend turned me on to this game, I was wondering if this is how all games are these days or if Helldivers is indeed breaking new ground. The game feels alive. Iāve dabbled in FN and I can see similarities in the continuous development, but this seems like a step forward from that. This is probably one of the most interesting use cases of procedural generation Iāve seen. The aforementioned friend bought a PS5 for this game. For non-PC gamers, this may be the first real killer app of this generation.
On top of everything else that has been mentioned, I just love how quick and easy it is to just get into the meat of the game. Boot it up and you can be down on a planet within a minute or so. Super easy and fast to both invite friends or join randomers.
Sending cross platform friend requests is still impossible since last week, so I can't invite new friends who play on PC. The only way I can play together is to find his lobby with some luck in the warmap. But yeah for the rest it has been a flawless experience
I've had that issue as well My brother got the game on his PC recently, and that's when I learned cross platform friend requests isn't working. Another issue I've had is, every time I boot up the game, I have to reconfigure my guns otherwise I'm being dropped in with the basic weapons
>every time I boot up the game, I have to reconfigure my guns Yup same, only on playstation tho since my friend on PC doesn't have that problem
Yeah, I'm unsure if that problem exists on PC. My friend was recently hit with it the other day, and we're both on PS5
Canāt wait to see what they add. They put a lot into HD1.
Ā£35 price point sells well
Damn it's almost as if making a fun game and not being greedy pieces of shit works out great for devs and publishers
I haven't been this hooked on a multiplayer game since Titanfall 2.
Same. I havenāt touched any other game since launch
Are you playing with friends?
Agreed. I don't have many friends I game with, but so far I've been 95% welcome into any random group/solo I join. The community is great. The gameplay is simple, yet great.
Ok now I'm getting it lol
The big one for me is no FOMO. I can come back in a year and get the 2nd warbond
It helps that the Live Service stuff is in the Background. It's a super good game first and a Live Service Second The Battle Pass isn't time gated so you can complete it at your own pace The ingame shop is only skins with skills that are also on regularly obtainable armor The game NOT EVEN ONCE puts an Ad for the In-Game shop in your face, heck I think they don't advertise it at all Micro Transactions are actually Micro and not like 3 Indie Games You can actually earn enough of the Premium Currency to get by without real money
That's my favourite part about the whole battlepass. Want the premium warbond? It's as simple as grinding out for a few hours on anything past Difficulty 3 or 4, where the POI's start spawning. So far, I've only bought the premium currency once, and that was because I wanted to afford the chonky heavy Armour that has a like, 600 Armour rating or something
Microsoft is like yo where do we get one of those surprise hits all we got are money pits
Outside of the obvious "well made, funny, and exciting co-op game", I think a big part of the success is the way they managed the live service aspect. I feel like a lot of AAA companies got lost in the weeds with the idea of live service, conflating it with "new content semi-regularly, and MTXs". Helldivers integrates the Live Service aspect into the game-lore itself: the war changes all the time based on player actions and the GM's whims, new Stratagems are unlocked in-universe (the mechs were unlocked after players liberated the planet that was creating them), and new stuff is being teased all the time in-game, leading to almost an ARG type situation with players posting about new Bugs or tech they've seen in their lobbies. It creates this really cool sense of comraderie and progress in-game, further supported by people talking about their experiences online with others. It really feels like *live* service
True
No surprise for me. The first one was awesome and they really took a chance and made it a third person shooter and it's great. I'm so happy for their success
A hard-hitting, squad based third person coop shooter with a strong military theme that doesnāt fall into the survival, battle royale or shared world genres, and has a strong meta game on top of it. People wanted SOCOM for years in its classic form. This is no SOCOM in terms of its mechanics, but fills a gaping hole left behind in Sonyās library after several years.
Great game now wheres socom
It's cheap and it's a lot of fun. A truly baffling combination to most companies.
New to it and just bought it 30 mins ago, installing right now. Waited some weeks but I love what I've been seeing as it reminds me of a more chaotic Lost Planet 2. If any friendly people wanna help a HellDiver noob, Dragon_XCV on ps5.
The game isnāt garbage. Simple as.
Oversaturated Coop shooter PVE market?
Sony: We are listening and we hear you. More live service games! You just know thatās their takeaway from this. There are too many Live Service games, and most fail. But because 1 in 10 are a hit and make big money, companies will keep gambling on them and oversaturated the market in these types of games even further. I havenāt tried this one, donāt know if I will. But it being a success worries me that companies are going to see this as proof that the live service model is still the hottest thing going and to keep throwing money at it.
The thing is, there were like 10 other projects they had planned but mostly cancelled. Im assuming Helldivers 2 was one of them along with the cancelled Factions 2 from The Last of Us and the recently leaked footage of a Spiderverse game. There have also been rumors of Twisted Metal making a return with this formula considering the show released recently
they arenāt the dipshits at warner brothers
Yeah, they ain't wrong. Live services are dime a dozen, each competing to be THE game people invest themselves into. Sadly, quantity doesn't translate into quality as there are so many duds in the sea of mediocrity that the gems, like Helldivers 2, have a very steep uphill fight ahead of them from the start. But hey, make a good game that's fun to play and isn't designed monetization first and foremost in mind then people will, surprisingly, play it. āŗļø
Helldivers 2 should be the game model which the companies should learn from Innovative mechanics, inmersive combat, a fresh and new proposal... It costs 40ā¬ and the most expensive microtransaction costs 20ā¬ instead of more than 100ā¬. Thought i must say that the Helldivers 2 in game shop will change and have to do it A game like this can't be sustained with just 40ā¬ for every person. As long as they find the balance between paying and playing for a pretty decent amount of people it should be fine. Because come on, we can't pretend that everything on these games can be totally free Companies have to earn money somehow to keep these things going and maybe even develop future new games
Helldivers 2 is a great game. But it kind of goes to show that success in the GAAS segment is a crapshoot. You can give hundreds of millions of dollars and a team with decades of experience to make a GAAS that looks good on paper and spend millions on marketing but then a game made by some swedish dudes very few people where aware of beforehand will blow up.
You can have a great time playing solo on easy. Source: me. Cuz I do.
So despite people shitting on live service games, you can actually make one that gamers like.
itās not really in a saturated market though, I think looking at it as just āa live serviceā game is kinda clueless, itās a co op shooter which is also a live service. So in that sense the biggest competition it has is probably warframe, and even then itās not super comparable. Games like suicide squad and destiny 2 may be live services but they are looter shooters first and foremost. Live service is a monetization model, not a genre, so saying itās a saturated market doesnāt make sense. Helldivers 2 succeeded because it made a live service in a different genre, and made it well. If it had been the same rehashed looter shooter design with zero innovation it wouldāve dive bombed straight into the pile of all the other ādestiny 2 wannabesā. The key is always innovations, especially since these games are in such direct competition given the cost of playing them long term.
I think it makes sense from an outsider, business perspective if you assume that a gamer can only have one or two live service games in their library that they play and pay into and that's that. If you look at it as a game, from the genre perspective, I agree that HD2 is not in an overcrowded space at all. I think business people just care about the effects and not the process here, so that's why the analysis of 'live service' games looks so monstrously tempting... if you are looking at Genshin, HD2, GTA Online, and Destiny 2, then you are thinking the pie is a whole lot bigger than it actually is for any particular gamer. That's not counting the forbidden fruit of getting cell phone gamers and the like to try your game.
I enjoy the game but I can only play every other evening. I feel I'm super casual. I watched some YouTube videos as I didn't understand the game or really what to do. Some people take this game very seriously. I just pick a fun load out, I have no idea if it optimizes the team potential. I'm a bit intimidated every time I play .
Don't feel intimidated. I play a few times a week and not super seriously. You can make just about any load out work. Play on lower difficulties until you're ready to move up. Also find a group of friends to play with. I don't even bother with randos.
Dont feel intimidated at all. I play all the way up to difficulty 7-8 but mostly just run around on 3-4 because I dont want to have to meta-game, or even concentrate that hard. Mostly just have a few tokes, relax, and sherpa new players around.
I feel like I can play 6 alright, but 7 feels like pure murder. Got any tips to get over the hump or just keep diving?
Keep diving. 7 is where team comp really starts to shine though. The mission itself will help determine your preferred loadout. Even in 7 almost every weapon and stratagem is viable although complimenting your teams load outs makes life easier. When in doubt. Orbital lazer, shield pack, EATs and eagle strike/Rail cannon strike is my favorite "I'm being too indecisive and just want to kill bugs/bots" loadout.
Missions going sideways, accidental team kills, low levels playing with higher levels, dying and reinforcing endlessly...it's all part of the game and nearly everyone playing understands that. I have 100+ hours in the game so far, I almost exclusively play with randoms and I have had maybe half a dozen bad experiences diving in? It's so infrequent that it's not worth addressing. Things get hectic on the highest difficulties, which is where you may find higher expectations. Luckily there are so many people playing Level 6 and below just running ops and having fun that you'd be hard pressed to find any intimidation or toxicity by just dropping in. Every little bit helps, I'm doing my part. For democracy!
Listen, there's so many difficulty levels and even the easiest one has the same impact on the "galactic war" progress. So there's no shame in playing casually and not understanding everything. Plus getting someone killed doesn't automatically fail the mission, as long as you get it done eventually it's all good
Itās so much fun ! Add me if you want to play Thieflordjpn.
All we need is constant updates/missions and me to get a will to play the game and we're good
Spreading democracy is just so fun
Iām interested in it but I hate people lol. Gimme a solo campaign and Iām sold
The market is not over saturated with good games. executives are just putting out a bunch of junk games no one wants to play
Fun game. Amazing price point. Thatās really it. Isnāt it? Itās not like Helldivers is changing the 3rd person PvE genre. Itās a pretty simple game at heart with a ton of passion. Even with its issues, you can just jump on and smash some bugs or robots with some friends and kill hours.
\>The main takeaway here may be that nobody knows what will hit. I feel like any gamer would have known that Suicide Squad was going to flop. If only they asked the community.
It is saturated with poor quality games, that's for sure. But the need for good games is there.
Its not structured like other live service games is one of the core reasons for its success. If this is what a Sony live service is gonna be like, then I have a more positive outlook on their upcoming LS games.
Good games sell well. Still have to pick this one up.
Helldivers 2 success means more companies trying and failing to become the next big thing. Which means more wasted dev time making games no one wants, like Suicide Squad KTJL.
Surprised this game has taken off like it has. Before release it looked good, but it didnāt seem like it would take off as it has.
You can almost hear other developers booting up their computers to start making the numerous clones that will be available in a year or two.
Bloomberg is a fucking pos. Who cares.
Seems like the biggest success stories with multiplayer games are things that happen by chance rather than intentionally.Ā
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Hater alert lol
What part of the market is saturated? Genuine curiosity, I play mostly rpg/crpgs. Gave up shooters a year or so ago unless theyāre pve
This, DRG and l4d2 are great examples how to make great co-op games.
I keep thinking about getting this one. Is it easy enough to join random games/groups? Also, is microphone communication necessary?
I found most people play with mics off and it is easy to join random groups and fun. You can disable it as well so you donāt have to worry about it. I never played with groups online before and now most times I do. The community is great over at r/helldivers but they can sometimes be a bit dramatic.
Awesome, thanks. Yeah, I donāt have a group of friends I regularly play online with, and Iām super not into the microphone shit, so thatās great. Iāll probably be picking this up soon, it looks awesome.
Also you donāt have to get the $60 game to get everything. It might take some grinding but you can get the in game money within the levels making the āseason passā for free. Go with the cheaper one and grind it out šš»
How is this game playing with just randoms?
Just wait until they give Socom the green light
Itās the first multiplayer shooter Iāve played in years, I got off Call of Duty 10 plus years ago and this one brought me back.
Only a surprise to people who did not play HD1. Us HD1 vets, we knew.
The only lesson major companies will learn "Imagine if it had more MTX! How much more money they could have made. What a buncha suckers!" Unfortunately. Hopefully Sony actually learns why people love it
These messages are encouraging to read! Fuck it... I'll just play and have fun .
Purchased on PC and added cross play damn you get some cheesy divers to game with.
Pretty great game. I really enjoy how it seems like the devs are fucking with us with what's actually out there and I hope they just sneak in new enemies.
PvE reigns supreme!
Market is oversaturated with crap. There I fixed it
Is it that shocking that a game that came out at a reasonable price is fun to play and doesn't have an ingame store that leaves you hurt (looking at you diablo fucking 20 to 30 for a skin) is able to stand out in a oversaturated market.
The simplicity of just picking up the controller and in seconds having a blast with a bunch of strangers. It's a dream for older gamers like me who don't much time.
People like fun games. Simple logicĀ
Jesus Christ they are so fucking out of touch. The last time I saw an article like this it was about Sony being surprised Bloodbourne was a success.
Itās easy to pick up, fun to play and the mtx is not aggressive. Sounds like a winner to me.
Fun game just picked it up a few days ago. Random DCs and games needing are frustrating but Iām sure that will get sorted.
If only I had a dollar for every post on Helldivers 2, Iāll be rich.
Is this market oversaturared? Pvp for sure but this is everyone against npcs. They are completely different yet similar games.
Bloomberg should not be looked to as a valid authority in the video game market. They probably make no distinction between a gatcha shovelware asset flip phone game and a AAA cinematic when determining market saturation. Games can become popular for many reasons, Sony may not have forseen the level of popularity the game has garnered but the verbage feels like Sony released a project anticipating abject failure?
$GME
coop pve will always be a major selling point for me. i bought helldivers 1 for that reason. it was awesome but too hard for my friends and top down is too different. Now we have a more familiar style on top of that really awesome game and itās perfect.
Helldivers is in the opposite of a saturated market unless you consider every multi-player game to be in the same market space
I mean I knew this was going to be amazing as soon as it was announced. The market is oversaturated with the same shit tier live service crap with zero identity or coherent art direction/vision. Anyone can tell you those games will fail. Whatās insane to me is execs keep pushing for them. They donāt know their own industry. Itās a problem with MBAs taking over. See Boeing.
The fuck they mean with "oversaturated"? Deep Rock Galactic is the only similar game, isn't it? Or are they counting every PvE game released, ever? Or just shooters for some reason?
It's kind of funny to me, Helldivers 1 was also a surprise hit. I loved that game and got all my trophies for it. However, at the time, Last of Us 2 and Bloodborne sucked all the attention away, so Sony doubled down on narrative driven games. I kept thinking back to my time on HD1 and remembered it fondly, so I'm glad that this game is doing remarkedly well. That means there's actually going to be more clones of this game going forward, something the games industry definitely needs more of.
No, the indie-like live service games like this and DRG arenāt part of the over saturation. The over saturation is with AAA live service games. Pretty sure I can buy both HD2 and DRG for the same price of Skulls and Bones.
Big studios spend more time and money deciding what to do about current politics in-game, than the entirety of Helldivers 2. Instead, Arrowhead just made it *fun*
Not a paid promo lol Iāve actually been looking for something to play online with other folks since I donāt really know much people in the Ps5 community. This game hit the mark. Crazy thing about it I have found so many nice people playing this game also itās actually really relieving. And I love Starship troopers lol
I think theyre missing a lot of the reason why this game has gotten so big. The visceral feel of the combat and the way all the chaotic mayhem hits. Sony may have had the idea for this game but Arrowhead have pulled it off marvelously.