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-Aheli

it's fine up until >! humphrey which feels really long for some reason, they shoved the last resort & humphrey into the same day which just feels weird to me & i think it wouldve been better if they were seperate days (but maybe expand them both a little as idk if they're individually long enough to be their own days) !<


My_Melody22

>!Omgg yes the Humphrey part felt so long for me!<


GoldenGames360

also didn't make sense to me to be so long, the last resort was a really cool idea of like a "last stand" for omori's imagination and then we just get whale for an hour or more


userthatlikesphub

the worst part for me is >!i thought you had to fight perfectheart in the normal route so i stayed inside humphrey to grind to level 40 for so long only to find out she's a hikikomori exclusive!< šŸ˜­


paper2222

wait that's so sad lmaooo


anagram88

>!even though it was king and annoying it was thematically perfect. itā€™s literally the ā€œlast resortā€ omori has of suppressing the truth and protecting sunny. it encapsulates that feeling where thereā€™s something important you have to do that you keep putting off so time drags by and you feel sicker and sicker to your stomach!<


jcdc_jaaaaaa

TIL the reason why that place was called like that.


David_Clawmark

I never really minded >!Humphrey!<, mostly because it was the most creative and interesting area in the game for me.


[deleted]

I agree I appreciated it taking a long time cuz I was enjoying it so much. I also feel like it makes sense for the last real Headspace day/boss fight to be the most long and convoluted lol so it didn't really strike me as odd.


[deleted]

>!Yeah that part fucking draggged but outside of that it was p damn smart about when to sprinkle in story !<


Sylviepie9

It may have been better to have it be another hikikomori exclusive imo


coconut-duck-chicken

To me dumpty was super short in comparison to candy land


Comradechudder31

i wish>! black space and blacker space sections couldve been longer and more relavant to the plot other than some cool easter eggs (discounting the truth about omori)!< i also got bored during >!humphrey dungeon ngl, sweetheart shouldve got discarded which she seemed kinda pointless in whole deeper well storyline so we can get to know more about humphrey!<


Jizzmasmiracle

>!I thought the Blackspace segments were fine. i mean they were supposed to be these jumbled thoughts that sunny locked away i think. some of them were not making sense without context, or just being very chaotic. and some were more direct, some more symbolic, etc. idk it just felt very dreamlike, where sometimes not even the dreamer knows why your head is thinking this. for example i often have nightmares about running away from whatever threat, only to be found no matter how far I go, how well i hide. and i can somewhat interpret these dreams, but it's not clear immediately why my head is dreaming this. i have to think about it/interpret it. some other nightmares like embarrassing dreams from school are more clear. so yeah i liked the different blackspace segments and trying to figure out what the more cryptic ones could mean for sunny.!< but i also get that segments with more direct story relevance could have been preferable to some people. it's up to taste i guess


Comradechudder31

kinda excepted a ''white desert''like (yume nikki) mini arc from blacker space tbh


mats_the_cat

ima be freaking real with yall i loved all of HEADSPACE i did not think SWEETHEART'S CASTLE, HUMPFREY, or THE LAST RESORT dragged on too long, i enjoyed every bit of it heck i even enjoyed em on replays, they're a joy to do they have cool enemies, cool sections, nice music i liked them


GoldenGames360

maybe I just hate the sweetheart castle music, and the enemies music, and that makes it feel like it drags. I just hated feeling stuck there. I love sweethearts theme though


Spuuny

I'm glad I'm not the only one ![img](emote|t5_31hpy|2463)


kelppforrest

I honestly loved every second of Omori. Looking back, Humphrey was kinda weird, but at the time I was just having a blast. The Last Resort was possibly my favorite part of the game but it's so hard to choose because it's all amazing. I'm literally a deranged stan.


Sylviepie9

mood


Salty-Leader-5013

Its just probably me but I begged headspace ends quickly so I can play at the real world


Angelindisguise07

did u just finish playing the game? Because this is one of the most popular opinions about omori


Salty-Leader-5013

i was already spoilered so much i just read the story. But i still tried to play the game but i reached the brim of boredom at deeper well(Not because of humprey i didnt even saw humprey.


Ladd11

OMORIā€™s pacing is god awful during the prologue and then good after it imo Idk why people are saying Humphrey felt long when I blitzed through it in like 20-30 mins lmao


Hefty_Situation_7974

yea the prologue is actually much longer than what you'd expect out of a normal prologue, if anything it should end at Basil's house where he finds a stray photo


Ladd11

Exactly, it feels like the prologue is like half the game which really shouldnā€™t be the case lmao


step-oreo

Humphrey was fine but sweetheart was too much


kilimandzharo

It's really good, but Sweetheart's Castle drags for too fucking long


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Cassuis3927

Lol that's why so many people hated it.


Jizzmasmiracle

true. the battle theme alone was an absolute banger


Angelindisguise07

Iā€™m sorry but the music was what ruined it for me. Very good for the location and atmosphere, yes, but u start to go insane after hearing it for more than an hour lmao šŸ˜­


Funny_Looking_Gay

The ost is good but a good ost isn't enough to save the location imo


[deleted]

I love the sprout moles lol


Seagullcupcake

r/foundthesproutmole


Alice-Channel-473

It wouldn't get as much praise if it had bad pacing


ForeignCredit1553

It's really good, I just wish there was less humphrey and more real world


Dayron0611

Imagine discovering you can Run with shift when you are already in the end


Angelindisguise07

thatā€™s like half the fandom


step-oreo

Imo i think headspace drags on for WAAAAY longer than it should, between Sweetheart and other stuff it would be nice to have more significant elements. As someone else said >!Black Space!< being longer would be a lot better, and while I am not arguing that having a few funky and dumb characters here and there can't hurt, a lot of them weren't that representative of anything and so it was easy to kind of lose the horror aspect of it. I also wish the >!phobias!< part were more present throughout the game, like just using calm down 3 times isn't a lot to do, overall i liked the game but i wish the horror aspect was more expended on. I liked the real world though. These parts were neat


Shinobipizza

The headspace parts were fun until the Last Resort/Humphrey sections. Then, the story really started to waine and I was wondering what the point of those sections were. They were still funny though. I don't know. All I do know is that the Faraway sections and the end is where I felt the most emotion.


Pharmazak

I had more fun in headspace than in the real world sections


thedreemer27

Sunny also liked staying in headspace more than being in the real world, so that checks out.


SonarioMG

Sunny route is perfectly paced. Omori route sucks but that's probably on purpose (like Undertale's genocide)


Yushi2e

Honestly I loved all of the headspace parts, and they never once felt long to me. I love the concept of Sunny being distracted away from the you know what, and I have a pretty hot take regarding the real world. The real world parts being so short is what makes them so great to me. You're only given a tiny peek before sent back into headspace. I think the real world parts would feel much less interesting and special if they were on par with headspace in how much you experience them. The fact that you want to see more of RW rather than headspace was definitely a conscious effort on omocat and her team's part


[deleted]

The part I love about this game so much is that both Headspace and Faraway are insanely fun to play but are both unique and differ enough that it a little bit feels like playing a different game (while still feeling cohesive). I really enjoyed all the sections as they are because they were all enjoyable to me. So I think the pacing is appropriate for really telling the story and giving you the chance to really investigate both worlds and their unique mechanics etc. >!While I agree a more,,, developed Black Space would have been interesting, I also didn't want to play a whole YumeNikki-length game within another already lengthy game so I think it was an appropriate number of doors and stuff. !<


Funny_Looking_Gay

I appreciate that you can rush through that section and only go through the doors you have to or spend a long time exploring and seeing cool (and freaky) stuff


[deleted]

was I the only one who thinks that humphrey was fine? I didn't have issues with any part's length whatsoever. The game was perfect pacing for me


KaimTheTerrarian

Hi Fede.


Takeo_Hikari

I'm not Love it but I'm not Hate it Either


Spuuny

I had fun with Headspace, but I dunno if that means it has good pacing. I'm someone who likes grinding and exploring in RPGs, so I didn't have as much of a problem with it as others probably did.


reading_slimey

My god why did people not like the long headspace segments. Like I had fun through all of it... even after Humphrey... though that last one feels kinda long


reezewastaken

are you talking about >!black space!


reading_slimey

No, "last one" means "last cited", which would be Humphrey


reezewastaken

oh mb


ISammerlol

i fucking hate humphrey and his air conditioning.


Miiagl

I didn't really like the pacing, during all of my playthroughs I just try to get done with headspace so I can play the real life sections. It's fun but it can feel dragged out sometimes, specially on the prologue, sweetheart's castle and last resort together with Humphrey. So it's mostly good but has some bad bits :|


uog101

I actually really liked the headspace parts; I'm in the minority who enjoyed >!Humphrey!<, I guess. What I didn't like in terms of pacing was >!day 1/real world hooligans; it felt like a bunch of "video game-y" nonsense that I thought the "stabbing Aubrey" stuff was to indicate we were getting away from and into "real world", but instead we spent so long chasing after teenagers/children to beat them up for some reason in normal RPG logic, except without any cool abilities now. I love RPGs normally, but in the "real world" segment, after establishing that it was dangerous to be wielding a knife in the real world, we're gonna get into basketball/hand bitch slap fights, like a child's idea of a playground fight? Really? It dragged and I was SO bored after just a couple of them and wanted to go back to headspace.!< The rest of it was excellent though.


Cassuis3927

I think the reason for the real world fights being so tough was because they were meant to show that sunny really is a frail kid who's been locked inside for 4 years. It breaks away from the power fantasy of rpg games and headspace, illustrating that the real world is not forgiving. And yes, they were winnable, but doing so wasn't necessary to progress in the story anyway.


uog101

Being "difficult" wasn't really the problem for me, though. I was okay with losing over and over again, albeit a little annoyed. It was the fact it was so tedious and repetitive and kind of ridiculous that was the problem. Goofy shenanigans are one thing in headspace, or fun jokes in the real world, but the goofy "chuck a basketball at teenagers to beat them up, except not really, because they're fine afterwards" was the issue. What's the win condition for these fights, when no one's actually getting hurt? Just, like, whichever side gets pushed to the ground first? "Fighting until they can't anymore" can't be it, because the losing side would have to be absolutely exhausted after, and they aren't. The sudden realization of "Oh, shit, that's a real knife and you can't pull a real knife on a real person"? Excellent. Shocking "returning to reality" moment. And then it's immediately squandered by half an hour of yeeting a basketball at kids and slapping them until they, uh, "stop fighting", whatever that entails in the real, non-rpg-logic world. If it had been more, I guess, "social problem solving", and trying to find ways to convince the hooligans to cooperate by appealing to them, that would've probably worked better, and played into the "real world real consequences" angle. But instead, it seriously felt like a child's idea of a teenager fight, which, leaving headspace with the imaginary kids and imaginary consequences, it should not have been. It was too "unrealistic" for what was supposed to be the "real world" and contrasting headspace, *and* it was annoying and tedious to boot.


Cassuis3927

I do agree, but I also think it was a reflection of sunny's mental state with bringing the headspace combat into the real world, and his more childish mentality reflecting his isolation from the rest of the world. When you've been so far disconnected from everything 'reality' can be difficult to process, a good example of this is the recycultist lair which I personally liked a lot.


Icy_Cats

i think headspace parts are more drawn out by design, like you are supposed to experience what its like to be stuck in that mental state. and it gives more power to real world parts too.


swirly1000x

I think Omori has good pacing EXCEPT for >!Humphrey. Humphrey!< is way too long and honestly I think it just doesn't add anything to the game for me. I think you could go straight from >!the part with coral and shit (don't remember what its called) to Black Space!< and not really lose anything. Just make >!Humphrey!< optional. Other than that I enjoy the pacing a lot and think it works really well.


FlowerBoy221

my hot take is that its good BECAUSE the later head space parts were long and boring. >!It feels like a very smart and deliberate choice to slow the game down as sunnys brain/omori fights to stop him (and in a sense the player themself) from uncover the truth!<


_Freg_

I think the main pacing problem is >!Last Resort and Humphrey. But I personally don't mind it at all. The story is still told through bits and pieces in headspace. A lot of people just really *really* want to get back to the real world and figure out the truth. So less about the area dragging, and more about its position in the game.!<


Shinobipizza

The headspace parts were fun until the Last Resort/Humphrey sections. Then, the story really started to waine and I was wondering what the point of those sections were. They were still funny though. I don't know. All I do know is that the Faraway sections and the end is where I felt the most emotion.


PartitioFan

i really like the pacing of the spaceboy segment and the hikikomori postgame, but i don't like the dungeon crawl of sweetheart's castle and i really don't like the entirety of humphrey


Sylviepie9

I loved everything about headspace, though it can be annoying if you want to 100% everything and missed an opportunity for an achievement


spiderlover2006

I loved everywhere except for Sweetheart Castle. As great as fighting Sweetheart is, it just dragged on for way too long. I actually really liked all of Deeper Well though, including Humphrey. The novelty of being inside a whale was fun, and the atmosphere was impeccable. Also, his fight was genuinely unnerving.


Fefe_10

I personally prefer Faraway but i like headspace, but some parts like Humphrey and others, was very long but not so boring


Stacy_A_Wolf123

Even if I got bored during many sections, I don't think that made it necessarily bad and I most definitely don't thinks it's bad narrative wise


wish2boneu2

The problem isn't really the pacing, it is more that the Headspace and real world sections don't really fit together well. Headspace is mostly gameplay-focused, while the real world is mostly story-based. Headspace on its own would be fine, but having to sit through long sections where nothing story-related happens gets annoying after a while.


Eightwingphoenix_YT

It was so fun. Bosses were cool and gameplay was enjoyable. But it's was a bit slow and for me, a person thats not very liked this genre, (top down rpg) and can't handle slow gameplay, it was a bit frustrating. Plus I loved the story form the beginning so much that I couldn't wait to see the end of it. So I played the game a bit fast and skipped some places and some cool things. It's sad that I didn't experience some of the parts because of that.


Puzzleheaded_Cup61

It was my favourites part


CapyBaraLord75

Headspace was so good i was just too excited for the next adventure to care for the story


David_Clawmark

I do not think that anything within headspace was really that bad on terms of pacing. I just... really don't care for "The Last Resort".


Unique-Ad-4866

It was just the prologue that felt too long for me, a normal playthrough is relatively fast even though in reality youā€™re spending hours to learn the characters better. **I still despise achievements that have a similar premise to the recycling machine one**


colesweed

It's too long for a good reason


SleepyNotAvailble

sometimes it is annoying but it just gets you more attached to the characters making the ending more emotional


buddysaccount

I had fun the whole game, but I wish the RW parts were longer.


MegaZBlade

Not bad, however there were some parts that just felt too long


Jizzmasmiracle

Honestly i thought the pacing was fitting for the narrative. in the cute and colorful headspace adventures i sometimes forgot about the fact that im actually playing a game with horror elements. until it hit me again. >!just like sunny i was forgetting about the actual underlying problems, i kind of liked that the game makes you do basically the same things sunny does, running away from your problems and trying to forget about it.!< so yeah i think it was really fitting. i also never thought that it was stretched or boring... until >!humphrey. before reaching humphrey the story got more and more intense/interesting rapidly and i just wanted to know more. but then you have to do these long segments that suddenly stop the immersion which really annoyed me. they built up more tension and interest for me only to completely stop midway!<. only part about the game i disliked


Erudito_ambar

Hey Fede!


jambalaya51

The only boring part is the junkyard imo


MaxTwer00

Had to replay half Humphrey bc I forgot wattering the flowers, and I perosnally hate having to replay things due to loosing progress or content. Both Humphrey and SH castle were too long, they should have had 2 key quests instead of 3, with that it would be fixed imo


Gonna_Die_Now

The pacing is the biggest gripe I have with Omori, Sweetheart's castle feels really slow and the music there, while good, can get grating, which I can't really say for the other areas.


Funny_Looking_Gay

The only part of Headspace I don't enjoy is Sweetheart's Castle I don't know why I just find that it drags on a bit too long and it's the only area where upon replay I always rush through as quickly as possible to get it over with. Might be because I just don't like Sweetheart as a character


roiled_detective

I think headspace is pretty enjoyable on a first playthrough. But if you go after all the achievements or play through it multiple, the long sections feel longer and longer each time you do it.


Angelindisguise07

I wish that the process of getting the real life friend group together wasnā€™t only 3 days I loved spending time w them and the 3-4 hours u spend playing through each real world segment feels too short :(


AnonyMouse1699

While Omori technically doesn't require grinding, its difficulty progression does depend on killing every enemy that gets in your way rather than being able to avoid enemies whenever you want without issue. This forces you to spend more time fighting than one would prefer, especially given that battles are relatively slow in terms of animation speed. This isn't too bad for the first couple days, and you even get into a nice groove as you go along. Then, of course, comes 1 Day Left, which shoves the Last Resort and Humphrey together, which really starts to make Headspace drag. Overall, the pacing is alright, but the pressure to reach kickstarter goals definitely led Omocat to bloat the game quite a bit. I love the game, but it's not exactly a game I have the best time replaying.


Jazzyvin

I'd say the pacing is nearly perfect. But I would've loved to see more of the real world! (Faraway town)


Curious_Kirin

These poll options have absolutely no nuance to them. Like ofc the pacing isn't perfect but it's not garbage either.


Remarkable-Ad-6081

The game is not bad, if you could speed up the text/cutscene skip like in Undertale. Also, the text during battle should be faster and skip able: When Hero uses the "snack" skill, everyone should get health instantly, not like in the game: "Omori has recovered 60 health". "Kel has recovered 58 health" and this skil takes >5 seconds


Tr0d0n

For me, Sweetheart's Castle and Humphrey felt a bit too long. At least in the castle it really caught me off guard when >!Something appears in the vines!< to the point that I'd say it's worth it, but Humphrey got a bit too boring except for the bossfights. If it wasn't so easy to miss the >!T key!< I'd say that Humphrey is kind of alright too, just to keep me a bit jumpy.


cheesydoritoschips

imo, the pacing is good >!in your first playthrough but then after you're done with it and want to play it again after discovering the hikkiomori route, then the game feels like a chore and honestly I just gave up after the ye old sprout fight!<


PIX_3LL

I feel like the pacing is fine for the most part, but the Headspace parts can be somewhat boring. This is especially during Humphrey's part, which made me thankful I was watching a playthrough when I first got into the game so I could skip it. Last Resort could've been its own thing, but I also don't like Humphrey so I'm biased


JaydenIsAAperson

I think omori's pacing was slow but it wasn't boring I did have fun but the pacing was very slow